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Telemortation removed: can we address medical clone costs now?

First post First post First post
Author
Paranoid Loyd
#161 - 2014-11-05 00:37:59 UTC  |  Edited by: Paranoid Loyd
Yes, we should make decisions based off multi-boxers wants. Roll
Did you really lose all of your pods? Do you often lose all of your pods?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

ArmyOfMe
Stay Frosty.
A Band Apart.
#162 - 2014-11-05 01:22:32 UTC
Primary This Rifter wrote:
Dr Beatrox wrote:
what the hell r u talking about? stop posting about crap u dont know squat about. if you actually understood the game youd know high sp chars have clones in the tens and sometimes hundreds of millions.

And I guarantee you many of these people aren't losing pods that often. They're choosing to avoid ships or areas of space where their pods are at a high risk of becoming exposed and captured.

Actually i tend to lose expensive implants quite often, and i couldnt care less about the cost of the clone it self, its only 45mill or so, its the implants that really costs.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

ArmyOfMe
Stay Frosty.
A Band Apart.
#163 - 2014-11-05 01:23:41 UTC
Marlona Sky wrote:
Paranoid Loyd wrote:
Dr Beatrox wrote:
Primary This Rifter wrote:
Angeal MacNova wrote:
As it is, clone costs serve as an isk sink.

The isk sink is so absurdly small that my spacepoor self could probably cover it for everyone in this game for November and possibly through December as well, judging from the math given by some dude in this thread who took the opposite position. It may as well not exist, the economy certainly isn't going to notice the difference.

what the hell r u talking about? stop posting about crap u dont know squat about. if you actually understood the game youd know high sp chars have clones in the tens and sometimes hundreds of millions.

Hundreds of millions? Which ones are those? Last I checked the most expensive ones being used are 40mil and that would be on the rare side.

I pay over 40m every time.

Im quite sure you can afford those 40ish mill marlona Blink

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

MeBiatch
GRR GOONS
#164 - 2014-11-05 01:28:52 UTC  |  Edited by: MeBiatch
CCP FoxFour wrote:
Rain6637 wrote:
Steve Ronuken wrote:
Pssst.

watch CCP FoxFour's presentation from Eve Vegas.

Steve, sir, I am directly opposed to your suggestion that CCP's powerpoint slides are something to trust.

Foxfour's exact words from that stream (starts at 7:20)

"We're not sure exactly what we're doing, but we do know we want to look at it. We'll probably be looking at it for December, and we'll see what happens. We're interested in knowing what you guys think. If you guys have any strong opinions on this, on what we should do, we'd love to hear from you."

This thread has been sarcastic at times but we've also kept it civil for Fozzie, and it's relatively tame by EVE standards.

So here's the strong opinions, where's the Dev participation that Fozzie said happens on EVE-O


I suggest you watch o7 tomorrow. I think we will be talking about some of this. :)


I always wanted player made and traded clones on the market that and adding a clone vat bay to poses and brining back the concept of the Mothership.

make clones made out of biomass and PI stuff...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rain6637
GoonWaffe
Goonswarm Federation
#165 - 2014-11-05 02:10:55 UTC
No, Lloyd, I don't always lose pods. In that picture I had a decision to make on my first null fleet voyage.

I wanted to keep training with +5 sets, and they're already plugged in. So I can med clone myself out there, and bring my implants in a ceptor (an option I use)... OR get my gang nice and mean looking to survive what I might find by fleeting properly.

To understand my logic you have to understand the RP dilemma of tucking my tail and med cloning versus the proper, respectable way to do things.

I fleeted in my full training clones ;-) one box or five boxes, let's not make this a multiboxer thing eh?

I said it before, but an absence of killboard activity doesn't mean a person doesn't necessarily _not_ play. I prefer to stay off killboards.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#166 - 2014-11-05 12:41:05 UTC
Several csm members have brought the issue of clone cost growth as u progress in eve, being punished for olaying it loyally. Ccp has lend us a willing ear, and u ll have too wait and see if and how this is going to lead to a chance. But your re certainly heard on the subject, rest is nda
Baneken
Arctic Light Inc.
Arctic Light
#167 - 2014-11-05 13:00:30 UTC
To me having a high clone cost is just one part of risk in EVE though I can see why people don't feel like paying +30mils for a new clone.
It does give you a bit of an odd feeling knowing that the AF / ceptor with fittings you're flying with is cheaper then your clone even without implants.
Inxentas Ultramar
Ultramar Independent Contracting
#168 - 2014-11-05 15:31:06 UTC
Implants are a choice. I'm never forced to implant my clone. While a player can adapt his choice of implants to the probability of pod death, the upgrade costs are static regardless of the players income. While ISK efficiency isn't my main concern, I do make a point of not wasting it on pointless ventures. I would probably do more pointless but fun stuff if it wasn't an issue.
Rain6637
GoonWaffe
Goonswarm Federation
#169 - 2014-11-05 15:31:18 UTC
don't stop
believin

November is med clone cost awareness month
Sanasuke
Lisnave
Pandemic Horde
#170 - 2014-11-05 18:17:35 UTC
Well i do hope that CCP reviews the clone costs i prefer to PVP in small ships and paying more for the pod than for the ship is ********.
Chainsaw Plankton
FaDoyToy
#171 - 2014-11-05 18:39:25 UTC
CCP FoxFour wrote:
Altrue wrote:
CCP FoxFour wrote:

I suggest you watch o7 tomorrow. I think we will be talking about some of this. :)


By "tomorrow" you means "tomorrow's tomorrow", right?


I'm bad with days. :(


when you drink enough tomorrow and tomorrow's tomorrow are practically the same day.

@ChainsawPlankto on twitter

Primary This Rifter
Mutual Fund of the Something
#172 - 2014-11-05 19:56:36 UTC
ArmyOfMe wrote:
Primary This Rifter wrote:
Dr Beatrox wrote:
what the hell r u talking about? stop posting about crap u dont know squat about. if you actually understood the game youd know high sp chars have clones in the tens and sometimes hundreds of millions.

And I guarantee you many of these people aren't losing pods that often. They're choosing to avoid ships or areas of space where their pods are at a high risk of becoming exposed and captured.

Actually i tend to lose expensive implants quite often, and i couldnt care less about the cost of the clone it self, its only 45mill or so, its the implants that really costs.

This discussion is not about implants.

You have a choice to fly with implants or not. You don't really have a choice with regards to the med clone.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#173 - 2014-11-06 00:33:27 UTC
Primary This Rifter wrote:
ArmyOfMe wrote:
Primary This Rifter wrote:
Dr Beatrox wrote:
what the hell r u talking about? stop posting about crap u dont know squat about. if you actually understood the game youd know high sp chars have clones in the tens and sometimes hundreds of millions.

And I guarantee you many of these people aren't losing pods that often. They're choosing to avoid ships or areas of space where their pods are at a high risk of becoming exposed and captured.

Actually i tend to lose expensive implants quite often, and i couldnt care less about the cost of the clone it self, its only 45mill or so, its the implants that really costs.

This discussion is not about implants.

You have a choice to fly with implants or not. You don't really have a choice with regards to the med clone.


Actually you do. You don't have to pay to upgrade your clone. You'll just have to be prepared to live with the consequences if you get podded with an alpha clone.

Also, you say how your space poor self could cover everyone's yet support a reduction on the costs. If it's so low as it is, then why bother complaining about it in the first place? Why have CCP waste time on it? As per my last post in this thread, I'd rather see the current costs get used for more. A reduction to the current cost is a nerf to it's potential use.

As for the isk sink. Yeah, it is small. Yeah, it will have a negligible impact on the game's economy...individually.

They reduce this cost, then later on they reduce the cost of something else, and then again later on with something else...the sum of which will have a significant impact. I'd much rather draw that line here and now rather than open any doors that potentially lead to something that is harmful.


http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Rain6637
GoonWaffe
Goonswarm Federation
#174 - 2014-11-06 01:16:35 UTC
It is a nice thought to have med clone costs mean something, but that's going to be a tough one without widening the skill gap. Cuz that's already there. In terms of bounuses to modules and ship performance, it's as if the higher SP clone has +5% to +25% implants for every single attribute.

That sounds like something higher SP characters should have to pay for, I know, but it's already been paid for with subs. Which touches on my point about CCP double dipping. Charge ISK (or PLEX or irl money) to accumulate SP, then charge ISK again to keep it whenever it gets used.. that's double!

One or the other, c'mon don't bleed me dry twice. This is an important point.

Also, I don't take Rise's announcement about permadeath seriously. I really think it was something he included for drama. The date of Hilmar's quote was comical, considering how long ago that was, and how much has changed since. It strikes me as a joke that you're supposed to realize is a joke.

But if it was true, instant SP would solve the problem of the invisible implants that high SP characters practically always have plugged in (that took years of subs to accumulate). Level IV skills and some strategic +4% implants could make the notion of rookie characters going toe-to-toe against older characters a reality.

If you have any ideas of how to make med clone choices worthwhile, I'm curious to hear them. I've thought about it over the last few days, and I don't have any ideas for ways to make med clone costs interesting.

The other issue with med clone cost choices is, should higher SP characters have access to more appealing choices than low SP players, for paying more?

I can't think of anything that wouldn't be outright OP. Can you?
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#175 - 2014-11-06 01:50:26 UTC
You either pay a sub to play or use a PLEX. WRT PLEX, you either buy them directly or support their sale by buying them in game with isk. The bottom line is money in CCP's pocket. For doing so, you can play their game. That's as far as that goes.

The rest is all within game. Implants, ships, mods, and even clone upgrades is all within the confines of the game. Thus there is no relation between paying to log in and the cost of clones even if you pay to play by paying isk in game to buy PLEX off the market.

One way clone costs can be utilized beyond its current scope I have already stated with my first post in the thread. I could describe it in greater detail if need be. The idea being a conglomerate of ideas regarding the current bounty system and how it can be made into an actual profession worth pursuing.

However you do make an interesting point. Having the higher SP is like having the benefits of an implant and why shouldn't this come as its current cost? Considering the amount of a bonus people are getting for the cost vs the cost of implants and the bonuses they offer, to say med clone costs are a bargain would be an understatement.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Rain6637
GoonWaffe
Goonswarm Federation
#176 - 2014-11-06 01:57:36 UTC  |  Edited by: Rain6637
bro, because it takes a year and 12 PLEX per 20 million SP.. that's not a bargain, that's the going rate.

what reason is there to accumulate SP if not the benefit (5% per level etc)

This is one of those lore ideas devs had in their head way back when. phrases like:

Mines. space mines. that would be an awesome idea.
Missiles. space missiles. that would be an awesome idea.
Defender missiles to shoot the space missiles.
Bombs. space bombs that have area of effect damage.
Doomsday weapons that are totally OP and annihilate everything (there won't be that many)
Powerful players should have to pay more for their pods because they're uber.
Primary This Rifter
Mutual Fund of the Something
#177 - 2014-11-06 02:18:02 UTC  |  Edited by: Primary This Rifter
Angeal MacNova wrote:
Primary This Rifter wrote:
You have a choice to fly with implants or not. You don't really have a choice with regards to the med clone.


Actually you do. You don't have to pay to upgrade your clone. You'll just have to be prepared to live with the consequences if you get podded with an alpha clone.

So what you're saying is, you don't really have a choice with regards to the med clone.
Thanks for playing.
Rain6637
GoonWaffe
Goonswarm Federation
#178 - 2014-11-06 04:15:26 UTC  |  Edited by: Rain6637
Players who don't undock, yeah that makes sense to them as a valid HTFU comment.



the o7 show is on in 14.5 hours.

Quote:
The next episode of 'o7' will be broadcast on our Twitch channel at 20:00 UTC, Thursday November 6. offline image


One thing that bothered me about the reasons mentioned at EVE Vegas was their weak nature.

The 4% ISK sink figure minimizes the impact this expense has on players who undock. It makes a person think, "hell, 4% of my wallet, I could pay that." But for the player who enjoys sum T2 frigates, the cost is around 50% of undocking expenses for 100 million SP characters, and 65% for 200 million SP characters.

"Hurts older players" doesn't make sense to me at all, when players and devs are very attuned to judging cost vs risk vs reward. SP isn't accrued overnight, or for free, so if "hurts older players" is all CCP is reading from this situation, it's downright disturbing.

I take issue with the "lack of choice" reason because it doesn't strike me as the type of thing that motivates CCP to make good, difficult decisions. I'll cite reasons why things are bad when bringing up an idea, but you'll never catch me saying "because choice." It's just weak.

Overall, they strike me as cherry-picked, soft excuses that would lead you to believe they're thinking of the children. I would be very satisfied to hear med clones discussed with a sense of importance and urgency, now that Phoebe has launched and we can start admitting that med clone fees need to be addressed in Rhea.

Until I do, my cancelled subs are solidly locked away in deep freeze.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#179 - 2014-11-06 13:16:02 UTC
Rain6637 wrote:
bro, because it takes a year and 12 PLEX per 20 million SP.. that's not a bargain, that's the going rate.

what reason is there to accumulate SP if not the benefit (5% per level etc)

This is one of those lore ideas devs had in their head way back when. phrases like:

Mines. space mines. that would be an awesome idea.
Missiles. space missiles. that would be an awesome idea.
Defender missiles to shoot the space missiles.
Bombs. space bombs that have area of effect damage.
Doomsday weapons that are totally OP and annihilate everything (there won't be that many)
Powerful players should have to pay more for their pods because they're uber.


Nice strawman. The 12 PLEX was for game time. See first paragraph of my last post.

A high end implant set will cost you what? I've seen KMs with people who had over a billion and yet their total bonus from that implant set was a small fraction to the bonus they get from their SP while their SP has them at a clone level that is less than 50 million. That's not a bargain, that's a steal.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#180 - 2014-11-06 17:55:53 UTC
I can't speak for anybody else, but my 72m in skills costs about 13m ISK for a clone, and that is prohibitive to careless PvPing. What I mean is that if I have a bunch of Rifters or Ruptures or whatever and I want to go out and lose them spectacularly, I'm not going to continue doing so after getting podded more than once or twice in a day. Two poddings is roughly 3 unfitted Ruptures in cost.

I stopped training on this toon a couple years ago for that exact reason. Now I balance anything else I need against the risk of moving into a new clone tier. It's not expensive enough to keep me from PvPing, but it is a factor in whether I go out again after a loss.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow