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Manufacturing Efficiency is doing my head in

First post
Author
Jericho Hope
Riders of Sleipnir
Backdoor Crashers
#1 - 2014-11-11 12:01:30 UTC
Hi!

Yes yes, I am a newb and all that, please be gentle.

Now onto my question ( I have searched far and wide and all help I have found is either out-dated, incorrect, or I'm too stupid to understand it):

My concerns are regarding the calculation of materials/minerals needed during manufacturing. Going by the guides you calculate a base number of the mineral needed and then calculate the waste factor according to your BPO research level.

AFAIK the mineral need = [mineral base] + [mineral base]*[base waste/(1+ME)]

So to take an example. I need 24889 of a mineral. Now from this I calculated a base value of 22626 (=> 22626*1.1=24889).
Given an ME of 5 I would then need 23645 of this mineral according to game and online tools Ive seen. When I do the above calculation I get 23003. For the life of me I can't understand where I go wrong.

I know there are a multitude of tools/spreadsheets. But being the way I am I need to understand... Help?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2014-11-11 13:52:14 UTC
The system changed significantly recently. It's a lot simpler now.

Base material (ME 0 quantity) * (1- (ME/100))

So, with ME 5, you're multiplying by 0.95.

Work out the material per run, multiply it by the number of runs, then round it up to the next whole number. (Ceiling)

If something needs 1 item per run, it will never drop below that.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Selaria Unbertable
Bellator in Capsulam
#3 - 2014-11-11 13:56:08 UTC
Hi there,

CCP has changed a lot of industry related stuff in the Crius release, among those also the material efficiency mechanic. Prior to Crius, some blueprints had additional materials unaffected by ME. This has been removed, as well as waste (you no longer "waste" materials when building from an unresearched blueprint, you just need less the better the material efficiency is), and the new formula to calculate the required materials of a blueprint is:

required = baseMaterial * (1 - materialEfficiency / 100)

You can therefore reduce the amount of a specific material by 10% before additional facility bonuses. Unless you need exactly 1 item per run, of course.
This change, together with the change to time efficiency research, has made calculators for "perfect" ME/TE more or less obsolete, since the new perfect ME is always 10, and perfect TE is always 20.
Jericho Hope
Riders of Sleipnir
Backdoor Crashers
#4 - 2014-11-11 14:07:55 UTC
Wow thanks alot for the answers/clarifications!!

Yeah it all makes sense now. I have not seen this described anywhere. Does the same formula apply for production effiency too?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2014-11-11 14:11:10 UTC
Jericho Hope wrote:
Wow thanks alot for the answers/clarifications!!

Yeah it all makes sense now. I have not seen this described anywhere. Does the same formula apply for production effiency too?



Yes Smile

CCP have simplified the math significantly.

All reductions multiply, so if you have a 2% reduction from a facility, starting with 100 as a meterial,you'd have 100*0.95*0.98 which rounds to 94. (do 10 runs in a job, and you'll save 9.)

https://forums.eveonline.com/default.aspx?g=posts&t=362493 may be of interest

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Marcus Tedric
Zebra Corp
Goonswarm Federation
#6 - 2014-11-12 15:50:20 UTC
To add...

The BPO details on the Evelopedia are now wrong - don't use it.

Look instead, in game, at the BPO details via the Market for minerals/parts required and time taken to produce.

You can save up to 10% of the materials. You can produce up to 20% faster. Research ME & TE appropriately

Several of the POS arrays will save you further time and materials (in addition).

There are a (single) set of Industry implants that can save even more time.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Skydell
Bad Girl Posse
#7 - 2014-11-12 17:40:45 UTC
When I first started looking at the math for manufacturing I would do subtractions instead of multiply the source number.

So I'm sitting in Jita asking myself how much Megacyte I need to make 100 plates - easy example.

My BPO is 10% and rather than multiply .9 on a 0 ME BPO I cut 10% off but that's not how it works. Later and at larger amounts, that little bit can make a difference.

11 becomes 10? No, 11 becomes 9.9 because 11x .9 is 9.9

Suppose I am making 100 and base ME 0 amount is 11x100
ME10 is really ME x .9 so 1100 x .9 I need 990, not 1000.

I think this is where a lot of people are finding they need less than they think.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-11-12 18:34:09 UTC
Required Material = MAX[ Runs , CEILING( Runs * Base Material * (1 - ME %) * Facilities Material Reduction * Other Material reductions )]