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EVE Online: Now with stickshift option

Author
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#21 - 2014-11-14 16:28:04 UTC
I would imagine it might still be very jarring, and depending on how commands get processed and queued up from it, oversteering in slowly aligning ships and in TiDi will be a common occurance.

For example, I could have hit A a dozen times before my plated MWD-running battleship swings to the left from the first press, and depending how much of a turn one "hit" gives, the damn thing might end up doing a doughnut from all the stacked commands. And if I realised this and attempted to correct with a couple of presses of D, would it still execute the A commands before the correcting D's. I imagine in the end , there would be a lot of "screw this, hit align" to fix the wonky flight.

Should be fun for high-skill players wanting to frigate dogfight, but once you get up to certain align-times, it will probably be worthless.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#22 - 2014-11-14 16:32:51 UTC
i wonder how responsive it's going to be

when flying a frigate (from aus), i have trouble manual piloting and keeping point because it can take seconds for my ship to begin responding to a double-click command

i'm pretty sure i've only got some kills because the other person didn't see the disruption icon at the bottom of the screen flicking off-on-off-on as i attempt to manage range and heat
Jvpiter
Science and Trade Institute
Caldari State
#23 - 2014-11-14 16:37:33 UTC


The double click command always reminds me of my cat dozing off.


Poke.

Opens one eye.

Hey, what, who where?

Oh ok. Move out of the way.

Call me Joe.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#24 - 2014-11-14 16:41:51 UTC
oh, the response time isn't just me? maybe i'm just bad. whelp mystery solved
Ralph King-Griffin
New Eden Tech Support
#25 - 2014-11-14 16:47:04 UTC
Benny Ohu wrote:
oh, the response time isn't just me? maybe i'm just bad. whelp mystery solved

yeah dude, no one told you?
that awesome killboard, its all a lie, your actually mining near jita.
Jon Joringer
Republic University
Minmatar Republic
#26 - 2014-11-14 16:53:57 UTC
I'm not too upset with this. Always thought it was strange that there really wasn't any manual piloting in EVE (and no, furiously double clicking in space while also dragging your camera in between clicks to maintain a decent orbit is not manual piloting). Although, I suppose I'll have to switch up my module hotkeys, or just bind movement somewhere else.
Sexy Cakes
Have A Seat
#27 - 2014-11-14 16:59:42 UTC
One step closer to being able to do barrel rolls!

Not today spaghetti.

Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2014-11-14 17:04:24 UTC
Jvpiter wrote:

Dev blog:
http://community.eveonline.com/news/dev-blogs/quick-give-me-manual-control/

They are adding WASD keys for manual flight correction because new EVE people get confused when double clicking in space. Totally optional for bittervets, of course.


Will strafing allow for new content?


Can we out-Keanu missiles fired at ships?


Will this result in new fleet dance flash mob content?


Is this the end of EVE: Valkyrie?


Will we finally be able to post on the forums using a smartphone without having a nervous breakdown?


Is EVE dying?





That plus an ability to keep shooting with "forward locked' turrets and bays when jammed would be epic. I have heard it over 1000 times, the lamentation of "Well I could not move, could not target, nothing. Then I died. This game sucks".

If we could still at least shoot and "dogfight" when jammed and scrammed instead of having to wait to die, that would be a huge plus for the game.

And we know that a forward turret that requires no locking is possible in the game. Bomb launchers anybody?


The long standing problem of being "jammed to death" answered NOT in "CCP nerfing something" but in simply being given a tool to use, to be able to turn and fire on your opponent... think about it!

Nobody asks for an "I WIN" Button. What the players want is a chance. Not "Oh I'm jammed. There's the scram...." (opens market screen). Give us forward shooting with WASD and that is the chance long awaited for.

Bring back DEEEEP Space!

Dave stark
#29 - 2014-11-14 17:04:39 UTC
inb4 "wwwwwwwwwwwwwwwwww" in chat
Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2014-11-14 18:01:04 UTC
Herzog Wolfhammer wrote:
Jvpiter wrote:

Dev blog:
http://community.eveonline.com/news/dev-blogs/quick-give-me-manual-control/

They are adding WASD keys for manual flight correction because new EVE people get confused when double clicking in space. Totally optional for bittervets, of course.


Will strafing allow for new content?


Can we out-Keanu missiles fired at ships?


Will this result in new fleet dance flash mob content?


Is this the end of EVE: Valkyrie?


Will we finally be able to post on the forums using a smartphone without having a nervous breakdown?


Is EVE dying?





That plus an ability to keep shooting with "forward locked' turrets and bays when jammed would be epic. I have heard it over 1000 times, the lamentation of "Well I could not move, could not target, nothing. Then I died. This game sucks".

If we could still at least shoot and "dogfight" when jammed and scrammed instead of having to wait to die, that would be a huge plus for the game.

And we know that a forward turret that requires no locking is possible in the game. Bomb launchers anybody?


The long standing problem of being "jammed to death" answered NOT in "CCP nerfing something" but in simply being given a tool to use, to be able to turn and fire on your opponent... think about it!

Nobody asks for an "I WIN" Button. What the players want is a chance. Not "Oh I'm jammed. There's the scram...." (opens market screen). Give us forward shooting with WASD and that is the chance long awaited for.


That's not a problem at all. The problem is the people who don't fit correctly to counter potential problems they could face in a fight (such as ECCM, ecm or ecm drones of their own, mobil depots + high EHP or ancillary boosted tanks to refit warp core stabs, FoF missiles for ships that can use missiles, micro jump drives if the bad guy is using disruptor s instead of scrams etc etc).

If you can get jammed and scrammed to the point of uselessness you put too many eggs in one basket (or didn't bring friends like you should have). With all the tools available in game, CCP should not have to compensate for player incompetence.
Herzog Wolfhammer
Sigma Special Tactics Group
#31 - 2014-11-14 18:10:06 UTC
Jenn aSide wrote:
Herzog Wolfhammer wrote:
Jvpiter wrote:

Dev blog:
http://community.eveonline.com/news/dev-blogs/quick-give-me-manual-control/

They are adding WASD keys for manual flight correction because new EVE people get confused when double clicking in space. Totally optional for bittervets, of course.


Will strafing allow for new content?


Can we out-Keanu missiles fired at ships?


Will this result in new fleet dance flash mob content?


Is this the end of EVE: Valkyrie?


Will we finally be able to post on the forums using a smartphone without having a nervous breakdown?


Is EVE dying?





That plus an ability to keep shooting with "forward locked' turrets and bays when jammed would be epic. I have heard it over 1000 times, the lamentation of "Well I could not move, could not target, nothing. Then I died. This game sucks".

If we could still at least shoot and "dogfight" when jammed and scrammed instead of having to wait to die, that would be a huge plus for the game.

And we know that a forward turret that requires no locking is possible in the game. Bomb launchers anybody?


The long standing problem of being "jammed to death" answered NOT in "CCP nerfing something" but in simply being given a tool to use, to be able to turn and fire on your opponent... think about it!

Nobody asks for an "I WIN" Button. What the players want is a chance. Not "Oh I'm jammed. There's the scram...." (opens market screen). Give us forward shooting with WASD and that is the chance long awaited for.


That's not a problem at all. The problem is the people who don't fit correctly to counter potential problems they could face in a fight (such as ECCM, ecm or ecm drones of their own, mobil depots + high EHP or ancillary boosted tanks to refit warp core stabs, FoF missiles for ships that can use missiles, micro jump drives if the bad guy is using disruptor s instead of scrams etc etc).

If you can get jammed and scrammed to the point of uselessness you put too many eggs in one basket (or didn't bring friends like you should have). With all the tools available in game, CCP should not have to compensate for player incompetence.



Blah blah blah., I expected this from you. Do you ever log in?

Sorry but the game needs improvements and if your 5 scorpion alts are not as useful because of said improvement that's not my problem.

But go on and play Conan The Contrarian for your own jollies. WASD with an ability to fire has a huge potential for fun and if you don't like that, perhaps you can work longer hours or get a second job or something.

Bring back DEEEEP Space!

DaReaper
Net 7
Cannon.Fodder
#32 - 2014-11-14 18:13:51 UTC
Jvpiter wrote:

Dev blog:
http://community.eveonline.com/news/dev-blogs/quick-give-me-manual-control/

They are adding WASD keys for manual flight correction because new EVE people get confused when double clicking in space. Totally optional for bittervets, of course.


Will strafing allow for new content? Sure


Can we out-Keanu missiles fired at ships? No, the missiles use flight computers and locking, think of it as a smart missile fired at a moving target, in theory the missile will adjust course and you can't easily avoid it.


Will this result in new fleet dance flash mob content? It might, we already had a few congo lines


Is this the end of EVE: Valkyrie? No, this is prolly laying the ground work for valk to integrate into eve eventually


Will we finally be able to post on the forums using a smartphone without having a nervous breakdown? I hope so! But that has nothing to do with this feature


Is EVE dying? Hell no!




Answers in bold

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Jvpiter
Science and Trade Institute
Caldari State
#33 - 2014-11-14 18:14:19 UTC
Herzog Wolfhammer wrote:


That plus an ability to keep shooting with "forward locked' turrets and bays when jammed would be epic. I have heard it over 1000 times, the lamentation of "Well I could not move, could not target, nothing. Then I died. This game sucks".



Well if CCP implements that then we must have Lieutenant Commander Worf style "ramming speed" ship functionality.


Call me Joe.

Darth Schweinebacke
Wings of Fury.
#34 - 2014-11-14 18:16:48 UTC  |  Edited by: Darth Schweinebacke
Herzog Wolfhammer wrote:



Blah blah blah., I expected this from you. Do you ever log in?

Sorry but the game needs improvements and if your 5 scorpion alts are not as useful because of said improvement that's not my problem.

But go on and play Conan The Contrarian for your own jollies. WASD with an ability to fire has a huge potential for fun and if you don't like that, perhaps you can work longer hours or get a second job or something.


I hardly believe that you would be able to hit like that with the way the Eve engine works. To make that possible you require a much higher update frequency, unless the target sits completly still. Higher update frequency would lower the maximum amount of people being able to participate in a single battle a lot and I highly doubt this will ever happen. Piloting your ship with not 100% accurate control might possibly work (even though i can not imagine that will be anything like actually accuratly controlling your spaceship), but accurate aiming is a complete different story.
Jenn aSide
Worthless Carebears
The Initiative.
#35 - 2014-11-14 18:18:49 UTC
Herzog Wolfhammer wrote:



Blah blah blah., I expected this from you. Do you ever log in?


Every night

Quote:

Sorry but the game needs improvements and if your 5 scorpion alts are not as useful because of said improvement that's not my problem.


I don't fly ecm ships lol.. Nor do i ask ccp to do things for me that I can do for myself.

Self-reliance and using the tools available instead of running to mommie for help is hard for some people, ain't it Herzog?

Quote:

But go on and play Conan The Contrarian for your own jollies. WASD with an ability to fire has a huge potential for fun and if you don't like that, perhaps you can work longer hours or get a second job or something.


Don't need a second job, that would take away from actually playing the game I'm playing rather than begging for someone else to fix my mistakes for me. No onis being a contrarian, simply point out that what you want from this game is nonsense...dial in warp nonsense on top of that lol.
DaReaper
Net 7
Cannon.Fodder
#36 - 2014-11-14 18:22:04 UTC
Jvpiter wrote:
Herzog Wolfhammer wrote:


That plus an ability to keep shooting with "forward locked' turrets and bays when jammed would be epic. I have heard it over 1000 times, the lamentation of "Well I could not move, could not target, nothing. Then I died. This game sucks".



Well if CCP implements that then we must have Lieutenant Commander Worf style "ramming speed" ship functionality.






You will never get this without a complete rewrite of the game physics, and that would be a huge undertaking. So its more then likely not going to happen anytime soon.

Another game coming has this as a feature... I bet in a year you will see them turn that feature off, esp when a group of eve players invades and shows how that feature can be abused to high hades.

But besides that, if we had collision damage, then all undocks would have to change, and you would have delayed undocking, or something because there is zero way jita's 4-4 station would work correctly anymore if this was changed

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Serene Repose
#37 - 2014-11-14 21:01:20 UTC  |  Edited by: Serene Repose
Once again, we left-handers are LEFT out. Thanks. I think 'gamers' who automatically reach for the W key are re...
uh, not very BRIGHT. So, of course, let's conform to them. There's no standard like...no standards. Hoo haw.
Ain't we lucky they're along?

We must accommodate the idiocracy.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#38 - 2014-11-14 21:06:24 UTC
Jvpiter wrote:

Dev blog:
http://community.eveonline.com/news/dev-blogs/quick-give-me-manual-control/

They are adding WASD keys for manual flight correction because new EVE people get confused when double clicking in space. Totally optional for bittervets, of course.


Will strafing allow for new content?


Can we out-Keanu missiles fired at ships?


Will this result in new fleet dance flash mob content?


Is this the end of EVE: Valkyrie?


Will we finally be able to post on the forums using a smartphone without having a nervous breakdown?


Is EVE dying?



No.

No.

That depends if the titan pilots are too drunk to log in or not.

Hopefully.

No.

We are all dying from the time we exit the womb.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#39 - 2014-11-14 21:09:39 UTC
Serene Repose wrote:
Once again, we left-handers are LEFT out. Thanks. I think 'gamers' who automatically reach for the W key are re...
uh, not very BRIGHT. So, of course, let's conform to them. There's no standard like...no standards. Hoo haw.
Ain't we lucky they're along?



As a left hander I am sure you are used to selecting your own key set up
Jvpiter
Science and Trade Institute
Caldari State
#40 - 2014-11-14 21:22:48 UTC
Serene Repose wrote:
Once again, we left-handers are LEFT out.



That is alright. We Southpaws are all possessed by evil spirits and expected to have short life expectancy anyway.



Might as well screw us on the keyboard and mouse ergonomics thing.

Call me Joe.