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Player Features and Ideas Discussion

 
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Nerf Webs

Author
Lady Rift
His Majesty's Privateers
#221 - 2014-11-07 17:15:28 UTC
Kane Fenris wrote:
Azazel The Misanthrope wrote:

...

A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses.

...



am i the only one who thinks this is s***** as f*** ?

i know isk isnt supposed to be a balance factor but if you buy and fit a so much bigger ship would you really want to be totally screwed by 2x tech 1 frigs?

there are debatable things about webs but i think we all should wait to see what happens at module tiericide
cause its def possible that webs get a variety of changes like weaker webs with less fithig or range etc.
esp to meta webs its 100% sure that meta 4 web will get nerfed.



currently its not the web that kills the frigate which is the point the op is missing. The answers are called drones.
Phaade
LowKey Ops
Snuffed Out
#222 - 2014-11-07 18:05:43 UTC  |  Edited by: Phaade
Drones or neuts..

Webs are more effective on a frigate when the frigate is attempting to establish the orbit. That's when your transversal is screwed for a few seconds where you eat medium gun damage, and are dead or almost dead. Then the drones / neut will finish you off.

Once the frigate has established the oribt, the web alone won't allow the medium guns to track it, even 2 webs (because of sig radius effect on tracking).

I really like the idea of a 'deadzone' for the web, or perhaps an inverse falloff so between 0-5km the effectiveness is cut in half. This will allow you to chase down kiters.
Salpad
Carebears with Attitude
#223 - 2014-11-07 18:29:48 UTC
James Baboli wrote:
It has been suggested before. Web nerfs have been called for almost as often as cloaking nerfs.


Didn't they get nerfed already, some years ago? It's my impression that back when I started playing, webs slowed the targets down by -80% or so, with -90% for T2. Current webs are much weaker than that.

Note that I'm not expessing an opinion on whether webs need to be nerfed further or not. I know too little about tackle warfare to have a meaningful opinion on the subject. I'm merely pointing out that they've been nerfed once before.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#224 - 2014-11-07 19:30:06 UTC  |  Edited by: Azazel The Misanthrope
Lady Rift wrote:
Kane Fenris wrote:
Azazel The Misanthrope wrote:

...

A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses.

...



am i the only one who thinks this is s***** as f*** ?

i know isk isnt supposed to be a balance factor but if you buy and fit a so much bigger ship would you really want to be totally screwed by 2x tech 1 frigs?

there are debatable things about webs but i think we all should wait to see what happens at module tiericide
cause its def possible that webs get a variety of changes like weaker webs with less fithig or range etc.
esp to meta webs its 100% sure that meta 4 web will get nerfed.



currently its not the web that kills the frigate which is the point the op is missing. The answers are called drones.


It isn't about webs killing frigates. It is about webs detracting from the primary attribute of frigates that makes their type of gameplay balanced and enjoyable. Honestly dual propulsion defeats most of the larger penalties for webbing anyway. It just doesn't make any sense that frigates have to deal with a module that focuses on stripping their speed down when engaging any type of ship. It reduces the types of gameplay to be had with the class down to narrower elements than usual. It keeps frigates and smalls out of having reasonable roles in fleets, because if a fleet of frigates comes across a fleet of webbing cruisers it is invariably defeated. It makes frigate vs frigate fights less interesting, and its gameplay quality is literally comparable to a module that reduces the hp of vessel by a large percentage. Obviously a module like that would serve to be a disadvantage to large vessels the most. Flying frigates is all about managing heat, vectoring, cap, transversal, angular velocity, ammo, distances, and range. A module that flatly reduces speed reduces the necessity of all of that, and instead encourages frigates to either be really tanky, super kitey ships, or dual prop. Also, you are not the only one who "thinks this is s***** as f***", but you are the only troll left who decided to keep commenting without adding anything to the discussion. It seems that you might be the person who is actually missing the point.
Lady Rift
His Majesty's Privateers
#225 - 2014-11-07 19:45:42 UTC  |  Edited by: Lady Rift
Azazel The Misanthrope wrote:
Lady Rift wrote:
Kane Fenris wrote:
Azazel The Misanthrope wrote:

...

A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses.

...



am i the only one who thinks this is s***** as f*** ?

i know isk isnt supposed to be a balance factor but if you buy and fit a so much bigger ship would you really want to be totally screwed by 2x tech 1 frigs?

there are debatable things about webs but i think we all should wait to see what happens at module tiericide
cause its def possible that webs get a variety of changes like weaker webs with less fithig or range etc.
esp to meta webs its 100% sure that meta 4 web will get nerfed.



currently its not the web that kills the frigate which is the point the op is missing. The answers are called drones.


It isn't about webs killing frigates. It is about webs detracting from the primary attribute of frigates that makes their type of gameplay balanced and enjoyable. Honestly dual propulsion defeats most of the larger penalties for webbing anyway. It just doesn't make any sense that frigates have to deal with a module that focuses on stripping their speed down when engaging any type of ship. It reduces the types of gameplay to be had with the class down to narrower elements than usual. It keeps frigates and smalls out of having reasonable roles in fleets, because if a fleet of frigates comes across a fleet of webbing cruisers it is invariably defeated. It makes frigate vs frigate fights less interesting, and its gameplay quality is literally comparable to a module that reduces the hp of vessel by a large percentage. Obviously a module like that would serve to be a disadvantage to large vessels the most. Flying frigates is all about managing heat, vectoring, cap, transversal, angular velocity, ammo, distances, and range. A module that flatly reduces speed reduces the necessity of all of that, and instead encourages frigates to either be really tanky, super kitey ships, or dual prop. Also, you are not the only one who "thinks this is s***** as f***", but you are the only troll left who decided to keep commenting without adding anything to the discussion.



Flying frigates is all about managing heat, vectoring, cap, transversal, angular velocity, ammo, distances, and range.


Every spaceship in eve is about this. from frigs to dreads.


It keeps frigates and smalls out of having reasonable roles in fleets, because if a fleet of frigates comes across a fleet of webbing cruisers it is invariably defeated


the cruiser fleet doesn't requires webs is what I'm saying to achieve the same outcome vs a fleet of frigs.


What does dual prop have to do with anything? it counters a scram



It isn't about webs killing frigates. It is about webs detracting from the primary attribute of frigates that makes their type of gameplay balanced and enjoyable.

What if its webs that are making frig game play balanced and enjoyable.
Grim Destiny
PVP Masters
#226 - 2014-11-07 22:06:12 UTC
To get rid of webs----or limit them to certain ships would change how the game is played and would only encourage more blobs or rapier alts.

I fly almost exclusively in a frig, and webs are REQUIRED on most ships. Without a web, I would not be able to catch certain ships, or faster ones would burn out of range. Every ship has different attributes. Caldari ships are generally slower, but to make up have weapon systems that are unaffected by tracking disruptors. Gallente ships are slower....but have higher dps guns. Blah blah blah.

The game would be called Kite online if you got rid of webs. ALL cruisers would fit long range weapons and would not be phased by scramming ships due to the limited range.
Enya Sparhawk
Black Tea and Talons
#227 - 2014-11-08 12:06:42 UTC  |  Edited by: Enya Sparhawk
Alvatore DiMarco wrote:
Enya Sparhawk wrote:
On a side note... they should create a smart bomb that doesn't do any damage but instead 'pushes' X amount of mass, X amount of distance away from the center... (A smart 'bump') could make things interesting for a counter for mods that need to be so far away to be active...


This deserves its own thread. Right now. Make it so, and you'll have the support of a thousand thousand pilots.


Hmmm... You know something... When I had the idea, I was thinking that this would be related to the webbing calculation I previously mentioned in some way, shape or form (same with any sort of 'bumping' between ships)...

Just not sure how it fits together yet though...

(Stupid broken brain!!)

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

WhyYouHeffToBeMad IsOnlyGame
#228 - 2014-11-08 12:32:15 UTC
no. stop being so mad. you lost in a fight. deal with it.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Daenika
Chambers of Shaolin
#229 - 2014-11-08 23:05:31 UTC  |  Edited by: Daenika
Kane Fenris wrote:
Azazel The Misanthrope wrote:

...

A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses.

...



am i the only one who thinks this is s***** as f*** ?

i know isk isnt supposed to be a balance factor but if you buy and fit a so much bigger ship would you really want to be totally screwed by 2x tech 1 frigs?

there are debatable things about webs but i think we all should wait to see what happens at module tiericide
cause its def possible that webs get a variety of changes like weaker webs with less fithig or range etc.
esp to meta webs its 100% sure that meta 4 web will get nerfed.


No, you're correct. If a frigate and a BC were a stalemate (any by implication a frigate and BS as well, and possibly a frigate and cruiser too), that means it's simply a numbers game. He with the largest gang wins, period. Terrible way to balance a game, that.

EVE is an enormous game of counters and counter counters. Some of those are unfortunately a bit redundant atm, but a BC with a web counters a frigate, and that's intended. A bomber with a long point, however, is a pretty solid counter to a BC in most cases, especially with the recent EHP buff to bombers.
Daenika
Chambers of Shaolin
#230 - 2014-11-08 23:12:06 UTC
Brainwave: what if we made webs reduce the signature of the target? Not by the same amount as the velocity reduction, of course, but say by 30%? That would push them more in the direction of keeping a target at a particular place on the field, rather than being a raw DPS increase. It would also provide more justification for increasing the bonus from target painters. Tips the balance a bit more towards frigates without killing the way that webs are used for positional control.

It also places them in the realm of scrams, where there are actually tactical situations where scramming the target is a bad idea for damage application (due to MWD sig bloom).
Harvey James
The Sengoku Legacy
#231 - 2014-11-09 17:54:31 UTC
Daenika wrote:
Brainwave: what if we made webs reduce the signature of the target? Not by the same amount as the velocity reduction, of course, but say by 30%? That would push them more in the direction of keeping a target at a particular place on the field, rather than being a raw DPS increase. It would also provide more justification for increasing the bonus from target painters. Tips the balance a bit more towards frigates without killing the way that webs are used for positional control.

It also places them in the realm of scrams, where there are actually tactical situations where scramming the target is a bad idea for damage application (due to MWD sig bloom).


this doesn't make sense

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using