These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog - A new look for EVE’s UI – feedback needed!

First post First post First post
Author
Rena Senn
Halal Gunnery
#221 - 2014-11-07 23:48:37 UTC
Altrue wrote:
helana Tsero wrote:
From the Blog

'Simple theme selection will be replacing the old RGB sliders and dropdowns.'


DO NOT WANT ! let the players customize the colours/transparency of the UI.

The current RGB and transparency sliders are great. DO NOT REMOVE THEM !

I like my customised colour scheme. Removing choice is BAD.


Nailed it!

This does seem like a general trend towards managing end user experiences rather than handing over control to the players.
Somatic Neuron
Masterwork Productions Inc
#222 - 2014-11-07 23:48:52 UTC
Liking this change
Anton Kazimir
Caldari Provisions
Caldari State
#223 - 2014-11-08 00:13:27 UTC
CCP Claymore wrote:
Anton Kazimir wrote:
Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.

One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)


You should try clearing your cache through the launcher.

Hopefully this will stop the validation issues.


Yup, that fixed it. Thanks.

Poking around...

I still think the Neocom would look a lot better if the background matched the other windows, but it looks better in-game than in the screenshot.

That's really the only criticism I have; I like the new look a lot. Especially the translucent windows. They look cool, and (more importantly) they don't make me feel like I'm missing out on stuff by having the windows pinned.
Ferran Espaillat
The Scope
Gallente Federation
#224 - 2014-11-08 00:14:17 UTC
Love the aesthetics from the Devblog, will be heading over to Sisi for a look!
helana Tsero
Science and Trade Institute
Caldari State
#225 - 2014-11-08 00:16:09 UTC
Rena Senn wrote:
Altrue wrote:
helana Tsero wrote:
From the Blog

'Simple theme selection will be replacing the old RGB sliders and dropdowns.'


DO NOT WANT ! let the players customize the colours/transparency of the UI.

The current RGB and transparency sliders are great. DO NOT REMOVE THEM !

I like my customised colour scheme. Removing choice is BAD.


Nailed it!

This does seem like a general trend towards managing end user experiences rather than handing over control to the players.



and its a dumb trend. Its great that the UI is being worked on but CCP please dont remove the ability to make a personal choice on color scheme. I dont like any of the new 'simple theme' selection 'faction themes'

I use a customized black and transperant theme on my characters and its great.

I don't want my user experience 'managed' I want the choice to customize based on my personal preference using the existing sliders.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Antoine Jordan
Federal Navy Academy
Gallente Federation
#226 - 2014-11-08 00:34:49 UTC
Antoine Jordan wrote:
CCP Nullarbor wrote:
Antoine Jordan wrote:
From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics.


The blur can be disabled with a graphics setting.

Sounds great then! I will try out SiSi when I get home tonight and post further feedback

Hello, I'm back and I have a few issues now that I've been able to get on SiSi:

-no separate blur setting. UI settings should be different from graphics settings.

-anything that's in a "background" window is completely obscured, due to the automatic fading. This is most evident if you put something on the top-left of your screen and undock: you can't see your session timer at all. In a game where having as large of a local window as possible is valuable for intel purposes (so, not you wormholers), this is a problem. Here's the top-left of my screen on live: http://i.imgur.com/EKEGKEq.png and on SiSi: http://i.imgur.com/yENZKvW.png In both cases the local window is pinned, and switching to the black theme does not make a real difference. You can see how this is an issue.
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#227 - 2014-11-08 00:49:25 UTC  |  Edited by: Abulurd Boniface
In some of the old cinematic trailers you had these awesome interface components that people at the time very much wanted to see in the actual interface. Has that been given some thought or was it considered unworkable?

I agree with the monochrome aspect of the fixed interface elements. My own fruit computer uses these and it does make sense from the point of view of accessibility. You don't want a rainbow of colors to distract you from accessing the feature you need.

I'm not sure about the glowing interface. It does resemble a sci-fi theme but it's like an 80s sci-fi theme. Make it more like the original Alien movie maybe?

I'll take about anything that's clearly defined, easily recognisable and sufficiently gorgeous.

I'm much more interested in having the interface better serve the purpose of the feature it is intended to support. The corporation interface for instance...

Is there a way to make things like the market interface look and work better?

Is there a way to make a heat map of where ones assets are stored where a more intense color is an expression of more / more expensive assets being stored there?

Can the medals interface be brought to at least the 1980s? I'd much prefer the entirety of the interface to have the same look and feel. The awesome fitting interface feels odd next to the wallet / corporation / asset interface. I'm pretty sure there are ways to better represent that information and make it much more beautiful at the same time.

Let my own preferences not stand in the way of appreciating all the hard work you put into making EVE a much nicer place to live.

Thank you for all your hard work.
Gel Musana
LOL a Sticky Situation
#228 - 2014-11-08 00:57:46 UTC
I have tried it on SISI, it looks great and I did not find any issue switching to it. Thanks to the colour selection I was able to tune it to my likings (cyan is my preferred one). Well done CCP, I think this was a relatively quick win with good impact.

Ideology  s-h-i-t  list https://gate.eveonline.com/Profile/Gel%20Musana

Sizeof Void
Ninja Suicide Squadron
#229 - 2014-11-08 01:01:44 UTC
I'd prefer to see hi-con palettes, rather than pastels. This is an user-interface, not artwork for a film effect. Fully-saturated colors on black are much more visible and easy to read, compared to muted colors over grey.

Soft-edges and blurry objects - very, very bad idea. It puts a strain on the eyes, since the eyes continually and unsuccessfully try to focus on the blurry objects on the plane of the display. Sure, it is ok for a few seconds and looks cool, but try to watch it for an hour or two.

Transparency effects - generally bad. It puts more demand on the GPU, for not much payback. Again, looks cool, but not practical - no one I know wants their Excel spreadsheets to be partially transparent, so they can see their background screen image through it, while they are working.

As a rule, beautiful and cool-looking UIs are rarely practical. Please restrict art to the ships and backgrounds, and don't try to apply it to the UI.
Erik Kalkoken
The Congregation
RAPID HEAVY ROPERS
#230 - 2014-11-08 01:03:32 UTC
What I have seen from the videos and pictures so far the new UI looks awesome! Can't wait to have it on TQ. Great work CCP!

For those of you who haven't seen it yet in action. Jonny Pew has made a short video: http://youtu.be/rZcs-wjMR3c
Nomistrav
Center for Advanced Studies
Gallente Federation
#231 - 2014-11-08 01:30:14 UTC
I dunno. Maybe because I think like an artist but I went into that devblog all giddy and excited expecting stuff like this:

http://themittani.com/sites/default/files/styles/inline_stopgap/public/Fanfest%20Art%202_0.png?itok=3ejH-oc1
http://i.imgur.com/E2lcwYfh.png

I can understand why people like it, nothing has really changed other then eliminating a few redundant bits and adding a bit more color (which we can already do in the 'esc' menu). IMO, it looks more like a trimming down and highlighting of function over form of our current UI with nothing really "new" to the look.

But, like I said, just this one guy's opinion.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Sugar Kyle
Middle Ground
#232 - 2014-11-08 01:53:01 UTC
Without reading anyone's post:

The market graph should maybe be just a slope instead of a U?

I love the blur and the color choices. I see that it dims when the light behind the window is super bright. I like the blur more then I thought I would. I even called my husband over to ask him to look at them.

I do miss the hat for the corporation. :P

Member of CSM9 and CSM10.

Electra Magnetic
The Scope
Gallente Federation
#233 - 2014-11-08 02:01:09 UTC
The devs must be starting to read the suggestions from 10 years ago and applying them today, either way I support their efforts to clean up the U.I..
mr ed thehouseofed
Pator Tech School
Minmatar Republic
#234 - 2014-11-08 02:08:17 UTC
looks nice , is there any chance of making the scroll bar on windows wider? i don't pin my windows and often have a few up sometimes i go to scroll and move the window insteadSad

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Double Oh Mosquito
#235 - 2014-11-08 02:24:53 UTC  |  Edited by: Double Oh Mosquito
Anyone else notice the station services panel / window on SiSi is missing??? I'm in an outpost if that helps =)
Lyxes Antileon
Phronesis.
#236 - 2014-11-08 02:46:46 UTC
CCP Optimal wrote:
We are planning to introduce a transparency slider under the settings menu to achieve exactly that.


This slider needs to allow for 100% transparency for pinned windows. The UI currently on Sisi has a lot distortion of the background image behind it when pinned. Totally transparent windows are helpful for situational awareness, the less obscurity the better.

Also, the new UI windows completely block out sensor overlay data and other symbols in space, even planet, gate and station icons. That's not good.

Otherwise, looks pretty good -- sleek and clean. As long as black is one of the color themes, I'll be happy.

Suicide Smith
Center for Advanced Studies
Gallente Federation
#237 - 2014-11-08 03:17:47 UTC
Got another complaint since playing on Sisi.

The fact that windows that are pinned as transparent, don't stay that way when selected. I mean that can make some sense with Chat, Character Info, etc.. but it's REALLY annoying with Selected Item, Overview, Drones, and Active Ship (cargo).

Either changing it back to work like it does now, or adding a second button.. One to Pin, and one to make transparent. Or even a 3 way pinned toggle. (Unpinned, Pinned - Transparent when not selected, Pinned - Transparent Always)..
Albert Spear
Non scholae sed vitae
#238 - 2014-11-08 03:33:23 UTC
I like the photos you have in the dev post.

I would have 3 goals for the UI:

1) Minimize the number of click, drags, etc. to get something done. The UI should not just look good, it also has to speed the player thru a task to their goal. Pretty is nice, pretty and efficient is wonderful.
2) Make sure that for folks who are visually challenged or in visually challenging conditions that the UI supports their needs. No reason to keep people from playing because they can't read the UI - most of your themes are low contrast pairings, having one or two high contracts themes would help here.
3) A quick way to banish the windows that overlay space - there are times when you need to be able to do something in space and the window is in the way. Ideally 1 key would banish the windows instantly and using it again would return them. That way, you could be checking on something, banish, shoot, return and finish the something.

Lei Merdeau
Hidden Agenda
Deep Space Engineering
#239 - 2014-11-08 03:33:45 UTC  |  Edited by: Lei Merdeau
for years I have run
* 100% transparency
* Local by itself on the far right
* Overview overlapping the bottom X of local chat - only used in Jita and such, so a waste of my eyes
* target icons positioned above my ship UI so bottom half of the screen
not sure how this will be impacted

maybe there should be a UI tutorial? to show the options, a few took me years to find
Alexa Machavela
KarmaFleet University
#240 - 2014-11-08 03:34:27 UTC
Quote:
Dev Blog:

We’ve completely redone the color themes, limiting the base colors to dark tones while allowing the highlight ones to shine a bit brighter. Simple theme selection will be replacing the old RGB sliders and dropdowns.


While I understand limiting the possible combination of colors in terms of cleaning up and simplifying the code, taking away the alpha channel seems ... bad. Would it be possible to compromise on this and give us a couple options, say like 66% opacity and 33% opacity?

So long, and thanks for all the isk.