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Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Xercodo
Cruor Angelicus
#441 - 2014-11-14 23:17:53 UTC
- There REALLY needs to be color on those neocom icons, not only for ease of recognition but because the grey is dull as ****. Like that whole bar looks literally dead now. Can we PLEASE have some solid colors on them? Blue on the email, white on the market, green on the wallet, make them have SOME variety.

- Absolutely none of those preset color themes suit me. However upon initial login it seems like the color system forced itself to work with my existing setup, which actually looked quite nice. So dont you ******* dare fix that bug because then I can leave it and never touch the premade themes and everything will be awesome. If I ever get a new comp or have to reinstall EVE I'm boned but until then I'll at least get my way for a little bit.

If worst comes to worst I'll try to figure out how to force colors from the settings files assuming they're in readable ASCII. There is literally no reason to remove this functionality besides the "intended style of the game" and that's not a good enough reason to remove one of the last layers of customizability to our experience.

The Drake is a Lie

Sadew42
Dark Venture Corporation
Kitchen Sinkhole
#442 - 2014-11-14 23:20:03 UTC
CCP Nullarbor wrote:

You can turn post-processing down which makes it closer to the current UI but otherwise, no.


But what if I like post-processing for other effects? Anyway, I'm less concerned about the transparency (though I still feel it needs a toggle) and can we at least get a "dark" theme? I play in low light conditions often, and I don't want bright colors distracting me. Just one simple black and grey theme like the current UI would be greatly appreciated. Please CCP, I resubbed because everything else planned looks really cool, don't force this on your players without letting them stay cozy with a theme similar to the current one.

Keep up the good work, I'm really excited for the new changes.
Xercodo
Cruor Angelicus
#443 - 2014-11-15 00:18:40 UTC
Sadew42 wrote:
CCP Nullarbor wrote:

You can turn post-processing down which makes it closer to the current UI but otherwise, no.


But what if I like post-processing for other effects? Anyway, I'm less concerned about the transparency (though I still feel it needs a toggle) and can we at least get a "dark" theme? I play in low light conditions often, and I don't want bright colors distracting me. Just one simple black and grey theme like the current UI would be greatly appreciated. Please CCP, I resubbed because everything else planned looks really cool, don't force this on your players without letting them stay cozy with a theme similar to the current one.

Keep up the good work, I'm really excited for the new changes.


There will be a transparency slider like there is now and a "black" theme is already on there: http://i.imgur.com/8ayguOt.png

The Drake is a Lie

Crumplecorn
Eve Cluster Explorations
#444 - 2014-11-15 00:26:03 UTC
I just read this devblog and all I took away from it was "we're taking away the RGB sliders". Literally can't remember anything else it said, and don't care.

- Break everything down into two colors
- Don't give us control of the colors

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Sadew42
Dark Venture Corporation
Kitchen Sinkhole
#445 - 2014-11-15 00:30:25 UTC
Xercodo wrote:
There will be a transparency slider like there is now and a "black" theme is already on there: http://i.imgur.com/8ayguOt.png


Oh, thank you for clearing that up. o7
Matica Risarlo
State War Academy
Caldari State
#446 - 2014-11-15 00:53:36 UTC
hello, after having a quick look at the new UI in singularity, I adapted to the new icons quite quickly and am sure many other will to, after all their just different pictues, however if there was an option or if it was permanent tha each different icon could be made a certain single colour, or they all had designated colours, it would make it so much faster and easier (at least for me) to quickly go straight to the icon I want. as colour is easy to use as a representative.

the new 'square' style of UI looks modernised and clean. well done :).

im quite new to eve and have only ecently got used to the current UI, however I welcome changes like this as it feel like the game is progressing and not getting stale like many many other games do.

fly safe all, o7
Rain6637
GoonWaffe
Goonswarm Federation
#447 - 2014-11-15 00:58:18 UTC  |  Edited by: Rain6637
I'm going to withold my module / damage / cap console suggestion mock-up until CCP releases their version. and then I'm going to wait about a week so people can say how bad it is. since we're being all secretive about art stuff.

actually I just have other things to do, but same difference.



I'll say one thing: the tactical overlay zoom needs to be disconnected from ship zoom.

the toggle key I mentioned in my earlier suggestion post--put tactical overlay in the background, somewhat subdued, and make the zoom accessible while the toggle key is pressed.

TAB is a good modifier key gamers are used to.

it's something that needs to accompany manual flight control, but even before this, a zoomed-out tactical overlay could be used while the camera is also zoomed in on the ship. it basically allows the player to see behind their ship while also looking at their ship.

sooner is better than later to implement this

the rest of it is a reverse NDA. you do it your way then i'll give you my input.
Robert Phod
Tribal Liberation Force
Minmatar Republic
#448 - 2014-11-15 04:03:30 UTC
Hey.
Forgive me if this is a bit rambly but I should have gone to bed by now...
I was just about to, when I had an idea that seemed very relevant to this thread.

Firstly, make an option to save the current window state, by which I mean window size, position, currently open windows and their states, etc. Either give us a few slots for it or just let us save to xml or something so we can easily switch. This part of the idea isn't vital but would make it easier to use.

The main idea is this: let us log into the same character with multiple clients at the same time.

This way we could have multiple client windows open, each for the same character, with different content. The server would process input from any of them but only one at once; otherwise all would be as usual.
That would be a rather easy way to let us have chat open on screen 1, maybe a market window open on a laptop, another view on screen 2, a zoomed out tactical view on screen 3...

Anyways, just an idle 4am ui related thought from me. Seems like the easiest way of doing the multiple window thing without too much coding really being needed.
Warmistress Severine
Dreddit
Test Alliance Please Ignore
#449 - 2014-11-15 04:46:12 UTC
I'm not quite sure if the new User Interface really in an improvement or not. At first glance, the blur effect is kinda nice, but after checking readability of text while undocked and having the sun behind my overview I don't think this is an improvement.

Next thing: Icons.

Without any color to have distinct differences between them, it's hard to find the right one you need. The "mail" and "industry" icons are good, because they can't be mistaken for anything else.

But if you put "people & places", "notepad", "contracts", "logs" and the "journal" next to each other, there is hardly any difference, meaning you have to hover the icon to get the tooltip. That is not good design.

We had a similar problem some years before. Every item or shipmodule is handpixeled and has a unique style and color to it. You changed these to rendered guns showing in the item hangar and also when shooting someone in space, leading to a big shitstorm because no one liked this. You couldn't even see at first glance if the gun you had was a small, medium or large one, because everything looked the same.

So please put some more work into the UI and give us some key colors for the icons.
Robert Phod
Tribal Liberation Force
Minmatar Republic
#450 - 2014-11-15 13:16:45 UTC
Now I'm more awake I will add my comments on the actual changes proposed here.

- Not bad changes by any means but if you were wanting it to stop looking like an operating system you do need to go a bit further.
Others have made suggestions in this thread as to how a ui skin might be adjusted to do this by chopping off a corner or something like that.

- The transparency needs to be fully customisable, but I think you already have plans to do that. I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all.

- The blur needs to be an option - and by that I mean an option by itself, one that isn't tied to a more general graphics option.
If someone wants to still be able to clearly see what's behind the interface they should have the option to make the interface properly transparent without blur without having to turn down graphics.
Seriously, EVE has desperately needed more granular graphics options for years now and adding new features without considering this is annoying.

- Let us fully customise our colour scheme unless there's a very very good reason for us not being able to do so. If there is, tell us what it is before making this change live or there will be threadnaughts and complaints.

- Regarding the icons, most of them are ok.. the people & places icon in particular should be changed to something approximating the current one which is a magnifying glass over a group of people and the star map icon. It's too easily confused with the journal icon in its current state. The industry icon would be better if it was a robot arm holding a cog or something like that rather than an old fashioned factory.
Nolan Kotulan
Nova Tabula Rasa
#451 - 2014-11-15 13:22:54 UTC  |  Edited by: Nolan Kotulan
Robert Phod wrote:
I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all.

No, please, no!
That's all the point about pinning/unpinning windows...

There should be 2 states for windows, just like before:
  • unpinned (nearly) opaque (customizable) windows
  • pinned transparent (customizable) windows

Nothing else, nothing more, simplicity.
Don't add complexitiy where it isn't needed.


With the dynamic active window transparency on Sisi, they are already going too far...

We have now 4 states and it is confusing as hell:
  • unpinned (less or more*) transparent windows
  • unpinned (less or more*) transparent active window
  • pinned (less or more*) transparent windows
  • pinned (less or more*) transparent active window


That is too much states, too much complexity where it should remain as simple as possible.

*all this being presently tied to one and only one slider working inconsistently between the 4 states...

Per aspera ad astra

Robert Phod
Tribal Liberation Force
Minmatar Republic
#452 - 2014-11-15 13:31:41 UTC
Nolan Kotulan wrote:
Robert Phod wrote:
I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all.

No, please, no!
That's all the point about pinning/unpinning windows...


It is, if you don't have the "lock windows when pinned" option enabled.
If you do, then you have one button that both locks the window and turns it transparent.
I just think it'd be nice to have the option to do both actions individually rather than forcing them both to operate together.
Nolan Kotulan
Nova Tabula Rasa
#453 - 2014-11-15 13:34:23 UTC
Robert Phod wrote:
Nolan Kotulan wrote:
Robert Phod wrote:
I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all.

No, please, no!
That's all the point about pinning/unpinning windows...


It is, if you don't have the "lock windows when pinned" option enabled.
If you do, then you have one button that both locks the window and turns it transparent.
I just think it'd be nice to have the option to do both actions individually rather than forcing them both to operate together.


I know that, but no, I think this is a bad idea.
Think pinning/unpinning should always do both...
Just my opinion...

Per aspera ad astra

Haege Estidal
Imperial Academy
Amarr Empire
#454 - 2014-11-15 14:11:45 UTC
The blur effect is annoying, please keep it as current Cry
Robert Phod
Tribal Liberation Force
Minmatar Republic
#455 - 2014-11-15 14:42:15 UTC
Nolan Kotulan wrote:
Robert Phod wrote:
Nolan Kotulan wrote:
Robert Phod wrote:
I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all.

No, please, no!
That's all the point about pinning/unpinning windows...


It is, if you don't have the "lock windows when pinned" option enabled.
If you do, then you have one button that both locks the window and turns it transparent.
I just think it'd be nice to have the option to do both actions individually rather than forcing them both to operate together.


I know that, but no, I think this is a bad idea.
Think pinning/unpinning should always do both...
Just my opinion...


How bout making the two-button approach optional then?
That way both approaches can be used.
I'm of the opinion that more control over the user experience is a good thing.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#456 - 2014-11-15 15:10:10 UTC
Its not completely related, but please, give the station menu the top bar back, so it can be minimized in view again, thx.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

BuddhaMancer
Infinite Point
Pandemic Horde
#457 - 2014-11-15 15:33:03 UTC
im really not liking the pre-set colour theme... i mean, why would you remove the custom RGB theme.. why not have both, CCP is basically removing a feature in the next patch; taking away some measure of customization..
Vala Thorne
Excalibur Universal
#458 - 2014-11-15 16:03:52 UTC
I really like the update to the "visual" side of the UI...no complaints here. But, what about the "audio" side of the UI? Why is it, after all these years, we still cannot have the ability to turn on audio clues. Every other ship in any sci fi setting has the ability to go "beep beep" when a new contact is detected--or "whoop whoop" when an enemy ship warps in.

We have audible cues for nearly everything in this game, but when a red pops into our overview---silence. It's a ridiculous, artificial limitation and one that is so very easily corrected.

For god's sake, give us the ability to assign different audio cues to different new contacts in our overview. Out.
Bowmore Yaken
Caldari Provisions
Caldari State
#459 - 2014-11-15 18:01:07 UTC  |  Edited by: Bowmore Yaken
Overall the changes look pretty neat but can we please get the option to make windows non-transparant, blur or not I find it very annoying and distracting to have stuff move in the background, especially when docked in station and accesing the market. Sure eve looks great but I think there is something to be said for being able to focus on a certain window and ignoring the background for a while. This might just be personal preference but I imagine adding a 'make non-transparent' option wouldn't be that earthshattering. (well you asked for feedback didn't you...)

edit: the same goes for the menu bar on the left, I can't rly see the benefit of it beint transparant and since all the icons are white having lights move behind them isn't rly that practical

edit2: I know I'm going a bit OCD on this one but when moving windows (especially the chat windows, you know separating local from the rest like you're supposed to be) and dragging them next to each other can you please make em fit together, right now there is always a little seam in between and it seems like you can't make the 'connect' anymore. I know it's something small but still...

edit3: Finally a point that might be consider valuable by more 'normal' ppl. The way windows seem to become more transparent when moving the camera is annoying when fighting at the sun. Especially when piloting a faster, more agile ship (wich might come with a fair bit of camera movement) everytime the star comes into view it makes most of the text pretty hard to impossible to read. When managing range or transversal for example this is quite a disadvantage
Indahmawar Fazmarai
#460 - 2014-11-15 18:20:11 UTC
Just want to say that they added a "transparency" slider that will get you rid of transparency, blur, and everything. I am happy now. Cool