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Tech I variants outclassing Tech 2 Variants

First post
Author
Dwissi
Miners Delight Reborn
#21 - 2014-11-07 07:30:52 UTC
Vincent Athena wrote:
CCP Fozzie wrote:


We're slowly but surely moving closer and closer to the dream of having everything in EVE be player built.


Everything? Skillbooks? Blueprint originals? Agents? Asteroid belts? Moons? Planets? Stars?


Come on - dont be silly now. Being picky is usually my job Shocked - but this time i feel we all know what is meant. But you actually bring up a good point i never understood as well - BPOs and skillbooks. High levels of research should actually allow doing that - i do support your argument on that level!

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

13kr1d1
Hedion University
Amarr Empire
#22 - 2014-11-07 08:23:28 UTC
I'm testy that T2 is such a vast DPS improvement over T1 regarding weapons and ammo, and that T1 lacks role specific ammo for closing the gap for new players with things like ammo that lowers tracking but significantly ups damage meant to be used against larger ships, or longer range or precision stuff. Most people laugh at the ineffectiveness of T1 fits in FW.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

James Baboli
Warp to Pharmacy
#23 - 2014-11-07 11:32:02 UTC
13kr1d1 wrote:
I'm testy that T2 is such a vast DPS improvement over T1 regarding weapons and ammo, and that T1 lacks role specific ammo for closing the gap for new players with things like ammo that lowers tracking but significantly ups damage meant to be used against larger ships, or longer range or precision stuff. Most people laugh at the ineffectiveness of T1 fits in FW.

Working as intended. t2 trades a much higher barrier to entry and substantial increase in fitting requirements for a major increase in flexibility, DPS (with t2 ammo and/or skills trained up) and general performance. While in some cases, getting into t2 fits is trivial (t2 shield hardeners are 4 flipping days, and useful from frigates through capitals) and mostly symbolic, some modules have significant barriers to entry (like t2 guns used to have) with months devoted to single skills to merely open the door to fitting the modules.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Knug LiDi
Republic University
Minmatar Republic
#24 - 2014-11-07 13:37:43 UTC
Corraidhin Farsaidh wrote:
CCP Fozzie wrote:
...
We're slowly but surely moving closer and closer to the dream of having everything in EVE be player built.


A dream to some...A NIGHTMARE TO OTHERS!...'

Oops sorry, brief Excalibur moment there...


I have my new metal head cover - can I be Merlin ?

If only we could fall into a woman's arms

without falling into her hands

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#25 - 2014-11-07 13:58:53 UTC
Knug LiDi wrote:
Corraidhin Farsaidh wrote:
CCP Fozzie wrote:
...
We're slowly but surely moving closer and closer to the dream of having everything in EVE be player built.


A dream to some...A NIGHTMARE TO OTHERS!...'

Oops sorry, brief Excalibur moment there...


I have my new metal head cover - can I be Merlin ?


Only if you can pronoune Anál nathrach, orth’ bháis’s bethad, do chél dénmha properly...
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