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Nerf Webs

Author
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1 - 2014-11-03 05:10:55 UTC
As it is webs are just a bad game mechanic. What kind of balance is a weapon that nullifies an entire ships classes SOLE advantage over larger ship classes. It is a seriously broken thing that is akin to a module that, "reduces target ships shield/armor hp by 60%"

Only Frigates, Destroyer, and ships specified to use webs (i.e Rapier, Daredevil, Vigilant, Vindicator) should be able to equip them as they are now. Other larger ship vessels that would like to use webs should have their own a different size/class web that has larger capacitor and CPU requirements, less effective slowing ability, but longer range when fitting them.

There are already lots of options for countering the speed of frigates and other fast ship, scrams (which actually make sense), neutralizers (which actually have larger requirements for larger classes), and target painters( which are actually terrible). It is a better idea to simply increase the tracking of all weapons across the board than to make a weapon that effectively makes an entire class pointless. This would also increase the pertinence of frigate and destroyer hulls in large battles, and precipitate, the "battles within battles" feel that would require more intricate and coordinated tactics in battles. This kind of change would remove interceptors from the role of "only class of ship that can engage fleets of larger ship classes" and again, increase the importance of fleet diversity, rather than fitting weapons that counter a ship for virtually no sacrifice in effectiveness.

Right now, there is simply no reason for large vessels (medium and up) to NOT equip webs; because their usefulness for eliminating smaller vessels is not outweighed by their scanty fitting requirements.

A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing back-up to break the battle cruiser's defenses. Instead, this engagements plays out more like, "Battle cruiser webs down frigate (twice[?]), frigate dies."

It is a really stupid, unbalanced, and unrealistic, (although inventive) game mechanic, and it needs to be looked at.
James Baboli
Warp to Pharmacy
#2 - 2014-11-03 05:32:50 UTC
It has been suggested before. Web nerfs have been called for almost as often as cloaking nerfs.


That said, this one seems like a semi-reasonable idea, with categories of webs that scale well with the sizes of ship, but with lower velocity penalty. I for one, would pay good isk to have webs which reached further at the expense of more fitting requirements and some of the velocity. I do not think this would be easy to balance however, as a loki or a bhaalgorn would be seriously able to abuse these in range terms, and a vindicator would just end up with the current webs at much longer ranges.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#3 - 2014-11-03 05:41:59 UTC
James Baboli wrote:
It has been suggested before. Web nerfs have been called for almost as often as cloaking nerfs.


That said, this one seems like a semi-reasonable idea, with categories of webs that scale well with the sizes of ship, but with lower velocity penalty. I for one, would pay good isk to have webs which reached further at the expense of more fitting requirements and some of the velocity. I do not think this would be easy to balance however, as a loki or a bhaalgorn would be seriously able to abuse these in range terms, and a vindicator would just end up with the current webs at much longer ranges.



The Bhaalghorn and Vindicator should be able to use their webs in a way that further compliment their standard weapon ranges anyway. The Loki (and possibly the Bhaalgorn as well) can have its ranges reduced if necessary, or they could just receive a flat bonus per level for extending web ranges, rather than one based on a multiplier. These flat range extensions can be scaled to the appropriate ship size.
James Baboli
Warp to Pharmacy
#4 - 2014-11-03 05:48:39 UTC
Azazel The Misanthrope wrote:
James Baboli wrote:
It has been suggested before. Web nerfs have been called for almost as often as cloaking nerfs.


That said, this one seems like a semi-reasonable idea, with categories of webs that scale well with the sizes of ship, but with lower velocity penalty. I for one, would pay good isk to have webs which reached further at the expense of more fitting requirements and some of the velocity. I do not think this would be easy to balance however, as a loki or a bhaalgorn would be seriously able to abuse these in range terms, and a vindicator would just end up with the current webs at much longer ranges.



The Bhaalghorn and Vindicator should be able to use their webs in a way that further compliment their standard weapon ranges anyway. The Loki (and possibly the Bhaalgorn as well) can have its ranges reduced if necessary, or they could just receive a flat bonus per level for extending web ranges, rather than one based on a multiplier. These flat range extensions can be scaled to the appropriate ship size.

Still it requires substantial other balancing. Maybe some numbers to toss out and see how badly they end up broken with the current ships (which manual number crunching I'm willing to do) would help your case? I happen to be very much pro-battleships and would love to see something which makes them more worth it on grid overall come out of this, even if it nerfs them at knife-ranges.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Leonard Nimoy II
Doomheim
#5 - 2014-11-03 06:40:12 UTC
-1, sorry. Webs are completely necessary. As it is any small ship can burn back to gate and escape death unless it's webbed. Without webs, all smaller ships are OP. Dual prop dramiels and other fast ships will become nearly impossible to kill, the daredevil will lose its utility. Long range web ships like the rapier and loki will also lose their utility.

Quote:
A lone frigate vs a lone battle cruiser should be a stalemate


One of the major constituents of EVE gameplay is that everything has a counter to prevent it from becoming overpowered. Remove webs and small/fast ships have no counter.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#6 - 2014-11-03 06:51:43 UTC  |  Edited by: Azazel The Misanthrope
Leonard Nimoy II wrote:
-1, sorry. Webs are completely necessary. As it is any small ship can burn back to gate and escape death unless it's webbed. Without webs, all smaller ships are OP. Dual prop dramiels and other fast ships will become nearly impossible to kill, the daredevil will lose its utility. Long range web ships like the rapier and loki will also lose their utility.

Quote:
A lone frigate vs a lone battle cruiser should be a stalemate


One of the major constituents of EVE gameplay is that everything has a counter to prevent it from becoming overpowered. Remove webs and small/fast ships have no counter.


Webs are not completely necessary, buff neuts and tracking and you have a victory; you are describing a very specific scenario, and in this case, if you have a camp that needs to catch frigates than you should bring the niche role ship that is designed to do so, like a Daredevil, Rapier, or Loki. Read the Post.

The suggestion takes that ships like the Daredevil, Rapier, Loki, or any role based ships remain in similar states, it doesn't feel like you read the actual post, but instead looked at the title, and then posted a comment about it. It isn't suggesting to remove webs entirely. It is largely suggesting to balance the options for fitting them in a way that is similar to neutralizers.

One of the major constituents of EVE gameplay is that everything has a counter to prevent it from becoming overpowered. Remove webs and small/fast ships have no counter.[/quote]

^^This does not make much sense as an argument. If the cruiser counter for frigates is webs, what is the counter frigate for cruisers? Again, I did not suggest removing webs. You did not read the post.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2014-11-03 07:06:45 UTC  |  Edited by: Rivr Luzade
The counter to webs are prop mods. And what is wrong with a couple of ships in your fleet having webs fitted?

I also fail to see what possible use close range frigates and destroyers have in a large battle. They get volleyd off the field either during approaching or by cruisers and drones. They are wasted slots in a fleet. Long range frigates and destroyers, however, already have sufficient roles in fleets and are absolutely unaffected by webs.

What you seem to want is to use ships in roles and places where these ships have absolutely no use unless you arbitrarily change circumstances in their favor. It would be better to realize that not every ship is meant to be used in every situation. Some ships are meant for fleet battle, others are absolutely not -- and this is perfectly fine.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#8 - 2014-11-03 07:12:06 UTC
Rivr Luzade wrote:
The counter to webs are prop mods. And what is wrong with a couple of ships in your fleet having webs fitted?


Prop mods are not the counter to webs. Simply activating your ab is not effective when your small ship is facing down a larger one. It is literally comparable to the smaller ship having a module that reduces total hp. There is nothing wrong with with a couple of ships in your fleet having webs, but it should be made to be an actual choice, rather than a false one. Get specific ships to do the job, or handicap your normal large ships to do. It isn't balanced to have a one-size-fits-all counter.
13kr1d1
Hedion University
Amarr Empire
#9 - 2014-11-03 07:14:10 UTC  |  Edited by: 13kr1d1
Im running around in an oracle with a TP, a web, and a tracking computer scripted for tracking speed. Im missing frig sized rats 100% of the time with battleship guns. Maybe mechanics work differently with player vs player, but webs seem fine to me.

The real issue of webs and TP is and always has been DRONES. You would likely have no complaint if drones were size restricted to certain hulls based on ship class. As it is, I don't understand why drones are either so powerful alpha or so good at tracking. Tristans with their full drone compliment in T2 are so ridiculously OP vs any other frig.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#10 - 2014-11-03 07:14:47 UTC
Rivr Luzade wrote:
The counter to webs are prop mods. And what is wrong with a couple of ships in your fleet having webs fitted?

I also fail to see what possible use close range frigates and destroyers have in a large battle. They get volleyd off the field either during approaching or by cruisers and drones. They are wasted slots in a fleet. Long range frigates and destroyers, however, already have sufficient roles in fleets and are absolutely unaffected by webs.

What you seem to want is to use ships in roles and places where these ships have absolutely no use unless you arbitrarily change circumstances in their favor. It would be better to realize that not every ship is meant to be used in every situation. Some ships are meant for fleet battle, others are absolutely not -- and this is perfectly fine.


Long range frigates and destroyers have comparable dps to be worthless in large battles versus large fleets. They evade webs and scrams just fine, but they compensate for it by not having enough damage to be effective in anyway. Thus the conundrum remains the same.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#11 - 2014-11-03 07:23:47 UTC
13kr1d1 wrote:
Im running around in an oracle with a TP, a web, and a tracking computer scripted for tracking speed. Im missing rats 100% of the time with battleship guns. Maybe mechanics work differently with player vs player, but webs seem fine to me.

The real issue of webs and TP is and always has been DRONES. You would likely have no complaint if drones were size restricted to certain hulls based on ship class.


Trying to hit any frigate from that close with guns so large is ineffective unless you are in a Vindicator. Drones are not the problem. Drones are balanced enough that there are up-scaling consequences and requirements for larger ones. There are not up-scaling requirements for webs. Three fast cruisers can fit webs for no consequence to themselves snare a frigate and obliterate it completely, one cruiser can do that even. There is no module that allows the small to do the same. Smalls shouldn't be defenseless versus larges just because they have webs, and the succubus shouldn't be the only ship of its class relatively unconcerned with the problem.

The counter for cruisers, is more cruisers. The counter for frigates, is webs.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2014-11-03 07:24:00 UTC  |  Edited by: Rivr Luzade
Prop Mods are the counter to webs: Webs slow you down, Prop mods make you faster. What else could be a counter than the module that achieves the complete opposite effect of the other module? Plus, how does an active AB reduce your ships HP (figuratively spoken, I guess)?

I am also not sure which kind of fleets you have encountered recently, but the fleets that I fight have dedicated ships for webs and no unsuitable BS uses Stasis Webifiers. Instead, dedicated Lokis, Rapiers or even Hyenas and Vindicator use them. Or, in case where there are no such ships needed, dedicated (non-web-bonused) cruiser hulls for tackling, while other cruiser hulls of the same type fill other roles. Fitting webs on, let's say a NavPoc, already hurts your big ship as you need the TC, Cap injector, Sebo and MWD/MJD. There is no place for other Ewar. In fact, fitting a Web on a non-dedicated fleet BS is the most wrong choice a pilot can make.

Moreover: What about Solo PVP? A Solo Sacrilege requires a Stasis Webifier, so do the Deimos, non-bonused frigs, Solo BS and other ships. How do these pilots make the "false choice"?

Azazel The Misanthrope wrote:

Long range frigates and destroyers have comparable dps to be worthless in large battles versus large fleets. They evade webs and scrams just fine, but they compensate for it by not having enough damage to be effective in anyway. Thus the conundrum remains the same.


Then you are doing it wrong. Expecting one or two Rail Cormorant or Harpies, for instance, to have any effect in a fleet is ludicrous, and, in my opinion, the absolutely wrong approach to the matter. You obviously have to bring a dedicated squad of them to be effective, or none at all as you then waste valuable fleet slots. 4-6 or more Rail Cormorants or Light missile Talwars, for that matter, can have extremely adverse effects on enemy tackle and can stay out of web range of most dedicated webifier ships.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#13 - 2014-11-03 07:34:03 UTC  |  Edited by: Azazel The Misanthrope
Rivr Luzade wrote:
Prop Mods are the counter to webs: Webs slow you down, Prop mods make you faster. What else could be a counter than the module that achieves the complete opposite effect of the other module? Plus, how does an active AB reduce your ships HP (figuratively spoken, I guess)?

I am also not sure which kind of fleets you have encountered recently, but the fleets that I fight have dedicated ships for webs and no unsuitable BS uses Stasis Webifiers. Instead, dedicated Lokis, Rapiers or even Hyenas and Vindicator use them. Or, in case where there are no such ships needed, dedicated (non-web-bonused) cruiser hulls for tackling, while other cruiser hulls of the same type fill other roles. Fitting webs on, let's say a NavPoc, already hurts your big ship as you need the TC, Cap injector, Sebo and MWD/MJD. There is no place for other Ewar. In fact, fitting a Web on a non-dedicated fleet BS is the most wrong choice a pilot can make.

Moreover: What about Solo PVP? A Solo Sacrilege requires a Stasis Webifier, so do the Deimos, non-bonused frigs, Solo BS and other ships. How do these pilots make the "false choice"?


Prop mods have fitting requirements scaled to the ship. You can put a prop mod on that can help you go fast, but a cruiser can fit more webs, more easily, with more defenses, and more dps. I am NOT saying that webs should be REMOVED, but that the fitting requirements for them should be scaled. A there are not usually dedicated ships for webs in fleets. Virtually every brawling ship will carry one. If the ship is armor tanked there is no consequence or reduced effectiveness for fitting a web, you lose a minuscule amount of cpu, and virtually no powergrid, for the ability to severely incapacitate any frigate class ship. Frigates need webs for other frigates. This was mentioned in the post. Smalls can keep their own webs. Solo ships can keep their webs I never suggested that they didn't have them, but I suggested that they have a different kind. It is a false choice because there is no reason for not having them, there is only a benefit, with no drawback, therefore you are presented with a choice whose answer is obvious.

If you want to kill frigates in your battleship, and that battleship isn't a vindicator, bring another frigate with you, or bring a Rapier, Loki, Vigilant, or destroyer. Just like if you wanted to kill a battleship in your frigate, you would bring an attack battleship to help you.
13kr1d1
Hedion University
Amarr Empire
#14 - 2014-11-03 07:34:28 UTC
Rivr Luzade wrote:
Prop Mods are the counter to webs: Webs slow you down, Prop mods make you faster. What else could be a counter than the module that achieves the complete opposite effect of the other module? Plus, how does an active AB reduce your ships HP (figuratively spoken, I guess)?

I am also not sure which kind of fleets you have encountered recently, but the fleets that I fight have dedicated ships for webs and no unsuitable BS uses Stasis Webifiers. Instead, dedicated Lokis, Rapiers or even Hyenas and Vindicator use them. Or, in case where there are no such ships needed, dedicated (non-web-bonused) cruiser hulls for tackling, while other cruiser hulls of the same type fill other roles. Fitting webs on, let's say a NavPoc, already hurts your big ship as you need the TC, Cap injector, Sebo and MWD/MJD. There is no place for other Ewar. In fact, fitting a Web on a non-dedicated fleet BS is the most wrong choice a pilot can make.

Moreover: What about Solo PVP? A Solo Sacrilege requires a Stasis Webifier, so do the Deimos, non-bonused frigs, Solo BS and other ships. How do these pilots make the "false choice"?

Azazel The Misanthrope wrote:

Long range frigates and destroyers have comparable dps to be worthless in large battles versus large fleets. They evade webs and scrams just fine, but they compensate for it by not having enough damage to be effective in anyway. Thus the conundrum remains the same.


Then you are doing it wrong. Expecting one or two Rail Cormorant or Harpies, for instance, to have any effect in a fleet is ludicrous, and, in my opinion, the absolutely wrong approach to the matter. You obviously have to bring a dedicated squad of them to be effective, or none at all as you then waste valuable fleet slots. 4-6 or more Rail Cormorants or Light missile Talwars, for that matter, can have extremely adverse effects on enemy tackle and can stay out of web range of most dedicated webifier ships.


Can you avoid being shot up by a cruiser in a frig while not having any prop mods going? Because if prop mods are the counter to web, then presumably with no web, no prop mod would be necessary.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

baltec1
Bat Country
Pandemic Horde
#15 - 2014-11-03 07:38:41 UTC
Webs are the only reason I stand any chance of hitting smaller ships with my solo mega.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#16 - 2014-11-03 07:40:02 UTC

Can you avoid being shot up by a cruiser in a frig while not having any prop mods going? Because if prop mods are the counter to web, then presumably with no web, no prop mod would be necessary.[/quote]

Yes, typically with close enough range and provided that neither ship have propulsion, you can avoid being shot up by a cruiser in a frig, with no propulsion, if that cruiser has no webs.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#17 - 2014-11-03 07:42:28 UTC  |  Edited by: Azazel The Misanthrope
Rivr Luzade wrote:
Then you are doing it wrong. Expecting one or two Rail Cormorant or Harpies, for instance, to have any effect in a fleet is ludicrous, and, in my opinion, the absolutely wrong approach to the matter. You obviously have to bring a dedicated squad of them to be effective, or none at all as you then waste valuable fleet slots. 4-6 or more Rail Cormorants or Light missile Talwars, for that matter, can have extremely adverse effects on enemy tackle and can stay out of web range of most dedicated webifier ships.


you are very ironically proving my point when you point out that those ships have "extremely adverse effects on enemy tackle" which are, often enough, frigates. When pitting those same kity ships up against the tanks of cruisers and battlecruisers they ineffective.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#18 - 2014-11-03 07:43:35 UTC
baltec1 wrote:
Webs are the only reason I stand any chance of hitting smaller ships with my solo mega.


Thank you for proving my point.
Mara Rinn
Cosmic Goo Convertor
#19 - 2014-11-03 07:46:18 UTC
What about a modification to webs, where the power of the web is not a fixed percentage decrease in target speed, but a fixed Newton-metre per metre of sig radius in drag?

Thus a small web would be effective against frigates but useless against larger ships, while a large web would be effective against battleships but ineffective against frigates.
baltec1
Bat Country
Pandemic Horde
#20 - 2014-11-03 07:46:40 UTC
Azazel The Misanthrope wrote:
baltec1 wrote:
Webs are the only reason I stand any chance of hitting smaller ships with my solo mega.


Thank you for proving my point.


What? That battleships should be helpless vs a vast number of ships?
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