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[Rhea] New Wormhole Systems + Thera

First post First post
Author
elitatwo
Zansha Expansion
#101 - 2014-11-23 02:11:38 UTC
Ralph King-Griffin wrote:
elitatwo wrote:
Tekka wrote:
This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes.


And how do you suggest you exchange gear or other things to your buddies in that station? Magic?

the corp/alliance/fleet/private chat it even works witn local.
once ye are in the same station it doesn't matter where you get the name fromBlink


Oh! Nevermind then.

Carry on

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Sundial Hakaari
Leshak Bros. Wrecking and Towing Inc.
#102 - 2014-11-24 18:13:27 UTC  |  Edited by: Sundial Hakaari
I like the idea of the new shattered wormhole systems but I feel like the Wolf-Rayet effect is a poor choice for the frigate holes. It pretty much makes drones irrelevant as they do not receive the small weapon damage bonus.

When I first heard about them I was really looking forward to taking my Astero in these holes.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#103 - 2014-11-24 19:57:12 UTC
I feel as though maybe Thera is a bit TOO big. I get that you don't want us to be able to lock down the entire system, but I think that a system half the size would still be hard to lock down. Right now larger ships are facing several minutes of warp time, and that's pretty bad.

If you want to keep the stations clear, set the station guns to blap any aggressors, so that people can't camp the stations.
Having tons of wormholes should solve the problem of hole camps. Have the system a free for all in general but make the stations safe havens so people are actually encouraged to use them. Otherwise I can't possibly see this being a "Jita of wormholes"
Dave kazkade
Lethal Devotion
#104 - 2014-11-25 02:15:56 UTC
Red Teufel wrote:
only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system.


Time to get a interceptor?
Leonard Nimoy II
Doomheim
#105 - 2014-11-25 03:01:12 UTC  |  Edited by: Leonard Nimoy II
Xindi Kraid wrote:
I feel as though maybe Thera is a bit TOO big. I get that you don't want us to be able to lock down the entire system, but I think that a system half the size would still be hard to lock down. Right now larger ships are facing several minutes of warp time, and that's pretty bad.

If you want to keep the stations clear, set the station guns to blap any aggressors, so that people can't camp the stations.
Having tons of wormholes should solve the problem of hole camps. Have the system a free for all in general but make the stations safe havens so people are actually encouraged to use them. Otherwise I can't possibly see this being a "Jita of wormholes"


^^ THIS. Would be nice to have reasonably powerful station guns to keep them clear, but everywhere else in system as a free for all. Station camping will absolutely be a thing w/ the current setup, which will deter people from being there.
S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#106 - 2014-11-25 03:13:05 UTC  |  Edited by: S3ND3TH
After spending a little time in Thera....

1 - Way too bright, I would even say it's blinding.

2 - Too small. If you are going to make it big, then make it big. Something like 1000au would be interesting.

3 - Sleeper plex's are a nice touch. Could be more. It would be interesting if they only show up on the overview within a certain range. This would work especially well with a larger system. System diameter of like 500 au and the plex's only show up if you are within maybe 100 au. Could even add plex's further outside the system that only show up if a pilot is at some location on the outer edge of the system. Like maybe need to warp to one sleeper plex in order to get to plex's further out.

4 - Rayet effect is interesting but as others have pointed out it kind of shuts out a lot of ships.

5 - Nonessential combat makes it kind of difficult to really test. Just kind of irritating since there is the rest of the test server for that.

6 - I am assuming that there is a reason but why does SOE own the stations? Assuming this ties in with the lore, shouldn't these be Jove or Sleeper (forgot what the actual name is) stations? Why would SOE have them? Just makes no sense.


Edit - At this point with the Wolf Rayet effect it's mainly a bunch of marauders sitting around tanking until they run out of cap booster charges. Not sure if that was the intent.
Daniel Jackson
Universal Exos
#107 - 2014-11-27 05:47:40 UTC
i dont think there are any wh effects in thera atm
Daniel Jackson
Universal Exos
#108 - 2014-11-27 05:52:43 UTC  |  Edited by: Daniel Jackson
ad system ain't bright at all guys idk what yall be complaining about, you guys probably have your contrast set to high

but thera is fine for me i can look directly at the sun and i can still see everything
Kajurei Delainen
Doomheim
#109 - 2014-12-09 11:48:55 UTC
As a long time griefer and pirate, I can't imagine a more 'blood-bath' like system then this setup. Everyone will want to go there to gank WH corps galore. Another isk-meat grinder added to eve...waste of our subscription money really. Every WH entrance will be gate camped.

Ah! You should rename the system to.... ARENA!!!

Shadow Raptor
Doomheim
#110 - 2014-12-09 16:48:53 UTC
CCP needs to update the OP as Thera is no longer available on the Test Server.