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Dev blog: U and I - Together we continue our little improvements

First post
Author
Saisin
Chao3's Rogue Operatives Corp
#21 - 2014-10-31 16:09:18 UTC
The "always show" is a great addition, amongst many other good UI improvements. Great job!

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Dersen Lowery
The Scope
#22 - 2014-10-31 16:27:45 UTC
So much goodness.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sir Livingston
Doomheim
#23 - 2014-10-31 16:57:49 UTC
no more 'moon analysis' on my scanner window Big smile

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Bienator II
madmen of the skies
#24 - 2014-10-31 17:03:51 UTC  |  Edited by: Bienator II
<3 the advanced search btw. Every time i am drunk and forgot where i parked my ship i enter "ships" and it tells me where it is!

edit: regarding naming jumpclones. there is sadly a bug where it resets the name when you jump to the clone. So whatever clone you are currently in will end up without name if you jump away from it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

TheLostPenguin
Surreal Departure
#25 - 2014-10-31 17:23:56 UTC
Lots of nice changes all together there, quite a few will benefit me and I see alot of use for all of them, great devblog :)

One thing...

devblog wrote:
For example, you can have a corp(1) and alliance(2) mate in the same fleet(3) as you, but is also a supspect(4)

supspect?




Tas Nok wrote:
One other 'little thing' I'd like to see is a separate area in the hangar for mods I just pulled off a ship (say "hangar floor")

I dock, pull off a few mods, switch ships, have to search the whole hangar for those mods (because I'm not space rich and have lots of spares) re-mount then proceed...

The idea would be that recently un-mounted mods would stay in a separate window until I un-dock or clear the window, would be really helpful in some situations where I want the same mods, but on a different ship.

An alternative solution to this would be an option to disable the auto-sort feature either entirely or for specific inventory containers, until (iirc) the great inventory mangling you had to manually sort via the rclick menu, if you didn't then the most recent items placed somewhere would be at the bottom of the list (unless there were gaps from you removing other items in the container previously) and be accordingly easy to find again right away. In general I find the current auto-sorting to be far more of a nuisance than it's ever a use as organising your inventory according to personal taste is now impossible. Whilst a well-intentioned one it's a feature that would also benefit greatly from an option turn off if we wanted.

Plz, another 'little thing' to make our lives easier in certain use cases?
Alexis Nightwish
#26 - 2014-10-31 17:24:16 UTC
Karkur's posted changes are the only ones that can consistently make me smile. Big smile

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

King Fu Hostile
Mea Culpa.
Shadow Cartel
#27 - 2014-10-31 17:26:09 UTC
Tas Nok wrote:
Been thinking along these lines for awhile now... Thanks for the change

One other 'little thing' I'd like to see is a separate area in the hangar for mods I just pulled off a ship (say "hangar floor")

I dock, pull off a few mods, switch ships, have to search the whole hangar for those mods (because I'm not space rich and have lots of spares) re-mount then proceed...

The idea would be that recently un-mounted mods would stay in a separate window until I un-dock or clear the window, would be really helpful in some situations where I want the same mods, but on a different ship.



Not a bad idea, but you can already achieve the same by keeping your mods packaged in your hangar, and sort by quantity. This way all the mods that you pull off a ship will end up on top of the list, since they are unpackaged.

Another feature of the inventory I use a lot is the filtering, I've got filters for high, med, and low slot modules which helps a lot with ship fitting. (I live in a POS so no cans available)

Harvey James
The Sengoku Legacy
#28 - 2014-10-31 17:28:26 UTC
jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Schmata Bastanold
In Boobiez We Trust
#29 - 2014-10-31 17:28:37 UTC
I know about advanced search keywords but I almost never remember them and looking for reference in devblog or forums is too much of a hassle so I very rarely use them. And here comes CCP 'teh awesome' karkur and gives me a tooltip. Oh boy!

And separating scanners into separate windows? I would argue it's one of the best UI improvements ever.

Now, if I only could find power in me to log in...

Invalid signature format

CCP karkur
C C P
C C P Alliance
#30 - 2014-10-31 17:43:09 UTC
Harvey James wrote:
jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ??
No. I probably didn't make it clear enough that the last section is already out on TQ.

I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lady Zarrina
New Eden Browncoats
#31 - 2014-10-31 17:44:21 UTC
All great stuff

EVE: All about Flying Frisky and Making Iskie

Harvey James
The Sengoku Legacy
#32 - 2014-10-31 18:11:21 UTC
CCP karkur wrote:
Harvey James wrote:
jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ??
No. I probably didn't make it clear enough that the last section is already out on TQ.

I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there.


makes sense.. any chance of making the naming persistent when you change to another JC.. it gets annoying having too rename the same clone over and over and over.....

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

CCP karkur
C C P
C C P Alliance
#33 - 2014-10-31 18:16:47 UTC
Harvey James wrote:
CCP karkur wrote:
Harvey James wrote:
jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ??
No. I probably didn't make it clear enough that the last section is already out on TQ.

I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there.


makes sense.. any chance of making the naming persistent when you change to another JC.. it gets annoying having too rename the same clone over and over and over.....
I'll look into it... but I'm pretty sure it's because technically it is a new clone that is being created... but maybe we can do some magic P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Powers Sa
#34 - 2014-10-31 18:19:37 UTC
CCP Phantom wrote:

[list]
  • An improved asset search that will search through containers

  • audit log containers for every man

    Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

    Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

    Shiva Darksun
    Viziam
    Amarr Empire
    #35 - 2014-10-31 18:19:51 UTC
    Good God, guys, you're spoiling us! :)
    Harvey James
    The Sengoku Legacy
    #36 - 2014-10-31 18:28:16 UTC
    CCP karkur wrote:
    Harvey James wrote:
    CCP karkur wrote:
    Harvey James wrote:
    jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ??
    No. I probably didn't make it clear enough that the last section is already out on TQ.

    I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there.


    makes sense.. any chance of making the naming persistent when you change to another JC.. it gets annoying having too rename the same clone over and over and over.....
    I'll look into it... but I'm pretty sure it's because technically it is a new clone that is being created... but maybe we can do some magic P


    it would be most appreciated Big smile

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Dunkle Lars
    Viziam
    Amarr Empire
    #37 - 2014-10-31 19:18:39 UTC
    CCP karkur wrote:
    Hope you like those changes! Smile



    Do you want my first- or secondborn child? surely these great changes deserves some kind of compensation? Big smile
    Mara Rinn
    Cosmic Goo Convertor
    #38 - 2014-10-31 20:10:03 UTC
    Nice work, thank you!
    Noferatu
    Academy of Arms Distribution and Manufacturing
    #39 - 2014-10-31 20:28:03 UTC
    "An improved asset search that will search through containers"

    Yes.

    Yes!

    YESSS!

    Thank you CCP
    Zappity
    New Eden Tank Testing Services
    #40 - 2014-10-31 20:33:02 UTC
    Awesome as always. I'm astonished at those search options - great stuff and a good use for a tooltip :)

    Zappity's Adventures for a taste of lowsec and nullsec.