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Burnout from Overheating destroys module

Author
elitatwo
Zansha Expansion
#21 - 2014-11-17 22:07:49 UTC
Havenard wrote:
Nobody overheats modules in PVE as far as I know, and if you did burnout your module in PVP then you are likely about to lose your boat, so this has hardly any impact to the game.

And if you think repairing a ship in station has no benefict to the market, you are wrong again. Every ISK that goes out of circulation contributes to keep the inflation in check.


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uppo nalle
Finnish Legion
#22 - 2014-11-25 03:27:14 UTC
Aurelius Valentius wrote:
Ralph King-Griffin wrote:
No.


Yes!...

why not.

Think about this:

1. you pay an ISK sink repair cost to rep a module you burn out. - this doesn't do anything for the game economy, but you pay it anyway.

2. if you paid for a replacement module instead, you would also be able to make a profit from making modules, and that ISK would flow around the economy not be taken out of the game... which is why I feel that this is a good change, it gets both items and ISK moving, and removes an old mechanic that doesn't really do much - lets face it how often do people really hit "repair" in a station, most of the time it's done with reps from other ships, and so burned out modules from the small number of them that do burn out are simply adding to the game play in a way that is meaningful and useful.



Actually most people do just hit the repair button, there is enough module loss in ships being destroyed so there is enough demand as it is. Also there are far too few isk sinks in the game so removing any of the existing ones would be idiotic. -1

https://forums.eveonline.com/default.aspx?g=posts&t=256081&find=unread

Jimmy Sane-Dog
University of Caille
Gallente Federation
#23 - 2014-11-25 03:44:37 UTC
It's already common practice to overheat everything if you think you're gonna die. If i were ever in a fight i didn't want to be in or was not able to win, with this mechanic they would not get a thing.

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