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Dev blog: Quick, give me manual control!

First post First post First post
Author
Konrad Kane
#41 - 2014-11-14 14:39:33 UTC
CCP Nullarbor wrote:

Joystick support is not a big leap, we will have a look into this if the testing goes well.


You guys do joystick support I'll send you a present.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#42 - 2014-11-14 14:39:56 UTC
CCP Nullarbor wrote:
You can bind the keys however you like.

Edit: RubberBAND beat me to it Bear


Most likely. But make sure the defaults are set to traditional flight controls (i.e. pushing up makes you nose go down).
Skyr Myrtani
Republic University
Minmatar Republic
#43 - 2014-11-14 14:40:11 UTC
Wow, I wasn't expecting this, but I'm really looking forward to it.

(Though I'll set it to pilot's control as well.)
Lady Rift
His Majesty's Privateers
#44 - 2014-11-14 14:41:41 UTC
Sentient Blade wrote:
CCP Nullarbor wrote:
You can bind the keys however you like.

Edit: RubberBAND beat me to it Bear


Most likely. But make sure the defaults are set to traditional flight controls (i.e. pushing up makes you nose go down).



my understanding is that there are no defaults if you don't set it yourself there are no keys bound and cant use it.
Swiftstrike1
Swiftstrike Incorporated
#45 - 2014-11-14 14:43:04 UTC
WTB joystick compatability plz

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Eugene Kerner
TunDraGon
Goonswarm Federation
#46 - 2014-11-14 14:45:17 UTC
this is stupid.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Anonymous Forumposter
State War Academy
Caldari State
#47 - 2014-11-14 14:46:19 UTC
Commissar Kate wrote:
THIS IS NOT MY EVE!


And thank god for that! I'm just teasing ;)
Phoenix Jones
Small-Arms Fire
#48 - 2014-11-14 14:46:43 UTC
This will be very weird in this game.

Yaay!!!!

Soldarius
Dreddit
Test Alliance Please Ignore
#49 - 2014-11-14 14:47:37 UTC
This is.... beyond amazing! Tonight, I will be rebinding my accel/decel to mouse wheel up and down, thx.

Some folks have mentioned chase cameras and POV considerations. So here are a couple options:

While in space hold right-click and drag mouse: will temporarily move your POV in the indicated direction. Upon release, POV will return to normal.

There are some fancy "Advanced" camera options that can be enabled from the esc menu, and tweaked from the capacitor menu iirc. One of these allows you to keep focus on your target from the POV of your own ship. Its basically an over-the-shoulder POV. I haven't used it in years and can't even confirm if its still there. But will definitely check tonight.

http://youtu.be/YVkUvmDQ3HY

Commissar Kate
Kesukka
#50 - 2014-11-14 14:47:42 UTC
Anonymous Forumposter wrote:
Commissar Kate wrote:
THIS IS NOT MY EVE!


And thank god for that! I'm just teasing ;)


Nah I like the change.


I just find all of CCPs recent changes shocking.
Anonymous Forumposter
State War Academy
Caldari State
#51 - 2014-11-14 14:48:28 UTC
MeBiatch wrote:
Now update the collision mechanics for ships stations and asteriods so i cam zip around them in my inty without bouncing all over the place


I suspect this won't be possible without ramping up the resolution of collision meshes which increases the impact on server load. But i don't have any specifics nor am I directly familiar with CCP's backend so don't take my word for anything more than a grain of salt.
Althalus Stenory
Flying Blacksmiths
#52 - 2014-11-14 14:48:34 UTC
Oh My Fu****ng God !

I love you ! Lol

Ship spinning will now be possible in space \o/

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Adrie Atticus
Caldari Provisions
Caldari State
#53 - 2014-11-14 14:48:51 UTC
HOTAS isn't going to work due to how we target entities and objects at this moment so using one would be a gimmick at best.

If HOTAS is going to be the primary way of control you'd have to get rid of targeting and just allow free-fire on our guns causing the game to stop being Eve Online and be an another X-Wing vs. Tie Fighter clone.

Going to be interesting times to see which one you guys want to start pursuing. It'll also quite clearly decide my subscription, but at least you're trying things out-of-the-box at the moment, we know how bad CCP is at finishing things.
Anonymous Forumposter
State War Academy
Caldari State
#54 - 2014-11-14 14:49:18 UTC
Eugene Kerner wrote:
this is stupid.


There's always one guy that needs everyone to know he's the outsider.
Owen Levanth
Sagittarius Unlimited Exploration
#55 - 2014-11-14 14:49:33 UTC
Goddamnit, stop teasing us with the keyboard-controls and give us full Joystick-support already!

Holy ****, this is what I thought I was getting back then when I started playing! You just saved yourself a customer, CCP! P
tgl3
The Scope
Gallente Federation
#56 - 2014-11-14 14:51:45 UTC
Great addition!

Will there be an option to lock the camera behind the ship in some way?
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#57 - 2014-11-14 14:51:49 UTC
HOLY OH MY WHAT THE YES THIS CHANGES EVERYTHING
GIVE IT TO ME
I WANT IT IN AND AROUND MY INTERNET SPACESHIPS
Mostlyharmlesss
Republic Military School
Minmatar Republic
#58 - 2014-11-14 14:52:21 UTC
This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.

Like, say, make the current well working mechanics more obvious and easy to use.

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Lucrii Dei
Imperial Shipment
Amarr Empire
#59 - 2014-11-14 14:53:05 UTC
It sounds awesome, but is it really?

It feels like this would be a feature added for those that are bored and feel like flying around with WASD. Much like the station spin counter. How well is that kind of movement going to translate in fast paced combat scenarios?

Can this type of flying really integrate with flight mechanics already implemented without the player feeling an enormous disconnect between flying around with keys and having to use the mouse and other keys to perform actions?

I don't expect I'll be messing about trying to orbit someone with WASD to alter angular velocity or direction while I'm busy using the rest of my keyboard to micromanage everything else from modules to overview.

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Sir Livingston
Doomheim
#60 - 2014-11-14 14:53:13 UTC
Hmmmm...idk about this...but I'll give it a try

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