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A proposal for shaping the EVE universe, more focus on planets

Author
Tian Toralen
State War Academy
Caldari State
#1 - 2014-11-12 13:37:34 UTC  |  Edited by: Tian Toralen
I just re-read "Foundation" by Asimov, and that got me to re-sub, after some 3 months, EVE is an interesting universe after all.

It also gave me a few ideas, right now the planets in EVE universe are largely ignored.

My main idea is to bring planets into focus, as the main source of wealth and power, and the reason for holding space. Planetary interaction would change:

- add, or allow building of spaceports on planets. A few hundred randomly generated landscapes for all planets greet the players when they land, nothing complex, no terrain generation for entire planets. Just a spaceport building and the view around

- maybe a random generated map for the planet, with cities - for the inhabited planets - this would be purely aestetic

- the planets (the inhabited ones) would be the main reason to hold sov. The sovereign holders would be able to tax the inhabited planets. A planet would have indices: population, industry, raw materials to be mined. The most populated ones, would be the prizes, as R64 moons are now. A corporation or alliance would be able to tax planets - for direct isk. The isk would go to the corp wallet. Too much tax and the planet could rebel - requiring a transport of troops (these would be "clone soldiers" produced somewhere in space by capsuleers), or a lowering of tax, or something like that. A basic "civilization" game, no too complex.

This would be done by the corporation holding the space - through a simple interface, where the players with the "planet management" powers given to them, see all the planets owned, and their stats. It would be simple, not like the nightmare that is maintaining a POS network right now - for the responsible players inside an alliance. Moon goo would still be there, of course.

- individual players could also interact with planets - by creating and landing at spaceports, bringing the factories, "clone workers", and taking up the raw materials mined by these. This would replace today's PI. Or at least make it more fun, more immersive. A planet's "economy" and also the tax revenue would go up a little with every player that brings a factory or a mine and "clone workers" to a planet. Just like the sov indices now. This would be more immersive than the boring PI of right now. Individual players doing this kind of PI would also pay tax to the owner of the solar system - if they are not in that corp or alliance.

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The ISK gained by taxing the planets could get directly to the corp members, to incentivize them to defend or conquer space and planets. Right now there is a general tax on players activities - that goes to the corp, also there is moon goo, and from these comes SRP. A direct faucet of isk to the players would feel more like a reward for owning space. The ISK gained by taxing the planets could get directly to the corp members then, to incentivize them to defend or conquer space and planets. Right now there is a general tax on players activities - that goes to the corp, also there is moon goo that goes to the corp, and from these comes SRP. A direct faucet of isk to the players would feel more like a reward for owning space.

Even - having shares or buying shares into a corp could have meaning then.
Luwc
State War Academy
Caldari State
#2 - 2014-11-13 13:07:17 UTC
Dust 515

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