These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Why do so many players think bad UI is gameplay?

First post
Author
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#21 - 2014-11-03 09:45:51 UTC
I see a lot of complaints generally about the U.I , but no specifics. None.

Personally I have no problems with the U.I, but then I have the ability to adapt to my situation and surroundings, and the added abilities to learn, retain information and use said information.

There seems to be this tendency nowadays to make things "simple", to hold the gamers hand, to cosset them and prompt them at every turn. I suppose it starts at school sports days, where there are no winners and losers; every child should be made to feel special etc etc.

Specifics. Give me specifics of where the U.I is failing, or should I say where you feel it is failing, and lets discuss those failings and your solutions to those "failings".

Listing failings without providing solutions is just grandstanding and nit-picking.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Schmata Bastanold
In Boobiez We Trust
#22 - 2014-11-03 09:56:27 UTC
Adrie Atticus wrote:
If you think that you can make a better job at designing the UI, feel free to do full mockups for CCP and F&I.


Heheh, like that did or would ever work Roll

I'm sure you remember F&I thread with excellent proposals for functionality in tactical overlay. Now show me where can I find that in-game. Oh wait, I can't because nobody cares about player's designs or proposals, they are posted, trolled and left alone to rot in depths of forum hell.

UI is getting better each time CCP karkur is left alone in the office but that's all. You have better chance with just twitting "I would love to be able to sell multiple things at once" than defend your proposals from trolls and have it noticed by dev.

I'm not saying OP pointed out any particular flaws or proposed solutions to any particular problem but the fact is making CCP's job for them and posting it on forums is waste of time.

Invalid signature format

Gully Alex Foyle
The Scope
Gallente Federation
#23 - 2014-11-03 10:06:19 UTC  |  Edited by: Gully Alex Foyle
Schmata Bastanold wrote:
UI is getting better each time CCP karkur is left alone in the office
+1

I propose CCP make Karkur's bank coordinates available to all, anyone that thinks she's doing an awesome job sends her the RL cash they deem appropriate/can afford.

UI issues solved.


EDIT: on a serious note, I think I probably will send her a box of chocolates one of these days.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Schmata Bastanold
In Boobiez We Trust
#24 - 2014-11-03 10:09:09 UTC
Wouldn't that be RMT? :)

Maybe PLEX4karkur just to play it safe?

Invalid signature format

Gully Alex Foyle
The Scope
Gallente Federation
#25 - 2014-11-03 10:13:00 UTC
Schmata Bastanold wrote:
Wouldn't that be RMT? :)

Maybe PLEX4karkur just to play it safe?
Actually, both would most certainly be not compliant to Company policies.

But anonymous gifts (chocolates, fluffy bunnies, diamond rings) should be fine.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Adrie Atticus
Caldari Provisions
Caldari State
#26 - 2014-11-03 10:15:41 UTC
Schmata Bastanold wrote:
Adrie Atticus wrote:
If you think that you can make a better job at designing the UI, feel free to do full mockups for CCP and F&I.


Heheh, like that did or would ever work Roll

I'm sure you remember F&I thread with excellent proposals for functionality in tactical overlay. Now show me where can I find that in-game. Oh wait, I can't because nobody cares about player's designs or proposals, they are posted, trolled and left alone to rot in depths of forum hell.

UI is getting better each time CCP karkur is left alone in the office but that's all. You have better chance with just twitting "I would love to be able to sell multiple things at once" than defend your proposals from trolls and have it noticed by dev.

I'm not saying OP pointed out any particular flaws or proposed solutions to any particular problem but the fact is making CCP's job for them and posting it on forums is waste of time.


That's because all the proposals are for a single small segment of the UI and 99% of the time about "How to present the info already given by the client in a way which is understandable by a parrot!". I'm talking about a full overhaul. If the UI is horrible, there is no cherry-picking on the worst part, do it all or you'll have a new worst part on your hands in 2 days.

"hey are posted, trolled and left alone to rot in depths of forum hell" is an another way of saying that "a sizeable chunk of players find this change not needed and/or bad and shouldn't be implemented as given". I hope you see that difference.
Schmata Bastanold
In Boobiez We Trust
#27 - 2014-11-03 10:16:50 UTC
Heheh I like your way of graduation: chocolates, fluffies, diamonds :)

Invalid signature format

Ralph King-Griffin
New Eden Tech Support
#28 - 2014-11-03 10:28:03 UTC
the f&i sub forum looks like it does for a reason.
Schmata Bastanold
In Boobiez We Trust
#29 - 2014-11-03 10:29:33 UTC
Adrie Atticus wrote:
That's because all the proposals are for a single small segment of the UI and 99% of the time about "How to present the info already given by the client in a way which is understandable by a parrot!". I'm talking about a full overhaul. If the UI is horrible, there is no cherry-picking on the worst part, do it all or you'll have a new worst part on your hands in 2 days.

"hey are posted, trolled and left alone to rot in depths of forum hell" is an another way of saying that "a sizeable chunk of players find this change not needed and/or bad and shouldn't be implemented as given". I hope you see that difference.


Yes, I can see that difference. I can also see that your "sizeable chunk of players" consists of the same 50 people that know about forums and can find reply button. I don't believe 21k of pilots online that launcher is showing right now is all our alts, there have to be other people playing this game for frakk sake.

Anyway my point was/is: UI gets slowly better in functionality but in most of places it's still clunky rectangles pretending to be windows. Limited docking, resize, scrolling, sorting; and some windows shouldn't even be windows (looking at you drones window).

Besides posting complete proposals with PoC and designs and screenshots and mockups is pointless because devs have their own idea how they want thing to look and feel. All you and me can do it say "well, that part feels weird because I need 3 clicks and I would love to have it done with only 1 click" and it's devs JOB to figure out whether or not complaint is valid and how can it be solved. Let's pretend for a while that devs are there to work not just to facilitate our space fantasies by the powers of magic.

Invalid signature format

Gully Alex Foyle
The Scope
Gallente Federation
#30 - 2014-11-03 10:32:16 UTC
Adrie Atticus wrote:
I'm talking about a full overhaul.
Agree that would be awesome, if done right.

FWIW I see 2 big issues:

1) Thousands of players are used to the current UI and happy with it. The low-risk approach would be to have the option to use either the old or the new UI. I'm no expert but I would assume keeping this kind of option could be costly for CCP.

2) The main problem is representing complex 3D situations on a 2D screen. Maybe CCP could wait until Oculus Rift is fully developed and available, then design a new UI as a real 3D environment. I'm not thinking of Valkyrie-style gameplay, I'm thinking the current EVE-style gameplay but represented in a 3D environment instead of a 2D screen (becuase let's face it, on a 2D screen you have to constantly move around the camera if you want to understand where all the ships/objects really are relative to eachother). Again, this would have to be optional since not everyone will want to buy nor use the Oculus Ritt to play EVE.

My 2 cents.

Also, obligatory <3 Karkur.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Schmata Bastanold
In Boobiez We Trust
#31 - 2014-11-03 10:45:29 UTC  |  Edited by: Schmata Bastanold
Gully Alex Foyle wrote:
1) Thousands of players are used to the current UI and happy with it.


Same thousands of players were happy with d-scan and probe scan being tabs of same window and look what's in patch notes :)
General consensus that bad could be worse so it's not so bad after all doesn't make bad better.

Gully Alex Foyle wrote:
2) The main problem is representing complex 3D situations on a 2D screen.


3D works perfectly fine in space, what UI needs (just my opinion of course) is better screen space management and usability buff.

Let me place HUD wherever I want not just at top/bottom screen edge.
Let me have each overview tab in separate window (or just one of them).
Let me see map in window mode (F10 and F11 as well).
Why can't I just completely close chat part of Local window (or any other chat window for that matter) and just leave pilots list?
Why mission brief window cannot be docked at place where I want it to be and be perma opened from the moment I start conversation with agent to the moment I close it?

Sure, having limited information on how messed up and tangled Eve code is probably none of above is purely UI code but that on itself says a lot about UI in Eve.

Invalid signature format

Gully Alex Foyle
The Scope
Gallente Federation
#32 - 2014-11-03 10:53:55 UTC
Schmata Bastanold wrote:
Let me place HUD wherever I want not just at top/bottom screen edge.
Let me have each overview tab in separate window (or just one of them).
Let me see map in window mode (F10 and F11 as well).
Why can't I just completely close chat part of Local window (or any other chat window for that matter) and just leave pilots list?
Why mission brief window cannot be docked at place where I want it to be and be perma opened from the moment I start conversation with agent to the moment I close it?
I was dreaming of something more dramatic, that for me at least would be quite cool for highly dynamic PVP situations.

If it's just the above that you need, I'm sure 3-4 fluffies would suffice. Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

La Rynx
School of Applied Knowledge
Caldari State
#33 - 2014-11-03 10:57:29 UTC  |  Edited by: La Rynx
Answering the Thread question:
I assume it gives those players the feeling of superiority. The same is for the difficulty of EvE.
Superiority one asks?

Many EvE players think they are superior to WoW players. To bad for them, it ain't true.
The most important thing they share: they are both games, created to entertain all paying players.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Schmata Bastanold
In Boobiez We Trust
#34 - 2014-11-03 10:57:40 UTC
You want dramatic? Remote convo with my L4 agent. Ha!

If you want dramatic UI in pvp try do everything you do with overview and selected item window without them. No fluffies required :)

Invalid signature format

Gaan Cathal
Angry Mustellid
#35 - 2014-11-03 11:12:04 UTC  |  Edited by: Gaan Cathal
Schmata Bastanold wrote:

Let me place HUD wherever I want not just at top/bottom screen edge.
Yes

Let me have each overview tab in separate window (or just one of them).
Would be nice to be able to drag tabs out of the OV, not sure how easy this is to implement, depends how OV tabs are actually coded.

Let me see map in window mode (F10 and F11 as well).
The map's a tricky one, I don't believe the current way it's coded lends itself to a PIP display.

Why can't I just completely close chat part of Local window (or any other chat window for that matter) and just leave pilots list?
Why mission brief window cannot be docked at place where I want it to be and be perma opened from the moment I start conversation with agent to the moment I close it?
This you can actually do, just resize the chat vs list elements in the chat window as appropriate



The trick with UI updates is always a cost-benefit analysis. A lot of changes could probably be made quite easily to the UI, but it still takes time to make those changes, so CCP have to weigh that against the benefit it gives (to the game, not just to the people who want that change). This is why a lot of UI updates boil down to "something CCP Karkur found some spare time to fiddle with".

Also, props to Karkur.

Edit:

Gully Alex Foyle wrote:
I was dreaming of something more dramatic, that for me at least would be quite cool for highly dynamic PVP situations.


Dramatic is bad. The UI's job is to give you access to the maximum usable information at any given point with a minimum of extraneous junk.
Nick Starkey
Native Freshfood
Minmatar Republic
#36 - 2014-11-03 11:15:47 UTC
Scatim Helicon wrote:
Quintessen wrote:
Is it the sentiment that I suffered, you have to suffer too?


Essentially.

Large parts of Eve don't really require skill or intelligence but merely rote learning of obscure and often counter-intuitive gameplay mechanics. Many of those who have put themselves through the memory test are desperate to convince themselves and the rest of us differently, and are terrified that wiping away the memory test (and even worse, introducing some actual skill and intelligence to the process) will reset the playing field and expose them for the Eve mediocrities they are.


Pretty much this. A good gamer isn't going to oppose to something that makes his job faster and more intuitive to others, because he will always find ways to adapt and gain an edge over others. Gameplay deriving from a bad interface prone to mistakes has no excuse to exist, and has no value. It's a good thing CCP is finally realizing that.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Crumplecorn
Eve Cluster Explorations
#37 - 2014-11-03 12:01:23 UTC
Scatim Helicon wrote:
Large parts of Eve don't really require skill or intelligence but merely rote learning of obscure and often counter-intuitive gameplay mechanics. Many of those who have put themselves through the memory test are desperate to convince themselves and the rest of us differently, and are terrified that wiping away the memory test (and even worse, introducing some actual skill and intelligence to the process) will reset the playing field and expose them for the Eve mediocrities they are.
You're quick to all others EVE mediocrities when you apparently had trouble learning to use the UI.

Hint: For most people, there's no skill or intelligence or 'memory test' involved in EVE's basic gameplay.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Gully Alex Foyle
The Scope
Gallente Federation
#38 - 2014-11-03 12:24:41 UTC
Gaan Cathal wrote:
The UI's job is to give you access to the maximum usable information at any given point with a minimum of extraneous junk.
Agree.

My main issue, at the moment, is with the 3D representation of brackets.

Say I'm trying to be a decent logi anchor in a 15 dps + 5 tackle/support + 5 logi fleet, fighting against an enemy fleet with similar composition.

Ideally, I'd want to (in order of priority):


1) keep within comfortable rep range (say 50km) of the bulk of my fleet

2) stay as far as possible from the bulk of the enemy fleet; as a bonus, also do my best to always keep some transversal up

3) confirm at a glance that my logi mates are actually anchored and not drifting away from me, so I can give them a shoutout if necessary

4) notice at a glance if one of my fleet mates is drifting away from the bulk of the fleet, to be able to decide if it's worth chasing after him to try to give him reps (if he's just a moron: no; but if for example he's trying to tackle an expensive enemy ship: maybe yes)


What happens to me today (very possibly because I just suck; so any advice would be appreciated!). Consider I use the tactical overlay, zoomed out to around the 100-150km circle, and have just ships visible (no drones):

a) My brain mostly sees a random blob of little coloured squares Lol

b) I have a hard time distinguishing at a glance if in a certain position there are 10 ships close together of just 2-3 ships (the brackets just overlap)

c) Say it looks like 20 ships close together; it's really hard for me to see at a glance if it's 17 of my guys and 3 enemies or viceversa, because all I see is a few purple squares and a few orange squares, all overlapped

d) If I see a single purple square all by itself, I can't see at a glance if it's just an interceptor keeping range or my logi mate that has strayed off

e) When I look at the overview, it's very hard (at least for my poor brain) to quickly translate 40 different distance figures in the info I really need: who is next to me (<5km), who is close (<20km), who is medium range (<50km), who is far off (100km or more)

etc. etc.

If CCP found a way to make the 3D tactical view clearer, or the overview something better than a simple spreadsheet, the game would be so much better imho.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Schmata Bastanold
In Boobiez We Trust
#39 - 2014-11-03 12:50:17 UTC
Oh c'mon Gully, that would dumb Eve down.
HTFU/L2P or GTFO :)

Invalid signature format

Quintessen
The Scope
Gallente Federation
#40 - 2014-11-03 15:23:09 UTC
I have been avoiding actual things I think are in need of improvement because that's not what this thread is about. It that were the case, I'd post in F&I which is where I spend most of my time actually. I've made dozens of posts there around specific UI issues there.

This was more of a question as to why some people are resistant to UI improvements and I've gotten quite a few answers to mull over.

I do get a sense that people use the difficulty of the UI to give them a feeling of superiority over others (WoW players come to mind). But that also that people simply don't see the negatives. A common issue in large UI changes is that people don't even comprehend that there are myriad alternatives. They tend to limit themselves to small tweaks here and there based on what already exists.

====

P.S. And, making EVE use the Oculus Rift is pretty much a recipe for vomit. It's not a good candidate.

P.P.S. This was not an attempt at a stealth LOCAL. I brought up two alternate examples showing up perfect intel and non-perfect intel, but that are different than what we have today. Not the best examples mind you, but I am *not* taking a side on this issue here, nor do I suggest anyone else do so.
Previous page123Next page