These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The War Zone

First post
Author
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#81 - 2015-01-05 21:45:38 UTC
Nevil Oscillator wrote:
Nat Silverguard wrote:


seriously dude, i still can't understand your statement, mind explaining it? What?


Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players.

If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.


Militia are not a military corp - they are a group of corps, both player run and NPC, who operate with a common cause - to kill off the opposing militia.

Player corporations involved in FW are free to recognize the threat imposed by others through standing mechanics. This is done manually by human beings with roles inside those player corps.

NPC corporations have no human beings with the roles to set standings. Even if they did have humans with the correct roles - NOC corporations are full of alts and spies who would deliberately abuse their standings to mislead less experienced human beings.

Nevil Oscillator
#82 - 2015-01-06 05:24:31 UTC
Cancel Align NOW wrote:


Militia are not a military corp - they are a group of corps, both player run and NPC, who operate with a common cause - to kill off the opposing militia.

Player corporations involved in FW are free to recognize the threat imposed by others through standing mechanics. This is done manually by human beings with roles inside those player corps.

NPC corporations have no human beings with the roles to set standings. Even if they did have humans with the correct roles - NOC corporations are full of alts and spies who would deliberately abuse their standings to mislead less experienced human beings.



No that is completely and absolutely wrong, they have a number of objectives besides killing the enemy
Blah Blah Blah not that it matters

You might see why I am wondering if the way to resolve all that is to have standings invisible ?



Darth Terona
Horde Vanguard.
Pandemic Horde
#83 - 2015-01-06 18:06:45 UTC
I'm not seeing the issue

If your in fw, and a ship comes in and is t blue (in the same faction as you) shoot it!
As questions later

If he's not with you he is against you
Nevil Oscillator
#84 - 2015-01-06 18:19:57 UTC
Darth Terona wrote:
I'm not seeing the issue

If your in fw, and a ship comes in and is t blue (in the same faction as you) shoot it!
As questions later

If he's not with you he is against you


The problem is that there is more than one way to play this game and it is meant to be that way.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#85 - 2015-01-06 20:28:27 UTC  |  Edited by: Scipio Artelius
Nevil Oscillator wrote:
The problem is that there is more than one way to play this game and it is meant to be that way.

The default position should always be that every neutral in system is going to attempt to kill you if you are in a plex. The more neutrals in system, the greater the danger, just as it would be for opposing militia.

If they are there just to transit, deliver logistic needs or run missions, then that's good for you; but their standing isn't going to affect that anyway.

The safest approach to neutrals is to think of them as a third, non-aligned militia. They are just as much a threat to you as the opposing militia is, they just aren't there to flip or protect a system.

Having NPC Corp standings towards those players wouldn't change anything.

You gain a lot more useful intel from other sources, especially a killboard, than standings will give you.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#86 - 2015-01-06 21:18:21 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Ralph King-Griffin
New Eden Tech Support
#87 - 2015-01-06 21:24:48 UTC
Oh ffs nevil , are you still prattling on about standings!?

Why (in plain terms) does this matter so much to you ?
Nevil Oscillator
#88 - 2015-01-06 22:29:01 UTC
Scipio Artelius wrote:
Nevil Oscillator wrote:
The problem is that there is more than one way to play this game and it is meant to be that way.

The default position should always be that every neutral in system is going to attempt to kill you if you are in a plex. The more neutrals in system, the greater the danger, just as it would be for opposing militia.

If they are there just to transit, deliver logistic needs or run missions, then that's good for you; but their standing isn't going to affect that anyway.

The safest approach to neutrals is to think of them as a third, non-aligned militia. They are just as much a threat to you as the opposing militia is, they just aren't there to flip or protect a system.

Having NPC Corp standings towards those players wouldn't change anything.

You gain a lot more useful intel from other sources, especially a killboard, than standings will give you.



Yes all this is true but you are merely sating what the current system is and how it ends up affecting the game. I was questioning if it might be a little better than that with some tweeking ?
45thtiger 0109
Pan-Intergalatic Business Community
#89 - 2015-01-06 22:55:59 UTC
Ralph King-Griffin wrote:
Oh ffs nevil , are you still prattling on about standings!?

Why (in plain terms) does this matter so much to you ?



I can see where this thread is going into the trash can Big smile IBTL

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#90 - 2015-01-06 22:57:31 UTC  |  Edited by: Scipio Artelius
Nevil Oscillator wrote:
Yes all this is true but you are merely sating what the current system is and how it ends up affecting the game. I was questioning if it might be a little better than that with some tweeking ?

The answer is no, it would be worse.

The standings would be misleading for 2 reasons:

1. easily manipulated with alts
2. they may have no bearing to current activity or intent of a player

Like many other tools, at best the standings provide you with an indication of hazard, but an extremely poor one. Better tools exist and the best tool you have is your ability to observe what is going on in system.
Nevil Oscillator
#91 - 2015-01-06 23:22:50 UTC
Scipio Artelius wrote:
Nevil Oscillator wrote:
Yes all this is true but you are merely sating what the current system is and how it ends up affecting the game. I was questioning if it might be a little better than that with some tweeking ?

The answer is no, it would be worse.

The standings would be misleading for 2 reasons:

1. easily manipulated with alts
2. they may have no bearing to current activity or intent of a player

Like many other tools, at best the standings provide you with an indication of hazard, but an extremely poor one. Better tools exist and the best tool you have is your ability to observe what is going on in system.



I think your logic is like saying you have a damaged knee so it is better not to have any legs.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#92 - 2015-01-06 23:27:57 UTC  |  Edited by: Scipio Artelius
Nevil Oscillator wrote:
I think your logic is like saying you have a damaged knee so it is better not to have any legs.

haha lol.

Care to throw up an explanation of how an easily manipulated value provides you with the intel you seek and does it better than the tools already available.

If you're worried about players that have 2000 kills against your NPC Corp (the example you provided earlier), look at their sec status. Non-militia players with that level of pvp activity are -10.

Because so far in the thread, there isn't a single reason posted why it is a good idea.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#93 - 2015-01-06 23:31:12 UTC
Since the question has been answered and devolved into off topic posts, I will now be closing it.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department