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So who will be moving to THERA? (Jita without Concord)

First post
Author
somedudeinaship
Star Whorz
#41 - 2014-11-11 20:28:07 UTC
Park lots of smartbombing Augoror's on the station and sit and wait?
HeXxploiT
Doomheim
#42 - 2014-11-11 20:39:24 UTC  |  Edited by: HeXxploiT
The only way I can envision this system working is if there are a bare MINIMUM of 20 entrances into this wormhole and preferably fifty. Very few small groups would actually run sites in this system. This would be limited to larger corps/alliances that can actually provide security. The only way around this is if the site is going to be 1000AU across so it takes forever to actually find people with normal probes. Individuals and small groups who decide to reside here will be dependent on running sites in neighboring systems.
This is a problem because if there are a limited amount of exits they'll have to be fitted to get through camps but if they're fitted to get through camps then they won't be fitted to run sites. Having dozens of entrances could fix this issue however as all entrances are not likely to be camped.

Really we need to know more before we can gauge just how popular this system will be for small groups & solo folk.
Jon Joringer
Republic University
Minmatar Republic
#43 - 2014-11-11 21:00:50 UTC
This is definitely interesting. We'll have to see how it plays out, but it could be an amazing place to call home.
Varius Xeral
Doomheim
#44 - 2014-11-11 21:10:19 UTC
Another "thunderdome", further perpetuating the systemic failure of CCP to create meaningful PvP blended seamlessly with basic income generation.

I mean, neat idea from a pure brawling perspective, but just more of the same in the grand scheme of things.

Official Representative of The Nullsec Zealot Cabal

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#45 - 2014-11-11 21:24:26 UTC
I see Thera working under very specific circumstances - if WH corps are able to use it as a resupply depot.

This would mean a fair amount of C1-C6 connections from Thera, so that everyone in WH space can be fairly confident that they'll hook up with Thera once month. If that happens, Thera becomes the go-to place to sell T3 components/sleeper loot and the like, and to buy things like ammo, fuel, and other necessaries to bring back into the WH.

This also assumes that you'll be able to use the stations in Thera. Meaning CCP would likely have to add heavy station guns that shoot at anyone committing an aggressive act, solar effects that prevent the use of bubbles . . . kinda like W-space "lite." Otherwise, I don't see it being convenient enough to get established, and instead it'll just devolve into a system that random corps periodically move to for cheap kills because they can't handle W-space without 1) a static K-space connection, 2) station services, and 3) no need to fuel a POS.

I hope for the former, I expect the later.

I am not an alt of Chribba.

Varius Xeral
Doomheim
#46 - 2014-11-11 21:25:41 UTC
Bizzaro Stormy MurphDog wrote:
I see Thera working....


Love it when someone else summarizes my thoughts more or less exactly, and saves me the trouble.

Official Representative of The Nullsec Zealot Cabal

Renegade Heart
Doomheim
#47 - 2014-11-11 21:58:28 UTC
I reckon CCP will pull it off and Thera will be a resounding success. They must have some juicy content planned if they are calling it "Jita without Concord". I expect something in that system will entice large numbers of players to go there.
Jandice Ymladris
Aurora Arcology
#48 - 2014-11-11 22:36:00 UTC
I do hope that once it gets released on Sisi for testing that people will abuse the hell out of it, showcasing all the weak spots & such they can improve on to make it a dangerous system, without turning it into a slaughterfest system.

I see two things at least to make it work:
-No bubbles (else people will cage in the stations if the system ever takes off, and thereby nullify it)
-Powerful station guns, to prevent station games: while undock shouldn't be 100% danger free, it should at least not be a fire at will zone.

If people/CCP want to see it turn into a new Jita, traders have to be able to move in not only modules & resources, but also ships in large quantities & acceptable security (meaning it can be dangerous, but never too dangerous to offset profits, else there's no use setting up a tradepost there)

All in all, looking forward what it'll be.

Providing a new home for refugees in the Aurora Arcology

Wendrika Hydreiga
#49 - 2014-11-11 22:53:24 UTC
More to the point, what sort of corp will own Thera? And can we do missions for them?

Here's hoping SOE owns Thera. It would only be fitting.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#50 - 2014-11-11 23:07:36 UTC
Thera sounds like a very big step. There are a number of big steps afoot in CCP. The question for me is in which direction are we walking.

Please let this be part of a much bigger picture.
Tarpedo
Incursionista
#51 - 2014-11-11 23:33:55 UTC  |  Edited by: Tarpedo
Without ganking (CONCORD), scamming (local chat), cheap trade hub - it's not even close to Jita. And everything is behind EVE scanning mini-game - which I despise.

So far nothing interesting enough to move.
Hal Morsh
Doomheim
#52 - 2014-11-11 23:34:24 UTC  |  Edited by: Hal Morsh
I see afk cloakers becoming more dangerous in this system, and at the same time becoming a non existent issue to everyone (figure that one out). Unscannable off grid boosters (if the system is massive) will have to be found via very fast interceptors. All they have to do to mitigate this is cloak or warp off really :/


I'm also curious to see if pirates decide to camp wormholes and try a toll system for neutrals. Wouldn't that be cool? Then again what am I thinking, they'll probably kill everything that can't kill them, or run away.

Disable bubbles, buff the guns (stuff others have suggested), and do something about off grid boosting otherwise it will probably be the "go too" complaint of why someone was beaten and blown up.

If the system is vast and entrances numerous. This could go very well, otherwise it'll be a glorified low-sec.

Tarpedo wrote:
Without ganking (CONCORD), scamming (local chat), cheap trade hub - it's not even close to Jita. And everything is behind EVE scanning mini-game - which I despise.

So far nothing interesting enough to move.


So for you it requires CONCORD and the ability to scam? I only see no concord as the only turn off to people so far.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#53 - 2014-11-11 23:58:03 UTC
Hal Morsh wrote:
I see afk cloakers becoming more dangerous in this system, and at the same time becoming a non existent issue to everyone


I do not understand your point here.
Hal Morsh
Doomheim
#54 - 2014-11-12 00:03:11 UTC
Cancel Align NOW wrote:
Hal Morsh wrote:
I see afk cloakers becoming more dangerous in this system, and at the same time becoming a non existent issue to everyone


I do not understand your point here.



Local, gone poof.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Ranger 1
Ranger Corp
Vae. Victis.
#55 - 2014-11-12 00:11:17 UTC
Tarpedo wrote:
Without ganking (CONCORD), scamming (local chat), cheap trade hub - it's not even close to Jita. And everything is behind EVE scanning mini-game - which I despise.

So far nothing interesting enough to move.

Ganking doesn't require Concords presence, even suicide ganking doesn't necessarily require Concord to provide you with instant death for killing a target... and I see no reason why there won't be scamming in local.

Local exists, you simply don't show up in local unless you choose to speak in local.

I do agree that the need to frequently use scan probes will be difficult for those of us that suck at it. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#56 - 2014-11-12 00:13:19 UTC
Hal Morsh wrote:
Cancel Align NOW wrote:
Hal Morsh wrote:
I see afk cloakers becoming more dangerous in this system, and at the same time becoming a non existent issue to everyone


I do not understand your point here.



Local, gone poof.


Yes that has been clarified a few times. How does that make afk cloakers more dangerous?
Hal Morsh
Doomheim
#57 - 2014-11-12 00:22:30 UTC
Cancel Align NOW wrote:
Hal Morsh wrote:
Cancel Align NOW wrote:
Hal Morsh wrote:
I see afk cloakers becoming more dangerous in this system, and at the same time becoming a non existent issue to everyone


I do not understand your point here.



Local, gone poof.


Yes that has been clarified a few times. How does that make afk cloakers more dangerous?



Actually it makes intel not instant. But you can't even D-scan them. actually I guess they aren't more dangerous, just not visible in local meaning no one complains. Excuse my derp.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Gogela
Epic Ganking Time
CODE.
#58 - 2014-11-12 02:00:18 UTC
I'm picturing something maybe 50 million AU across with what? 150 stations? At least? I mean that is at the bare minimum what it would take. I could see living out of it. I'm going to give it a crack, for sure. Really to me it sounds like all of Fountain in one system plus you're in a wormhole. Seems like a lot of fun... and solves pretty much every problem with trying to be a pirate operating out of a wormhole. There will be pirates. Oh yes. ...but also wormhole ratters, some industrialists (full station services), campers of various kinds, hard-core PvPers, really crazy miners (bring support!), perhaps even mission runners. Depending on the design which we know very little about, you might even see every alliance finding a strategic advantage in keeping this or that fleet in the system. Nowhere else in EvE could you have so many players with so many totally different objectives (if any) in one system.

Really, I think most EvE players will have more reason to be in Thera than Jita.

This begs the question, how many pods we talking?

I'm not worried about PvPers, I'm worried about lag. How are they going to do this if there's 5k or 10k pods bopping around?

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#59 - 2014-11-12 02:58:09 UTC
I've seen some things here and there that would suggest they have been taking precautions for the expected lag issues, but nothing concrete. Dedicated node perhaps?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ayni Naskingar
Axolotl Armageddon
#60 - 2014-11-12 03:05:05 UTC
Gogela wrote:
I'm picturing something maybe 50 million AU across


u wot m8 ?
Do you even realize how big 50 million AU is? At 3AU/s warpspeed it would take like 96 days 10 hours 48 minutes 53.33 seconds to warp half the system Shocked