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Sov changes , when we will get next dev blog.

First post
Author
Grytok
KL0NKRIEGER
#21 - 2014-11-17 10:08:35 UTC
Sov needs to be done completely without the utter structure-grind. That alone will help smaller entities to get a foot into NULL.

Make Sov based on activity, e.g. NPCs killed, anoms cleared, roids mined, etc.

A POS or any other structure should not have any relation to Sov.

Additionally, get rid of the fixed moon-minerals and make them to be harvested manually. Best way to do this is to shift the moon-minerals into harvestable "roids" within anomalies, so that they spawn randomly and evenly throughout NULL.

This would make NULL much more dynamic and we'd get rid of all the big blobs instantly as there wouldn't be any reason for them anymore.

Smaller alliances that each hold some constellations instead of mega-blobs claiming vast spaces of NULL where nothing ever happens besides grinding structures.
Arronicus
State War Academy
Caldari State
#22 - 2014-11-17 10:22:39 UTC  |  Edited by: Arronicus
Red Teufel wrote:
CCP I think will say something later in december.....you know christmas :P. If they don't i'll unsub till they do because i've been waiting since 2008 for mechanic changes to sov space.



Not sure if lying, or ignorant.

Dominion
Release date: December 1, 2009

The main focus of Dominion, the 12th expansion, is an overhaul in the alliance warfare sovereignty mechanics.
Adrie Atticus
Caldari Provisions
Caldari State
#23 - 2014-11-17 11:20:23 UTC  |  Edited by: Adrie Atticus
TigerXtrm wrote:
Easy does it guys. Let the shake up from Phoebe do it's thing before introducing even more information about Sov. Things need to settle before to the next big change.


They promised changes, the started implementing the said changes. Now is the time when CCP does its normal thing and starts pushing the rest of the changes back until we forget they exist. Ambition is something CCP doesn't lack, commitment is what is needed. No matter how big the words coming out the mouth of whoever is in the spotlight, they need to be backed up with finalized products. Things which are still undone:

POS code
Original sov changes (see the recent changes? Yeah, still WIP)
First pass of ship rebalancing
Jump changes and sov changes
WiS

All got abandoned with big words in interviews but nothing happening on that front after multiple years. If they screw up on the sov changes and leave the game as the mangled corpse of nullsec as it now is without raising the zombie with some A-grade necromancy and fast, it'll just further prove the point of commitment issues and will cost them customer loyalty.

Grytok wrote:
Sov needs to be done completely without the utter structure-grind. That alone will help smaller entities to get a foot into NULL.

Make Sov based on activity, e.g. NPCs killed, anoms cleared, roids mined, etc.

A POS or any other structure should not have any relation to Sov.

Additionally, get rid of the fixed moon-minerals and make them to be harvested manually. Best way to do this is to shift the moon-minerals into harvestable "roids" within anomalies, so that they spawn randomly and evenly throughout NULL.

This would make NULL much more dynamic and we'd get rid of all the big blobs instantly as there wouldn't be any reason for them anymore.

Smaller alliances that each hold some constellations instead of mega-blobs claiming vast spaces of NULL where nothing ever happens besides grinding structures.


Don't tie a PvP system 100% around PvE goals. If I want to PvE, I'll go do incursions in Hisec due to the efficiency and ease of access.
Anthar Thebess
#24 - 2014-11-17 13:16:15 UTC
PVP and PVE are strongly connected in terms of sov.
If you don't believe this , turn on in game eve map, and see NPC killed 24h.
Check also this :
http://evemaps.dotlan.net/map/Vale_of_the_Silent#npc24

Ability to PVE is one of the main benefits for holding SOV.
Sorry but in eve you cannot have anything from PVP.
All stuff dropped was obtained earlier by someone during PVE activity.

Eve really needs some sov related changes ASAP.
Without this current sov holders or bigger coalitions will get/hold SOV not allowing for very long time smaller groups of players to operate independently.


CCP can we get during next update at least SOV cost escalation ?
If we escalate 3 times the cost of holding a system, a lot of space 0.0: -0.2 could be abandoned by bigger entities as it will be to expensive to hold.

For smaller groups paying 3times more for 3-5 systems that they use will be less inconvenient than for big player paying for 150 systems that no one use.

SOV BILL was not adjusted for years.
Times have changed , isk is less valuable than years ago.
Grytok
KL0NKRIEGER
#25 - 2014-11-17 13:48:45 UTC
Adrie Atticus wrote:
Grytok wrote:
Sov needs to be done completely without the utter structure-grind. That alone will help smaller entities to get a foot into NULL.

Make Sov based on activity, e.g. NPCs killed, anoms cleared, roids mined, etc.

A POS or any other structure should not have any relation to Sov.

Additionally, get rid of the fixed moon-minerals and make them to be harvested manually. Best way to do this is to shift the moon-minerals into harvestable "roids" within anomalies, so that they spawn randomly and evenly throughout NULL.

This would make NULL much more dynamic and we'd get rid of all the big blobs instantly as there wouldn't be any reason for them anymore.

Smaller alliances that each hold some constellations instead of mega-blobs claiming vast spaces of NULL where nothing ever happens besides grinding structures.


Don't tie a PvP system 100% around PvE goals. If I want to PvE, I'll go do incursions in Hisec due to the efficiency and ease of access.


Where do you think all your stuff comes from? It's all coming from PvE-activities. Without PvE there wouldn't be any PvP possible to begin with.

And why don't tie Sov to PvE-activities like mining or killing NPCs in the belts? And why do you need Sov in systems anyways other than to conquer an outpost? Basically CCP could remove Sov alltogether for any system without an outpost.

Anyways, NULL isn't fun anymore and the reason why I stopped playing over 4 years ago. With the new changes from Phoebe and changes to Sov etc incoming I thoughtI resubscribe for a few and see where it's going, but it needs to go way further than what most of the mega-blob NULL-carebears want.
Anthar Thebess
#26 - 2014-11-17 14:10:51 UTC
Sorry there have to be place for every one in eve.
Removing sov altogether?
This will be a step back.
What we need , is a system where small groups can hold few systems without needing big blue list.
Again, FEW systems , not few dozen systems or few hundredths systems.

Eve is a game, game that generates income for CCP, and that is the only reason why you can play eve Lol
Main focus is to create so many play styles that every one will find something "fun"

Sov is deeply connected to nullsec, and nullsec is the biggest, or second biggest ( after higsec ) place where players can engage them self.

Nullsec is broken because of the mechanics, not the blobs , but because mechanics that encourage to use them.

For example timers.
Station / ihub.

If you can defend the final timer by brining the bigger blob , why even bother to waste time on earlier timers?

Can someone from CCP ( CCP Fozzie maybe;"THE ONE WHO READS EVERY THING" Roll) can give simple answer.

Will sov bill will be adjusted to fit more current ISK value?

I think since 2008 nothing have changed in this manner.
Simple comparison of hull values.
You could get dread in 2008 for 500mil , now you have to pay 2.5 bill.

This will be again change that no one likes - but tbh from my perspective is what we need now.
We must move away from the current scheme :
"We hold all sov in 2 regions because , this cost ... nothing"
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