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Telemortation removed: can we address medical clone costs now?

First post First post First post
Author
Primary This Rifter
Mutual Fund of the Something
#81 - 2014-11-03 01:47:53 UTC
13kr1d1 wrote:
Aqriue wrote:
Rain6637 wrote:
I have a thread open in Assembly Hall, which is a little brash, but it's over an issue I unsubbed 3/4 of my accounts over. with a gang of nearly 1.3 Billion SP that can be welped at once, at the cost of half a PLEX to replace med clones, it's simply a bad idea.

Suck it up. CCP should remove clone coverage all together, all ships should cause loss of SP very much like a T3 crusier when the ship goes pop, smaller ships cause greater loss of SP while bigger ships offer greater "protection" for the hitpoint trade off, and the only trade off is the isk involved for the price of the hull or the price of the pod (clone coverage).

Fly cheap with less SP or fly expensive with more skill points for that hitpoint buffer + DPS a battleship/cap gives you, risk the isk or lose the SP.....cause your entire complaint reeks of risk aversion once a limit has been reached that a human psyche cannot tolerate anymore; I distinctly remember Goons slamming Hulks into space dust a few years back and what would you know....you are a Goon complaining that suddenly it "costs to much" to fly a ship yet hulks were getting damn expensive while Goons manipulated the market. Suddenly clone costs are getting too high, but you are probably dying more often then making the income to replace it....sounds like poor playing ability. HTFU and fly what you can afford, pod included which stores the back up of your skill points.

Like I said, risk the isk or risk the skill points.....both should be risked. Sounds fair, there isn't one cost valued in isk....there is just the value of RISK.

Hell, the entire death of a clone sounds like the solution to your problem....CCP just needs to allow the ability to remove a section of the skill points from the main pilot and distribute to another "clone" .....now your clone is "cheaper", but its going to cost more since you will not be immortal Twisted


+1 for this idea. It's sensible.

We already know what you think of your own idea, Aqriue.
Portmanteau
Iron Krosz
#82 - 2014-11-03 01:56:42 UTC
Mr Epeen wrote:
Rain6637 wrote:
But that takes experience to do, and CCP has done nothing to warn against the unplayability of a high SP character.


It's not that the character is unplayable. It's that the owner of the character is too risk averse to undock with it. And then whines on the forum that CCP is at fault for allowing them to train it.

Twisted.

Mr Epeen Cool


So you would say the choice for those who find med clone costs prohibitively expensive for certain kinds of pvp to be either a) don't undock or b) stop training ?
Rain6637
GoonWaffe
Goonswarm Federation
#83 - 2014-11-03 02:02:41 UTC
ding ding we have a winner

ok that's like, four of us who get it.
lord xavier
Rubbed Out
#84 - 2014-11-03 04:22:20 UTC
Primary This Rifter wrote:
lord xavier wrote:
Yes, 2b a month is absolutely impossible and I am pretty stupid for thinking it can be done.

No, that's not what I said.
I said that it's dumb for you to expect us to do it for med clones.
It's absolutely absurd that you think a game mechanic just to prevent us from losing SP when we die should cost that much.

You are right. What you said was that you have trained up so much and not you are whining about not being able to afford your clone because you are too lazy to find some way to make isk. I find it absolutely absurd that someone who uses an archon for PVP is complaining about this. I have no idea what the SP range on your main is, but your ship alone is 35x the price of my clone. So, if you cant afford, or dont want to pay that small fee on a clone. Why don't you just stop training? Maybe you coud move to lowsec or high sec if you really want the 99% survival rate for your pod if medical clones are that big of an issue.
No one is forcing you to LIVE in a place where Warp Disruption Bubbles are commonly used.

This entire discussion is stupid and is leaning to the "Oh CCP make nullsec living easier and free." You took the risk to live in nullsec. With that risk comes having to upgrade your medical clones.


--

And in regards to the ratting. I understand that the system is being ratted by many many people. However, it still doesnt excuse the laziness of people to not want to do something to play this game in the area they live in. Then going on about how it "hinders" them because they have to go PVE to play this game.

Lets say CCP remove costs from medical clones. In a year are you going to ask them to respawn your ships after they blow up too? Are you going to then ask them to remove clones all together? I mean if they are revisiting old mechanics lets revisit the ship destroyed and gone forever. I mean I shouldnt have to PVE for my ships. That way I can constantly fly Nyx's and Hels while in lowsec.

Also, when my clone is destroyed I shouldnt have to replace my implants.

Lets just slowly inch this towards a completely risk-free game.
Rain6637
GoonWaffe
Goonswarm Federation
#85 - 2014-11-03 04:29:24 UTC
I'll admit something to you xavier. I wouldn't PLEX to fund med clones, but I would do it to fund ships.

The irony is I don't care about having a particular sum of ISK. What bothers me is how it goes out the window.
DaReaper
Net 7
Cannon.Fodder
#86 - 2014-11-03 05:32:41 UTC
lord xavier wrote:
Primary This Rifter wrote:
lord xavier wrote:
Yes, 2b a month is absolutely impossible and I am pretty stupid for thinking it can be done.

No, that's not what I said.
I said that it's dumb for you to expect us to do it for med clones.
It's absolutely absurd that you think a game mechanic just to prevent us from losing SP when we die should cost that much.

You are right. What you said was that you have trained up so much and not you are whining about not being able to afford your clone because you are too lazy to find some way to make isk. I find it absolutely absurd that someone who uses an archon for PVP is complaining about this. I have no idea what the SP range on your main is, but your ship alone is 35x the price of my clone. So, if you cant afford, or dont want to pay that small fee on a clone. Why don't you just stop training? Maybe you coud move to lowsec or high sec if you really want the 99% survival rate for your pod if medical clones are that big of an issue.
No one is forcing you to LIVE in a place where Warp Disruption Bubbles are commonly used.

This entire discussion is stupid and is leaning to the "Oh CCP make nullsec living easier and free." You took the risk to live in nullsec. With that risk comes having to upgrade your medical clones.


--

And in regards to the ratting. I understand that the system is being ratted by many many people. However, it still doesnt excuse the laziness of people to not want to do something to play this game in the area they live in. Then going on about how it "hinders" them because they have to go PVE to play this game.

Lets say CCP remove costs from medical clones. In a year are you going to ask them to respawn your ships after they blow up too? Are you going to then ask them to remove clones all together? I mean if they are revisiting old mechanics lets revisit the ship destroyed and gone forever. I mean I shouldnt have to PVE for my ships. That way I can constantly fly Nyx's and Hels while in lowsec.

Also, when my clone is destroyed I shouldnt have to replace my implants.

Lets just slowly inch this towards a completely risk-free game.



Sigh...

10.5 year char, 130m sp's, non pvper, no implants ever. Hence the 130m sp's.

Usually when i do pvp i take into account that i will lose X ammount in a ship, i tend to not use insurence cause well i die to much. At times i have auto piloted in either a pod or a shuttle, and found myself in a clone vat, usually due to someone being bored and thinking they will get an implant kill. I have been caught several times after losing a ship, both in hs, ls, wh, and null, and died. Death is not what bothers me. But that annoying clicking of upgrading my clone is. Oftern i have completely forgotten about upgrading, and sat in a wh where even if i remembered i couldn't fix it. Only to find out i just lost sp's in a skill that will take me 30 days or more to readd. its annoying. But thats not the point. Losing my ship, my implants, my mods, whatever is one thing. I can take that into account. But the clone cost are irritating. It also makes me personally not want to fly anything below a BS.

The point is, the death penality makes no since. But, thats not even what ccp is saying. They want to remove that clone fee, an give players CHOICES. You essentually have no choice. You have to pay that fee or risk losing sp. However, but if adding a choice to this process improves the game, then i'm all for it.

Imagine, you could chose to get a clone that has a special upgrade, for a fee, or you want to play on hard mode with perma death, or something.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#87 - 2014-11-03 05:41:47 UTC
As they say whenever a capital pilot starts moaning about the cost of a ship vs the ability of a rookie ship to tackle it:

"Cost is not a balancing factor in Eve".

Pay your clone costs, go on your frigate roams. STFU.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Rain6637
GoonWaffe
Goonswarm Federation
#88 - 2014-11-03 06:29:18 UTC
can we make a deal? if you stop posting, I will too. as much as I love this, I'm totally down.
Primary This Rifter
Mutual Fund of the Something
#89 - 2014-11-03 08:09:53 UTC
March rabbit wrote:
there are areas where it's almost impossible to lose your pod. Why not move there is you cannot handle consequences of your place?

You don't seem to grasp my point.

People do.

And then content suffers in places like nullsec for that reason.
Gully Alex Foyle
The Scope
Gallente Federation
#90 - 2014-11-03 08:18:43 UTC
I honestly don't see the point in this.

A 120 Million SP clone currently costs 10.5 M ISK.

How else can you make losing a pod mean something to a 5+ year character, other than charging at least 10.5 M ISK?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rain6637
GoonWaffe
Goonswarm Federation
#91 - 2014-11-03 08:49:07 UTC  |  Edited by: Rain6637
because the character had to lose a ship first, that is, if the character wanted the pod to do anything. The pod is not effective without a ship.

there's also the loss of whatever implants were plugged in.

there's the physical removal of the potentially useful pod from grid, possibly sent back across EVE. with Phoebe, this will mean even more when jump fatigue prevents the pod from returning quickly.

where do you see 10.5 million ISK for 120 million SP? I see 20 million

21 million ISK, even.

you know that feeling you get when you fatfinger a market order and lose, say, 21 million ISK? it's the same thing, and how many times will you feel OK "oops"ing 21 million ISK in a day?

except it's worse than that, because while the ISK in the market scenario goes to another player who benefits from it, med clone ISK goes nowhere.. and you've basically paid a separate fee to play with your character, when you already pay to log in.

just this one time, in this thread, make an effort post and think about what you type.
Gully Alex Foyle
The Scope
Gallente Federation
#92 - 2014-11-03 09:09:05 UTC
You're right, I checked in a fully-upgraded Faction Warfare system. -50% med clone costs, nice perk!


I see your point on the other consequences of losing a pod, but those would apply to ship loss too and nobody's saying ships should be free just because when you lose them they're not on-grid anymore.


Personally I think the simple principle of

'stuff gets blowed up --> there's a non-zero cost to replace it'

should apply to everything, including empty pods.


Then it's a question of figures. 10 Mil (say, 'faction frigate level') for a 120 M SP clone seemed quite reasonable to me, 20 Mil (say, 'assault frig level') may be a bit too high...

So CCP could just further tweak (decrease) the costs (like they already did 1-2 years ago).

And yes, I do agree that now is a perfect time to do that (cost tweak/decrease), since death-cloning has just been effectively removed.


Last consideration: while you're free to do whatever you wish with 100+ Mil SP characters, it seems reasonable to assume they're not 'meant' to be used mainly for cheap frigate roams. If you want to happily whelp some frigs you can always roll an RvB alt or two. Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#93 - 2014-11-03 09:17:19 UTC
Rain6637 wrote:
just this one time, in this thread, make an effort post and think about what you type.
Why did you feel the need to edit your post and add this silly comment?

You should now better. If you want to create consensus around your suggestion, it doesn't really help if you say that anyone that disagrees with is not 'thinking about what they type'. Roll

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

March rabbit
Aliastra
Gallente Federation
#94 - 2014-11-03 09:19:45 UTC
Primary This Rifter wrote:
March rabbit wrote:
there are areas where it's almost impossible to lose your pod. Why not move there is you cannot handle consequences of your place?

You don't seem to grasp my point.

People do.

And then content suffers in places like nullsec for that reason.

The same 'content' didn't suffer before 2012 when i was living in 0.0 and participated in some wars.... And yes, i was always using set of +4 implants, even when i was flying on CTA.

This 'content' started to suffer when YOU won the null-sec. And then suddenly space 'doesn't worth the effort', 'clone are too much', etc....

The Mittani: "the inappropriate drunked joke"

Rain6637
GoonWaffe
Goonswarm Federation
#95 - 2014-11-03 09:22:44 UTC  |  Edited by: Rain6637
Gully Alex Foyle wrote:
Rain6637 wrote:
just this one time, in this thread, make an effort post and think about what you type.
Why did you feel the need to edit your post and add this silly comment?

You should now better. If you want to create consensus around your suggestion, it doesn't really help if you say that anyone that disagrees with is not 'thinking about what they type'. Roll

because of this point:

the thing about starting over again after hitting 100mil SP, since characters aren't specialized in just frigates...

you're basically admitting that high SP characters aren't playable. the other problem is getting support skills trained with just one T2 ship specialization to V is what, 50 million SP?

walk away from a character with all supports trained, is that what you suggest (would you care to think about it more)

I also edit posts when I realize I haven't broken things down nice and barney style-like.
Gully Alex Foyle
The Scope
Gallente Federation
#96 - 2014-11-03 09:56:06 UTC
Scenario A:

100 Mil SP guy vs. 10 Mil SP guy in an AF 1v1. The first guy is putting 30 Mil ISK on the line for the ship+fittings, plus 20 Mil ISK for the pod (if it's empty). The second guy is putting just 30 Mil ISK on the line.

Makes perfect sense to me, since the 100 Mil SP guy will have several +5% advantages over the younger guy, in dmg, range, speed, tank, etc.


Scenario B:

100 Mil SP guy vs. 20 Mil SP guy in a T1 frig 1v1. First guy 5 Mil + 20 Mil, second guy just 5 Mil + maybe 1 Mil or so for the pod.

The older guy will probably have much less advantage over the younger one, because it the younger one is a bit specialized he could easily have maxed out (or almost maxed out) all skills relevant to a T1 frig. So maybe the 100 Mil SP dude is risking a bit too much for little or no gain but still, why would you use a 100 Mil SP character to fly T1 frigates in nullsec or wormholes? If it happens occasionally, there's no big issue. If you're flying cheap ships with a high-SP character in 'bubble-space' every day, yes I think you should roll a specialized T1 frigate alt.


Why should CCP eliminate med clone costs to cater for people wanting to whelp T1 frigs with high-SP characters, when those same med clone costs make perfect sense (higher SP --> higher stats --> higher total costs of what you're flying) in just about any other situation?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

afkalt
Republic Military School
Minmatar Republic
#97 - 2014-11-03 12:13:44 UTC
Not enough dictor pilots in this thread, clone costs need nuked from orbit.

Or a 1% tax on bounties across the board to cover it for everyone.

Null/WH already has enough pod penalties in the form of implant loss/forgoing implants so sp loss as it is.
Portmanteau
Iron Krosz
#98 - 2014-11-03 13:50:35 UTC
Gully Alex Foyle wrote:
Scenario A:

100 Mil SP guy vs. 10 Mil SP guy in an AF 1v1. The first guy is putting 30 Mil ISK on the line for the ship+fittings, plus 20 Mil ISK for the pod (if it's empty). The second guy is putting just 30 Mil ISK on the line.

Makes perfect sense to me, since the 100 Mil SP guy will have several +5% advantages over the younger guy, in dmg, range, speed, tank, etc.


Scenario B:

100 Mil SP guy vs. 20 Mil SP guy in a T1 frig 1v1. First guy 5 Mil + 20 Mil, second guy just 5 Mil + maybe 1 Mil or so for the pod.

The older guy will probably have much less advantage over the younger one, because it the younger one is a bit specialized he could easily have maxed out (or almost maxed out) all skills relevant to a T1 frig. So maybe the 100 Mil SP dude is risking a bit too much for little or no gain but still, why would you use a 100 Mil SP character to fly T1 frigates in nullsec or wormholes? If it happens occasionally, there's no big issue. If you're flying cheap ships with a high-SP character in 'bubble-space' every day, yes I think you should roll a specialized T1 frigate alt.


Why should CCP eliminate med clone costs to cater for people wanting to whelp T1 frigs with high-SP characters, when those same med clone costs make perfect sense (higher SP --> higher stats --> higher total costs of what you're flying) in just about any other situation?


"Use an alt" is thrown around far too often in this game. Some players are invested in the their main character, I'm no RPer, but I don't really care about some throwaway character, I want to pvp on this character. I have an alt which does a few menial tasks but I wouldn't pvp on as I have no attachment to it.

My favorite pastime above all else is frigate/destroyer pvp. It would seem that as such, there is an apex point at which the benefit of further training is essentially outweighed by the cost of med clones (if I wish to enjoy my pastime in null or Wspace) so I should just stop training when I reach it. In may case I would say that point would be fairly close.

I mentioned before I was considering a long subscription to take advantage of the infinite skill queue despite the fact I don't play sometimes for months on end. That seems redundant now I have realised what these extra SPs will cost me in the long run. I will sub for the time I am playing only and during that time I guess I will just train Characters to sell for isk while continuing to pvp on my main. It's not the worst solution I suppose, I'm just not sure why CCP would want to steer me towards paying less subs and stopping training my character *shrug*

Nysandra Khashour
Doomheim
#99 - 2014-11-03 14:20:39 UTC
Nope, clone cost should stay, death is supposed to be painful enough for players to be motivated to avoid it.
The whole point of clone cost is for it to be a progressive tax on player age precisely so they don't d*ck aroud in frigates with no consequences forever. At least this way if you win against the odds you may get the satisfaction of podding the bastard.

The last thing CCP should be doing is making the game even easier and consequence free for older players who are drowning in isk as it is.
Gully Alex Foyle
The Scope
Gallente Federation
#100 - 2014-11-03 14:26:21 UTC
Portmanteau wrote:
I'm just not sure why CCP would want to steer me towards paying less subs and stopping training my character *shrug*
Unfortunately CCP can't take into account every exception (such as yours) when they design features such as med clone costs that affect 100% of EVE's population.

Generally speaking, higher SP means better combat stats and I think it only makes sense that that should come with a non-zero price (or risk).

You're basically saying that you plan on rarely using any skill that doesn't affect frig/dessy combat, yet for some reason you would be willing to pay a sub for several months just to train skills you probably won't use. What?


It's all good but why should med clones be free just to cater to your 'unconventional' skill training habits? People usually train skills to use them...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!