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Balancing strategic cruisers is easy: set them to tech 1 values

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-11-05 22:09:24 UTC
Strategic cruisers can gain 5 or more skill bonuses, and can be designed to fit the specific role that their pilot wants to fit. Even if all of their base stats and slots were at tech 1 values, they would still be greater than tech 2 at some jobs merely due to their flexibility. They would also be a one-ship-for-all-jobs sort of thing, making ship management easier for long range deployment or living in W-space.

The reason T3s are utterly overpowered is because they have ridiculous stat values. It has little to do with their flexibility, in fact most subsystems rarely get used if at all by people who know what they're doing. Those subsystems may be overpowered but not AS overpowered as some of the others.

A strategic cruiser can have small end of cruiser signature radius, agility, and max velocity while having battlecruiser slot and weapons layout, capacitor, and hit points. This alone is way too much, but then on top of that they get higher than tech 2 resistances and weapon damage bonuses that allow their overall DPS to beat even battlecruisers. Their effective hit points go up to the upper end of battleship hit points, often beating Abaddons and Rokhs in overall EHP.



If a subsystem setup will give a Tengu the slot layout and hit points of a Ferox, then it should give it the speed, agility, and sig radius of a Ferox, and the resists and weapon bonuses should not put its DPS or EHP any higher than a Ferox will get. Now don't try to tell me that this will make Tengus worthless. One is cheaper (the Ferox) and the other (the Tengu) can do everything a Ferox does but with interdiction nullification, more capacitor, and an ECM jammer bonus all in one fit.

The value of the strategic cruiser is supposed to lie in its flexibility and multi-role capability.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Zmikund
Center for Advanced Studies
Gallente Federation
#2 - 2014-11-05 23:13:34 UTC
... and here we have another great idea of how to make even bigger gap between loki and other 3 tech3 cruisers ...
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2014-11-05 23:14:40 UTC
Please explain.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Zmikund
Center for Advanced Studies
Gallente Federation
#4 - 2014-11-05 23:20:31 UTC
since loki has no buffer deffensive subsystem he can tank only by resistance subs unlike other 3 who use buffer sub ... so since reducing resists per level from 5% to 4%, loki was basically only one who got actually hit by this change ...
also, loki has worse slot layout tha other 3, he cant have 7 low/mid slots, so he would be in even bigger disadvantage compared to other 3 since he wont be able to fit mods to balance tank loss from removing t2 resists as other 3 could thanks to their slot layout ...
Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2014-11-06 03:14:31 UTC
Actually, if what you say is true, then my proposal would diminish the gap between the Loki and the others. I think they should all have similar slot layouts relative to the hit points and sig radius they have. If the Loki has fewer slots and fewer hit points but about the same sig radius, then it won't get nerfed as hard as the others. Also, the buffer bonuses they get are too high. Those would get nerfed to be more in-line with the resist bonus. So then if you can only select resist bonus, you'll do fine with it and the buffer-bonus ships will no longer be superior because of it.

It's all about balance. If one ship massively outperforms another because of a subsystem it has, that subsystem is out of balance and needs a nerf. There is no reason to think that bringing these ships in-line with other ships will bring them out of line with each other, that's absurd.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#6 - 2014-11-06 04:21:03 UTC
Pretty much the only reason the loki is ever undocked is because it can fit an armour tank and Huginns cannot. That's the only reason. Otherwise it's a slow vagabond or an expensive muninn.

What makes the other tech3s overpowered is the 50% HP bonus that makes plates and extenders scale way better than on other hulls, allowing them to get battleship tanks without the massive downsides BS suffer. If they took the bonus down to 25%, or made it so it only applies on hull HP and not plates/extenders, it'd be balanced.

Quote:
One is cheaper (the Ferox) and the other (the Tengu) can do everything a Ferox does but with interdiction nullification, more capacitor, and an ECM jammer bonus all in one fit.


okay try fitting a rail tengu with the ECM bonus and see how that goes lmao

if you're trying to make a case for T3s being OP it helps to know what the subsystems actually do first. You know, so you don't sound like an idiot
Nevyn Auscent
Broke Sauce
#7 - 2014-11-06 05:25:37 UTC
Make them like the new destroyers, and you stop having all these terrible mixes of subs that are either totally underpowered or overpowered.
Of course, they aren't as flexible on paper, but since everyone uses only 2 or 3 set ups of subs anyway that doesn't really matter.
Cassius Invictus
Viziam
Amarr Empire
#8 - 2014-11-07 12:41:28 UTC
Reaver Glitterstim wrote:
Actually, if what you say is true, then my proposal would diminish the gap between the Loki and the others. I think they should all have similar slot layouts relative to the hit points and sig radius they have. If the Loki has fewer slots and fewer hit points but about the same sig radius, then it won't get nerfed as hard as the others. Also, the buffer bonuses they get are too high. Those would get nerfed to be more in-line with the resist bonus. So then if you can only select resist bonus, you'll do fine with it and the buffer-bonus ships will no longer be superior because of it.

It's all about balance. If one ship massively outperforms another because of a subsystem it has, that subsystem is out of balance and needs a nerf. There is no reason to think that bringing these ships in-line with other ships will bring them out of line with each other, that's absurd.


So you decide to open discussion on T3 but you don't know stats of T3 ships... stop doing that Guys. It really is counterproductive if u propose something not out of experience, but EFT stats or in this case not even this...

The idea is terrible. You clearly didn't do a research on the current use of T3. Your idea would make them useless in many aspects of the game (ie. sleeper PvE) where they are the only viable choice.

You claim that they have bonuses form five subs. Yes. But except bonus form offensive and defensive subs, other bonuses are really marginal - 5% to sensor strength or lock time? Really? This justifies dropping resists to T1? It’s like nestor - it also has a lot of bonuses but they don't give him any distinct advantage vs. other pirate BS.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-11-07 12:43:27 UTC  |  Edited by: Rivr Luzade
Why would I use a T3 over a Hac or BC/CS if it does not provide any advantage over neither, costs more and makes me lose skill points when lost?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#10 - 2014-11-07 13:00:43 UTC
Rivr Luzade wrote:
Why would I use a T3 over a Hac or BC/CS if it does not provide any advantage over neither, costs more and makes me lose skill points when lost?


because i got killed by a T3 gang and it wasn't fair
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2014-11-07 13:12:06 UTC
Lugh Crow-Slave wrote:
Rivr Luzade wrote:
Why would I use a T3 over a Hac or BC/CS if it does not provide any advantage over neither, costs more and makes me lose skill points when lost?


because i got killed by a T3 gang and it wasn't fair

By the old T3. With this or similar changes, cheaper and more available ships can do the same, so why should I use the more expensive, less advantaged ship?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

DaeHan Minhyok
Logical Outcomes
#12 - 2014-11-07 13:51:11 UTC
T3 rebalance needs to be more than just adjusting subsystems to T1 levels, find me a T1 combat boosting ship? Or explain why a T3 fit to do logi should be so much more expensive than T1 logi cruisers and be adjusted down to their capabilities.

So, obligatory, "this is a bad idea, -1 " etc. etc
Zan Shiro
Doomheim
#13 - 2014-11-07 16:24:23 UTC  |  Edited by: Zan Shiro
Rivr Luzade wrote:
Lugh Crow-Slave wrote:
Rivr Luzade wrote:
Why would I use a T3 over a Hac or BC/CS if it does not provide any advantage over neither, costs more and makes me lose skill points when lost?


because i got killed by a T3 gang and it wasn't fair

By the old T3. With this or similar changes, cheaper and more available ships can do the same, so why should I use the more expensive, less advantaged ship?



because some players cba to pay for t3 to get the performance. So if you like to shell out the isk and have the means...you must suffer lol.

Personally, my main quick and easy for now fix for the "hac version" of t3 (the one I will admit has some issues) is one that is not to contentious,imo, and is quite simple. Hard code no 100mn AB. This alone fixes a few issues. Coding wise it should not be hard. It be just like the magical code ccp put in place long ago to kill cruise kestrel. Play wise.....only the (ab)users of 100mn would whine. And ccp can just tune them out. they did this too....when they put nano-nerf into effect lol.

Is this a bandaid fix? Yes. But one that seems to easily put in for now till ccp can give this a good look over. I like it. It kills at least half of the high speed lower sig issues "hac" t3 has. Yet keeps "hac" t3 viable.

I keep saying "hac" t3 since op like others before them say nerf t3...but mean the ones used like hac's. His fix would make ecm-tengu a better jammer. BB has better falloff and strongert jams. However....I still would not buy it. I have flown jam boats before. if RNG gods hate you, if the enemy counters your jams in some way well and if your boys aren't killing dps fast enough you will die and die fast. even in a scorpion you cared enough to armour tank with say 2 X 1660 plates + DCU and an armour rig. Scorpions however do not ding my wallet as hard and do not offer the fun of training a skill for 4 days.....again (barring an out of date clone anyway) when they go boom.
Phoenix Jones
Small-Arms Fire
#14 - 2014-11-07 19:10:49 UTC  |  Edited by: Phoenix Jones
Well if you are looking to set t3 balance, you probably need to look at them in total as a ship class. Their tank, dps, resists are on par with battlecruisers.

Reclassify them as a battlecruisers variant, adjust speed, change the strategic cruiser skill to reduce mass per level so a level 5 skill drops the mass to the current cruiser level (level 1 is equal to battlecruisers mass, level 5, cruiser mass). Currently it's pretty pointless to train the racial strategic cruiser past level one unless you are exceedingly concerned about heat. This would make it a optional choice for pilots, and a mandatory train for wormholers.

After that, rebalance the subsystems one by one so the alternative subsystems are viable. Realistically, you can do this by removing a subsystem variation from each subsystem and merge them into the final 3.



For instance, the legion:

Remove adaptive augmentor and roll it into the nanobot injector, buffing it. You now have 3 options for defensive subsystems, buffer, resistance and rep, or boosting.


For the Loki, I would remove the amplification node and roll it into both the shielding and augmentor subsystems. I would remove the remote shield transporter and put in a self repping shield option. So you can armor tank with small sig (depending on your ship, you could mitigate a lot with that, or you can roll a shield one that can rep itself. This would need to be looked at more closely in regards to hit points, but I would pretty much consciously buff the hit point to armor and shield of the Loki inherently by 10 to 25%, so it wouldn't have to bother with a hp subsystem. This is not something I can really define as a balancing option, it's just an option. If you are trying to figure out where the extra hp should come from, I would probably reduce it's hull amount by 25%. Weak hull, good shield and armor amounts to balance it out.

The tengu's, would remove the amplification mode and move it to adaptive shielding. So it's either buffer or resists and repair

Proteus is the same as the legion.

I would look to do the same with the rest of the subsystems. Simplify and condense from 4 subsystems with 1 or two useless options per system to 3 with viable choices for all.

That and bump up the t3's to a battlecruiser class ship.

Yaay!!!!

Rroff
Antagonistic Tendencies
#15 - 2014-11-07 20:39:45 UTC  |  Edited by: Rroff
^^ I definitely think the whole tech3 nature of them should maybe be disassociated and become just strategic cruisers with the ability to do fits like now but with the options of either going for cruiser like resist sub-system fits that have low sig, high resists, etc. and not monster EHP or closer to battlecruiser/commandship like with the augmented plating sub-systems where the extra EHP comes with a bigger penalty to sig and mobility and produces something more like a fastish BC than a super tanked HAC.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#16 - 2014-11-07 21:28:00 UTC
The whole T3 discussion varies from the ridiculous to the absurd.
They are ships with a role, they do that role reasonably well in wormhole space.
They have significant downsides, but we use them because they work.
Now someone pulls an idea out of thin air, with no idea how they work, how they are used, and screams
"nerf them they are overpowered!!!"

Sorry to disillusion you they are not.

Just because they have cruiser in their name does not mean they need nerfing back to a vexor, or a stabber.
They ain't T1 they ain't base cruisers, and they ain't goint to be made T1 because a random someone said they should be.

They should have been named spec-ops or something so the foolish were not encouraged to compare them with base T1 cruisers.
There again CCP probably under estimated human stupidity.

There is one EvE. Many people. Many lifestyles. WE are EvE

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2014-11-07 21:47:39 UTC
Cassius Invictus wrote:
The idea is terrible. You clearly didn't do a research on the current use of T3. Your idea would make them useless in many aspects of the game (ie. sleeper PvE) where they are the only viable choice.

epicurus ataraxia wrote:
The whole T3 discussion varies from the ridiculous to the absurd.
They are ships with a role, they do that role reasonably well in wormhole space.
They have significant downsides, but we use them because they work.
Now someone pulls an idea out of thin air, with no idea how they work, how they are used, and screams
"nerf them they are overpowered!!!"

Sorry to disillusion you they are not.


Translation: Strategic Cruisers are the only ships overpowered enough to run sleepers, therefore if you nerf them in-line with other ships.....(reasoning fades out at this point)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#18 - 2014-11-07 22:15:49 UTC  |  Edited by: Viribus
n1 ignoring every other post giving reasons for your idea being garbage

I've never seen someone so completely miss the mark on how T3s are overpowered and how they aren't
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#19 - 2014-11-07 23:45:57 UTC
How bout this... remove a rig slot from T3s or add one to all T2s

Considering the majority of people tend to focus on the ridiculous tanks that T3s get, this either 1) nerfs the tanks or 2) makes T2s more competitive in their tanks.

Of course this assumes that T3s are actually broken in the first place.
Gunrunner1775
Empire Hooligans
#20 - 2014-11-08 01:51:39 UTC
im a high sec mission runner/miner/explorer,

and ive hardly touched my T3 strategic cruisers in the past year and half, not since marauders with bastion mode,

have converted one tengu into a stabbed/nullified/cloaked probe hacker ship for hacking data sites, scouting wormholes, ect
not quite as fast as some of the more specilized scouting frigates, but it definatly works,

yea T3 need some fixing for certain, dont forsee it in the near future, i want to wait and see how the new destroyers work out, if works cool, then probobly should scrap the entire T3 strat cruiser line and redo it with new set up, but that would mean extensive reworks of various industry and skills on top of complete redo of the ships,
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