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Wormholes

 
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Wormhole PvE suggestions, ideas.

First post
Author
Jez Amatin
The Scope
Gallente Federation
#121 - 2014-12-10 20:44:22 UTC
Serendipity Lost wrote:

Am I missing the big picture here? Isn't the point of wh space for small (compared to null) corps to make insane quick isk and then go blow it on pvp bling battles the rest of the day? I find the idea of promoting the 'I can re roll and farm my static all day' kind of against the whole wh credo. This 'move isk making to the static' feels more like a farmer ploy to get more than a legitimate 'create content' idea.


Everything else u posted i get, but i don't get the "farming static leads to bigger blobs / farmer ploy" argument you are suggesting? I always thought it was wh credo that "you cant rely solely on home hole for isk".

ps. i'm not advocating for nerfing C5 as its none of my business. I agree whatever changes are made should be a fair deal.
Pure Angel
Ascendance
Goonswarm Federation
#122 - 2014-12-11 12:41:17 UTC
Ill keep it short and sweet from my point of view from a C5/c6 view.

Homesites arent fun, its a matter of " do we need isk ? " " Yes we do " lets run home sites....

Making a corp field more subcaps and capitals to just run homesites to make a quick buck and move on isnt ganna work. why make capital escalations harder, when the only reason why they run them is to make a bit of isk to go pew....

I understand that c1-c4 need some work on getting the isk making worthwhile, but dont **** around with c5 and c6 capital escalations. W-space is half dead already, dont **** it up even more.
Incindir Mauser
Caldari Provisions
Caldari State
#123 - 2014-12-11 13:35:53 UTC  |  Edited by: Incindir Mauser
Pure Angel wrote:
Ill keep it short and sweet from my point of view from a C5/c6 view.

Homesites arent fun, its a matter of " do we need isk ? " " Yes we do " lets run home sites....

Making a corp field more subcaps and capitals to just run homesites to make a quick buck and move on isnt ganna work. why make capital escalations harder, when the only reason why they run them is to make a bit of isk to go pew....

I understand that c1-c4 need some work on getting the isk making worthwhile, but dont **** around with c5 and c6 capital escalations. W-space is half dead already, dont **** it up even more.


I understand where you are coming from.

"Make money quick so we can spend more time hunting the loads of vacant and abandoned systems for ganks."

C5 and C6 space is what it is because of the disparity in income between the lower classes and C5/C6. Also there is a skill "wall" between C4 and C5/C6 PvE. In C5's and C6's caps are a necessity (which is a large ISK investment) as well as very specific T3 skillsets that allow the rapid ISK making in C5 and C6 sites possible. You can't build a cap in a C4 and then move it into a C5 or C6, it's stuck there, you have to build or buy outside and then move it in. If you don't know how to do that safely you are putting several billion on the line with a good chance of losing it. No small risk when you're only making chump change in lower holes.

If you start out small in a lower hole and want to make the jump to the C5/C6 game you're looking at several people investing skills and a significant amount of ISK into something that, quite frankly, will likely just end up getting ganked due to inexperience. The perceived risk is trumping the actual risk involved and is creating a false barrier and psychological disincentive from making that leap from lower to higher wormholes. There is also the meta-game to be considered, if a corp doesn't have 20-30 guys consistently active across US and EU time zones they don't have the manpower to respond to the current C5/6 dictum of "T3 AHAC blobs or GTFO". For guys just starting out, they're gonna lose caps, they're gonna lose T3's, and none of it is cheap. If they spend to much time bearing they'll get singled out and burned down. If all they do is PvP they have to wallet warrior or face bankruptcy and towers go offline and enterprising individuals will pop the SMA's and moonwalk out with the loot.

The goal here is to smooth out the skill curve and make WH PvE income more linearly progressive and consistent across the board so progression from C1-C4 to C5/C6 is more like jumpin a hurdle than base jumping into a chasm filled with medical waste.
Ridvanson
#124 - 2014-12-11 14:07:02 UTC
Incindir Mauser wrote:
Pure Angel wrote:
Ill keep it short and sweet from my point of view from a C5/c6 view.

Homesites arent fun, its a matter of " do we need isk ? " " Yes we do " lets run home sites....

Making a corp field more subcaps and capitals to just run homesites to make a quick buck and move on isnt ganna work. why make capital escalations harder, when the only reason why they run them is to make a bit of isk to go pew....

I understand that c1-c4 need some work on getting the isk making worthwhile, but dont **** around with c5 and c6 capital escalations. W-space is half dead already, dont **** it up even more.


I understand where you are coming from.

"Make money quick so we can spend more time hunting the loads of vacant and abandoned systems for ganks."

C5 and C6 space is what it is because of the disparity in income between the lower classes and C5/C6. Also there is a skill "wall" between C4 and C5/C6 PvE. In C5's and C6's caps are a necessity (which is a large ISK investment) as well as very specific T3 skillsets that allow the rapid ISK making in C5 and C6 sites possible. You can't build a cap in a C4 and then move it into a C5 or C6, it's stuck there, you have to build or buy outside and then move it in. If you don't know how to do that safely you are putting several billion on the line with a good chance of losing it. No small risk when you're only making chump change in lower holes.

If you start out small in a lower hole and want to make the jump to the C5/C6 game you're looking at several people investing skills and a significant amount of ISK into something that, quite frankly, will likely just end up getting ganked due to inexperience. The perceived risk is trumping the actual risk involved and is creating a false barrier and psychological disincentive from making that leap from lower to higher wormholes. There is also the meta-game to be considered, if a corp doesn't have 20-30 guys consistently active across US and EU time zones they don't have the manpower to respond to the current C5/6 dictum of "T3 AHAC blobs or GTFO". For guys just starting out, they're gonna lose caps, they're gonna lose T3's, and none of it is cheap. If they spend to much time bearing they'll get singled out and burned down. If all they do is PvP they have to wallet warrior or face bankruptcy and towers go offline and enterprising individuals will pop the SMA's and moonwalk out with the loot.

The goal here is to smooth out the skill curve and make WH PvE income more linearly progressive and consistent across the board so progression from C1-C4 to C5/C6 is more like jumpin a hurdle than base jumping into a chasm filled with medical waste.


Me thinks income progression has been smoothed thoroughly with the latest upgrades to low class blue loot, gas sites yada yada.

With a barebone escalation crew (that's 2xcarriers, 2xdreads, 1xloki, 1xbooster, 1xsalvager = 7 characters) you're looking at a maximum of 4 sites/hour ~= 2.8b, which boils down to a nominal 400m isk/hour per character. Some wormhole effects and more elaborate techniques might improve your efficiency a little, but from my observations (watching other people PvE) the average small group has trouble actually doing 3 sites an hour. Running more sites per hour generally goes hand in hand with adding more people/characters to the equation, so as far as isk efficiency goes: that's it.

Running solo marauders in C4 space you can easily make 300m isk/hour, if not more.

From an income progression point of view, this sounds fair to me.

Needless to say, above numbers are only nominal and actual isk per hour is far less if you consider the time spent to sets things up (collapsing, bookmarking ...), general wormhole logistics, actually turning your loots into money etc. Ofc this holds for all wormhole classes.


Pure Angel
Ascendance
Goonswarm Federation
#125 - 2014-12-11 14:11:26 UTC  |  Edited by: Pure Angel
so do we need to break the no capitals can move INTO c1-c4 space holes then?

Going more towards the " more caps in the site = more isk coming outta the site for c5/c6 holes, do we need to look at escalating c1-c4 sites similarly?

c1-c4 is supposed to be subcap only, mainly because of the " Only larger ships can fit through this hole " whereas c5/c6 are " very large ships can fit through this hole " meaning, they're capital wormholes.

tldr make c1-c4 sites escalate for more isk with adding extra ships into the site. more subcaps = more money.

tldr leave c5/c6 sites alone because they are doing what it says on the tin, more capitals = more money.
Incindir Mauser
Caldari Provisions
Caldari State
#126 - 2014-12-11 14:29:55 UTC
Pure Angel wrote:
so do we need to break the no capitals can move INTO c1-c4 space holes then?

Going more towards the " more caps in the site = more isk coming outta the site for c5/c6 holes, do we need to look at escalating c1-c4 sites similarly?

c1-c4 is supposed to be subcap only, mainly because of the " Only larger ships can fit through this hole " whereas c5/c6 are " very large ships can fit through this hole " meaning, they're capital wormholes.

tldr make c1-c4 sites escalate for more isk with adding extra ships into the site.

tldr leave c5/c6 sites alone because they are doing what it says on the tin, more capitals = more money.


I think it's more of a matter of putting in escalation mechanics into c3 and c4 sites triggered on BS hulls.

By the time you're done training for a marauder your next logical step would be a dread after that. It'd be nice to have an intermediate hull between BS and capital, something that uses capital guns on an orca sized hull.
Phoenix Jones
Small-Arms Fire
#127 - 2014-12-11 15:05:01 UTC
You run into balancing issues across the entire game then if you go that route. In no way shape or form should capitals be moveable into c1 through c4 space. You can build them, sure, but they stay stuck.

Escallations were never meant to be a money making concept, we turned it into it by beating it. This doesn't mean it should be doable everywhere, but this also doesn't mean that it cannot be expanded upon. The question is "should it". It can be viable in c4 and c3 space, but it seems CCP wants to lean more into wormhole day tripping with the shattered holes. The value of lower loot has gone up significantly and will stay up with the new destroyers.

But to be honest, I don't have a clear direction on this. Escallations are ok but we don't want people to believe that the only way to do wormhole sites is by escallations, period. It's a slippery slope.

Yaay!!!!

Serendipity Lost
Repo Industries
#128 - 2014-12-11 16:10:27 UTC
A lot of good stuff here. I've been pretty negative about the 'forcing folks into their C5/C6 static' idea. I still am, but I would like to point out that the other 90% of the ideas are great. I'll also say that activitiy is up in the low end wh - so pvp is bouncing back.

Last night our low end chain had a link to SYJ low sec stuff, an agressive C2 corp that wonked us w/ what I think was a bait gassing op (or they were just quick to respond). Lazerhawks were seen probing around in our chain. At one point I was tracking 4 different corps scanning / lurking / general wh shinanigans in our C2 static at the same time.

My point: low ends are returning to health after the mass/range stuff cleared a lot of folks outl. (speaking of a bad mechanic change - mass/range still only has negative impact on wh space as far as I can see). I'll attribute it to the null layup sites the mixed in and the buff to low end loots in general. (really null guys... you even call these npc-less things sites???? they are just scannable isk buckets to be picked up - null pve is beyond lame)

Overall there is some good stuff by Corbexx and I hope he gets the good stuff in the game. I also hope he doesn't get an albatross hung about his neck (Chits got the mass/range legacy he may not have been hoping for).

PS - never take a kitchen sink shield fleet into a wolf-whatever-that-was wh, and try not to get podded in your own dictor bubble (your guys will be all over you on that one).
Serendipity Lost
Repo Industries
#129 - 2014-12-11 16:12:11 UTC
Incindir Mauser wrote:
Pure Angel wrote:
so do we need to break the no capitals can move INTO c1-c4 space holes then?

Going more towards the " more caps in the site = more isk coming outta the site for c5/c6 holes, do we need to look at escalating c1-c4 sites similarly?

c1-c4 is supposed to be subcap only, mainly because of the " Only larger ships can fit through this hole " whereas c5/c6 are " very large ships can fit through this hole " meaning, they're capital wormholes.

tldr make c1-c4 sites escalate for more isk with adding extra ships into the site.

tldr leave c5/c6 sites alone because they are doing what it says on the tin, more capitals = more money.


I think it's more of a matter of putting in escalation mechanics into c3 and c4 sites triggered on BS hulls.

By the time you're done training for a marauder your next logical step would be a dread after that. It'd be nice to have an intermediate hull between BS and capital, something that uses capital guns on an orca sized hull.


How about just having an ORCA trigger some sort of escallation. You know... IF you bring that big hunk of useless on the field where it can be tackled, THEN you get an extra lollipop.
Jez Amatin
The Scope
Gallente Federation
#130 - 2014-12-11 20:01:19 UTC
Ridvanson wrote:


Running solo marauders in C4 space you can easily make 300m isk/hour, if not more.



Please dont band this solo C4 300m isk/ph like its a common thing (at least not in standard no effect c4 space, which is the majority of systems). it may well have been pre-hyperion, but its not what i see in C4 space now. Trust me i'd be more than happy to see solo marauders on a regular basis.

Maybe i'm wrong and there is still that hardcore group of hermits who shut themselves up after waiting 2/3 weeks for sites to pile up. But without evidence to contrary in the form of graph prawn from ccp (which corbexx mentions they refuse to provide...), I just don't see it on the ground and havent seen anyone post sufficient evidence to the contrary (its largely pure conjecture as far as i can tell). Also due to increased activity and connectivity it is actually much rarer to find good chains / statics for bearing it up.

The simple truth is if you wanna be a hermit no one is going to stop you, but logistically it will take you a long while to scout, roll holes, blablabla... It's a horrid way to play wspace IMO. Nevermind, the fact that i have seen many a marauder / pimp BS get slaughtered by either rats / ganks or combination thereof with a copious dollop of stupidity.

Personally, if all i hear from a potential recruit is.... incursion... i can fly marauder, how much do u get solo... then i'm sorry but i'm not interested. Besides you'll prob make more isk running incursions anyway, and certainly will be a lot safer.

Admittedly this is a choice we make, and it does impact our income significantly - its prob closer to 100-150 on corp ops (depending on how many etc...). But at least we try to leave the pos shields and pvp / gank / die in a fire.

ps. im not sayin i commissar ppl from flying solo, they can try if they want but we try to make the risks very clear to them.
pps. obligatory post on ur main.
Jez Amatin
The Scope
Gallente Federation
#131 - 2014-12-11 20:08:10 UTC
Phoenix Jones wrote:
You run into balancing issues across the entire game then if you go that route. In no way shape or form should capitals be moveable into c1 through c4 space. You can build them, sure, but they stay stuck.


slightly OT, but at least in C5/6 space if ur a bear under attack u can just pack your crap in your space suitcase log off in safe and extract later. It is not so easy in C4 space and below, if the invaders have hole control - you're going down the plug hole unless you like SD'ing ships (meh).

This isn't intended as a pro-capitals statement, just an observation.
Ridvanson
#132 - 2014-12-11 20:41:40 UTC
I think C4 income is too good and must be nerfed. You don't even have to risk capitals to make massive amounts of money.
Incindir Mauser
Caldari Provisions
Caldari State
#133 - 2014-12-12 00:25:57 UTC
Ridvanson wrote:
I think C4 income is too good and must be nerfed. You don't even have to risk capitals to make massive amounts of money.


I believe that you are vastly overstating what a corp of 20 to 30 people can reasonably expect to make from running C4 statics.

Can you pull off 300 mill solo in a marauder? Sure. Can you support a corp of sufficient size to make the jump to C5s? Probably not.

C4s in their current state do nothing to teach you how to do C5 escalations. It's the difference between solo and group play. C4s need those training wheels so to speak.
Ridvanson
#134 - 2014-12-12 10:46:37 UTC
Incindir Mauser wrote:
Ridvanson wrote:
I think C4 income is too good and must be nerfed. You don't even have to risk capitals to make massive amounts of money.


I believe that you are vastly overstating what a corp of 20 to 30 people can reasonably expect to make from running C4 statics.

Can you pull off 300 mill solo in a marauder? Sure. Can you support a corp of sufficient size to make the jump to C5s? Probably not.

C4s in their current state do nothing to teach you how to do C5 escalations. It's the difference between solo and group play. C4s need those training wheels so to speak.


Why if you keep rolling your c4/c5 static to empty the next hole of sites with your marauders, sure you can easily support corps with 30+ people while comfortably making 300m isk/h for everyone. Of those 30 guys there is seldom going to be more than 10 people online at the same time, so there should be enough sites around in the statics and plenty mass on the hole ...

You say perceived risk is too high. That's true. But this is also due to a certain group of people stating that you need 20 man t3 cruiser fleets to be competitive in C5/C6. That is not true. You can have a lot of solo & small group pvp in C5/C6 space if you have some know-how on how to split up people. Snatch one kill or a couple ... and run before you get blobbed. I have been living in C5 space for over a year together with 3 other dudes who have a seriously casual play style. We've been evicted twice, because apparently we settled in ~desirable~ systems and are easy enough to beat. We have not been evicted for fun, or because people thought us farmers. If your killboard shows some activity, you'll most likely be left alone cause content is scarce and welcome.

It would seem perceived isk is simply not good enough to get people to live in C5/C6 space. Which is surprising, frankly, seeing as so many people are claiming that it was too good Shocked

Maybe people don't want to leave their c4s because actual isk is too high there ... ;)

Jez Amatin
The Scope
Gallente Federation
#135 - 2014-12-12 17:38:59 UTC  |  Edited by: Jez Amatin
You are so far off the mark. The best you can get out of a c3 is around 100 ph, with c4 more like 150. We've tried c5 a few times and it's better but we can't escalate. These figures are for say 10 man gang running tengu / and maybe one guy in a marauder.

Also peeps in lower class tend not to have the SP or isk to fly marauders.

If you're going to persist with your pov then back it up with evidence - so far it's all just based on your opinion (and I assume u live in c5 not c4 - having a c4 static is not the same in my book).
Ridvanson
#136 - 2014-12-12 21:56:11 UTC
Jez Amatin wrote:
You are so far off the mark it. The best you can get out of a c3 is around 100 ph, with c4 more like 150. We've tried c5 a few times and it's better but we can't escalate. These figures are for say 10 man gang running tengu / and maybe one guy in a marauder.

Also peeps in lower class tend not to have the SP or isk to fly marauders.


OK. For someone who doesn't use high-end fittings with high-end ships which require high skill points, maybe 150m isk/hour should just be good enough then?

Tbh I find the idea to nerf C4 income quite silly. I'm just going on about it because it's annoying that lower class inhabitants keep insisting that C5/C6 income is too high and the balance unfair to them ... it is not.

I supported buffing lower class income. Now it has been buffed. Income progression is just where is should be. Period.
Pure Angel
Ascendance
Goonswarm Federation
#137 - 2014-12-13 10:41:48 UTC  |  Edited by: Pure Angel
corbexx wrote:


it would be one or the other not both at the same time, and yes lowering the cap escalation is potentially pretty extreme (although that's partly since everyone is so used to it now) the other method of random spawn location and more frigs cruisers would just mean you would need a sub cap fleet to support your caps.


But why?

I mean corps struggle to get enough people to want to do home sites, let alone that you now need a subcap fleet to support the caps is beyond stupid.

Average size of a c5 corp is what 60-70 members? theirs a few large groups like SSC, HK Lazers but the rest are pretty small.

Instead of making more people farm wormholes for money, it'll reduce them. Putting people in your static, and telling people who want to do PvP, that they cant jump static because theirs 10 battleships in there farming ISK is ridiculous. Theirs not enough PVP in wormholes to begin with.

Randomizing the spawns is another stupid idea, why randomize wormhole sites when all the other anoms in K-space/Null have fixed spawn locations. Were ratting in dreads, with no local on there own... Why make it harder to do than it already is?

People put 100b's into there jewholes, so they should make billions back, don't restrict them because other people cant afford to do it, so that it must be nerfed.

Incursion runners are making 300-400m an hour, which is the same as a " Traditional " method of having a group doing capital escalations, so why drop the battleships and make the sites harder in a already difficult situation of having no local, having your 30b fleet locked on grid for 5 minutes. when you can get your jew macharial out and go farm incursions in safe sec, with local, and the ability to warp off at any time.

You honestly think your doing something for the better, well your not. People on our internal forums and another forum are seriously worried about you pushing your idea forward, To the point of them just pulling there capitals outta wormholes and running incursions for ISK. Less Capitals, Less ganks, Less PVP.
Pure Angel
Ascendance
Goonswarm Federation
#138 - 2014-12-13 14:02:44 UTC  |  Edited by: Pure Angel
Had a good constructive conversation with Corbexx on TS. We highlighted some issues with C5s mainly about risk = reward to what incursion runners risk = reward is. We agreed on a lot of things regarding the content in C5s and what they need going forwards.

Id just like to say also, that the conversation i had with Corbexx, was very positive, and the impact he is going to make on the future will be great.

Thanks Corbexx
Zekora Rally
U2EZ
#139 - 2015-01-20 22:20:03 UTC
Ridvanson wrote:
Jez Amatin wrote:
You are so far off the mark it. The best you can get out of a c3 is around 100 ph, with c4 more like 150. We've tried c5 a few times and it's better but we can't escalate. These figures are for say 10 man gang running tengu / and maybe one guy in a marauder.

Also peeps in lower class tend not to have the SP or isk to fly marauders.


OK. For someone who doesn't use high-end fittings with high-end ships which require high skill points, maybe 150m isk/hour should just be good enough then?

Tbh I find the idea to nerf C4 income quite silly. I'm just going on about it because it's annoying that lower class inhabitants keep insisting that C5/C6 income is too high and the balance unfair to them ... it is not.

I supported buffing lower class income. Now it has been buffed. Income progression is just where is should be. Period.

You do not appear to live in a C4 so all you are dishing is just half-arsed opinion. I've run C4 sites for 2 years and there's no way you are making 150mil out of one site. The maximum I've seen is 130mil ish from a data/relic without hacking cans while the average hovers around 100mil. With that much per site, a corp of 10 "active" members "might" be able to sustain themselves in a C4 with C4/CX static but there's so much stuff to scan, scout & roll, given the amount of connections at any giving time, they will be better off living in a C5 and focusing on single cycling capital escalations.
Ridvanson
#140 - 2015-01-21 00:24:28 UTC
Zekora Rally wrote:
Ridvanson wrote:
Jez Amatin wrote:
You are so far off the mark it. The best you can get out of a c3 is around 100 ph, with c4 more like 150. We've tried c5 a few times and it's better but we can't escalate. These figures are for say 10 man gang running tengu / and maybe one guy in a marauder.

Also peeps in lower class tend not to have the SP or isk to fly marauders.


OK. For someone who doesn't use high-end fittings with high-end ships which require high skill points, maybe 150m isk/hour should just be good enough then?

Tbh I find the idea to nerf C4 income quite silly. I'm just going on about it because it's annoying that lower class inhabitants keep insisting that C5/C6 income is too high and the balance unfair to them ... it is not.

I supported buffing lower class income. Now it has been buffed. Income progression is just where is should be. Period.

You do not appear to live in a C4 so all you are dishing is just half-arsed opinion. I've run C4 sites for 2 years and there's no way you are making 150mil out of one site. The maximum I've seen is 130mil ish from a data/relic without hacking cans while the average hovers around 100mil. With that much per site, a corp of 10 "active" members "might" be able to sustain themselves in a C4 with C4/CX static but there's so much stuff to scan, scout & roll, given the amount of connections at any giving time, they will be better off living in a C5 and focusing on single cycling capital escalations.


Nobody said anything about 150m per site.