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Tech III - Flexible Battleship

Author
Reaver Glitterstim
The Scope
Gallente Federation
#41 - 2014-11-04 00:17:20 UTC
So do you think it's balanced yet?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

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James Baboli
Warp to Pharmacy
#42 - 2014-11-04 00:20:44 UTC
So if my math on slaves and a set of 3 t2 trimarks is correct, it comes to a total buffer of 71,609 Armor HP, with an EHP of 419,528.

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James Baboli
Warp to Pharmacy
#43 - 2014-11-04 00:23:02 UTC
Its getting closer. The extreme adaptability of the ship means its going to take some serious work on, and makes it important to consider the nasty implications of slaves, crystals, halos and other implant sets as any way to break it will be discovered and done to death.

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Jenshae Chiroptera
#44 - 2014-11-04 01:01:05 UTC
Bullet Therapist wrote:
I'd rather see t1 battleships get re-rebalanced and real t2 (along the AF, HAC line) battleships.


I can agree with this because I would like to see CCP make those ships. Once BS T3s were out, then CCP would claim they fill all roles and not longer make the T2s.

I do like the idea of mixing racial mods for ultimate flexibility but I think you should stress that it would require those racial skills. I would also love to see the BPCs and only BPCs, no BPOs, to be seeded into the Faction Warfare.

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Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2014-11-04 01:21:26 UTC
Jenshae Chiroptera wrote:
I can agree with this because I would like to see CCP make those ships. Once BS T3s were out, then CCP would claim they fill all roles and not longer make the T2s.

I don't think they would. The first line of T3s has been out for 5 years and look how that went. CCP released a brand new medium ship and was it tech 3? No. Tech 2? Not even. They were tech 1.

I have no doubt in my mind CCP is a lot more interested in releasing a wider variety of tech 2 than they are in leaving anything up to tech 3.

Jenshae Chiroptera wrote:
I do like the idea of mixing racial mods for ultimate flexibility but I think you should stress that it would require those racial skills. I would also love to see the BPCs and only BPCs, no BPOs, to be seeded into the Faction Warfare.

They do, I thought I mentioned it in the OP. I didn't go over exact skill requirements, but each subsystem skill requires racial battleship 5 plus something else, and certain individual subsystems have extra skill requirements beyond the subsystem skill. For a big mix of the simple ones, you pretty much just need basic fitting skills along with all 4 racial battleships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#46 - 2014-11-04 03:43:19 UTC
Reaver Glitterstim wrote:
They do, I thought I mentioned it in the OP. I didn't go over exact skill requirements, but each subsystem skill requires racial battleship 5 plus something else, and certain individual subsystems have extra skill requirements beyond the subsystem skill. For a big mix of the simple ones, you pretty much just need basic fitting skills along with all 4 racial battleships.

While this may sound like a good way to balance these ships its really not. Lots of people, including myself, have had all four racial BS skills to V for a very long time now. In fact a lot of capital pilots have both Amarr and Gallente BS V from back when BS V was needed to fly capitals and everyone and there dog was training for an armor carrier and then cross training for the other armor carrier to chase the flavor of the month.

Titans take ages to train for and cost a silly amount of time and ISK to make but the large blocs are still able to field fleets of them with ease. Ships must be balanced on their own merits, only once that has been done can you start to work out what the build cost and training time should be.

Now titans are their own special case in many ways but you can't just throw a large training time on a ship and call that a balancing factor to justify that ship being powerful. Ships should be powerful in a specific role or area and weak in others. Tech 3 ships currently violate that principal by being flat out better than their T2 cousins in many roles while still retaining all the versatility that tech 3 is supposed to embody.

I think the current tech 3 ships need to be fixed before we think about adding new ones.
Reaver Glitterstim
The Scope
Gallente Federation
#47 - 2014-11-04 04:00:23 UTC  |  Edited by: Reaver Glitterstim
Antillie Sa'Kan wrote:
While this may sound like a good way to balance these ships its really not. Lots of people, including myself, have had all four racial BS skills to V for a very long time now.

Now titans are their own special case in many ways but you can't just throw a large training time on a ship and call that a balancing factor to justify that ship being powerful. Ships should be powerful in a specific role or area and weak in others.

You misunderstand. The training times are to prevent players from farming brand new characters to do dastardly things in ships too big for their skillpoints.

The balance beyond that is entirely independent of the training required to reach it. I am trying to prevent this ship from marginalizing any other ship. It should only outperform by doing more things at once, never by doing more of the same thing at once. I'm not too worried about it outperforming tech one a tiny bit because those are cheap. But tech 2 should always be the very best at what they are streamlined specifically for.

EDIT: I'm surprised nobody has yet commented on the Covert Ops and Black Ops subsystems. I expected to get some flak over those.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Robert Caldera
Caldera Trading and Investment
#48 - 2014-11-04 08:15:32 UTC
why?

T3 are imbalanced, so will BS be even more.
Samillian
Angry Mustellid
#49 - 2014-11-04 08:37:20 UTC
T3's as they currently exist are over powered and make far to many existing hulls pointless, I don't see these being any different . Let us hope the new approach to implementing T3 in the new destroyers works out better.

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Reaver Glitterstim
The Scope
Gallente Federation
#50 - 2014-11-04 18:10:34 UTC
Samillian wrote:
T3's as they currently exist are over powered and make far to many existing hulls pointless, I don't see these being any different.

None of you seem to realize what causes strategic cruisers to be ridiculously overpowered. It has everything to do with overinflated base attributes and nothing to do with being modular. If every strategic cruiser subsystem offered a reasonable and balanced set of attributes such that the raw power of any one strategic cruiser role was no greater than that of tech 1, then tech 2 would be able to compete with them and people would no longer say tech 3 is absurdly overpowered--with of course the exception being scrubs who got demolished by someone who knows how to fly and fit ships properly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

James Baboli
Warp to Pharmacy
#51 - 2014-11-04 20:23:11 UTC
Reaver Glitterstim wrote:
Samillian wrote:
T3's as they currently exist are over powered and make far to many existing hulls pointless, I don't see these being any different.

None of you seem to realize what causes strategic cruisers to be ridiculously overpowered. It has everything to do with overinflated base attributes and nothing to do with being modular. If every strategic cruiser subsystem offered a reasonable and balanced set of attributes such that the raw power of any one strategic cruiser role was no greater than that of tech 1, then tech 2 would be able to compete with them and people would no longer say tech 3 is absurdly overpowered--with of course the exception being scrubs who got demolished by someone who knows how to fly and fit ships properly.

It isn't the base stats. It is entirely in the ability to build in 5 bonus, ranging from high t1 to beyond tech 2 in strength, and to build a slot configuration that suits the needs of a certain role in the extreme, combined with the much diminished taboo of fitting faction/deadspace mods to such ships, combined with implants combined with the fairly high base stats.

If you nerf only the base stats, only some configurations are even worth considering. Like the sig-tanked loki, the undersized booster tengu or the armor buffer proteus and legion.

If you nerf the ability to configure the ships, then this just makes the remaining configuration choices more heterogeneous and push everyone into flying effectively identical t3s.

If you nerf the bonuses, they become purely built along the slot configurations and lose most of the flavor of flying and building t3s, but they remain overpowered through the ability to create slot layouts that

If you nerf all the things, the ships become effectively worthless, as they go from being able to fill almost any role to being able to fill none

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Reaver Glitterstim
The Scope
Gallente Federation
#52 - 2014-11-04 20:45:10 UTC
James Baboli wrote:
It isn't the base stats. It is entirely in the ability to build in 5 bonus, ranging from high t1 to beyond tech 2 in strength, and to build a slot configuration that suits the needs of a certain role in the extreme

That's the base stats. I'm not talking about the 10 hull HP it has without subsystems. What the subsystems give it ARE the base stats. And what they give is too much.

They give resistances that are too high.
They give too many slots for its size.
They give skill bonuses that are too powerful.

Reduce any one of these three to reasonable levels, and you change it from being absurdly overpowered to just outperforming tech 2 significantly, but only most of the time.

Reduce two of them to reasonable levels, and it'll sometimes outperform tech 2 but some ships won't be marginalized by it.

Reduce all three to reasonable levels and it'll be completely prevented from marginalizing any ship. The only thing that will remain is bringing underpowered subsystems up to usability.

=================
=================

Another way to put it is to compare with tech 2 roles. To keep this short, I'll compare only with Heavy Assault Ships.

Heavy assault ships rely on several factors for dominance in their field (brawler combat):
1.) high damage output. T3s have higher damage output than HACs.
2.) high resistances to make up for low base hit points. T3s have higher base hit points AND higher resistances.
3.) taking advantage of their small sig radius to avoid damage. T3s have a smaller sig radius and higher agility.

See, the problem isn't that the strategic cruiser can have an ECM fit while running a HAC setup, it's because it beats the HAC on ALL fronts, not even just some fronts--ALL fronts. And then it can get a jammer bonus and 100mn afterburner without breaking its fit to throw extra salt in the wound.

If the t3 had:
LESS damage
-and-
LOWER resistances
-and-
a WORSE sig radius to agility ratio
-and-
LOWER powergrid

then:
It would need that jammer bonus to justify its price tag and compete with the big boys. It would need that jammer bonus to give people a reason to fly it over a t1 cruiser. Do you understand now?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Hakan MacTrew
Science and Trade Institute
Caldari State
#53 - 2014-11-05 14:49:31 UTC
It's nice to see TEST remaining true to their Forum Troll roots...
Ben Ishikela
#54 - 2014-11-05 21:10:15 UTC
@Posts:
Wow. Thats why i refrain from using numbers in suggestions that focus on an interesting concept. Balance can be made and numbers can be adjusted, after the concept stands. Can you guys read variables?
The Conversation about something being OverPowered (and therefore bad) is useless due to the fact, that everything is indeed overpowered, if used in the right condition. That makes Eve interesting. Unbalance is the Drive of Creative Fits. We just have to make sure, that everything has its conter. (i.e. make defendermissiles more usable and add a gun-variant to it => missiles not overpowered anymore (if they ever have been); and many more.....)

@topic:
Id love to see a T3 that can mix bonuses from all factions to seek out new combinations and boldly fit what noone has fitted before.
Beeing able to adapt to the circumstances and therefor gimping other aspects on the fly could be something very useful and interesting. If ridiculous fail-fits will appear on the killboards, i vote +1.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

James Baboli
Warp to Pharmacy
#55 - 2014-11-05 21:15:01 UTC
Ah, but if one or more of the conceptual bonuses is significantly more potent than other similar bonuses, this needs to be at least admitted to. Such is the case of straight HP increases, as these scale very strongly with buffer modules, and act exponentially better with rigs and implants that then give percentage bonuses to these straight numeric increases.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Reaver Glitterstim
The Scope
Gallente Federation
#56 - 2014-11-05 21:25:30 UTC
James Baboli wrote:
Such is the case of straight HP increases, as these scale very strongly with buffer modules, and act exponentially better with rigs and implants that then give percentage bonuses to these straight numeric increases.

That's actually false. The 7.5% HP bonus per level will always land the ship with exactly 10% greater total EHP in the corresponding slot (armor or shield) than the -4% resist bonus (both at skill 5) but the HP bonus will not raise resists and thus will not boost reps either incoming or onboard.

Basically, if a ship with the armor HP bonus can get 330,000 armor EHP, then the same fit but with armor resist bonus instead will get 300,000 armor EHP.

As you were speaking earlier of the T3 battleship being capable of getting over 400k EHP:
It doesn't matter how high are the numbers that you come up with because it is always going to be about the same as an Abaddon. The T3 battleship may be able to get an armor hit point bonus but the Abaddon has 500 higher base armor and 1 more low slot. Flexing your math skills isn't going to change the fact that the Abaddon will always be a better armor tanker than the T3 battleship I am proposing.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#57 - 2014-11-05 23:45:16 UTC
Reaver Glitterstim wrote:
...As you were speaking earlier of the T3 battleship being capable of getting over 400k EHP:
It doesn't matter how high are the numbers that you come up with because it is always going to be about the same as an Abaddon. The T3 battleship may be able to get an armor hit point bonus but the Abaddon has 500 higher base armor and 1 more low slot. Flexing your math skills isn't going to change the fact that the Abaddon will always be a better armor tanker than the T3 battleship I am proposing.


So the question remains, why you are proposing a 10 billion isk hull for a job that a 200 million isk hull can do better?

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Reaver Glitterstim
The Scope
Gallente Federation
#58 - 2014-11-06 03:09:21 UTC
elitatwo wrote:
So the question remains, why you are proposing a 10 billion isk hull for a job that a 200 million isk hull can do better?

Because the 10 billion ISK hull (debatable price) can carry your choice weapon bonus along with the armor tank, plus your favorite EWAR bonus, plus an exploration/propulsion bonus, plus a bonus to the ship's construction.

If you can't figure out how to make that do things an Abaddon can't, then don't fly it. It would be terribly game-breaking to allow this to tank BETTER than an Abaddon while doing all of those things that an Abaddon already can't do.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Hakan MacTrew
Science and Trade Institute
Caldari State
#59 - 2014-11-07 09:59:01 UTC
I take back part of what I said previously, In my haste I miss-read the OP, I thought that the subs were all one sub rather than 5 seperate ones.

I do however retain the reservation that T3 cruisers are already OP and basing a T3 BS on thier current design (although this has a lot more in common with a BS sized T3 Gnosis,) is thusly inherently flawed.

It would litterally become the only BS anyone would need.
Reaver Glitterstim
The Scope
Gallente Federation
#60 - 2014-11-07 10:15:45 UTC
Hakan MacTrew wrote:
I do however retain the reservation that T3 cruisers are already OP and basing a T3 BS on thier current design (although this has a lot more in common with a BS sized T3 Gnosis,) is thusly inherently flawed.

It would litterally become the only BS anyone would need.

I'm only loosely basing it on the strategic cruisers, and in large part this is an exercise to show the faults in the balance of strategic cruisers. I have designed this battleship within tech 1 attribute limitations; it outperforms not one single ship in any given role by virtue of sheer power alone. Its power lies entirely in its flexibility yet people still say it is at minimum very powerful and highly useful.

Strategic cruisers have all of this flexibility plus higher than tech 2 attributes.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."