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[Rhea] Introducing the Bowhead

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Shalashaska Adam
Snakes and Lasers
#41 - 2014-11-10 12:25:03 UTC  |  Edited by: Shalashaska Adam
Using this for moving around "multiple fitted battleships", and being "useful for incursion runners", is unfortunately mitigated by the really low ehp.

As others have said, this is gank efficient to about 1b isk.

That would carry about half of a single average incursion battleship.

And that's not even taking into account the cost of the Bowhead at all.

I was rather hoping it would reach about 600k ehp when max tank fitted.
Jackie Fisher
Syrkos Technologies
#42 - 2014-11-10 12:29:46 UTC
Will there be a BPO for this? If yes, null ORE stations only?

Fear God and Thread Nought

Seiko Hikitari
Everlasting Vendetta.
#43 - 2014-11-10 12:29:57 UTC
corbexx wrote:
Zappity wrote:
I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo.

You want the cutoff to be blingy mission fits, not a couple of standard fits. I typically carry around just over a bil in an Orca but wouldn't go higher. Why would I use this instead apart from the battleship size?


People if they have any sense wont transport blingy fits, they will strip the expensive mods move them on there own in a tanky t3 or something and use this to haul the hull and rigs of several ships

Why would I ever want to strip the mods ? Currently fitted mods on a ship in a ship maintenance bay cannot be ship or cargo scanned. It's actually a rather sneaky safe way to move your 20 estamel invulns or whatever : put on frigs and put in a tanked orca, no one will know. And even if they did they couldn't get a loot drop which makes ganking it unprofitable 100% of the time.

This new hull exacerbates an issue that exists already:

  • We need to know what's inside and fitted on a ship inside an SMB
  • Ships have to be able to drop from an SMB (you managed to fix SMAs, I'm sure someone at CCP will find how to do that without deleting boot.ini)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#44 - 2014-11-10 12:32:32 UTC
Any idea of a ballpark cost? Blueprint cost? numbers of components?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

TAckermassacker
School of Applied Knowledge
Caldari State
#45 - 2014-11-10 12:32:33 UTC
So much talk about filling a niche in Highsec, so i ask: can it be doomsdayed?
dexington
Caldari Provisions
Caldari State
#46 - 2014-11-10 12:32:47 UTC
Shalashaska Adam wrote:
As others have said, this is gank efficient to about 1b isk.

That would carry about half of a single average incursion battleship.


If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Zappity
New Eden Tank Testing Services
#47 - 2014-11-10 12:33:44 UTC
Yeah, I'm assuming SMBs will be fixed like SMAs were for drops (but it is an assumption). Then again, empty freighters get ganked these days so I doubt a boat load full of hulls will be safe even now.

Zappity's Adventures for a taste of lowsec and nullsec.

Fonac
Imperial Academy
Amarr Empire
#48 - 2014-11-10 12:34:26 UTC
dexington wrote:
Shalashaska Adam wrote:
As others have said, this is gank efficient to about 1b isk.

That would carry about half of a single average incursion battleship.


If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.



I'm not an incursioner. But this logic is flawed in many ways.
For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.
afkalt
Republic Military School
Minmatar Republic
#49 - 2014-11-10 12:37:56 UTC
Fonac wrote:
I'm not an incursioner. But this logic is flawed in many ways.
For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.


Freighters dont get alphaed. At least, not often as far as I know.
dexington
Caldari Provisions
Caldari State
#50 - 2014-11-10 12:39:37 UTC
Fonac wrote:
dexington wrote:
Shalashaska Adam wrote:
As others have said, this is gank efficient to about 1b isk.

That would carry about half of a single average incursion battleship.


If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.



I'm not an incursioner. But this logic is flawed in many ways.
For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.


Unless you are saying gankers normally materialize out of thin air and doomsday you in hi-sec, have someone scout and jump the logi and freighter in an sensible way... maybe you too are also awful at playing eve.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#51 - 2014-11-10 12:50:03 UTC  |  Edited by: Sentient Blade
afkalt wrote:
Freighters dont get alphaed. At least, not often as far as I know.


Close to it tbh, pure gank fit talos will put out close to 1,600 dps. With a small gang of them you'd be through any meaningful shield and armour (i.e. those defences with logistics ships capable of putting out some amount of bonused protection) before you could pop a couple of cycles.


dexington wrote:
Unless you are saying gankers normally materialize out of thin air and doomsday you in hi-sec, have someone scout and jump the logi and freighter in an sensible way... maybe you too are also awful at playing eve.


Irrelevant until bumping mechanics give GCC or aggression. Freighters can be held held indefinitely until the gank squad arrives, the only limit being downtime.

As can this new ship, I assume.
Rowells
Blackwater USA Inc.
Pandemic Horde
#52 - 2014-11-10 12:51:22 UTC  |  Edited by: Rowells
does the SMA work just like they do on other ships? module fittings and in space switching and such?

E: also do you have the base align time?
Nox52
Pterygopalatine
#53 - 2014-11-10 12:51:40 UTC  |  Edited by: Nox52
CCP Rise wrote:
As promised, here is your brand new ship-moving ship - the Bowhead.


Let us know what you think.

BOWHEAD

Ore Freighter Bonus:
5% bonus to max velocity per level
5% bonus to ship maintenance array capacity per level

Role Bonus:
90% reduction in jump fatigue generation


Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers
Fittings: 1350 PWG, 215 CPU
Defense (shields / armor / hull) : 10000 / 11000 / 36500
Capacitor (amount / recharge) : 3900 / 235000
Mobility (max velocity / agility / mass / warp speed): 65 / .065 / 640000000 / 1.37
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3
Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5)
Sensor strength: 12
Signature radius: 3200



Please please please lower the mass so it fits through the lower end wormholes to make life easier for those that are stuck with the god forsaken POS codes and ****** SMAs.

I know it's a freighter but it isn't going anywhere fast so plenty of opportunity for tackle while a huge quality of life improvemnet, so you can actually store a decent stash of personal ships.

Imagine nomading out of an orca and a bowhead, it would be amazing.
Shalashaska Adam
Snakes and Lasers
#54 - 2014-11-10 12:55:43 UTC  |  Edited by: Shalashaska Adam
dexington wrote:
Fonac wrote:
dexington wrote:
Shalashaska Adam wrote:
As others have said, this is gank efficient to about 1b isk.

That would carry about half of a single average incursion battleship.


If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.



I'm not an incursioner. But this logic is flawed in many ways.
For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.


Unless you are saying gankers normally materialize out of thin air and doomsday you in hi-sec, have someone scout and jump the logi and freighter in an sensible way... maybe you too are also awful at playing eve.


Coordination solves every problem.

With multiple people involved, you would just fly the battleships to the destination with 200+ ehp travel fits.

Sort of like how everyone does it now.

The purpose surely of this ship, is for a single pilot, to move several battleships by himself.

Though, including it being alot slower, its also bordering on being less safe, even with just a single battleship.

With it's current ehp I wouldn't risk placing more than a trio of T2 fitted ravens in it.

Which would be just fine, but doesn't make it a useful ship for incursion runners, as was detailed.
David Kir
Hotbirds
#55 - 2014-11-10 12:58:10 UTC  |  Edited by: David Kir
It needs a bit more EHP, in my opinion. Somewhere in the 500k ballpark.

Any details on the building requirements? I can see it becoming very successful if it were to cost below the 500 million.

Edit: lower the mass, pretty please.

And if you're gonna keep the EHP the way it is, turn the velocity bonus into an agility or a mass one.

Friends are like cows: if you eat them, they die.

Alty McAltypants
Federal Navy Academy
Gallente Federation
#56 - 2014-11-10 12:59:29 UTC
CCP Rise wrote:
Let us know what you think.

BOWHEAD

Ore Freighter Bonus:
5% bonus to max velocity per level
5% bonus to ship maintenance array capacity per levelBig smileBig smile

Role Bonus:
90% reduction in jump fatigue generation


Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers
Fittings: 1350 PWG, 215 CPU
Defense (shields / armor / hull) : 10000 / 11000 / 36500
Capacitor (amount / recharge) : 3900 / 235000
Mobility (max velocity / agility / mass / warp speed): 65 / .065 / 640000000 / 1.37
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3
Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5)
Sensor strength: 12
Signature radius: 3200


Looking at this in terms of the following points:


Ship movement capacity: If, as you say, 1.6 with ore freighter 5 that's approx. 3 battleships or 6 battlecruiser or 13-14 HACs or 90-100 frigates. The only comment I would have is...[Oliver Twist] could I please have more space sir[/Oliver Twist] may 4 battleships? Would that be ok, pleeeeassee. Tell you what Twisted how about we trade a slight cut in warp speed for one more battleship, fair, I would shake on it. Say 1.1 base warp speed for a tinnie-winnie more ship maintenance bay space?


Empire ganking: Suicide ganking in empire is a function of: value lost (by gankers, which is arbitrarily minimal), the amount transported and, to some extent, intelligence and systems used. I am of the opinion you should let eve players choose how much high value junk they want to move as possible (reward = time saved) while maintaining the current defense stats (risk = of being ganked). Let evolution take its course.


ISIS and ship class This is definitely a capital ship then?


Pictures Gawdddamit, more pictures Big smile
Klyith
Republic Military School
Minmatar Republic
#57 - 2014-11-10 12:59:39 UTC
I think it should have a covert cloak, and 5 times the EHP of a titan, a built-in MJD and 5 points of warp stabs, and if anyone even tries to gank you in it they get auto-banned and their characters biomassed. Oh, and as you fly through space it constantly yells WARNING THIS VEHICLE IS PROTECTED BY CCP MOVE AWAY FROM THE SHIP and if anyone approaches within 2500m they are preemptively concorded.



Actually I think 350k ehp sounds just fine. It's about the same EHP as the battleships it carries, so a full load of ships aren't magically safer just by sticking them inside. Incursion runners wanted The Tug because transporting multiple fitted ships was a pain, now it's less of one.
Rowells
Blackwater USA Inc.
Pandemic Horde
#58 - 2014-11-10 13:01:41 UTC
Do ships in SMA drop like normal loot when ship dies?
Arden Elenduil
Unlimited Bear Works
#59 - 2014-11-10 13:03:32 UTC
Rowells wrote:
Do ships in SMA drop like normal loot when ship dies?


No, they don't
As mentioned before, CCP should fix that, and at the same time allow mods fitted to ships in an SMA be scanned
Judas II
Dark-Rising
Wrecking Machine.
#60 - 2014-11-10 13:06:58 UTC
Can you say anything how to acquire this Bow-boat? I reckon blueprints from the ORE stations as usual? And what about it's production costs? In line with T1 Freighters?