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UI Modernization preview - Feedback and issues

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Author
Masrur
Sullen Cucumbers
#461 - 2014-12-03 15:53:57 UTC
New UI looks awesome! I don't understand only one thing. Why it was necessary to remove color sliders?
Altrue
Exploration Frontier inc
Tactical-Retreat
#462 - 2014-12-03 16:02:16 UTC
Its sad to have to disable window blur to be able to see what's behind the windows...

Its super sad to see all these themes and yet no colors slider to actually CUSTOMIZE the UI. That's a downgrade from the old version, which is a completely missed opportunity... I really hope you reconsider.

Its dissapointing to see the rifter being used so much in the icons. If there is one ship which silouette doesn't look like a ship on an icon, its the rifter. The reverse T shape is ugly.

I know that overall this UI is great, but its flaws highlighted above a really obvious and really hurt the whole.

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Noriko Mai
#463 - 2014-12-03 16:36:18 UTC
GIVE DARK OPAQUE!!!!111!!!!!11!! GIVE ME GIVE ME GIVE ME!!!!11!!11111!!!!!!!!!!!!!!!

"Meh.." - Albert Einstein

Xercodo
Cruor Angelicus
#464 - 2014-12-03 17:27:25 UTC
I like that the neocom icons how at least match the color of the theme selected so they aren't perma grey and I can live with that, but I still want a darker red than any of the minmatar themes can offer me still D:<

The black and gold Amarrian one is pretty much spot on for what I want, just in the wrong color.

The Drake is a Lie

Nam Dnilb
Universal Frog
#465 - 2014-12-03 18:02:58 UTC  |  Edited by: Nam Dnilb
Windows getting minimized move the title bar away from where you clicked to where the lower border of the window was. I find this counter intuitive. Even worse is the fact that all touching windows get pulled with it. :-(

Edit: So after playing around with it, windows on the upper half of the screen minimize upwards and windows positioned on the lower half minimze down. Ermh. What? Maybe make that an option?

Well, I don't know if it's a good idea to change window behaviour based on its position. I don't like it at all, that's for sure.

Another thing. The new colour options seem nice, but everything seems to trend towards mud, grey and brown. I mean the highlights and icons change colour, sure, but most of the window pane: Grey, brown or mud.

Up the saturation a bit, so that plasma actually looks like plasma, or you know, add some slider that we can do this ourselves.
Dangeresque Too
Pistols for Pandas
#466 - 2014-12-03 20:33:34 UTC
When working with this, I do like the new Station Services area, much better than before.

And with it the option to add Items and Ships to the Station Services window. Except that the Items and Ships when part of Station Services do not tell you a m3 size or value for items. They also don't give you access to any corporate hangars if you are your office. This seems counter to what it is trying to do as you then have to open up a separate Inventory window in order to see size, value, or navigate corp hangars.

Any chance on getting these added or do we just have to not use the Items/Ships on the Station Services? To do a good amount of what I would be doing with items and ships in station depends on how big they are and how much they are worth. And if I have to open up a separate Inventory window to tell me these things or access corp then I might as well just do everything out of the Inventory window instead, thereby eliminating the usefulness of this new feature.

Further... I had previously liked one of the Amarr themes, it was a rich yellow and a dull brown. Seems as though with this last update to the themes it was changed to a duller yellow and purple :( And the minnie theme was a dark red/lighter red, but now is a muted light redish brown and faded brown.

I almost picked the new ORE theme, but I live in Ohio so my computer would probably spontaneously catch fire for using those colors :(
Sir Gankal0t
5th Element Incorporated
Corelum Syndicate
#467 - 2014-12-03 21:12:45 UTC  |  Edited by: Sir Gankal0t
Under Corporation Hangars the icons are still the same (red dots with white Star) is that correct?
And the same goes for the ship icon under inventory it is still green..
helana Tsero
Science and Trade Institute
Caldari State
#468 - 2014-12-03 22:48:21 UTC  |  Edited by: helana Tsero
.

the issues still present are

(testing with black on black theme)

- The white font brightness for the active communication tab (and any active tab) is to high. This issue seems only present for black /black theme. Its just the font on heading tab im referring to not the actual content of the chat channels.

- Remove corner brackets. they are ugly and not needed. and stop adding them to more things ! now my dscan and selected item window have these dam brackets.


Wish list

- RGB sliders

- per window toggle for the blur feature. (the blur feature was cool just not for certain windows)


Question

- did u just (latest singularity build) add an extra line to the bottom of the windows ? pelase remove. we dont need extra lines or corner brackets or extra padding etc.. clean is good, extra un-necessary things are bad.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Noriko Mai
#469 - 2014-12-04 17:32:20 UTC
GIVE DARK OPAQUE!!!!111!!!!!11!! GIVE ME GIVE ME GIVE ME!!!!11!!11111!!!!!!!!!!!!!!!

"Meh.." - Albert Einstein

Arla Sarain
#470 - 2014-12-04 17:40:09 UTC
New minmatar presets are poo, the red ones were nicer.

Blut option is nice but it still removes inspace brackets, which is odd since tactical overlay vectors stay.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#471 - 2014-12-04 20:50:32 UTC
Love this. Almost Perfect.

Only problem is that in adaptive theme (changing based off of ship race), it does not change off based on ship variants. Even though a Curse is Amarr, it is also grey and blue, and I would like the theme to reflect that, and change from gold to grey and blue.
Rin'Rin
Viziam
Amarr Empire
#472 - 2014-12-04 21:28:03 UTC  |  Edited by: Rin'Rin
snip
Lil' Brudder Too
Pistols for Pandas
#473 - 2014-12-04 22:09:50 UTC
'mouse-over' chat tabs stopping the blink (same manor as neocom) is a bad idea imho.

Please delay this, as there are still many gripes listed in this thread that diminish functionality...and the patch is in what, 4 calender days?
Circumstantial Evidence
#474 - 2014-12-04 23:58:26 UTC
ATM, NeoCom ship fitting icon looks like a Rifter.

I think the ship fitting icon should be generic, representing all ships - try something like the triangle-shaped ship used for the ISIS window (not the ISIS neocom icon, but the icon shown in upper left when ISIS is active) OR the abstract triangle icons used to represent ship sizes in ISIS. (The icon representing Battlecruisers would be perfect.)
Adrie Atticus
Caldari Provisions
Caldari State
#475 - 2014-12-05 08:52:37 UTC
Circumstantial Evidence wrote:
ATM, NeoCom ship fitting icon looks like a Rifter.

I think the ship fitting icon should be generic, representing all ships - try something like the triangle-shaped ship used for the ISIS window (not the ISIS neocom icon, but the icon shown in upper left when ISIS is active) OR the abstract triangle icons used to represent ship sizes in ISIS. (The icon representing Battlecruisers would be perfect.)


Actually this, I tried clicking on the fitting service in station (buttons way too small now) and I had to mouse over every single rifter icon to see which one it was.
Lil' Brudder Too
Pistols for Pandas
#476 - 2014-12-05 15:12:37 UTC
Vera Denjuros
Black Void Forges
#477 - 2014-12-05 16:22:26 UTC
I gotta say, after your revisions to the UI from these rounds of feedback the result is nothing short of amazing. The color schemes are just lovely (blood raider personal favorite). You have vastly improved the icons, GREAT! I still think you should consider to revisit the function of pinning as I dont think it is usefull in any way in its current form, I feel as though the feature would be much more usefull if it just faded out both the window and the content almost completely. If you pin a window, its because you dont need to refer to it unless something happens in it, as such it should just be faded out. However there is allways next round, eh. Also I thank thee muchly for the option to change both the blur and transparancy.

Ten out of ten, guys. Looking forward to using this UI for a long time. (For Bobs sake do something about the drone window next :D )
prolix travail
Blue Mountain Trails
#478 - 2014-12-05 17:35:48 UTC
Vera Denjuros wrote:
... I still think you should consider to revisit the function of pinning as I dont think it is usefull in any way in its current form, I feel as though the feature would be much more usefull if it just faded out both the window and the content almost completely. If you pin a window, its because you dont need to refer to it unless something happens in it....:D )



I would offer the view point that pinning can also be used to stop a window you interact with frequently from being resized accidentally, so having the information immediately readable can be just as important as any other unpinned window.

Lil' Brudder Too
Pistols for Pandas
#479 - 2014-12-05 18:01:52 UTC
The removal of the ability to actually put windows up against each other is annoying and not needed. Why are we now forced to have those pixels of space between every window? This is especially annoying on those 'not so subtle' backgrounds that are nearly blinding...
Altrue
Exploration Frontier inc
Tactical-Retreat
#480 - 2014-12-05 18:02:01 UTC
Hey! Its nice to see that we can now see ship modules and stuff behind the blurred windows :) But more opacity for these UI things in the background would be nice. Currently its barely noticeable Big smile

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