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[Rhea] Introducing the Bowhead

First post First post First post
Author
Mr Hyde113
#161 - 2014-11-10 16:12:35 UTC
+1 for making moving solo pvp ships around easier :D
Querns
Science and Trade Institute
Caldari State
#162 - 2014-11-10 16:13:35 UTC
Slevin-Kelevra wrote:
Querns wrote:
Slevin-Kelevra wrote:

I am talking about null sec jump bridges mate. With the 90% reduction you can move your whole fleet across the map using jump bridges, and gain very little fatigue doing so.

This is a nice hail mary, but it falls flat for the same reasons that TRAVEL INDUSTRIALS fall flat — namely, bubbles exist, jump freighters exist, and jump bridges are still one per system.

Besides, why wouldn't one salivate at the prospect of fleets of Bowheads traveling through space, ready to be dragged and summarily executed? Wouldn't one want the reasons for these ships to undock in 0.0 to be increased, not strangled?


Yea because you would totally admit this was a solution to jump fatigue? '

1) Jump freighters can not fit a third of the amount of fitted ships.
2) Exactly, you jump from one system to another across the map, force projection.
3) One of these getting caught on a jump bridge in a bubble and killed is just as likely as a fleet getting caught on a jump bridge and killed, 0% chance, do to intel channels.

Yes, but jump freighters can fit quite a few more unrigged ships, and ship them to wherever they are needed. This is quite a bit more efficient than "have everyone train into a niche ship with a requirement outside of all of the ships of the line, then expect fleets of them to waddle towards where the fights are without getting dropped, dragged, or otherwise destroyed due to being, y'know, defenseless, slow industrials."

Also, uh, were you paying attention, like, at all in the last month or so? Are you not aware of the veritable slaughter that occurred on our jump bridges due to the concentrated efforts of one individual? If your "intel channels afford 100% protection against all ganks in 0.0" argument held even a little bit of water, why did we lose billions upon billions of ships in YA0-XJ, on the very jump bridges you decry, with the very intel channels you claim afford invincibility?

Daresay I believe that your playbook runneth a bit thin.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

CCP Rise
C C P
C C P Alliance
#163 - 2014-11-10 16:14:59 UTC
Will probably give you guys updated numbers for HP and bonus change tomorrow, did want to address the jump fatigue generation thing which seems to be coming up a little bit at least.

Every 'hauler' in the game got this reduction because the fatigue change wasn't meant to hit logistics, this ship simply fits under that umbrella. It is not meant as any kind of special treatment or specific incentive to use it outside of high-sec. It's fine if that happens but I just wanted to point out that it's a role based bonus and that's all.

@ccp_rise

Crashtec
Outback Steakhouse of Pancakes
Deepwater Hooligans
#164 - 2014-11-10 16:15:16 UTC
Need more place in the ship maintenance and more tank then its good
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#165 - 2014-11-10 16:15:26 UTC
CCP Rise wrote:
John Ratcliffe wrote:
Well where's the picture? Stats are obviously useful, but I want to see what it looks like.

Happy with the Mids - pop a prop mod on there for faster warp engagement. I'll be getting one for sure.


I'll actually go look for a picture for you, there must be one around here somewhere.

edit: bad news =/ art says no WIP pictures so I guess you have to wait a week or two for it to show up on Sisi. I saw it though and it looks amazing, if that helps.


I shall take your word for it! Thanks Blink

Plus ça change, plus c'est la même chose

Christopher AET
Federal Navy Academy
Gallente Federation
#166 - 2014-11-10 16:16:10 UTC
With Phoebe jump changes and the reduction in fatigue these could become very popular for nullsec deploying alliances moving their subcaps to a staging point. If you set up a titan chain ahead of time you can regain a (modest) portion of former force projection. Of course the risks are high, a bowhead moving fleet whelp would be absolutely hilarious.

+1

I drain ducks of their moisture for sustenance.

Emma Muutaras
State War Academy
Caldari State
#167 - 2014-11-10 16:18:42 UTC
Its role bonus makes no sense you state its designed for high sec and give it a role bonus that cant be used in high sec unless im missing something you cant use bridges/jump in high sec

i was reading evenews24 and someone posted a idea about changing the role bonus to X reduction in mass when transiting through a wormhole.

This idea sounds good it will open the ship up to all areas from high to null and even wormhole space as not only a transport ship but a spearhead in a attack by moving in large amount of ships for a quick shock and awe strike
Rowells
Blackwater USA Inc.
Pandemic Horde
#168 - 2014-11-10 16:20:45 UTC
Emma Muutaras wrote:
Its role bonus makes no sense you state its designed for high sec and give it a role bonus that cant be used in high sec unless im missing something you cant use bridges/jump in high sec

i was reading evenews24 and someone posted a idea about changing the role bonus to X reduction in mass when transiting through a wormhole.

This idea sounds good it will open the ship up to all areas from high to null and even wormhole space as not only a transport ship but a spearhead in a attack by moving in large amount of ships for a quick shock and awe strike

its role bonus is standard for ships designated as "haulers"
Bertucio
Chandra Labs
#169 - 2014-11-10 16:20:47 UTC
It would be great to see a bump in tug capacity & EHP capability. From an industrialist perspective, it would be nice to see more integration of planetary components into building. Not too worried about cost - this ship is going to be a one time purchase for your average capsuleer/missioner - so it should be expensive given its role and utility. But it shouldn't be so easy to gank. Again: a T2 version would be nice.
Querns
Science and Trade Institute
Caldari State
#170 - 2014-11-10 16:20:55 UTC
Christopher AET wrote:
With Phoebe jump changes and the reduction in fatigue these could become very popular for nullsec deploying alliances moving their subcaps to a staging point. If you set up a titan chain ahead of time you can regain a (modest) portion of former force projection. Of course the risks are high, a bowhead moving fleet whelp would be absolutely hilarious.

+1

We debunked this in an earlier thread with travel industrials. Attempting to set up a single chain like this required 16 accounts, two trillion isk in initial outlay, 16 accounts, and a recurring cost of 13B a month just to cover subscription costs.

Why do this when you can use jump freighters to move packaged ships and interceptors to get places?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#171 - 2014-11-10 16:21:35 UTC
Gospadin wrote:
Come to think of it, imagine if the hauler pilot lost 200k SP (a single subsystem worth from IV to V) for each T3 destroyed in their SMB. Now that'd be interesting...


If interesting = crap, then you're right.

Plus ça change, plus c'est la même chose

Callic Veratar
#172 - 2014-11-10 16:23:04 UTC
The rig slots should be dropped and the hull HP bumped up to a minimum 70k. They should always have 3 Transverse Bulkheads. It's the same issue that arose with the old mining barges or industrials. You had to fit cargo extenders to them to make the ships useful.

The mids and lows are interesting.
Emma Muutaras
State War Academy
Caldari State
#173 - 2014-11-10 16:24:46 UTC
Rowells wrote:
Emma Muutaras wrote:
Its role bonus makes no sense you state its designed for high sec and give it a role bonus that cant be used in high sec unless im missing something you cant use bridges/jump in high sec

i was reading evenews24 and someone posted a idea about changing the role bonus to X reduction in mass when transiting through a wormhole.

This idea sounds good it will open the ship up to all areas from high to null and even wormhole space as not only a transport ship but a spearhead in a attack by moving in large amount of ships for a quick shock and awe strike

its role bonus is standard for ships designated as "haulers"



that maybe true still i think the role bonus i suggested would open the ship up to more and new possibilities that are as yet poorly explored in the eve universe
Slevin-Kelevra
brotherhood of desman
#174 - 2014-11-10 16:26:19 UTC
CCP Rise wrote:
Will probably give you guys updated numbers for HP and bonus change tomorrow, did want to address the jump fatigue generation thing which seems to be coming up a little bit at least.

Every 'hauler' in the game got this reduction because the fatigue change wasn't meant to hit logistics, this ship simply fits under that umbrella. It is not meant as any kind of special treatment or specific incentive to use it outside of high-sec. It's fine if that happens but I just wanted to point out that it's a role based bonus and that's all.


however unlike haulers this carries fitted ships, making it more like a carrier than a hauler, just saying.
Makari Aeron
Imperial Shipment
Amarr Empire
#175 - 2014-11-10 16:27:34 UTC
CCP Rise wrote:
Will probably give you guys updated numbers for HP and bonus change tomorrow, did want to address the jump fatigue generation thing which seems to be coming up a little bit at least.

Every 'hauler' in the game got this reduction because the fatigue change wasn't meant to hit logistics, this ship simply fits under that umbrella. It is not meant as any kind of special treatment or specific incentive to use it outside of high-sec. It's fine if that happens but I just wanted to point out that it's a role based bonus and that's all.


You say it's not incentived for use out of hisec, but it is far larger than a Carrier in terms of ship hauling. I can see it being used in nullsec. Lowsec, not so much.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#176 - 2014-11-10 16:28:43 UTC
Valtrinor wrote:
NOTE: I say the following not in this character's current role as a nullsec pilot, but as someone who also does highsec logistics and has done many different things in highsec, lowsec, and wormhole space as well. Keep that in mind for my comments to fully make sense, I'm not primarily talking about this in a nullsec context!

So let me get this straight...

  • Less HP than an Orca (10,750 / 6,900 / 46,000)
  • 2.6x the mass of an Orca (250,000,000 kg) and 5.8x the sig radius
  • Can fit an absolute maximum of 3 battleships, the only class it's actually needed for at current.
  • No High slot(s) to counteract any of the Orca comparison, which the Orca has highs
  • Less HP than any single ship which actually justifies the use of this ship in moving

Yeah, I'll pass. This looks like a giant blinking neon "GANK ME" sign with two strobe lights on top, and nothing to make that risk worthwhile. Please tell me it's meant to troll the entire community? That's pretty much how it comes across.

I tend to agree with you that it's not worth the risk. However, let me point out a few things:

1. It has more armor than, and one more low slot than, the Orca. Drop in an additional reinforced bulkhead and it comes out with roughly the same structure, less shield-tanking ability, and a touch more armor. Overall, they're about the same in terms of EHP. (Mind you, this is still wildly in favor of the Orca considering the relative worth of the cargo involved.)

2. If the mass/agility isn't low/high enough to allow the MWD-into-warp technique, the Bowhead will be almost as vulnerable as a freighter which would reduce it's appeal considerably.

3. The Orca needs high slots to fulfill its role as a command ship. The Bowhead does not. Being able to cloak one would be nice though.

4. Although not absolutely needed for hauling battlecruisers, being able to haul more than one at a time in an Orca would be a welcome benefit to the Bowhead and may make for a more justifiable risk situation.

5. Although I'm pretty sure that this will have more EHP potential than any one battleship, it's far harder to say the same about any two or three battleships. This also factors into my unfavorable assessment of the Bowhead's utility.

I'll pass as well.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Slevin-Kelevra
brotherhood of desman
#177 - 2014-11-10 16:28:55 UTC
Querns wrote:
Christopher AET wrote:
With Phoebe jump changes and the reduction in fatigue these could become very popular for nullsec deploying alliances moving their subcaps to a staging point. If you set up a titan chain ahead of time you can regain a (modest) portion of former force projection. Of course the risks are high, a bowhead moving fleet whelp would be absolutely hilarious.

+1

We debunked this in an earlier thread with travel industrials. Attempting to set up a single chain like this required 16 accounts, two trillion isk in initial outlay, 16 accounts, and a recurring cost of 13B a month just to cover subscription costs.

Why do this when you can use jump freighters to move packaged ships and interceptors to get places?


Working on the premise that large alliances/ coalitions don't already have the ships and accounts needed, which they do.
Ross Sylibus
Caldari Provisions
Caldari State
#178 - 2014-11-10 16:30:45 UTC
With that much ability to move crap, too much tank. High sec doesn't need more safety net.
Pokket Sez
Danneskjold Repossessions.
#179 - 2014-11-10 16:33:03 UTC  |  Edited by: Pokket Sez
CCP Rise ... sorry for the spoiler I found a pic of the ship Idea

http://www.igorstshirts.com/blog/conceptships/2011/pavel_m/pavel_m_02.jpg

Here is the one posted on Facebook and also on the Vegas Keynotes: (unskinned)

Tug Front

Tug Back
Vulfen
Imperial Academy
Amarr Empire
#180 - 2014-11-10 16:33:42 UTC
I'm a little disappointed in the size of the bay.

This ship has a bay that is just too small to fit 3 of the largest battleships (Machariel)

CCP please can you consider giving it that level of space in the bay. This ship has interesting implementations and i am impressed with everything else on it i just think that maybe that value needs to be looked at a little.

Thanks Vulfen