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dll / api for client telemetry

First post
Author
Hijel
Doomheim
#1 - 2014-11-08 10:58:30 UTC
Has any one ever had any success getting a live data feed of the following items from the client?


  • Shield
  • Armor
  • Hull
  • Cap
  • Ship speed


I am looking into making a physical version of the HUD, connected via usb, and was wondering how, or if, it's possible to get this info from the game client.


o7
Princess Honneamise
#2 - 2014-11-08 11:21:40 UTC  |  Edited by: Princess Honneamise
yes/no.

i have created somehting similar some time ago .

just give me some minutes to find the video .

found !

https://www.youtube.com/watch?v=vripGVQhVww

PS : btw it was posted on the forums too .

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http://eve-moons.com

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Hijel
Doomheim
#3 - 2014-11-08 13:27:48 UTC
Thats a cool project! Unfortunately the logs don't contain the hud info, or that would work....

Hopefully a dev sees this and is able to provide an answer or a solution
Princess Honneamise
#4 - 2014-11-08 14:08:13 UTC
Hijel wrote:
Thats a cool project! Unfortunately the logs don't contain the hud info, or that would work....

Hopefully a dev sees this and is able to provide an answer or a solution


you know CCP logs always show nothing .

at the moment you can not get hud data .

anyway you can make some kind of alert reading the damage you have received parsing the logs with the tag "combat".

EVE MOONS PROJECT

http://eve-moons.com

The EVE MOONS PROJECT is the most complete and accurate moons database for Eve Online

Hijel
Doomheim
#5 - 2014-11-08 22:44:10 UTC
Yes, thank you... I realize the logs won't help.

Maybe some one else has some ideas on how this could be accomplished?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2014-11-09 00:19:02 UTC
Such a thing would, probably, be against the EULA. (not the log parsing. But anything which directly interfaces with the client)

As such, it'd probably get you banned. I'd suggest not doing it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Hijel
Doomheim
#7 - 2014-11-09 00:52:20 UTC
Steve Ronuken wrote:
Such a thing would, probably, be against the EULA. (not the log parsing. But anything which directly interfaces with the client)

As such, it'd probably get you banned. I'd suggest not doing it.


Ya my intent isn't to "Hack" it ....but to find out if there exists an API for the client itself. Just like Microsoft Flight Simulator, where you can make real gauges and displays utilizing a purpose built API to get that data from the game client.


Having a real HUD sitting under my monitor would be cool as hell!