These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
123Next pageLast page
 

racial T2 ship skills

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2014-11-07 03:23:51 UTC
now that SP totals don't murder the wallet, can we get racial T2 skills now?

racial everything skills, really.

Amarr, Caldari, Gallente, Minmatar heavy assault cruiser, etc.

you get a redistribution, you get a redistribution, and you get a redistribution...
Zhilia Mann
Tide Way Out Productions
#2 - 2014-11-07 04:43:17 UTC
Would you care to explain why this is a good idea? I can only see downsides, especially the one where newer players would have to wait even longer for the SP to compete with the choices of veteran players. I'm hardly opposed to long waits -- 160mil SP does that to you -- but why extend it even further at this juncture?
Rain6637
GoonWaffe
Goonswarm Federation
#3 - 2014-11-07 05:10:22 UTC
Excuse me, but I'm going to answer with another question. Why do T2 skills affect 4 races of ships at once?
Ria Nieyli
Nieyli Enterprises
SL33PERS
#4 - 2014-11-07 06:23:29 UTC  |  Edited by: Ria Nieyli
Rain6637 wrote:
Excuse me, but I'm going to answer with another question. Why do T2 skills affect 4 races of ships at once?


It makes sense really. You're already required to be have the base version of the hull at level 5 to be able to fly the T2 one. IE, the assault frigate package modifies existing hulls in such a manner that one skill can cover all four races, provided you have the base models trained to 5.

It's fine as it is. Look at future T3 hulls for split racial skills.
Rain6637
GoonWaffe
Goonswarm Federation
#5 - 2014-11-07 09:23:40 UTC
Sorry bro, am I jumping the gun on this? I can quash it til we have all racial ship skills trained. 'if you could fly it before, you can fly it after' would mean no racial T2 skills get split unless the racial hull skill is at V.

Isn't this the same type of clunky skill progression that caused the BC / Destroyer split?
Ria Nieyli
Nieyli Enterprises
SL33PERS
#6 - 2014-11-07 09:53:10 UTC
What I'm saying is:

I have Interdictors trained. I can fly a Sabre, but not a Heretic. If I want to fly the Heretic, I'd need to train Amarr Destroyers to 5. The T2 skills are already racially segregated by the virtue of their prerequisites.
Rain6637
GoonWaffe
Goonswarm Federation
#7 - 2014-11-07 10:14:16 UTC
It's not linear. the rank difference between cruisers and heavy assault cruisers is 1, just like cruisers -> battlecruisers. compared to training just one race's battlecruiser skill, you can train heavy assault cruiser skill at the same rate but affect four times as many ships. that doesn't seem watered down to you? or way too efficient for the skill rank?
Ria Nieyli
Nieyli Enterprises
SL33PERS
#8 - 2014-11-07 10:34:11 UTC
Yes, but for it to affect four different ships you need to have four different cruiser skills trained to level 5 already.
Rain6637
GoonWaffe
Goonswarm Federation
#9 - 2014-11-07 10:38:26 UTC
which you will, because you already fly a different T2 cruiser
Ria Nieyli
Nieyli Enterprises
SL33PERS
#10 - 2014-11-07 10:47:38 UTC
That's not logically sound. Why would you train a different cruiser to level 5 if you already have one?
Rain6637
GoonWaffe
Goonswarm Federation
#11 - 2014-11-07 11:12:05 UTC
am I the only one who sees the benefit of training more than one race of cruisers? I guess if you only train one race anyway, it doesn't make a difference to you?
Ria Nieyli
Nieyli Enterprises
SL33PERS
#12 - 2014-11-07 11:35:43 UTC  |  Edited by: Ria Nieyli
Sure, cross-training is beneficial, but there's a lot of people who can't afford the luxury to do it just yet. Splitting the T2 skills would be counter-productive towards that, not to mention that they're following a reversed attribute pattern of the T1 skills.
Rain6637
GoonWaffe
Goonswarm Federation
#13 - 2014-11-07 11:50:11 UTC
Hey i just mentioned T2 skills, and this crazy, but here's my bigger idea: split support skills maybe
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#14 - 2014-11-07 12:19:33 UTC
Support skills are already split for shield vs armor and guns vs missiles vs drones.

Surely you aren't proposing splitting skills like CPU Management and Navigation? As I do not see what doing so would really add to the game. Multi racial cross training already takes quite a while. Making it take even longer would just help keep older players ahead of newer ones in terms of ship choices.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#15 - 2014-11-07 12:22:36 UTC  |  Edited by: Ria Nieyli
Rain6637 wrote:
Hey i just mentioned T2 skills, and this crazy, but here's my bigger idea: split support skills maybe


As long as they introduce proper hull tanking skills. Hull reppers would need to be moved to the high slots to keep with the logical progression in the tanking theme - armour lows, shield mids, hull highs. Fits in nicely with the droneboats too.
Rain6637
GoonWaffe
Goonswarm Federation
#16 - 2014-11-07 12:46:05 UTC
Zhilia Mann
Tide Way Out Productions
#17 - 2014-11-08 04:56:44 UTC
Rain6637 wrote:
Excuse me, but I'm going to answer with another question. Why do T2 skills affect 4 races of ships at once?


That's the wrong question to ask. Ultimately, the answer inevitably comes down to "because CCP said so" and the argument becomes about whether CCP made the right decision. So let's ask something more substantial: what is the relative utility to players of keeping the status quo (ie, racial T1 skills, unified T2 skills, racial T3 skills) versus further balkanizing the skill tree?

As I see it, the advantage of the current system is that it allows new players the ability to choose which T2 ship they climb into sooner than they would otherwise. This allows more choice among a portion of the player base more likely to abandon the game because they feel like they can't compete.

We all know and have hashed out in these forums that a single ship can only benefit from so many skill points, many of which are universal (navigation, cap, fitting, etc), some of which are more or less binary (tanking skills), and some of which apply only in narrow cases (racial ship skills and weapon skills). A player can choose which of these to train and can choose either to specialize in racial hulls (say, take a specific race's hulls to 5 along with the accompanying weapon systems) or generalize (say, take all racial hulls to 4 and forego T2 weapons). The further specialization of T2 ship skills allows the former player to fly one or two additional ships but doesn't do anything for the latter player who must already choose to take racial hulls to 5 before seeing any benefit from T2 ship skills.

However, a slightly more mature pilot might have, for instance, all racial frigates or cruisers to 5 -- or at least a handful of them. From my perspective, it is good that these players are rewarded for this accomplishment, which they have already achieved, by giving them more choices in the form of between 4 and 8 T2 hulls to fly. Now, they still need the proper support skills to fly them well, and they usually need to take the T2 ship skill to 5 to be truly competitive anyhow. Increasing this barrier by splitting T2 ship skills into racial variants only rewards fully specialized characters and not generalists. To my, this harms the ecosystem of mid-level players and makes them much more susceptible to balance shifts.

The point is moot for older players because they already have all the T2 ship skills they need.

So no, I don't see a positive point to balkanizing the T2 ship skill tree. In fact, I argued against the racial splits of BC and destroyer skills for exactly these reasons but I have to concede that it at least unified an already illogical system in the least disruptive way possible.
Rain6637
GoonWaffe
Goonswarm Federation
#18 - 2014-11-08 10:31:49 UTC
all other factors being the same, with med clone grades removed, the idea of accumulating more SP became less bad.

basically, the list of reasons for having common T2 skills just dropped by 1.

and. now that there is no ceiling on SP except for time, after ten years, players will be left queuing multiracial jump freighters and rorquals just to make use of sub time. 10 years is a very coincidental figure for the new unlimited skillqueue, because it happens to be about how long it would take to train everything useful in the game. as it is right now. just ask digitalwanderer.

what I'm saying is EVE? how it's supposedly never-ending and a behemoth of a game... it's really not, when you can train yourself to everything in ten years.

what would be a really practical way to reinstate EVE's incomprehensibility (that's 8 syllables, 550 points. your move).
Aivo Dresden
State War Academy
Caldari State
#19 - 2014-11-08 10:51:19 UTC  |  Edited by: Aivo Dresden
Can't say I'm a fan of this. It's already tricky for new players to get a feel for the game and somewhat catch up on support & spaceship command skills. Any change that would suddenly give veteran players 20-50m SP, which new guys have to again catch up on, is a bad one.

I'm sure someone like you who's already got 100m SP and would be on the receiving end of this, couldn't possible be bothered though.
Rain6637
GoonWaffe
Goonswarm Federation
#20 - 2014-11-08 11:54:52 UTC  |  Edited by: Rain6637
I happen to be at 99.9 million SP and should hit 100 by monday night. I also started five years ago. The unconventional part of this scenario is the longevity of EVE. Assuming CCP doesn't run a new IP into the ground every year, EVE will be around for a while, and EVE is unlike any other game in the way it grows with you.

I can't tell if EVE has assimilated me into its culture or if I've assimilated EVE into mine.

So you're accusing me of posing this skill thing out of self-interest, but the reality is I don' t have all ships in my grasp like you suggest. I don't have all the T2 skills trained, nor do I even have multiracial frigates or battleships finished. Right now it's just Caldari and Gallente V. I don't even have many T2 skills. I do have all I want, however, which is Recons and Logistics.

My point is no, this isn't about me. It's not even about us.

It's about rookies who, like us, will eventually find out that EVE isn't galaxy big, it's more like city big. You live there for 5 years or so, and become comfortable travelling from one end to the other. For me, those five years and 100 million SP came pretty fast.

Rookies will literally see the end of their practical skill training in their queued skills. Which, by the way, I don't think is a great idea, to let people look at the end of the story like that. You could do it before in Evemon, but Evemon is not the same as TQ. It was removed enough from the game that you were forced to use your imagination.

When rookies queue their skills, I hope with the guidance of a vet, what are two things the vet will say..

"most of your supports can be done to V, along with a couple thoughtful specializations, within 50... 75 million SP." which leads the newbie to ask if that's all they'll ever need, and then wonder why. and what are they supposed to do during the rest of the years they can only hope to spend in this game with their new friends.

and

"You don't have to wait forever for skills. You can buy characters with game credits."

Even more than it was for you or me, it's a decision point where a rookie unknowingly discovers whether they have a preference for RP. Because that's all that remains when, even though you don't have SP, you can get a character that does.

So the rookie's character, who they basically ported from Fallout, and Mass Effect before that, and Diablo before that, down to the gender, name, and hairstyle... how long before they feel they've achieved all perks, or reached maximum renegade and paragon, or level 50... basically all the XP the game designers imagined they would ever have.

True, EVE's gameplay is regenerative through change, but that feeling of having trained everything... the light at the end of the tunnel is beginning to look like an end.

honestly, that's why I brought up this possibility. I swear, I'm not one of those types who wants to max all the things and institute a pecking order.
123Next pageLast page