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Dev blog: Invention updates in Phoebe

First post First post
Author
Sjaandi HyShan
Overheated Industries
#121 - 2014-11-01 20:37:05 UTC  |  Edited by: Sjaandi HyShan
CCP,

Why not make the % bonus equal to the rank of the skill, adjusting build times to match? I would not have spent half a month training a skill for a paltry 1% bonus over someone with level 4 in an over-saturated market anyway (there's not THAT much volume with HICs and Command Ships). However a 5% bonus is respectable, especially since with the upgraded build times it would mean much more absolute time saved.

Also think of Capital ships. I can now build a Titan with level 1 in Capital Ship Construction without every learning battleship construction, all I need is Industry V and Advanced Industry V. At least with a 14% reduction per skill level (sounds high, but we have skills that give 20% per level and the build times would be higher initially) this could amount to a lot of time (days) at level V, since they have waited one and a half months to train the skill anyway.
Arcturus Gallow
Caldari Provisions
Caldari State
#122 - 2014-11-01 21:45:27 UTC
Hey everyone, I'm sorry if the question have already been asked here, but I didnt find it. Here is a quote of a question I asked in the wormhole subforum :

Arcturus Gallow wrote:
Hello everyone
Here is a quote from the patchnote:

Quote:
Removed and reimbursed all R.Db.-Hybrid Technology, data interfaces, subsystem interfaces, and their respective blueprints at average market price


What about these items sitting in a corporate hangar array? Are they going to be reimbursed to the corporation owning the POS, or will we have to move everything in a station?

Thank you in advance !
Medalyn Isis
Doomheim
#123 - 2014-11-01 23:39:25 UTC
Sjaandi HyShan wrote:
CCP,

Why not make the % bonus equal to the rank of the skill, adjusting build times to match? I would not have spent half a month training a skill for a paltry 1% bonus over someone with level 4 in an over-saturated market anyway (there's not THAT much volume with HICs and Command Ships). However a 5% bonus is respectable, especially since with the upgraded build times it would mean much more absolute time saved.

Also think of Capital ships. I can now build a Titan with level 1 in Capital Ship Construction without every learning battleship construction, all I need is Industry V and Advanced Industry V. At least with a 14% reduction per skill level (sounds high, but we have skills that give 20% per level and the build times would be higher initially) this could amount to a lot of time (days) at level V, since they have waited one and a half months to train the skill anyway.

5% per level would be acceptable to me, like you say 1% just doesn't cut it given the rank of the skill. Either that or CCP could go with my proposal in the last page.

I think at least when building sleeper technology, then level V in the respective skill should be required. IE level 1 for every ship, but then sleeper technology, due to the fact it is highly advanced and not just any newbie can construct it from the get go, should require level V. So small V for the new tactical destroyers, med V for strategic cruisers, and then eventually large V when we get a sleeper tech battleship.

It really irks me that such a low requirement is needed now to construct such advanced technology.
Small Grey
GoonWaffe
Goonswarm Federation
#124 - 2014-11-02 19:35:48 UTC
How is the refund for the data interfaces going work for those of us with our stuff at POS's?
NEONOVUS
Mindstar Technology
Goonswarm Federation
#125 - 2014-11-02 22:39:02 UTC
Medalyn Isis wrote:
Sjaandi HyShan wrote:
CCP,

Why not make the % bonus equal to the rank of the skill, adjusting build times to match? I would not have spent half a month training a skill for a paltry 1% bonus over someone with level 4 in an over-saturated market anyway (there's not THAT much volume with HICs and Command Ships). However a 5% bonus is respectable, especially since with the upgraded build times it would mean much more absolute time saved.

Also think of Capital ships. I can now build a Titan with level 1 in Capital Ship Construction without every learning battleship construction, all I need is Industry V and Advanced Industry V. At least with a 14% reduction per skill level (sounds high, but we have skills that give 20% per level and the build times would be higher initially) this could amount to a lot of time (days) at level V, since they have waited one and a half months to train the skill anyway.

5% per level would be acceptable to me, like you say 1% just doesn't cut it given the rank of the skill. Either that or CCP could go with my proposal in the last page.

I think at least when building sleeper technology, then level V in the respective skill should be required. IE level 1 for every ship, but then sleeper technology, due to the fact it is highly advanced and not just any newbie can construct it from the get go, should require level V. So small V for the new tactical destroyers, med V for strategic cruisers, and then eventually large V when we get a sleeper tech battleship.

It really irks me that such a low requirement is needed now to construct such advanced technology.

You aren't pioneering anything, I mean ddi you post that with a gui or did you actually pass the strings through a http stack with the encoding for CCP forum servers to parse as in the days of Arpanet?

Congrats, my point is proven. You don't need to be an expert once some one spends a couple of times working out an easy method How To book
This is just part of the EVE verse growing up, things get easier.
Hashi Lebwohl
The Graduates
The Initiative.
#126 - 2014-11-03 15:33:26 UTC
Gilbaron wrote:
oh, and a 1% te bonus is nothing but a joke. a bad one.


Even worse that 1% is stack penalised - it's actually only worth about 0.6%. What?
Lil' Brudder Too
Pistols for Pandas
#127 - 2014-11-03 17:33:38 UTC
*but its unfair if someone gets more profit out of something because they trained 5x skills to lvl 5*

Soooo, why don't we just apply this to ships as well....make all ships (and modules) available to all players with next to no skill training. That seems it would be the fairest way to do Eve afterall. CCP seems to believe that high SP veterans should not have any advantages over new players.

And no, those previous "must have lvl 5" skills like the efficiency one were actually NOT *must have*, I made plenty of profit on my non-indy characters that only had lvl 3 or 4 of that skill. The only reason i eventually trained it was to make the batch-jobs materials easier to calculate between using all my characters.
Maenth
The Thirteen Provinces
#128 - 2014-11-04 17:38:04 UTC  |  Edited by: Maenth
I have to wonder... drone invention used to be [Electronic Engineering]+[Mechannical Engineering] ... now it is [Electronic Engineering]+[Graviton Physics] ... what do graviton physics have to do with drones?! Plus, robotics is an actual are of research&innovation in our real world, and the core of robotics/drones is Electronic and Mechanical Engineering! xD

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Sial Harkonnen
Omni-InternOps
#129 - 2014-11-04 22:50:14 UTC
thx for this "great patch"
new datacores - graviton physics needed . thx
where to get this? market is empty. thx
collected over month datacores, and now there are useless. thx
oh you buy my interfaces to avarge market price - the biggest joke. thx
and i ned new 10mio sklil for graviton crap. thx

thx for nothing :(
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#130 - 2014-11-05 02:25:05 UTC
Sial Harkonnen wrote:
thx for this "great patch"
new datacores - graviton physics needed . thx
where to get this? market is empty. thx
collected over month datacores, and now there are useless. thx
oh you buy my interfaces to avarge market price - the biggest joke. thx
and i ned new 10mio sklil for graviton crap. thx

thx for nothing :(



http://eve-central.com/home/quicklook.html?typeid=20419 you mean?

Plenty on the market.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Maenth
The Thirteen Provinces
#131 - 2014-11-05 05:01:19 UTC
I actually really like Phoebe ... but I really do want to know why Graviton Physics was made required for drones, when ... reality, mechanical + electronic engineering, srsly Idea

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Scarlet Bear
Garoun Investment Bank
Gallente Federation
#132 - 2014-11-06 00:48:17 UTC
CCP Phantom wrote:
With Phoebe (coming in a few days on November 4th) we will see brilliant change coming to the Invention system, for example:

  • Merging Tech-3 Reverse Engineering into the Invention system and selection of the subsystem you want to invent
  • Multiple invention runs per installed invention job
  • Removal of Interfaces
  • Generic decryptors instead of race specific decryptors
  • Update of build material requirements for Tech 3 component production

Discover what other exciting changes we will get and read CCP Ytterbium's latest blog Invention updates in Phoebe!



need to check again the bpos Heavy Neutron Blaster 1 and Heavy Electron Blaster 1
when you copy them to BPC and then convert them to T2 it still wanting the incognito date interface
it seems to be all the Hybrid or Gallente guns,

and very good update
Nyjil Lizaru
Federal Defense Union
Gallente Federation
#133 - 2014-11-06 19:38:50 UTC  |  Edited by: Nyjil Lizaru
OK, I'm late to comment, but I have a couple questions:

-Overdrive injector systems are 'propulsion upgrades' but did not have their required invention skill/DC changed to Rocket science as it indicated in the Devblog. Error or unannounced late change (e: or do I need my eyes checked)? (I think there are some other cases of this, but CBA to check)

-Making a Stiletto (as an example) uses one science skill for the invention and a different on for the build, why? Or why not do it for the other cases?

These are niggling little things, but they seem 'odd' to me.

In other news I have some Rocket Science DCs to sell cheap, PM me!

Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

Milla Goodpussy
Garoun Investment Bank
#134 - 2014-11-06 20:06:21 UTC
Nyjil Lizaru wrote:
OK, I'm late to comment, but I have a couple questions:

-Overdrive injector systems are 'propulsion upgrades' but did not have their required invention skill/DC changed to Rocket science as it indicated in the Devblog. Error or unannounced late change (e: or do I need my eyes checked)? (I think there are some other cases of this, but CBA to check)

-Making a Stiletto (as an example) uses one science skill for the invention and a different on for the build, why? Or why not do it for the other cases?

These are niggling little things, but they seem 'odd' to me.

In other news I have some Rocket Science DCs to sell cheap, PM me!


its cause he was so busy working on other things and decided to just mix/match everything up with zero lore or common sense, since those other skills were not used as much as the original..

in shorter terms.. he made the changes to make it look like he actually worked on it.