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Breaking News: No more SP loss and clone grades

First post
Author
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#41 - 2014-11-07 01:41:08 UTC  |  Edited by: Seven Koskanaiken
Sir Constantin wrote:
All this little things give depth to the game.

If they want more pvp in null, then make so you cant lose your implants. I know a few players that have +4, +5 implants and they don't want to go to null and lose the implants. I know, you can jump-clone but, that's kind of annoying aswell.


Well more realistically I think insurance on implant could be a good idea. The +5 markets could be more active and most +6s have just totally anemic sales (ie, zero sales whatsoever). Lowering the effective cost could encourage more buying, using and losing of the higher end implants, and fewer sucky empty clone killmails. This could replace the cost/benefit choice that I assume the old med clone was supposed to present.
Nevyn Auscent
Broke Sauce
#42 - 2014-11-07 01:52:28 UTC
Learning implants should just go away. +6's will be zero sales because you can't get them in game. People will spend their isk on the implants that do things instead so implant market will still move.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#43 - 2014-11-07 02:02:33 UTC
Nevyn Auscent wrote:
Learning implants should just go away. +6's will be zero sales because you can't get them in game. People will spend their isk on the implants that do things instead so implant market will still move.


I'm talking about the +6% hardwirings, not attribute enhancers.
Chopper Rollins
hahahlolspycorp
#44 - 2014-11-07 02:13:49 UTC
Finally null will swarm with idiots...
well, way , way more than usual...
and hisec will become the dull, shallow rookie pond it was always meant to be.


A man can dream.


Goggles. Making me look good. Making you look good.

Cpt Lift-Leg Ahab
Vindicta Optime
Shadow Ultimatum
#45 - 2014-11-07 03:31:46 UTC
i missed the episodeSad is there a way that i can watch a recording?
Primary This Rifter
Mutual Fund of the Something
#46 - 2014-11-07 03:41:49 UTC
Cpt Lift-Leg Ahab wrote:
i missed the episodeSad is there a way that i can watch a recording?

http://www.twitch.tv/ccp/b/585962541
Cpt Lift-Leg Ahab
Vindicta Optime
Shadow Ultimatum
#47 - 2014-11-07 03:47:48 UTC
Primary This Rifter wrote:
Cpt Lift-Leg Ahab wrote:
i missed the episodeSad is there a way that i can watch a recording?

http://www.twitch.tv/ccp/b/585962541

thank you
Cpt Lift-Leg Ahab
Vindicta Optime
Shadow Ultimatum
#48 - 2014-11-07 04:15:06 UTC
i am really happy about all thisLol
Tau Cabalander
Retirement Retreat
Working Stiffs
#49 - 2014-11-07 04:19:33 UTC
Wild ideas:
* Charge ISK for advanced clones, e.g. per hardwire implant slot. Clone without hardwire slots is free.
* Clones with bonuses.

There are still a lot of possibilities to make clones more interesting, and useful.
Saisin
Chao3's Rogue Operatives Corp
#50 - 2014-11-07 04:44:38 UTC
Great news, and another good step to remove totally pointless and counter productive features. Eve is not hard because of the risk of losing SP if you do not upgrade your clone, it is hard for plenty of other better game design choices...
Good riddance of that clone upgrade and SP loss thingy...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Obsidian Hawk
RONA Midgard Academy
#51 - 2014-11-07 06:08:17 UTC
This has two sides

1. one risk has been removed and can / encourage more people to try new things especially older ones.

on the other hand

We lose a major isk sink in game. I am kind of curious to see what will be used to remove isk from game to prevent inflation.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Aqriue
Center for Advanced Studies
Gallente Federation
#52 - 2014-11-07 06:37:39 UTC
Sir Constantin wrote:
All this little things give depth to the game.

If they want more pvp in null, then make so you cant lose your implants. I know a few players that have +4, +5 implants and they don't want to go to null and lose the implants. I know, you can jump-clone but, that's kind of annoying aswell.

POS fuels at a station instead of implants. Implants are a one time cost, but imagine burning a cheaper "fuel" to raise +5 to a stat while pew pewing all day long. Now imagine six months later you didn't lose that implant, so the cost didn't change but imagine how much fuel you burned which consumed taxes and transferred isk to other players who sold that fuel....would balance out over six months (or what ever time scale you chose) cause in the end, you would be gaining more skill points, blowing up more ships, isk sink from taxes, lots more industry, lots more taxing going on, lots more destruction.

But hell, that idea was shot down when I suggested it several years ago. So f-it, go back to SP loss cause that's how everyone wants it and increase the cost of medical clones while decreasing the coverage with smaller ships getting punished (t1 frigs/dessie) getting a T3 like loss to skill points and force players to fly bigger ships. In the end, its the size of the kill mail is it not? Roll

note: I am opposing CCP's change cause it causes more tears and whining since in the end the players are risk adverse regardless of their KB/pompous forum explanations or soapbox grandstanding about protecting rocks from evil miners, not for any real game play/mechanics/buff to fix stagnation. In the end, they are only looking at their SP / subscription = cost of their money, while demanding nerf level 4, blow up miners, highsec has to go yada yada yada....basically just lose that last layer of protection to the customer (the pod and the clone) and I would never complain again.
Char Aznobel
Remnants Of Zeon
#53 - 2014-11-07 06:59:52 UTC
I wonder if this will also affect the use of T3 cruisers...
Primary This Rifter
Mutual Fund of the Something
#54 - 2014-11-07 07:24:20 UTC
Char Aznobel wrote:
I wonder if this will also affect the use of T3 cruisers...

T3 cruisers will still incur SP loss on death, if that's what you're asking.
Luwc
State War Academy
Caldari State
#55 - 2014-11-07 07:34:22 UTC
happy with that aslong as they come up with a new system with rhea.

http://hugelolcdn.com/i/267520.gif

March rabbit
Aliastra
Gallente Federation
#56 - 2014-11-07 07:57:05 UTC
Ama Scelesta wrote:

March rabbit wrote:
Jean Luc Lemmont wrote:
And people with highskill points immediately rejoiced and jumped into Rifters

let me guess: next reason to not jump to rifter would be implants? Cool

Easy to fix. Allow local clone jumps with no cooldown. Allows you to leave your clone with unwanted implants at home whenever you need to go out, but don't want to take advantage/risk them.

skill attributes and attribute implants were bad idea to start with. They limit players, gate them from content, remove choice (after all who does do without +6 anyway??? You just lose your speed of SP!!!) etc....

My proposition here: remove attributes and attribute implants. Make all skills train equally (as fast as you could get it now with +6 implants and right remap) and get rid of attribute implants. \o/ No more 'i cannot pvp in null because of bubbles!'

The Mittani: "the inappropriate drunked joke"

Luwc
State War Academy
Caldari State
#57 - 2014-11-07 08:36:26 UTC
post#2 :

Welcome to the new world of ta... ehh spaceships. Easy mode and autism. I miss the times where eve was unforgiving and it already filtered the ******* r3tards on the tutorial.

on the other hand. more stupid people to scam and shoot,

-1 and +1

the easier you make eve the more ways we will find to exploit idiots coming with that.

http://hugelolcdn.com/i/267520.gif

Adrie Atticus
Caldari Provisions
Caldari State
#58 - 2014-11-07 08:56:00 UTC
I'll make a call here and guess that instead of having to pay for the medical clones we need to pay a rental fee per jump clone.

You heard it here first.
Indahmawar Fazmarai
#59 - 2014-11-07 09:20:10 UTC
Primary This Rifter wrote:
Indahmawar Fazmarai wrote:
...and CCP Despair Clock reached 10:45 PM.

You just think every good change is a desperate attempt to improve subscriptions.


I didn't said that it was a bad change. It's a good change, actually, and probably will achieve the intended goal.

That doesn't changes that CCP is removing a risk without modifying the rewards, though.
Baneken
Arctic Light Inc.
Arctic Light
#60 - 2014-11-07 09:20:30 UTC
Tau Cabalander wrote:
Wild ideas:
* Charge ISK for advanced clones, e.g. per hardwire implant slot. Clone without hardwire slots is free.
* Clones with bonuses.

There are still a lot of possibilities to make clones more interesting, and useful.


Well they could always get rid of attribute impants and istead sell you a fully upgraded clones such as a +5 'fast learner grade theta' for 150mils, a +1 'slow poke grade alpha' and so forth.