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All Pirate ships should be intredictor nullified!!!

First post
Author
Seraph IX Basarab
Outer Path
Seraphim Division
#1 - 2014-11-12 06:03:32 UTC
Pirate ships come from pirates. Pirates smuggle, run away from the law, quickly harass and assault peaceful miners and all sorts of bad things. Seems to me it would be a unique idea to make them immune to bubbles allowing for a larger variety of play styles.

Reaver Bloodraider fleet anyone?
Gay Pornstar
Federal Defense Union
Gallente Federation
#2 - 2014-11-12 06:10:11 UTC
Why dont we just make all non ORE or Industrial ships interdiction nullified? If they're intended to be in combat you bet they would have the same counter the pirates have.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Seraph IX Basarab
Outer Path
Seraphim Division
#3 - 2014-11-12 06:11:01 UTC
Gay Pornstar wrote:
Why dont we just make all non ORE or Industrial ships interdiction nullified? If they're intended to be in combat you bet they would have the same counter the pirates have.


Because the lack of distinction limits game play variation rather than encourage it.
baltec1
Bat Country
Pandemic Horde
#4 - 2014-11-12 06:38:04 UTC
No.
Sister Morticia
Gadget's Workshop
#5 - 2014-11-12 06:41:26 UTC  |  Edited by: Sister Morticia
We of the Servant Sisters of Eve would like for all parties to please desist in calling our humanitarian organization 'pirates'. This is demeaning to our good intentions and humble mission.

We do not "run away from the law," "harass" or "assault peaceful miners," nor do other "sorts of bad things."
We have no need of interdiction nullification since our mission is peaceful.

We help those in need of our services and guidance.
We study the holy Eve gate and use our scientific knowledge to create ships that exist to help, not harm.

So, I implore you. Please discontinue applying the monicker of 'pirates' to our humble organization... before God intervenes.

My Sisters and I thank you.

--Sister Morticia
Liason from the Sister Servants of Eve
to Gadget's Workshop Ltd.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#6 - 2014-11-12 06:57:54 UTC
In general, lore is not a good reason to enact gameplay changes. Pirate ships are not actually used by capsuleers for the things you mention (any more than other ships, at least). They are used in PvP combat.

We already have a class of interdiction nullified ships. This is a very special trait with interceptors have, and specially fit T3s. It should remain restricted to keep bubbles useful.
Seraph IX Basarab
Outer Path
Seraphim Division
#7 - 2014-11-12 08:06:16 UTC
Jur Tissant wrote:
In general, lore is not a good reason to enact gameplay changes. Pirate ships are not actually used by capsuleers for the things you mention (any more than other ships, at least). They are used in PvP combat.

We already have a class of interdiction nullified ships. This is a very special trait with interceptors have, and specially fit T3s. It should remain restricted to keep bubbles useful.


I think they will remain useful regardless as pirate ships don't often make a very good nullsec bloc warfare ship. Sure you have Gila fleets running around and the occasional lulz Nightmare fleet but nothing mainstream.
Samillian
Angry Mustellid
#8 - 2014-11-12 08:27:09 UTC
This game needs less interdiction nullification not more.

Not supported.

NBSI shall be the whole of the Law

DaRk'TaLoN90
Republic University
Minmatar Republic
#9 - 2014-11-12 08:28:44 UTC
Seraph IX Basarab wrote:
Jur Tissant wrote:
...


I think they will remain useful regardless as pirate ships don't often make a very good nullsec bloc warfare ship. Sure you have Gila fleets running around and the occasional lulz Nightmare fleet but nothing mainstream.


Surely you must be joking, you have never met a Vindicator fleet before? Clearly you have never been to 0.0 or you are a terrible troll. Everyone and their mother's fly all sizes of faction ships out here.
Seraph IX Basarab
Outer Path
Seraphim Division
#10 - 2014-11-12 08:30:42 UTC
DaRk'TaLoN90 wrote:
Seraph IX Basarab wrote:
Jur Tissant wrote:
...


I think they will remain useful regardless as pirate ships don't often make a very good nullsec bloc warfare ship. Sure you have Gila fleets running around and the occasional lulz Nightmare fleet but nothing mainstream.


Surely you must be joking, you have never met a Vindicator fleet before? Clearly you have never been to 0.0 or you are a terrible troll. Everyone and their mother's fly all sizes of faction ships out here.


Not a CFC doctrine ship.
Luwc
State War Academy
Caldari State
#11 - 2014-11-12 09:09:10 UTC  |  Edited by: Luwc
TOP KEK +1

MAEAK EVERYTHING NULLFAID !

I WUNT +2 WARP CORE STRENGD ON AL SHIPS AND CLOAK WARP WITH NULLFAID

OopsRollPirateCoolCoolCoolShockedShockedSmileBig smile

PVP IS FOAR PPPL DAT WUNT 2 PEVEPE . CCP PLS STOP MAKEN MEH PVP I WANT NULLIFAID CYNABAL WIT WAPSPEED N CLOAK.

LolArrowArrowArrowUghBearBearBear


edit : remove cloaks. remove stabs. remove nullifier - stop adding this **** and start removing it.

http://hugelolcdn.com/i/267520.gif

Seraph IX Basarab
Outer Path
Seraphim Division
#12 - 2014-11-12 09:14:26 UTC
Yeah nobody said anything like that. Literally nobody can come up with a good reason and just make idiotic hyperbolic comments instead of having a discussion.
Tabyll Altol
Viziam
Amarr Empire
#13 - 2014-11-12 09:19:28 UTC
Sure lets make even more ship nullified. I would be okay with Pirate Industrial ships beein nullified but not their combat ships.

-1
Seraph IX Basarab
Outer Path
Seraphim Division
#14 - 2014-11-12 09:28:20 UTC
Ok, but why?
Anthar Thebess
#15 - 2014-11-12 10:02:42 UTC
The problem is in the nullified ceptors already.
Only thing what needs changing is to make static bubble auto destroyed in anchored around the gate.
Seraph IX Basarab
Outer Path
Seraphim Division
#16 - 2014-11-12 10:04:56 UTC
Anthar Thebess wrote:
The problem is in the nullified ceptors already.
Only thing what needs changing is to make static bubble auto destroyed in anchored around the gate.



That doesn't make any sense. First off nullified ceptors aren't a problem. And even if they were what does that have to do with pirate ships? If anything, a nullified dramiel or daredevil would be a great counter to a nullified ceptor no?
ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#17 - 2014-11-12 10:08:46 UTC
Thread Nullified.

Quote:

23. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Adrie Atticus
Caldari Provisions
Caldari State
#18 - 2014-11-12 10:26:38 UTC
Seraph IX Basarab wrote:
Anthar Thebess wrote:
The problem is in the nullified ceptors already.
Only thing what needs changing is to make static bubble auto destroyed in anchored around the gate.



That doesn't make any sense. First off nullified ceptors aren't a problem. And even if they were what does that have to do with pirate ships? If anything, a nullified dramiel or daredevil would be a great counter to a nullified ceptor no?


If you cannot tackle the ceptor in 2 seconds, no amount of interdiction nullification is going to help you in catching that ceptor.
Seraph IX Basarab
Outer Path
Seraphim Division
#19 - 2014-11-12 10:44:13 UTC
Adrie Atticus wrote:
Seraph IX Basarab wrote:
Anthar Thebess wrote:
The problem is in the nullified ceptors already.
Only thing what needs changing is to make static bubble auto destroyed in anchored around the gate.



That doesn't make any sense. First off nullified ceptors aren't a problem. And even if they were what does that have to do with pirate ships? If anything, a nullified dramiel or daredevil would be a great counter to a nullified ceptor no?


If you cannot tackle the ceptor in 2 seconds, no amount of interdiction nullification is going to help you in catching that ceptor.


The issue isn't locking it on. It's the fact that a ceptor can pass through bubbles easily while the only other thing that can catch it is a ceptor. So counter to ceptor is...ceptor? If pirate ships, specifically frigs had a similar function, they'd have a counter.
Lloyd Roses
Artificial Memories
#20 - 2014-11-12 11:18:03 UTC
Would really prefer if they'd tackle the core issue to make nullification so desirable: The Bubble Bunker (tm) at the start of each ratting pocket.

I don't mean just a gate with a bubble on them, but those gates you jump through just so you see nothing but whiteness on the outside for so many bubbles there are.
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