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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Thead Enco
Thunderwaffe
Goonswarm Federation
#461 - 2014-11-15 18:28:05 UTC
CCP Arrow wrote:
Lando Cenvax wrote:
Sweet! Cool

But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer)

Keep up the good work! Blink


Good point! One of the key reasons to move to iconic icons was to be able to draw them and store them in vector format and apply the effects they use through batches or dynamically in the client. This means all icons can be scaled infinitely to any size and taken through the batching process and will therefore be ready for 4K screens or other awesomeness the future holds.



JUST TAKE MY MONEY! Big smile
Nolan Kotulan
Nova Tabula Rasa
#462 - 2014-11-16 01:14:03 UTC  |  Edited by: Nolan Kotulan
Indahmawar Fazmarai wrote:
Just want to say that they added a "transparency" slider that will get you rid of transparency, blur, and everything. I am happy now. Cool


It doesn't get rid of blur at all...
You still can't see brackets anymore behind windows, so...

Per aspera ad astra

Rain6637
GoonWaffe
Goonswarm Federation
#463 - 2014-11-16 01:25:57 UTC  |  Edited by: Rain6637
Aganola wrote:
Rain6637 wrote:
The day that spreadsheets became charts.

... AND STUFF ...



THIS!

CCP If you do not hire this guy, at least use his (her?) post to improve on your game!
Stop making Spreadsheats online and make EVE online.

cheers

thanks, I didn't know how to respond to this at first. Basically there's no need, I'll share my thoughts as they come up, for free, as an avid player of EVE.

As for the UI, it would have been courteous to say "hey guys we're brainstorming things to bring to the UI, send your suggestions and mock-ups our way. we're willing to bet the playerbase can come up with some ideas to augment the ones generated by ten people in a conference room in Iceland." But OK we'll do it the secret way, when no other game cares about what EVE is doing with their UI (because forget Oculus, EVE is barely playable on a single monitor).

Features and Ideas is always open, and I post there. But I keep those ideas generally light enough that they'd have a shot at implementation. Something like a UI overhaul could have definitely been brought to the attention of the playerbase.
Saisin
Chao3's Rogue Operatives Corp
#464 - 2014-11-16 01:49:48 UTC
sorry of this has been said before but i am catching up on this thread, and i'd just like to ask that on the new UI, size of characters can be set independently from the screen resolution, and without the strict limits currently set.
Some of us do not have the best vision, and sometime larger characters on a few vital information is more important than other aspects of the UI, even if it could look ugly to a non-vision impaired user...

Vote Borat Guereen for CSM XII

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Xercodo
Cruor Angelicus
#465 - 2014-11-16 12:25:54 UTC
Saisin wrote:
sorry of this has been said before but i am catching up on this thread, and i'd just like to ask that on the new UI, size of characters can be set independently from the screen resolution, and without the strict limits currently set.
Some of us do not have the best vision, and sometime larger characters on a few vital information is more important than other aspects of the UI, even if it could look ugly to a non-vision impaired user...


For that you just use UI scaling. That's already in the game on TQ and afaik would carry over.

The Drake is a Lie

Cecilia Smunt
Doomheim
#466 - 2014-11-16 12:33:15 UTC  |  Edited by: Cecilia Smunt
i went, i looked, i changed the color even and meh....

I know it has been said already, but
"can we turn it off and simply retain our current type UI?"

o/
CiCi
Xercodo
Cruor Angelicus
#467 - 2014-11-16 12:40:15 UTC
Robert Phod wrote:
Hey.
Forgive me if this is a bit rambly but I should have gone to bed by now...
I was just about to, when I had an idea that seemed very relevant to this thread.

Firstly, make an option to save the current window state, by which I mean window size, position, currently open windows and their states, etc. Either give us a few slots for it or just let us save to xml or something so we can easily switch. This part of the idea isn't vital but would make it easier to use.



Hell even as a single client, single character guy this would help tons.

- Sometimes I wanna put my windows in sucha way that fitting is easy so I can see my drone bay, cargo bay, fitting and station inventory all at once. Or maybe I'm just changing one module and only need to see inventory and fitting.
- Sometimes I'm running logi and I need to make sure I have watchlist up front and visible as well as my fleet window to see broadcasts.
- Or I'm DPS in the fleet and need minimal windows for situational awareness, and fleet can be hidden since the target broadcasts are on my overview.

But yes an XML based UI profile would be AWESOME, can have width and height, X and Y, anchored to nearest boundary on left, right, top, or bottom, and a few key states like industry would have collapsed bottom half, inventories in compact or full mode with a filter "XYZ" active, and chats tabbed with a defined set of channels in the specified order.

And if the bastards gave us back our RGB custom colors I'd have that set too. Logi Profile? All blue. PVP profile? All black and red with blurr-less transparency turned up a bit. Mining? Yellow. SO MANY POSSIBILITIES.

The Drake is a Lie

Cleanse Serce
Lonesome Capsuleer
#468 - 2014-11-16 13:35:51 UTC
Good job but please let us chose the colour like before.

Bring us back the RGB sliders.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#469 - 2014-11-16 13:45:39 UTC
Please consider making everything smaller in the new UI. Less padding, smaller margins, smaller buttons, smaller type. Cut out all the empty space in windows.

Nolan Kotulan
Nova Tabula Rasa
#470 - 2014-11-16 14:37:22 UTC
This isn't really related to the UI but as I was thinking about it:
what about adding antialiasing in the character full body view?

Per aspera ad astra

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#471 - 2014-11-16 16:21:20 UTC
No color in the icons, its back to the ZX Spectrum age. Bad CCP !

And can you make those overheat buttons bigger. Stress and small buttons make people go ARCHHHHH !!!

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Rain6637
GoonWaffe
Goonswarm Federation
#472 - 2014-11-16 18:46:50 UTC
holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#473 - 2014-11-16 18:48:51 UTC
Rain6637 wrote:
holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds.

poke
Kaaeliaa
Tyrannos Sunset
#474 - 2014-11-16 18:49:44 UTC
Carmen Electra wrote:
Rain6637 wrote:
holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds.

poke


Poke poke

"Do not lift the veil. Do not show the door. Do not split the dream."

Saisin
Chao3's Rogue Operatives Corp
#475 - 2014-11-16 19:41:55 UTC
Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to teHe select items box?

Can we also have a way to create filters for the different rows (for example targeted enemy ships in top row, while targeted ships from the fleet would automatically show on the second row...)

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Nolan Kotulan
Nova Tabula Rasa
#476 - 2014-11-16 23:25:21 UTC  |  Edited by: Nolan Kotulan
Saisin wrote:
Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to the select items box?

Uh?!

Locked targets are absolutely not tied to the Selected Item window in any way.
You already can move them anywhere you want and even rearrange them in column(s).

Read some tutorials...

Per aspera ad astra

Xercodo
Cruor Angelicus
#477 - 2014-11-16 23:33:14 UTC
Saisin wrote:
Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to teHe select items box?

Can we also have a way to create filters for the different rows (for example targeted enemy ships in top row, while targeted ships from the fleet would automatically show on the second row...)


This is already true and has been for a couple years now. Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists.

Also without changing anything you can drag targets around as if it were an item in your inventory to reorder them or to move then to an entirely separate line. I run as a triple-tracking link scimy in incursions, and what I do is move my designated link buddies to a separate line so that they dont clutter up the rest of the target locks as they need shields.

The Drake is a Lie

Saisin
Chao3's Rogue Operatives Corp
#478 - 2014-11-17 00:01:04 UTC
Nolan Kotulan wrote:
Saisin wrote:
Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to the select items box?

Uh?!

Locked targets are absolutely not tied to the Selected Item window in any way.
You already can move them anywhere you want and even rearrange them in column(s).

Read some tutorials...

Yeah, I know you can move them arpund, but before you do that they always seem to appear right or left of your selected item window...

what I am asking is a way to anchor them in any screen estate of my choosing without having to reorganize them in the middle of a fight, and the ability to choose which targets appear in which row automatically, if this is possible...

I'll check the tutorial on that, I may have missed some existing functionalities. Thanks for the pointer...

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Spc One
The Chodak
Void Alliance
#479 - 2014-11-17 00:02:26 UTC
I don't like it it's a copy paste design from Windows 8 - it is super bad, icons are too simplistic.
There is no more design to it it's just flat design from iOS 8 and Windows 8.

What?
Saisin
Chao3's Rogue Operatives Corp
#480 - 2014-11-17 00:04:10 UTC
Xercodo wrote:
Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists..

Hmmm, seems like something I never found out... thanks for the pointer, but until you drag around the target, does the first ship locked appear always next to the select item window?

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project