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The War Zone

First post
Author
Nevil Oscillator
#41 - 2014-12-06 15:30:58 UTC
Cannibal Kane wrote:
My god Nevil...

Since you started posting on the forums, each thread has been nothing but stating the obvious

.


Yes
Nevil Oscillator
#42 - 2014-12-06 15:43:21 UTC
Cannibal Kane wrote:


Don't stop posting. Your constant barely legible post is sometimes exciting in a "what the hell is that guy smoking" kind of way.


Good to see you again Kane :) I appreciate that there are more complicated mega alliance issues but if you can't fix the obvious what chance does that have ?
Rain6637
GoonWaffe
Goonswarm Federation
#43 - 2014-12-06 18:27:37 UTC
Nevil, I knew all it would take was some game mechanics knowledge to go with that attitude and you'd be a hit.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#44 - 2014-12-07 09:18:13 UTC
Nevil Oscillator wrote:
Nat Silverguard wrote:
Nevil Oscillator wrote:
Are all vets are that pathetic that they think after they have killed 2000 T1 frigates with level 3 skilled pilots in them that they should be completely unacknowledged as a threat by that corporation ?


wat? What?



They should know who is killing them


seriously dude, i still can't understand your statement, mind explaining it? What?

Just Add Water

Nevil Oscillator
#45 - 2014-12-16 10:04:25 UTC
Nat Silverguard wrote:


seriously dude, i still can't understand your statement, mind explaining it? What?


Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players.

If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.
Pok Nibin
Doomheim
#46 - 2014-12-16 10:56:15 UTC
Gankers like to follow PvE fitted ships into any areas they can gain access to, to attack you since you aren't PvP fitted. There's tons of PvP-ers they can go up to and smack, but gankers aren't there to fight. They're there for easy kills so they can giggle and tell their brain dead friends how good they are at EVE, a game that is supposed to require a tad bit of SKILL (as far as the gaming world has been led to believe.)

What would be neat fun is to totally boycott all the events the devs work so hard to design, (like missions you have to earn access to by activity, but a ganker can just follow you into - "single shard" right?) Put together PvP fitted ships and totally focus on pre-emptive ganking of WoW refugees who have come over here to play WoW in spaceships!

Let CCP pay hundreds of thousands of Icelandic dollars (worth a tenth of a Mexican peso) on developers who develop things nobody uses since it's STUPID to use them with all these gankers around one-shotting you in what are supposed to be fail build canoes. I can't think of a better way to pay CCP back for such a fabulous gaming concept as letting gankers run their game then by bleeding them for high-end wages on computer game designers whose stuff never gets used.

Makes sense, right? Shocked

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Aiyshimin
Mea Culpa.
Shadow Cartel
#47 - 2014-12-16 11:11:28 UTC
Nevil Oscillator wrote:
Nat Silverguard wrote:


seriously dude, i still can't understand your statement, mind explaining it? What?


Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players.

If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.


FW NPC corps are designed for spies, farming alts and awoxers, and the mechanics are appropriate for their purposes. Working as intended.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#48 - 2014-12-17 16:04:13 UTC
Nevil Oscillator wrote:
Nat Silverguard wrote:


seriously dude, i still can't understand your statement, mind explaining it? What?


Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players.

If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.


so what is your point?

neutrals who doesn't want to be invloved in a war shouldn't be living in the warzones...

Just Add Water

Paul Panala
School of Applied Knowledge
Caldari State
#49 - 2014-12-17 16:16:03 UTC
FW is normal low-sec space, anyone can go there. Looking for kills at the sites is not breaking any kind of rule, in fact, it is by design. FW is meant to be a hybrid of PvE and PvP. The gates at the sites are there to help keep the playing field somewhat fair. You don't have to worry about a T3 or a command ship warping in on you if you are at a small site.

You don't lose faction standings for killing someone in FW, you only lose standings with that FW NPC corp, meaning you would have trouble if you ever wanted to join Faction War
Daemun Khanid
Corbeau de sang
#50 - 2014-12-17 19:05:14 UTC
Any ship not in fleet with you is a threat. That said I'd love to see neutrals locked out of plexes so that,
A. We could plex systems and effect the war without being constantly ran off by pirate blobs.
B. More people would join militia to get their pvp kicks making FW more populated with enemies we wont get sec status hits for shooting.
B2. No more using gate/station guns to protect link ships.

Daemun of Khanid

Nevil Oscillator
#51 - 2014-12-18 20:18:15 UTC
Paul Panala wrote:
FW is normal low-sec space, anyone can go there. Looking for kills at the sites is not breaking any kind of rule, in fact, it is by design. FW is meant to be a hybrid of PvE and PvP. The gates at the sites are there to help keep the playing field somewhat fair. You don't have to worry about a T3 or a command ship warping in on you if you are at a small site.

You don't lose faction standings for killing someone in FW, you only lose standings with that FW NPC corp, meaning you would have trouble if you ever wanted to join Faction War



Yes every man and his dog take advantage of the FW plexes to use as a rally point to get fights. FW militia are not actually there to get fights with every man and his dog though. Enemy militia are visible to each other and they lose no sec status for shooting each other in low sec or high sec, they do lose sec status for shooting a neutral that has not got a suspect or criminal tag.
Douglas Nolm
Tribal Liberation Force
Minmatar Republic
#52 - 2014-12-18 20:42:54 UTC  |  Edited by: Douglas Nolm
I've been playing eve nearly a year now, almost all of which has been as faction war, and I think I can safely say that neutrals in the war zone help make the place interesting. They also add an element of diplomacy and political intrigue to the area too. FW space is entirely lowsec, if the nasty pirates upset you, maybe you'd be better off in highsec?

The only changes FW needs are rollback timers and removal of those bloody missions!
Nevil Oscillator
#53 - 2014-12-18 21:07:45 UTC
Daemun Khanid wrote:
Any ship not in fleet with you is a threat.


True but I am referring to neutral pilots known for engaging in combat with FW players on a regular basis. You can set their standing to bad ect.. but I think the NPC FW corp should not be completely useless when it comes to that. As it is new FW players are given no indication that 10 players visible in local have killed 2000 FW players in this system, this month for example.
J'Poll
School of Applied Knowledge
Caldari State
#54 - 2014-12-18 21:11:36 UTC
ShahFluffers wrote:
Ah Nevil... still having trouble with reading comprehension.

Neutral players will lose standings against the NPC FW corp if they attack an FW player who is a part of it.

Due to the nature of the standings mechanics, these players will also lose some standings with the parent Faction... but only in very small percentages (see: it is negligible unless you make it a full time job).


None of this applies if a person is in a Player corporation (no standings hit, no problem).
Hell... FW corporations can declare war on each other within the same militia. No standings hit there either.


Shah, at least he found GD...

I'm very happy he is staying out of NCQA.

Now, we don't have to play nice anymore....Twisted

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J'Poll
School of Applied Knowledge
Caldari State
#55 - 2014-12-18 21:13:09 UTC
[quote=Nevil Oscillator]For those who have been there, might be aware of non FW players getting involved in the FW mechanics. This might be as innocent as an accidental encounter or as blatant as farming the plex sites for kills.

They might even be mercs working for or have a cosy relationship with the enemy.

Do they receive a faction hit for destroying a FW player ?

Can you view a non FW players faction standing ?[/quote

No...they do receive sec status hits.


No...and it wouldn't matter anyway.

Well, at least to anybody with knowledge about the game, likely you will find "something" that only your logic will understand that make it matter. But in the end, it doesn't.

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J'Poll
School of Applied Knowledge
Caldari State
#56 - 2014-12-18 21:21:48 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
Erehwon Rorschach wrote:
Trolling?

I'm not even sure. If you want to set someone red or blue use the tools you have at hand.

This thread doesn't seem like it's bringing anything constructive to the game/forums.

You've got the tools available to use in-game so use them.


There are no tools to set corporation standing of an NPC corporation. A pirate or mercenary has to kill a large number of their player members to be in their bad books and once they are, the only person the FW corp tells about it, is the mercenary or pirate that has killed its members. You don't get to see what standing another player corporation has set for you without asking them nicely


My god...are you just stupid, or very good at pretending?



Yes, let's add a function so you can see any standigns by any other person/corp/alliance to a certain someone...this would totally not flood the servers with all the standing-spider-webs that exist in EVE.


p.s. CCP, give me a "Retards, needs "special" attention" standing...for a certain person that really doesn't know how to read or how to apply logic.



p.p.s

If you are in NPC FW, you still have a joint access channel to PC in FW called militia chat. Through which you can share intel, and you can set personal stnadings to anybody yourself if you want (basically corp standings are nothing more then group-wide personal standings).

If you want to benefits of a corp...join a corp.

If you want the benefit of info that FW players get...join FW.

Or both of the above.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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J'Poll
School of Applied Knowledge
Caldari State
#57 - 2014-12-18 21:25:28 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
Paul Panala wrote:
FW is normal low-sec space, anyone can go there. Looking for kills at the sites is not breaking any kind of rule, in fact, it is by design. FW is meant to be a hybrid of PvE and PvP. The gates at the sites are there to help keep the playing field somewhat fair. You don't have to worry about a T3 or a command ship warping in on you if you are at a small site.

You don't lose faction standings for killing someone in FW, you only lose standings with that FW NPC corp, meaning you would have trouble if you ever wanted to join Faction War



Yes every man and his dog take advantage of the FW plexes to use as a rally point to get fights. FW militia are not actually there to get fights with every man and his dog though. Enemy militia are visible to each other and they lose no sec status for shooting each other in low sec or high sec, they do lose sec status for shooting a neutral that has not got a suspect or criminal tag.


Uhm


FW players are there for the PvP. You are mistaking FW-farmers for FW players...huge difference.


Also, any proper player will understand that if there is a neutral in a site (you do know you can see that in advance?) that he is there waiting to shoot you...

Only stupid people walk into an ambush that obvious.


And it is low-sec...what did you expect...that is was all fluffy and arena style?

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Nat Silverguard
Aideron Robotics
Aideron Robotics.
#58 - 2014-12-19 02:53:40 UTC
Nevil Oscillator wrote:



Yes every man and his dog take advantage of the FW plexes to use as a rally point to get fights. FW militia are not actually there to get fights with every man and his dog though. Enemy militia are visible to each other and they lose no sec status for shooting each other in low sec or high sec, they do lose sec status for shooting a neutral that has not got a suspect or criminal tag.


are you kidding me? in FW, we get our fights most of the time at (com)plexes. in fact we prefer to slug it out in there. my corp doctrine is designed to fight in plexes and really suck at gate/station games

get your facts straight dude.

and if you are in FW, you don't care about sec status.

Just Add Water

Nevil Oscillator
#59 - 2014-12-19 11:57:40 UTC
I understand how FW plexes work perfectly well, I have nothing to add to what I have already said. Visible NPC corp standings are viable both as a game concept and a negligible additional load for Eve clusters to cope with.
J'Poll
School of Applied Knowledge
Caldari State
#60 - 2014-12-19 12:29:41 UTC
Nevil Oscillator wrote:
Nat Silverguard wrote:


seriously dude, i still can't understand your statement, mind explaining it? What?


Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players.

If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.


Uhm, doesn't the usual...heh, he is neutral give it away in local.

Or maybe that PvP ship on D-scan

Or his killboard.

Or the fact he is likely -5 or lower already and thus flashing in local.


OOh, wait, you mean NPC corp members work together..whahahahahahaha, what drugs are you on, I want some.

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