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UI Modernization preview - Feedback and issues

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Author
martiny25
invaluable and useless
#481 - 2014-12-05 20:14:48 UTC
I still don't like the new icons, and while I understand we will get used to it I can't understand why it should change, the old neocom looks much better.
The chat windows look ok and with the slider added they can be set up pretty much however you want, adding RGB sliders back in would be the next step forward.
The new windows do not butt up together fully leaving a small gap between them which is really annoying and looks unfinished along with the new corner brackets.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#482 - 2014-12-06 09:29:44 UTC
Checked back on SiSi today, and the updated icons are a significant improvement over what you guys initially had. They have more detail and depth to them, are much easier to distinguish from one another, and I think you guys have done a good job overall.

I still don't like the new station services icons though, and would really prefer more picture-style icons for that as they are on tranquility. I think that just gives a bit more life to the station environment.
Bagrat Skalski
Koinuun Kotei
#483 - 2014-12-06 15:42:35 UTC  |  Edited by: Bagrat Skalski
For station environment they should expand in 3D to WIS and new hangars for different stations. Icons should be 2D and monochrome fits to the rest of them.
Leorajev Aubaris
Blue Goat Ltd.
#484 - 2014-12-06 18:20:48 UTC
I would really like when the blink of the icons in the neocom could be replaced by a flag like on the notifications or like a small additional sign (lamp-like) that lights up when there is a new activity on that specific item.
For instance like that two examples: http://imgur.com/TjOUl4l
Very unubtrusive and still quick to see and does not draw the attention so much as the current animated flashing.
Maybe as an option?
Delt0r Garsk
Shits N Giggles
#485 - 2014-12-07 17:55:16 UTC
So really like the new UI (as of today). I am seeing a big performance boost with everything. Don't know if that is the UI or the PBR using more up to date pathways... didn't notice any bugs

AKA the scientist.

Death and Glory!

Well fun is also good.

Jessica Danikov
Network Danikov
#486 - 2014-12-08 18:14:11 UTC
Can we get the option to set a static colour background for the Neocom icons (much like the broadcast colour picked functionality). Some people are kinetically minded (icons need to be in the same place), some of us are graphically minded and follow the icons, but some of us just are more colour-orientated and respond best to the colours involved.
helana Tsero
Science and Trade Institute
Caldari State
#487 - 2014-12-09 07:28:26 UTC
would be good if we had the option to extend the theme colours to the system name/info and route planner. As it looks a bit weird to have the white text with certain colour themes.

Please note I said : option !

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Adrie Atticus
Caldari Provisions
Caldari State
#488 - 2014-12-09 11:33:15 UTC
Now that we're live (and tthere are 2 threads) I need to cross post this somewhat against my will:

Setting Dark Matter and then browsing the wallet; contrast on the red and green text compared to the dark background is killing my eyes. This wasn't an issue on the test client with same settings, but somehow you managed to boost the contrast here.

Can we get the same light grey background when we activate the window like most of the windows, especially chat, do now (outside of selected item)?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#489 - 2014-12-09 12:56:53 UTC
The yellow line high light in the overview of Amarr and Amarr II as well as ORE interferes with the suspect and other (blinky) yellow crime watch statuses and the locked blinky indication and makes them harder to see.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Makari Aeron
Imperial Shipment
Amarr Empire
#490 - 2014-12-09 14:01:08 UTC
Let me repeat from before:
--Sliders were far superior. Why? You could get custom colors. Now all we have are cookie cutter stuff.
--Over half the colors are terrible for color blindness, especially Red-Green
--Icons are bland and monochrome. You can put as much relief as you want to make them appear 3D and fancy, but without different colors it completely skews my fast color recognition for buttons
--I don't want my windows to become more transparent when I rotate my camera view...if there's a way to turn it off, I couldn't find it on SiSi. I'll have to look harder after work

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

knobber Jobbler
State War Academy
Caldari State
#491 - 2014-12-09 14:01:34 UTC
So CCP, when will you finally sort out the UI so I can move/combine modules around without having to undock? It's a right pain in the backside to have to take the chance of moving a triage or siege module to a new slot with the ever present risk of activating it.
Bloutok
Perkone
Caldari State
#492 - 2014-12-09 14:04:58 UTC
First. Everything is mostly beutifull.

Second
If i use "Plasma" colors, and i hilight something in the overview, it is clearely highlited.

If i use "Dark Matter", things are barely highligted....

I like black.

Thank you.
Dangeresque Too
Pistols for Pandas
#493 - 2014-12-09 15:35:56 UTC
Would really like to actually be able to use the Ships & Items when combined into the station services window. As it stands right now you can't see cargo size, estimated value, or access corp hanger in a station office. So until they get that fixed we still have to open the Inventory window even if we already had Ships & Items open in services.
Big Boy
Imperial Shipment
Amarr Empire
#494 - 2014-12-09 16:15:17 UTC
I miss the old neocom look :(
Kriss Deteis
Paranoia Overload
#495 - 2014-12-09 17:10:49 UTC
Definably some Leads in the art team got brainwashed by the latest "trendy" IOS and OSX UI.
Even a blind dog can see the whole UI is cr@p and goind downhill.

About the ships...
There is NO "realistic" rendering in games that rely on computation only!
That is for newbies to believe and marketing to sell.

The art team is in charge to make things "realistic" because they know how to trick our brain (in a good way), not a game engine or some shaders.
This happens when you (as a project manager or Lead) think (or lied by programers) that computers can do all the graphics!

This is unplayable therefore I'm canceling my subscription to let you know you don't deserve my money.
Rediska2
Doomheim
#496 - 2014-12-09 19:01:59 UTC
Well, i don't like new UI completely.
Rediska2
Doomheim
#497 - 2014-12-09 19:03:42 UTC
Kriss Deteis wrote:
Definably some Leads in the art team got brainwashed by the latest "trendy" IOS and OSX UI.
Even a blind dog can see the whole UI is cr@p and goind downhill.

About the ships...
There is NO "realistic" rendering in games that rely on computation only!
That is for newbies to believe and marketing to sell.

The art team is in charge to make things "realistic" because they know how to trick our brain (in a good way), not a game engine or some shaders.
This happens when you (as a project manager or Lead) think (or lied by programers) that computers can do all the graphics!

This is unplayable therefore I'm canceling my subscription to let you know you don't deserve my money.


LOL...i think you are right :)
I am web developer and saw such situations too. Some big or small boss insisting on "new bright progressive idea" and no one would even say something against boss idea. Because it will be not constructive, blah-blah-blah
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#498 - 2014-12-09 19:48:35 UTC
I have removed a rule breaking post and those quoting it. Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


ISD Ezwal Community Communication Liaisons (CCLs)

Rivr Luzade
Coreli Corporation
Pandemic Legion
#499 - 2014-12-09 20:01:20 UTC
The side bar does not follow the transparency and blur settings in the settings and always stays fully transparent and blurred.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Victoria Esubria
Federal Navy Academy
Gallente Federation
#500 - 2014-12-09 20:12:35 UTC
Hey i have two small things.
1. The blink for the chat i resetting blinking from all windows when u switch chat window. Not just the window u switched to.
2. The blinking in chat window is kind of hard to see in certain skins like the dark matther skin.

Else from this i am enjoying the new patch very much sofar :)