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Missions & Complexes

 
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Mission changes and Tags4Standings

Author
March rabbit
Aliastra
Gallente Federation
#81 - 2014-11-07 12:21:00 UTC
Schmata Bastanold wrote:
True on the other hand it's still NPC we are talking about. They are there for us to kill, nothing else. Why should it matter which one you shoot?

Well. in the game we have 4 empires + sleepers + CONCORD. If you are going to keep them in the game you should keep some difference between them. Else why have them at all? Merge all NPC empires to 1, call it somehow 'NPC' and remove all racial specifics. Pretty straightforward.

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#82 - 2014-11-07 12:34:13 UTC
Zappity wrote:
I guess you aren't thrilled about the removal of clone costs in Rhea either because of consequences etc?

exactly. I'm approaching 100mil SP and i see no skills i need to train anymore. So at this point i can just stop to care about my pod at all. First pod loss will free me of implants (full set of +4s) and then.... Kill my pod everyone! It's free!

Compare it to spamming warp button when you are losing your ship, returning to your station evading bubbles and camps.... I used to return in pod from CTAs in sov-0.0 after losing my ship to get new ship and return to the battle. Now you can have my pod. It's free.

Now you kill the pod if you can. When pod loss is meaningless why bother? Even better: let him live and spend time returning to his station instead of pvp.

Result? Content removed.

PS: i'm thinking about keeping my subscription till free pods and then flood Dodixie undock with my corpses. Just move clone there, go out in a pod, get suspect. Wake up in station, undock, repeat until bored as hell.... Or until GMs ban me for killing server node... Because you know: corpses don't disappear unlike wrecks Lol

The Mittani: "the inappropriate drunked joke"