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Breaking News: No more SP loss and clone grades

First post
Author
Mr Epeen
It's All About Me
#181 - 2014-11-09 14:42:33 UTC  |  Edited by: Mr Epeen
Can I finally suggest that CCP allow us to delete skills, now? Without people like Tippi getting up my ass about how unfair it would be to reduce the clone replacement cost. Because I can't stand looking at that stupid mining skill that I was stuck with at character creation.

No replacement cost = No need to keep skills you don't want.

To be clear. I'm not asking for respec, bank or ISK . Just let me delete the damn things if I want.

Mr Epeen Cool
erittainvarma
Fistful of Finns
#182 - 2014-11-09 17:51:38 UTC
I don't know really what to think of this. I kinda feel that you should get some punishment from losing your pod, even if you don't have any implants.

Will the next standard "FOTM" in CTA fleets be a pod with no-implant clone? Then have anti-tackle ships secondary goal as a shoot own pods?

This shouldn't be Suicide Online.
stoicfaux
#183 - 2014-11-09 18:02:04 UTC
Mr Epeen wrote:
Can I finally suggest that CCP allow us to delete skills, now? Without people like Tippi getting up my ass about how unfair it would be to reduce the clone replacement cost because I can't stand looking at that stupid mining skill that I was stuck with at character creation?

No replacement cost = No need to keep skills you don't want.

To be clear. I'm not asking for respec, bank or ISK . Just let me delete the damn things if I want.

Mr Epeen Cool

Compromise: Let us "rename" or create an alias for a skill instead. You could rename/alias Mining as "Pick Up Lines" or "Weight Lifting."

The downside is that you may actually train the skill.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Freelancer117
So you want to be a Hero
#184 - 2014-11-09 18:19:55 UTC
With no death penalty towards skillpoint loss and clone costs this allows more players to PvP in nullsec call to arms,
for those that can not properly pvp but only can press F1 like a good monkey this "feature" will serve them well What?

A proper death penalty raises the stakes in PvP much higher, you then have something to lose but also something to gain.
It pumps adrenaline into your veins when so close to dying, sadly it is only felt by those who are genuinely trying to be victorious.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

baltec1
Bat Country
Pandemic Horde
#185 - 2014-11-09 18:22:55 UTC
Mharius Skjem wrote:


Again you keep on bringing it back to the money when you are obviously rich enough that the money isn't a problem to you. If it was a problem you could ask your bosses to pay you out. So again no problem.

What i propose has nothing to do with the money.

Sp loss for repeated podding/death within 24 hours, you can have the first one free. Second one gets you a slight chance of sp loss, third one is slightly bigger etc.

Make death count for something.


It already does. All your idea will do is reduce PvP thanks to people losing their skills to fly ships for days on end. That isn't adding anything to the game, we already have high risk.
Mr Epeen
It's All About Me
#186 - 2014-11-09 18:51:04 UTC
Freelancer117 wrote:
With no death penalty towards skillpoint loss and clone costs this allows more players to PvP in nullsec call to arms,
for those that can not properly pvp but only can press F1 like a good monkey this "feature" will serve them well What?

A proper death penalty raises the stakes in PvP much higher, you then have something to lose but also something to gain.
It pumps adrenaline into your veins when so close to dying, sadly it is only felt by those who are genuinely trying to be victorious.


The first thing you hear on coms after your fleet in null has been decimated is this: "I get a replacement, right?". Over and over in various iterations.

So, since PVP is free anyway, the clone thing is not going to make much difference. Just wait for the demands for free implant replacement. It'll happen soon enough.

Mr Epeen Cool
afkalt
Republic Military School
Minmatar Republic
#187 - 2014-11-09 18:54:37 UTC
erittainvarma wrote:
I don't know really what to think of this. I kinda feel that you should get some punishment from losing your pod, even if you don't have any implants.

Will the next standard "FOTM" in CTA fleets be a pod with no-implant clone? Then have anti-tackle ships secondary goal as a shoot own pods?

This shouldn't be Suicide Online.



The thing is, being realistic - getting a pod out is binary. You either do, or do not and player skill has nothing to do with it.

No bubbles or bombs or lag? Always get it out. Of those three options, how many inviolve player skill? 0.


Furthermore, if there was something "exploitable" with 0 cost clones, do you not think the large blocs would already be doing that with trial accouts?
baltec1
Bat Country
Pandemic Horde
#188 - 2014-11-09 18:57:45 UTC
Mr Epeen wrote:
Freelancer117 wrote:
With no death penalty towards skillpoint loss and clone costs this allows more players to PvP in nullsec call to arms,
for those that can not properly pvp but only can press F1 like a good monkey this "feature" will serve them well What?

A proper death penalty raises the stakes in PvP much higher, you then have something to lose but also something to gain.
It pumps adrenaline into your veins when so close to dying, sadly it is only felt by those who are genuinely trying to be victorious.


The first thing you hear on coms after your fleet in null has been decimated is this: "I get a replacement, right?". Over and over in various iterations.

So, since PVP is free anyway, the clone thing is not going to make much difference. Just wait for the demands for free implant replacement. It'll happen soon enough.

Mr Epeen Cool


Those ships are not free.
Mr Epeen
It's All About Me
#189 - 2014-11-09 19:01:45 UTC
baltec1 wrote:


Those ships are not free.


Talk to the hand, Baltie.

Mr Epeen Cool
baltec1
Bat Country
Pandemic Horde
#190 - 2014-11-09 19:40:33 UTC
Mr Epeen wrote:
baltec1 wrote:


Those ships are not free.


Talk to the hand, Baltie.

Mr Epeen Cool


Still not free.

Its as daft a statement as miners saying their minerals are free when they try to sell things for under build cost.
Ranger 1
Ranger Corp
Vae. Victis.
#191 - 2014-11-09 19:41:25 UTC
Mr Epeen wrote:
baltec1 wrote:


Those ships are not free.


Talk to the hand, Baltie.

Mr Epeen Cool

I have to agree with baltec1 on that one.

Taken as a whole, ship replacement costs can be significant for a corporation... and that money has to come from somewhere. Also consider that with that ship replacement agreement comes certain responsibilities for the individual pilot, often associated with participation in corp/alliance operations.

So yes, there is a cost even with ship replacement. It just isn't necessarily paid directly by the pilot at the time, or can be a cost in commitment instead of in ISK.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mharius Skjem
Guardians of the Underworld
#192 - 2014-11-09 20:40:55 UTC
baltec1 wrote:
Mr Epeen wrote:
baltec1 wrote:


Those ships are not free.


Talk to the hand, Baltie.

Mr Epeen Cool


Still not free.

Its as daft a statement as miners saying their minerals are free when they try to sell things for under build cost.


I'll fight all day if someone else is paying for my losses.

I don't care who pays as long as it's not me.

If it's not me how am I suffering for being killed?

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Thomas Gallant
Quafe Company Courier Shipping
#193 - 2014-11-09 20:56:14 UTC
If they remove needing to upgrade clones, would that leave t3 ship loss as the only way to lose SP? (unless they intend to remove that as well)
Mharius Skjem
Guardians of the Underworld
#194 - 2014-11-09 21:00:28 UTC
Thomas Gallant wrote:
If they remove needing to upgrade clones, would that leave t3 ship loss as the only way to lose SP? (unless they intend to remove that as well)


They should extend it to all ships t1, t2 as well as t3.

eve used to be hardcore, a bit more risk is a good thing. Even if it's a random chance for non t3, it would still be good.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

baltec1
Bat Country
Pandemic Horde
#195 - 2014-11-09 21:01:23 UTC
Mharius Skjem wrote:


I'll fight all day if someone else is paying for my losses.

I don't care who pays as long as it's not me.

If it's not me how am I suffering for being killed?


The organisation backing you is suffering.

We don't run with an unlimited supply of isk.
baltec1
Bat Country
Pandemic Horde
#196 - 2014-11-09 21:02:21 UTC
Mharius Skjem wrote:
Thomas Gallant wrote:
If they remove needing to upgrade clones, would that leave t3 ship loss as the only way to lose SP? (unless they intend to remove that as well)


They should extend it to all ships t1, t2 as well as t3.

eve used to be hardcore, a bit more risk is a good thing. Even if it's a random chance for non t3, it would still be good.


How is enforced downtime good for the game?
Mr Epeen
It's All About Me
#197 - 2014-11-09 21:05:05 UTC
baltec1 wrote:
Mharius Skjem wrote:


I'll fight all day if someone else is paying for my losses.

I don't care who pays as long as it's not me.

If it's not me how am I suffering for being killed?


The organisation backing you is suffering.

We don't run with an unlimited supply of isk.


Yes. You pretty much do. Not that the guy getting the free ship gives a **** about your first world problems. He just wants the ship.

Mr Epeen Cool
Hra Neuvosto
Party Cat Enterprises
#198 - 2014-11-09 21:06:08 UTC
How about, if you die CCP deletes your boot.ini and you have to reinstall everything on your PC.
Lelith Hellebron
#199 - 2014-11-09 21:26:03 UTC
"First, they came for the learning skills, and we rejoiced, because they told us everyone hated the learning skills, right?"

"Then, they came for the MedClones, and we rejoiced, because MedClones R hard, and I didn't have to put up with any crap like that in WoW. Mirite gais!?"

"Finally, when they came to compress all skills into 3 months of training and make all items trivial to produce because market research showed that those changes might improve new/low dedication player retention, we looked up from the wreckage of our own acquiescence in the name of 'easier for me', and realized it was far too late to save this game that we had so loved..."


To CCP: The people do not know what they want when it comes to difficulty. They think they do - and will squawk endlessly about it - but many children think they want ice cream for dinner every night, and will pitch a fit over that, too. What the people who play EVE (as opposed to other, less substantive MMO's) really want, whether they are insightful enough to recognize it or not, is to play a Massive Multiplayer Game on Stupidly-****ing-Hard mode, so that if and when they accomplish something, it's actually worth bragging about.

I hope, for the sake of its own already outstanding longevity, that EVE continues to distinguish itself from the bloated brand of games which coddle every player. Games in which nobody stands out because everyone is led by the nose to the same rewards and accomplishments through the same pseudo-challenges.

[i]I am a leaf on the wind... Watch how I soar![/i]

Hra Neuvosto
Party Cat Enterprises
#200 - 2014-11-09 21:34:43 UTC
Lelith Hellebron wrote:
...

Tedium =/= Difficulty