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From a cap builder: An idea to move towards self-contained null sec

Author
Ealon Musque
Capital Chaps
#1 - 2014-11-06 16:10:21 UTC
I build capital ships in null sec in relatively high volumes (30-40 per month). This has given me some insight into the barriers to having a more self-contained null sec, which seems to be what CCP wants.

ISSUE

The root problem from my point of view is how to get low-end minerals for the construction (Tritanium and Pyerite). If you look at all of New Eden, I would guess that 99% of these minerals are mined in empire space. It thereby follows that most industry in null sec has to import these minerals (using jump freighters). This additional cost makes it hard to compete with imported finished goods. It also means that miners in null sec typically end up producing for export, since there is complete disconnect between their yield and the need of the producers. A producer will rather include Megacyte, Zydrine and Isogen on his freighter + jump freighter route from Jita than to try to move these minerals from another system close to his nullsec station.

SOLUTION - PART I

I would propose that the asteroids in null were reworked, so that their combined yield would roughly correspond to the mix needed by producers (on average). This would make it interesting for miners and producers in null sec to hook up - either via supply arrangements or via local markets. I think this would be a great step towards a self-contained null, with less dependence on constant jump freight.

However, there is a caveat. While in high sec (and many adjacent systems) you can simply move stuff around at a low cost using a freighter, in null sec it is more difficult. In fact, even if the miners provide your ore in the next system, it will be just as simple to jump ore in from empire! The only safe way to move hundreds of thousands of m3 in null sec is to jump freight, even if you are only one gate away. That brings me to

SOLUTION - PART II

I would additionally propose that every null sec station gets a compression service. This would make moving the high volume minerals within null sec simpler. Many producers will be able to move their minerals in blockade runners, which will be a revolution.

The two above items would not solve everything. For instance, as a cap builder I use hundreds of thousands of m3 of compressed ore in a go, and I can't imagine moving that in a blockade runner. But maybe my alliance would set up a corp to do the blockade running. If I could buy relevant compressed ore locally, I would gladly pay dudes to move my ore in that way.

Would love to hear y'all's views on this.
Ginger Barbarella
#2 - 2014-11-06 17:23:27 UTC
Correct me if I'm wrong, but wasn't there a significant buff to null mining rox some time back, and we're still seeing that the availability of the rox in null isn't the problem, but getting the rox mined in the first place? Nullies want more independence, but refuse to part from the teat of high sec. Even the so-called nerf to jump pilots is easily remedied thru the use of multiple alts sitting at the jump points.

From my perspective, null has been given more than a few buffs to Sci & Industry in the past few expansions, and have chosen not to take advantage of it. So CCP should (and most likely will) continue buffing null to periodically quiet down the nullies?

"Blow it all on Quafe and strippers." --- Sorlac

Skydell
Bad Girl Posse
#3 - 2014-11-06 20:01:33 UTC  |  Edited by: Skydell
The problem is not in the amounts of minerals in Ore in null, they are there. It's just not practical to mine them. It's the same with High-Sec Ores and it's all tied to the extremely tight margins system in EVE. There are a number of Ores that fit in the 'one size fits all' groups you want. They don't meet the ISK an hr ratio to be mined though.

The trouble in Null is that even though you can get the hull made, you need to fit the ship and nobody in Null wants to focus on the fittings Industrial. When you look to Capitals, everyone knows and has said many times that you need sub cap fleets to support capitals. Can your local industrial base support fleet doctrines across the board or do you simply say "It's easier" to import? When in truth it's not an option, you simply don't have the Industrial base to do it.
Ealon Musque
Capital Chaps
#4 - 2014-11-06 21:33:02 UTC
Ginger Barbarella wrote:
Correct me if I'm wrong, but wasn't there a significant buff to null mining rox some time back, and we're still seeing that the availability of the rox in null isn't the problem, but getting the rox mined in the first place?


Regardless of history, the fact remains that nullsec miners are exporting their ores to high sec and nullsec industrialsts are bringing in ores from high sec. That is the issue I am trying to address, because if the market favored locally supplied ore it would make nullsec more interesting and fun (and would also make it more safe for CCP to nerf jump freighters, as they say they would like to).

[/quote]Nullies want more independence, but refuse to part from the teat of high sec.
Quote:


The idea of "nullies" being a group that somehow wants something or refuses something is probably not descriptive of reality. If there is a certain behavioral pattern that persists, it is because of the structure of the game. The whole thing works on a market economical basis, and will be a result of how CCP set up the rules.

The drive to make more people inhabit nullsec and make nullsec more self-contained has been coming from (or at least adopted by) CCP - it has been a stated purpose of many changes done lately. My post is a suggesting for how to succeed with that project.

Even the so-called nerf to jump pilots is easily remedied thru the use of multiple alts sitting at the jump points.[/quote]

I think you are saying that wherever you want to go in your carrier and dread, you can simply have pre-installed along the route 2-3 alts fully trained for flying that ship. If that is your proposition, then your definition of "easily remedied" is very different from mine.

Quote:
From my perspective, null has been given more than a few buffs to Sci & Industry in the past few expansions, and have chosen not to take advantage of it. So CCP should (and most likely will) continue buffing null to periodically quiet down the nullies?


Ref. above, "null" is not chosing anything. If CCP wanted to make industry in null so attractive that a null sec industrial base would appear, they have failed so far.
Ealon Musque
Capital Chaps
#5 - 2014-11-06 21:35:34 UTC
Skydell wrote:
The problem is not in the amounts of minerals in Ore in null


I didn't say it was. Please reread my OP.
Nevyn Auscent
Broke Sauce
#6 - 2014-11-06 22:55:43 UTC  |  Edited by: Nevyn Auscent
Part 1 is only true if the balance of minerals mined to consumed is off across all of EVE. Simply because Cap builders don't get a perfect ratio doesn't mean the ratio isn't balanced overall.
Also learn to cherry pick your static belts.

Part 2 you get a discount for running POS's. Use them to provide you services.

And Freighters aren't that hard to move from A to B. Just time it when your scouts have given the all clear.
There are also DST's and T1 Ore Industrials to move large quantities of compressed ore in slightly swifter fashion reducing your vulnerable windows at any one time.
Vladdy Tepes
The Scope
Gallente Federation
#7 - 2014-11-07 01:43:06 UTC
Nothing stopping you from putting up a Compression Array in a POS like the rest of us have to do. Nothing stopping you from moving said compressed ores in a DST or BR, you don't have to JF it.
Nevyn Auscent
Broke Sauce
#8 - 2014-11-07 01:58:52 UTC
Also I dare you to move freighters full of compressed ore through Niarja & Uedema repeatedly, and see how long till the gankers wake up to what you are shipping and how much profit there is in looting you.
Shiloh Templeton
Cheyenne HET Co
#9 - 2014-11-07 02:33:46 UTC
Quote:
ISSUE

The root problem from my point of view is how to get low-end minerals for the construction (Tritanium and Pyerite).

Or is the root problem that high-sec is much more compatible with the nature of the average semi-afk miner?


Rowells
Pator Tech School
Minmatar Republic
#10 - 2014-11-07 03:34:22 UTC
Ginger Barbarella wrote:
Correct me if I'm wrong, but wasn't there a significant buff to null mining rox some time back, and we're still seeing that the availability of the rox in null isn't the problem, but getting the rox mined in the first place? Nullies want more independence, but refuse to part from the teat of high sec. Even the so-called nerf to jump pilots is easily remedied thru the use of multiple alts sitting at the jump points.

From my perspective, null has been given more than a few buffs to Sci & Industry in the past few expansions, and have chosen not to take advantage of it. So CCP should (and most likely will) continue buffing null to periodically quiet down the nullies?

the buffs still dont bring it up to par with highsec production. thats the real problem with any nullsec production, the comparitave advantage (or was it absolute?). even with the buffs, with the demand where it is, and shipping as easy (less so now, but not too much) as it is, buying almost any materials in highsec and shipping it to null. Null simply cant procure in a similar volumeas highsec. If the volume of acquired materials was increased in null (greatly scaling with distance from empire), while simultaneously increasing difficulty of trade from the two areas, then you would see an advantage of producing locally. Which is likely to lead to more people (not massive droves of course) moving out to null, bringing more content with them. Can't seriously expect players to sacrifice productivity simply for the sake of "producing at home".
Skydell
Bad Girl Posse
#11 - 2014-11-07 05:23:40 UTC
Ealon Musque wrote:
Skydell wrote:
The problem is not in the amounts of minerals in Ore in null


I didn't say it was. Please reread my OP.


And read my entire reply.

Cap James Tkirk
Baba Yagas
The Initiative.
#12 - 2014-11-07 11:16:48 UTC
Null Tears best tears
Marcus Tedric
Zebra Corp
Goonswarm Federation
#13 - 2014-11-07 12:06:04 UTC
Even in this thread, which comes closer to most, I haven't actually seen confirmation of an assumption I have to make (due to not having explored lots of Null and checked the 'roids) - that ALL ores are also available in Null.

Based upon that assumption, however, the answer is simple (to me at least and I am an EVE businessman, but with limited time and no wish to play lots of alts):

- Pay your miners

Based upon my current prices in dear old High Sec:

- Gneiss (most valuable ore excl Mercoxit)) - ~240isk/m3

- Veldspar - ~170isk/m3

So, just increase your price for Veldspar to just exceed that for Gneiss (whatever your values are, and they should be lower in Null). Only then will miners have a reason.

Take all the hassle from the miners (but perhaps let them do the compression for you); you buy the compressed ore locally and take all the effort away from them of making isk themselves.

It's been a while since I traded out in Null (back before Capitals existed and out ISS MarginisCool way), but I expect that, whilst some modules (and Ammo) may make sense to build in Null, it still may make sense to haul most (in bulk and made much easier with doctrines). But if you build the ships out there and supply the modules, then I suspect it could be done that way.

But if you want certain ores, then you pay for them. Pay enough and they will be mined.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Ealon Musque
Capital Chaps
#14 - 2014-11-07 12:33:24 UTC  |  Edited by: Ealon Musque
Shiloh Templeton wrote:
Quote:
ISSUE

The root problem from my point of view is how to get low-end minerals for the construction (Tritanium and Pyerite).

Or is the root problem that high-sec is much more compatible with the nature of the average semi-afk miner?



Could be. I have never mined in null sec, but from what I understand the miners in my region get constantly hot-dropped and in other ways attacked. Now, these guys love reshipping and slugging it out, but we would need maybe 50 times their numbers to have a decent industrial base that didn't depend on import from high sec.

If this is the case, the issue is how to motivate people to mine more in null, maybe making it a more interesting, non-afk profession with similar ISK/hr yield as e.g. null sec ratting or exploration? What do you think?

Nevyn Auscent wrote:
Part 1 is only true if the balance of minerals mined to consumed is off across all of EVE. Simply because Cap builders don't get a perfect ratio doesn't mean the ratio isn't balanced overall.
Also learn to cherry pick your static belts.


Why would this be? I am assuming you have a perfect balance across EVE (in fact, a free market will ensure that, because if the balance is off, the market will make it more attractive to mine the missing ores). The problem now is that the ores that are profitable to mine in null are the ones that are not available in high sec. These do not yield much tritanium and pyerite. So it is unbalanced in null, and unbalanced in high sec (even if the total is not). If you want a more self-contained null, the balance has to be restored.

Marcus Tedric wrote:
But if you want certain ores, then you pay for them. Pay enough and they will be mined.


Yes? I assume that is what everyone does? What I am saying is that local miners cannot compete with Jita + freight without losing ISK/hour, so no market is possible. I assume that you are not seriously suggesting that null sec industrialists should create local markets with artificially high prices, with the aim to support CCP's project of a more active null???


Argh, I fell into this trap again: http://xkcd.com/386/

I've put my proposal out there - shouted into the void - and I will leave it here. Thanks to those of you who commented in a constructive way.
Skydell
Bad Girl Posse
#15 - 2014-11-07 20:26:42 UTC  |  Edited by: Skydell
Marcus Tedric wrote:

-snip-

But if you want certain ores, then you pay for them. Pay enough and they will be mined.


I've done null mining and Null people know how to do it. Zerg mine. It takes half an hour to fill a Mackinaw and you can get 50 of them to mine for an hour or force one poor shmuck to do it for 50 hours. Either way you need to dedicate many, many hours of sitting there doing absolutely nothing to make ships and make stuff and most people simply don't want to use their game time doing that. 50:1 or 1:50 won't get 50 ships made any faster.

tl:dr Mining is boring.

We can't fix it. It was designed to be boring.
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#16 - 2014-11-07 22:21:36 UTC
Marcus Tedric wrote:
But if you want certain ores, then you pay for them. Pay enough and they will be mined.


The problem with that is it would be cheaper to import ores from highsec than to overpay for local acquisition, so nobody does it.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#17 - 2014-11-07 22:46:11 UTC
Skydell wrote:
...................
tl:dr Mining is boring.

We can't fix it. It was designed to be boring.


I have no particular disagreement with that, but the OP seemed to imply (and hence my response) that he had miners, but that they mined for their own profit and not his. The answer is to therefore pay them to mine what he wants.


Ria Nieyli wrote:
Marcus Tedric wrote:
But if you want certain ores, then you pay for them. Pay enough and they will be mined.


The problem with that is it would be cheaper to import ores from highsec than to overpay for local acquisition, so nobody does it.


If this is true - and indeed we assume that the 'vision' is for Null Sec to be more self sufficient - then it simply supports a contention I have held for some time (and believe it should have been an alternate to the Jump Fatigue changes), then it only proves that logistics are too easy (too overly simplified) and/or the real possibility that the actual 'costs' of bringing stuff from High Sec are not factored in.

'Pay miners' can also be expressed another way and, given it's EVE/a game with a high desire for combat, then you need to turn the RL 'Farmers employ Soldiers' around - and require people who want to mine to pay (as renters) in Ore and not Isk. Again, however, if the logistics are (have been) made too easy, then this still won't factor correctly.

For my part, if 'proper' logistics were to be represented in game then I could think of no easier mechanic to introduce than 'fuel'. Not necessarily synonymous with Jump Fuel/Isotopes - but fuel for every single ship.

You could add 'food', 'maintenance', etc, but 'fuel would do. Perhaps 'mined' from the Sun, just like in dear old Elite.Big smile


Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Nevyn Auscent
Broke Sauce
#18 - 2014-11-08 06:00:48 UTC
uhhhh.... The ores valuable to mine in Null atm are the same ores that are valuable to mine in high, and are in the same static belts.
This whole 'issue' is caused by null miners failing to adapt and just continuing to churn the same ore over and over while bitching that CCP needs to fix the ore compositions so all they have to mine are the anomalies and they get everything from a single rock.
Rather than actually adjusting their mining to include the static belts, which.... across all of EVE null static belts have at least 5* the ore high sec does per day. So if highsec can produce the ore, null can..... If you can make it welcoming to miners after years & years of treating them like dirt and scamming and ganking even your own alliances miners for LOLZ.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#19 - 2014-11-08 12:08:04 UTC
Nevyn Auscent wrote:
.................. If you can make it welcoming to miners after years & years of treating them like dirt and scamming and ganking even your own alliances miners for LOLZ.


And if the Alliances actually want to be self-sufficient, then that's what they'll have to do. The alliances that do would then deserve to be the most effective.

That's what CCP seem to want to do, but they'll need to modify the sandbox boundaries to do so.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#20 - 2014-11-08 15:42:46 UTC
Marcus Tedric wrote:
If this is true - and indeed we assume that the 'vision' is for Null Sec to be more self sufficient - then it simply supports a contention I have held for some time (and believe it should have been an alternate to the Jump Fatigue changes), then it only proves that logistics are too easy (too overly simplified) and/or the real possibility that the actual 'costs' of bringing stuff from High Sec are not factored in.

'Pay miners' can also be expressed another way and, given it's EVE/a game with a high desire for combat, then you need to turn the RL 'Farmers employ Soldiers' around - and require people who want to mine to pay (as renters) in Ore and not Isk. Again, however, if the logistics are (have been) made too easy, then this still won't factor correctly.

For my part, if 'proper' logistics were to be represented in game then I could think of no easier mechanic to introduce than 'fuel'. Not necessarily synonymous with Jump Fuel/Isotopes - but fuel for every single ship.

You could add 'food', 'maintenance', etc, but 'fuel would do. Perhaps 'mined' from the Sun, just like in dear old Elite.Big smile


The way for nullsec to become more self-sufficient is to cut off connection to empire entirely: ie, give nullsec no choice but to get materials locally. It has to do with mining being such a low-income pastime. You're pretty much reqiured to multibox, or you're better off doing something else for ISK and then importing minerals and such.
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