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Phoebe Feedback

First post First post
Author
Querns
Science and Trade Institute
Caldari State
#81 - 2014-11-04 15:54:20 UTC
Gremk wrote:
There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training.

Here is a screenshot of everything that is true with both my accounts...
http://imgur.com/smTIwF4

All third party applications that didn't update for Phoebe will be broken. The API changed how it represents implants internally, and all applications that do this will need to be updated.

On the plus side, you'll be able to see exactly what types of implants you have installed, including hardwirings.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Altirius Saldiaro
Doomheim
#82 - 2014-11-04 16:01:23 UTC
Milla Goodpussy wrote:
Floyd Farnsworth wrote:
Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter.


I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming..

can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us!


Wear sunglasses.
Xan Naaria
Doomheim
#83 - 2014-11-04 16:14:54 UTC
Good work CCP!
I'm a very happy camper. I look forward to getting home from work and to be able to que lots of skills that I normalt would not have time to update. I love the travelchanges also. About time null sec becomes more available for the less then 20 miljon sp player.
Leorajev Aubaris
Blue Goat Ltd.
#84 - 2014-11-04 16:16:41 UTC
I would suggest to display the information "This skill cannot be trained on Trail Accounts." in the tooltips only for actual Trail Accounts and not for subscribed accounts.
This orange text caught my attention even if it is of no use for me...
Gremk
The Terrifying League Of Dog Fort
Deepwater Hooligans
#85 - 2014-11-04 16:17:26 UTC
Querns wrote:
Gremk wrote:
There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training.

Here is a screenshot of everything that is true with both my accounts...
http://imgur.com/smTIwF4

All third party applications that didn't update for Phoebe will be broken. The API changed how it represents implants internally, and all applications that do this will need to be updated.

On the plus side, you'll be able to see exactly what types of implants you have installed, including hardwirings.


I understand but if you notice the actual values are now incorrect. I could be wrong, but it looks like it is training without implants in-game and out of game.

Some even if the API was wrong in EVEMON, in EVE it still should be training with the values that EVEMON has as +3 implants (which it is not).
Soden Rah
Federal Navy Academy
Gallente Federation
#86 - 2014-11-04 16:22:29 UTC  |  Edited by: Soden Rah
Tinkerbelle Twinkletoes wrote:
Sarah Emers wrote:
Is it po...
[SNIP]
... though.


Adding my voice to allowing us to disable multisell. The only people I see using it are those who sell at whatever the highest buy order is.

1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see.

2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me.

I can see some people using it. Totally cool with that, but give me the option of getting rid of it.



Hey, you sound like someone who would have appreciated the changes someone suggested in testing ...

https://forums.eveonline.com/default.aspx?g=posts&m=5156197#post5156197

Thumbs it up if the suggested changes would make your life better...

Quoted text below for convenience.

Quote:

A) The number of items to sell column is too small. it's fine for 3 digit numbers but if your selling mins or ammo ect then the number doesn't fit in. It needs to be sizeable/auto-size for larger numbers. Or at the very least have the tool tip give the quantity for the item you are hovering over rather than then column heading because I don't need a tool tip for every entry telling me what the column is for. [particularly if there is a column heading... which leads too...]

B) I see a list of columns of items and I get the urge to sort them*. Soooo
Ability to sort by each column.
Alphabetically for names
and by size for other columns...
So that I could sort to bring the items of largest [or smallest] total or individual value to the top quickly.
Including sorting by percentage over/under average [when the next build comes along and that's added]
Ideally by clicking on a column heading as that is universally understood UI functionality.

*I'm weird, get over it

C) Ability to turn off isk cent amounts ... It's so much easier to tell at a glance what order of magnitude I am dealing with without isk cents stuck on.
Or at the least, [and this could go game wide] make the isk cents smaller and/or darker than the rest of the number.
I really can't do it properly here, but something kinda like this.... [with the cent numbers also being smaller and much darker grey]

Old: 33,306,098.28
New: 33,306,098.28

So you can see the isk cent values but they don't draw the eye away from the main number.
This has annoyed me about eve since day one.
EDIT: No it really doesn't work properly here on the forums but hopefully you get what I mean.


D) I can drag and drop items INTO the sell items list.... Now It feels natural to be able to drag items OUT of the list as well...
Pink kittens will be supplied if this can be made to be so...

E) As I can drop items anywhere in the window to drag and drop them I don't need a big banner across the top telling me that I can do so.
In fact my fist thought on seeing the banner was that I could ONLY drop items into that box at the top.

I recommend ditching the box, and replacing it with column headings. And putting in a tool-tip for hovering over a blank bit of the sell window which says that you can drag items into this window [or similar].

That way you have less wasted space, still have the hint so people learn that you can drag and drop, and gain sort functionality through the column headings... Spreadsheets in space FTW!

F) My clicking isn't too accurate... Please make the Sell | Cancel buttons a bit bigger... and put them on opposite sides of the window. aligned to opposite edges.
This way I won't spend 10 minutes finenessing my order and then cancel it by accident.
Particularly an issue for anyone using a laptop with these crappy touchpads which have touch sensitivity on the buttons.
It's so easy to miss-click on those.

G) An option to turn off the item icon, and just have a more condensed text list. Useful when selling long lists of items that don't fit on the screen. You can see more of your orders at once.

H) I have to pay a Broker's Fee!!! AND a Sales tax !!! That's outrageous... If only there were skills that could make them smaller...

Might want to run it past the new player experience guys as to whether a tool-tip for the brokers fee and sales tax hinting that these could be reduced if you trained the right skills would be in line with their goals of making eve more transparent to new players.... This idea could be expanded upon if successful.

I) I have too much isk to test this... but if I don't have enough isk on hand to cover the brokers fee + Sales tax... does it tell me before I try to sell??


i) The remaining market orders is in, awesome, thank you.
However the functionality now seems to be that if I select more items than I have outstanding sell order slots it
silently drops the excess items from the list.
I would like it to at least tell me that this has happened, because it's not necessarily obvious.
Preferably it should load all the items I select but tell me that I need to loose X number of items to get under my
sell order limit. thus allowing me to choose what gets dumped, and not have it just take the first X items and then dump the rest.
Milla Goodpussy
Garoun Investment Bank
#87 - 2014-11-04 16:38:28 UTC
hey dev's.. may I ask a question?

would it be possible to add the bookmarks as an extra tab to overview?
Nam Dnilb
Universal Frog
#88 - 2014-11-04 16:40:40 UTC
Chribba wrote:
I'm trying to sell Veldspar, ...


*gasp* The sky is falling! CCP what have you done?
Chribba
Otherworld Enterprises
Otherworld Empire
#89 - 2014-11-04 16:53:13 UTC
Nam Dnilb wrote:
Chribba wrote:
I'm trying to sell Veldspar, ...


*gasp* The sky is falling! CCP what have you done?

Actually I wasn't just used that as illustration of what I was doing (eg selling) - the Veldspar is safe!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Destitute Tehol Beddict
Binary Trading
#90 - 2014-11-04 16:55:22 UTC  |  Edited by: Destitute Tehol Beddict
First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc

Second I wan't able to drag items into the market ui from my inventory. (filed bug report)

Loot Buying service: https://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397

Soden Rah
Federal Navy Academy
Gallente Federation
#91 - 2014-11-04 17:03:22 UTC
Destitute Tehol Beddict wrote:
First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc

Second I wan't able to drag items into the market ui from my inventory. (filed bug report)



Were the items in containers?

When testing on SiSi I noted that you can't drag items in if they are in containers.
Rena Monachica
Capital Hot Rods
#92 - 2014-11-04 17:05:47 UTC
Making stuff even brighter was a bad idea. Its just ugly and annoying
Destitute Tehol Beddict
Binary Trading
#93 - 2014-11-04 17:22:57 UTC
Soden Rah wrote:
Destitute Tehol Beddict wrote:
First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc

Second I wan't able to drag items into the market ui from my inventory. (filed bug report)



Were the items in containers?

When testing on SiSi I noted that you can't drag items in if they are in containers.


While I use **have** to use containers (and despise it) the items were in the main hanger

Loot Buying service: https://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397

Soden Rah
Federal Navy Academy
Gallente Federation
#94 - 2014-11-04 17:35:53 UTC
Destitute Tehol Beddict wrote:
Soden Rah wrote:
Destitute Tehol Beddict wrote:
First the orders appearing negative (corp orders) (filed bug report) and trying to sell items etc

Second I wan't able to drag items into the market ui from my inventory. (filed bug report)



Were the items in containers?

When testing on SiSi I noted that you can't drag items in if they are in containers.


While I use **have** to use containers (and despise it) the items were in the main hanger



Seconding the have to use containers and they suck sentiment...

From the main hanger the only things/times I can't drag in [so far] are when I exceed my sell orders or
when I try to drag in items that need repackaging.

Both of which are irritating, but both are 'features' and not bugs atm.
Nam Dnilb
Universal Frog
#95 - 2014-11-04 17:41:29 UTC
Chribba wrote:
Nam Dnilb wrote:
Chribba wrote:
I'm trying to sell Veldspar, ...


*gasp* The sky is falling! CCP what have you done?

Actually I wasn't just used that as illustration of what I was doing (eg selling) - the Veldspar is safe!

/c


*phew* Crisis averted. Smile
Servjen
Giant Industrials
Center for Digital Chemistry
#96 - 2014-11-04 18:05:44 UTC
Nice release.

It would be nice if there was a counter of some sort in the skill queue window showing how much skills are in said queue. at this point you just get a message when you want to apply your 51 skill saying you already have added 50.

This is where I put my signature, right?

Fondant Fancy
Sebiestor Tribe
Minmatar Republic
#97 - 2014-11-04 18:12:14 UTC
The identity/description of cosmic anomalies is unreadable when viewed from an angle whereby the sun is directly behind them - white text on a bright background will never work.
Unezka Turigahl
Det Som Engang Var
#98 - 2014-11-04 18:14:16 UTC
Its great that we now have the compass so I can quickly pan the camera directly to the signature icons in space... except when I mouse over the icons now I no longer get an AU range like I did before patch. It just shows one number so I can not deduce the size of the site. So I no longer have a reason to look at the icons in the first place, the entire scanning sweep UI is now useless to explorers. It does not give explorers any useful information. We can go back to staying in the map view 100% of the time. Why bother to have the sweep and the icons at all anymore? Its only purpose now that I can think of is to allow players to easily d-scan for explorers. But its useless for the actual explorers themselves.

And since the "disco lights" of the compass seem to annoy some people, why not only have them show up if you have the system scanner window open? Only blue lights for bookmarks, and no sweep graphics at all if you don't have probe scanner open.
Mr Omniblivion
Ministry of War
Amarr Empire
#99 - 2014-11-04 18:19:10 UTC
That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.

Right, Greyscale?
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#100 - 2014-11-04 18:28:50 UTC
Primary This Rifter wrote:
Multisell is restricted by skills even when making an immediate sale.

This is absurd.

I understand that when you're making it immediate sell you're still, very briefly, placing a sell order on the market. However there's no reason that the game should be trying to create all of these orders simultaneously, and restricting you to how many orders you can make at once. That just smacks of CCP programmers either not having enough time or imagination to figure out how to work around this. Or more likely, you didn't consider it a problem that "multisell all the things" really turns out not to be the case... for me it happens to be "multisell five things at a time" which just brings us back to a slightly improved version of what we had before. Not exactly what I thought was being advertised.

You really should queue it so that each order is placed sequentially, instead of trying to add all orders simultaneously. If I want to sell 100 items immediately, the game should let me do so regardless of my skills.

LOL fourth post in and we have a Winner! A butthurt Goon.... go figure.

(1) Absurd... CCP gives us an ability to multisell items, a fantastic change no matter how you slice it... and one that, is affected by skills!!! Shocking in EVE of all games I know...
-OMG Nooooooo!

(2) lambastes and derides CCP programmers... "smacks of CCP programmers... not having enough time or imagination... more likely... didn't consider it a problem that "multisell all the things" really turns out not to be the case...
-cause poor me's skills too low...

(3) and... poor me's can only "multisell five things at a time" and the pearl of wisdom... "If I want to sell 100 items immediately, the game should let me do so regardless of my skills."
-Dear gods above... nope. Try openin that book again > spend some time learning how to sell on the market > take advantage on new abilities! You know... like everything else in the game...

It's a skill based game bro, go put on yer big boy pants and HTFU...

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/