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Dev Blog - A new look for EVE’s UI – feedback needed!

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Author
Rain6637
GoonWaffe
Goonswarm Federation
#541 - 2014-11-27 20:35:52 UTC
Killian Skoff wrote:
New UI looks awful, why the hell CCP pays salary to guys whom do this?Evil

the people who came up with it and worked on it don't play. simple as that. we're the subject matter experts and they didn't tell us major work was being considered for the UI.

that's why it's crap, and now the UI probably won't get dev time budgeted in for years.
Above Sistem
Above Inc.
#542 - 2014-11-27 23:52:35 UTC
I don't like it at all, it takes away the true feel of EvE. The icons look cheap compared to those right now.
Do we really need to simplify everything?
Eric Shang
Russian Villiage Boys
Pan-Intergalatic Business Community
#543 - 2014-11-28 15:52:17 UTC  |  Edited by: Eric Shang
Had a look last night.

Seems good so far. The fact you can change colour is great and the blur bar is a good move.

Note to screen shot man. For the life of all that is holly. Dont use blue again next time Lol.

I think about half the posts here are that people including me think you could only have blue.

Make the default colour black and you will save years of hassle.

Icons are great but I would as a previouse suggestion was made to make each section a diffrent colour. It will make the section stand out more and people will know what button to press on their overview. UX point of view this will work.

I clicked the insurance instead of fitting window a couple of times and I think the diffrent colours will help a lot here.

Other than that I would say good job. Dont listen to the bitter vets screaming for the old UI. Its like pleasing people still wanting websites in IE6. Just No!

On a side question: Will you be releasing the Icon set for 3rd Party Developers to use?

Ex Pirate - Now a reborn priest for Faith Singularity

My Pirate Journey: http://ericshangthepirate.wordpress.com/

prolix travail
Blue Mountain Trails
#544 - 2014-11-28 22:50:43 UTC  |  Edited by: prolix travail
Any pinned window is too transparent. If theres a light source behind a pinned window its really difficult to see any information in the window without first mousing over it to make it go opaque.

The reason mouse-ing over a window to see its information is bad is it slows down reaction to things happening in your environment: this applies in particular to the overview. You need to see information at a glance without moving the mouse from space (where you're piloting your ship) or modules.

The neocom also suffers from this.

I've tried the transparency slider and it doesn't seem to do anything for this problem.

The icons of the selected item box which aren't in use are too faint, and the boundaries of all selected item buttons are ill defined.
Nolan Kotulan
Nova Tabula Rasa
#545 - 2014-11-29 00:59:29 UTC
The new last updated icons are finally really cool! Good work! They finally look like something and work well I think. Even the fitting one, and even Aura doesn't look like a monster anymore.

Thumbs up for that!

I also finally noticed that with transparency set to 50%, unpinned AND pinned windows with the black theme remain always readable fot me, but this probably (and apparently when you read this topic) isn't the case for a lot of people...

Oh and, CCP, you forgot to remove the useless ugly corner brackets, remember... ;-)

Per aspera ad astra

Maj Fail
Federal Navy Academy
Gallente Federation
#546 - 2014-11-29 02:07:38 UTC  |  Edited by: Maj Fail
I havent been able to test the UI on singularity but from what I have read in your blog, i do not believe changing the UI in this manner will result in any significant improvement in game function. I often have a thunderstorm of idea's on how to make various UI's more efficient, and your's is one of the rare few i do not have many negative things to say about. While the overview could use a little work, (a little, not a lot), the real problem is screen surface. Space is big, and as such a large field of view feels more natural to the game.

While it is a shame that your UI tends to obscure the visuals, it is important to remember many of your players are very technical people. And some of them hardly see the space view. I myself enjoy the view, and agree the clutter needs attention. But your approach is somewhat misdirected. Making the windows differently tranparent doesn't really help, and the blurring effect makes me think that it will only make things HARDER to see through the windows.

One feature i believe will increase playability for many users is your multi window support. As it is, you do not actually support it. You simply give the option to pan left or right with the camera, and assume a left to right stretching of the window. That method is probably the worst for the game, as it distorts the image and throws off window pop up locations. It also does not support switching between one and two monitor set ups without completely reconfiguring your default locations and the camera pan. Being able to open another, separate Windows* window, that you can drag and drop commonly used windows such as the overview, inventory or chat to, would almost entirely free up the space view on one of two monitors. while this may not be overly beneficial to single monitor users, i can guarantee dual mon users will praise it. Also being able to save and share UI configuration would go a long way to easing some of the hassle involved with re-installing the eve client, as well as a server notation on the character as to whether or not they have completed the tutorial. It is a very long tutorial and the 3 times ive reinstalled the client, the tutorial has reset, despite my char being over 2 years old. Closing the tutorial directly will only last for your session, or until you do something tutorial related for the first time since install, such as creating a contract.

Another thing i would like to mention is the neocomm icon updates, while i agree, a universal format and appearance along with added readability is warranted, you must ensure that each icon can immediately be related to its function. Symbology will be important to effectively using this method. Loose symbology can be the difference in rampant negative criticism and efficient design.

Additionally, and only marginally related, i would like to see support for having two full screened (borderless, full resolution) clients open. I realize that may be a shortcoming of the Windows* operating system, but understanding that computer will do what you tell them to do makes me believe that no matter what sort of drugs the windows developers are on, it's possible to over-ride their mistakes. Those are my thoughts.
Sgt Ocker
What Corp is it
#547 - 2014-11-29 03:06:15 UTC
I do like the ability to see damage to drones while in space in the drone bay.
Although, it seems to be a little bugged.
I just un-docked my Rorq to see my drones all had hull damage.
I docked up and clicked repair, only to be told nothing on the ship needed repairing.

The amount of damage showing is not a lot but it should not be showing any.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Adrie Atticus
Caldari Provisions
Caldari State
#548 - 2014-11-29 09:42:08 UTC  |  Edited by: Adrie Atticus
The good

1. Icons are way better now, they're recognizeable instead of just white squares
2. UI is finally as responsive as before
3. Character selection screen feels snappier

The bad

- Blur still masks brackets behind windows
- Blur not a toggle, tied to an another graphical option which is unacceptable
- No RGB sliders

The ugly

- Why cannot we sit things flush? This looks just ugly http://i.imgur.com/7AAO8LZ.jpg
- Docking bay lights blink like hell if there's a ship model close to them but not covering them. This is also the default position for camera orientation and zoom with ships like Claw and Stiletto.
Hallvardr
#549 - 2014-11-29 16:04:54 UTC
so as thanksgiving goes .. there is a lot of time afterwards to spend with family. One of my reletives is a DBA, programmer, & developer who's opinion I value and trust.

Without telling him my feelings a head of time positive or negitive, I showed him the current UI & Neocom and then the new "improved" UI & Neocom.

His response was .. "wow, someone else buying into this crappy metro unified UI." and commented on how "this new UI looks a lot worse, Its a lot harder to tell which is which icon compared to the other colored ones."

He agreed that change for the sake of change itself, often has negitive results. And his final comment was that it was a shame to see the color and vibrance missing from the "new" interface.

Please CCP ... don't go thru with this or at the very least give us the option.
Aerethir El-Kharisti
#550 - 2014-11-29 17:51:19 UTC
No to blur!

With great power comes great electricity bill.

Tryaz
University of Caille
Gallente Federation
#551 - 2014-11-29 20:30:11 UTC
I love where this is heading guys, really excited to be using this in Rhea!

I learned today that we're going to be getting a function to "Match theme to active ship". This sounds and looks great! I think this could really deepen immersion, can't wait for my UI to have a whole different feel every time I change race.


I do have a piece of feedback though. Please either use default colours or (pretty please) create a set of colours for each minor faction (ORE, SoE, Guristas etc.) rather than just applying one of the 4 Empire faction colours to these ships.
It's really important to me that the Gallente colour scheme is ONLY automatically activated when I get in a gallente ship, otherwise it loses some of its meaning. I'd much rather have default UI when flying my Astero to then be delighted by a gold UI when I hop in my IN Slicer for some pew.


theme matching is such a great idea, I only hope you can also implement the above suggestion to further enhance the impact of the match.

Thanks and here's hoping,
Tryaz

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#552 - 2014-11-29 20:33:29 UTC
Maj Fail wrote:
One feature i believe will increase playability for many users is your multi window support.


^ This please!! It'd be great to be able to keep one screen almost entirely clear for a lovely space view!! :D :D

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Nolan Kotulan
Nova Tabula Rasa
#553 - 2014-11-30 15:46:44 UTC  |  Edited by: Nolan Kotulan
Tryaz wrote:
I love where this is heading guys, really excited to be using this in Rhea!

I learned today that we're going to be getting a function to "Match theme to active ship". This sounds and looks great! I think this could really deepen immersion, can't wait for my UI to have a whole different feel every time I change race.


Where the hell did you read that?

Forget it!

Per aspera ad astra

Eli Hakomairos
Deep Core Mining Inc.
Caldari State
#554 - 2014-12-01 02:15:38 UTC
dammit CCP! I went black with my sliders, BLACK! i can't go back....
Liafcipe9000
Critically Preposterous
#555 - 2014-12-01 08:53:00 UTC
Eli Hakomairos wrote:
dammit CCP! I went black with my sliders, BLACK! i can't go back....

And I want dark red and girly pink as well as brighter and darker variations of current sisi presets.
Trajan Unknown
State War Academy
Caldari State
#556 - 2014-12-01 10:14:02 UTC
I didn´t read through the whole thread so maybe this was already mentioned but I would love to see a more "functional" UI, mostly overview to switch settings on the fly. When you have more than 50 ships, let alone 700 and more on grid everything is getting "clusterfukked". I have all the presets for my brackets available but adjusting everything everytime and sometimes during fleet fights is a nuisance. I would love to be able to load presets on the fly via hotkeys since I just have 4 tabs to use. More tabs is no real solution because space is a limitation but "quickload" presets would be awesome. That way I could quick swap my presets and keep my overview clean and informative. Long story short, everything that is not do able by keys is anything but optimized. Dropdown is the worst thing by far for me at least.
Leorajev Aubaris
Blue Goat Ltd.
#557 - 2014-12-01 18:48:11 UTC  |  Edited by: Leorajev Aubaris
At 90% GUI setting the font on the tabs is a little hard to read:

http://imgur.com/bpVl5sC

But I really like the updates on the GUI especially the removed high glare gradient behind the tab text.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#558 - 2014-12-02 09:02:38 UTC
I Like it. 2 things. Does it scale to 300% for 4k resolutions and will it allow me to not end up with windows everywhere for normal operation? In particular the current overview and chat windows make it difficult to fit everything you need.
Venom Zotov
Sebiestor Tribe
Minmatar Republic
#559 - 2014-12-02 11:13:54 UTC
mutilated icons and the interface itself. opinion of the players does not matter? Хренью маетесь, товарищи разработчики.
Rain6637
GoonWaffe
Goonswarm Federation
#560 - 2014-12-02 12:00:47 UTC  |  Edited by: Rain6637
this is pure malarchy.

I can't see behind my windows, and I can't see windows under windows. literally vaseline on my windshield.

download for full res view of what you did