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The end of Corpmate Awoxxing?

First post First post
Author
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#901 - 2014-11-02 02:21:13 UTC  |  Edited by: Ned Thomas
Veers Belvar wrote:
Ned Thomas wrote:


The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.

Next question.


And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that.

Next question.


Anyone who unsubscribes because they get bored of missions would unsubscribe even if all forms of player conflict were removed from the games. Removing any form of player conflict would not retain anyone who is dissatisfied with the pve experience offered by Eve. The key reason being that the pve experience offered by Eve is pretty terrible, and the pvp experience is inconsequential to that.

Now, if you'd like to say that non-consentual pvp as a result of someone playing for the pve experience is something that drives players away, then I would refer you to an earlier statement I made. The only thing that offends people is the fact that another person was responsible for causing them problems. It has nothing to do with whatever actual act was perpetuated against them. In order to "fix" that, you'd have to change the game in a way that would make it worthless.

And if "vast swaths" of players are unsubing because of awox, then CCP deserves to go out of business for offering a product no one wants. They've survived a decade though, so I think there may be an audience for what they are selling.

EDIT: Next?
Remiel Pollard
Aliastra
Gallente Federation
#902 - 2014-11-02 02:21:27 UTC
Veers Belvar wrote:
Ned Thomas wrote:


The result has been I've made the effort to find people I trust and have become a very proud paying customer. I helped gameplay by adding an extra subscription and I log in every day.

Next question.


And the result is that vast swaths of highsec players are not interested in making that kind of effort and just play the game solo, often getting bored and quitting. Result - CCP losing a lot of money. Result - CCP nerfing awoxxes to fix that.

Next question.


The thing about the EVE that I play is, it requires effort, so if you're not willing to put any in, you're doomed to fail. Which means those players getting bored and quitting are not EVE's target audience anyway, so there's no loss. They were always going to quit anyway. If CCP wanted a money machine, they would have made something based on a more popular, proven model. They didn't though, they made something unique, unlike anything else available on the market, and it is still unique in that regard.

If you want an easymode spaceship game, there are plenty of those around, but EVE is not for you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#903 - 2014-11-02 02:22:32 UTC
Marsha Mallow wrote:
Veers Belvar wrote:
Marsha Mallow wrote:
Veers Belvar wrote:
Next question.

What's next on your list of priorities to increase revenue?


Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that.

I mean in relation to new player retention and highsec, as per the topic.


Well I laid out the three issues that dissuade me from joining a highsec PvE corp, and why I suggest that others avoid doing so as well.

1. Awoxxing
2. Wardeccs
3. Theft

And also the fact that these corps add no value to the game because all of their PvE activities can be done solo or with non-corp fleets.

So nerfing awoxxing is one step in the process, but obviously a lot more needs to be done before highsec PvE corps have any value and are even worth considering joining.
Old Man Parmala
Doomheim
#904 - 2014-11-02 02:23:44 UTC
So a proper kicking mechanic woundn't work better than this... this hurts the abilities for fleets to perform corp PvP training excersise in groups more than it helps defend against AWOXers. it's just an excuse for lazy recruiter who will get hit by corp thieves, spies, and the like.
Marsha Mallow
#905 - 2014-11-02 02:25:44 UTC
Btw, Kaarous or KnowusbytheDead if either of you have time, I have an awox target for you. He offended me with some grotesque mailspam then instafolded his corp when I jokingly threatened to come slap him about (ingame). Pretty sure he's an Orca pilot, I'll pay for a successful gank. If anyone is interested, let me know & I'll forward the mail tomorrow. Better slip it in before it's too late (I was going to leave it a year or two til he forgot, oh well).

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Brochan McLeod
Frigateer
#906 - 2014-11-02 02:26:48 UTC
Michele Bachmann wrote:
Brochan McLeod wrote:
[quote=Ima Wreckyou]

People can play this game any way they want... i think thats why its called a sandbox.

Not everyone is interested in chasing others and pretend they are the cronies of a crazed Sheriff of Nothingham-ish ganker... yelling 'I AM THE LAW'.

Personally i was drawn in by the sheer endless possibilities of gathering materials, producing goods and make my own spaceships. PvP is just a thing others do and it ups the tension a bit, making it more interesting for me and the likes of me.

I played in 2012 for some time and stopped because i got shot in the face at every turn. In between beeing locked up in a station cos of constant wardecs. I dont blame the CEO of that but rather the games inability to grant a somewhat safe way to do my stuff.

I didnt get that so i left. (had a tiny other prob as well but hey...)

And now im back... with a different toon and a different plan.
Seeing the makers of EvE are finally watering the wine a bit so more folks can enjoy this great game, seems a good developement to me. Big smile




If you think pvp is 'something others do' and you should be exempt in some way you belong in the the dumpster behind the loony bin.



I dont recall stating i should be exempt in any way.... i just wanted to explain how i (as a relative new player) am able to play how i like.

Further more i find the remark about me belonging in a dumpster extremely insulting and completely out of proportion.

Have a nice day, creep!

Even the nicest person's patience has a limit!

Remiel Pollard
Aliastra
Gallente Federation
#907 - 2014-11-02 02:27:02 UTC
Veers Belvar wrote:
Marsha Mallow wrote:
Veers Belvar wrote:
Marsha Mallow wrote:
Veers Belvar wrote:
Next question.

What's next on your list of priorities to increase revenue?


Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that.

I mean in relation to new player retention and highsec, as per the topic.


Well I laid out the three issues that dissuade me from joining a highsec PvE corp, and why I suggest that others avoid doing so as well.

1. Awoxxing
2. Wardeccs
3. Theft

And also the fact that these corps add no value to the game because all of their PvE activities can be done solo or with non-corp fleets.

So nerfing awoxxing is one step in the process, but obviously a lot more needs to be done before highsec PvE corps have any value and are even worth considering joining.


So other players should avoid corps based on the same reasons you do? Who are you, exactly, that anyone should care what you're afraid of? You are a narcissist, you know that right? Just because you're afraid of joining corps doesn't mean anyone else should be.

Explain to us all, please, what makes a PVE corp worth joining in a PVP game even WITH the removal of the three things you mentioned.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#908 - 2014-11-02 02:27:15 UTC
Veers Belvar wrote:
Marsha Mallow wrote:
Veers Belvar wrote:
Marsha Mallow wrote:
Veers Belvar wrote:
Next question.

What's next on your list of priorities to increase revenue?


Lots of things - a more engaging nullsec sans the blue donut....more activity in lowsec beyond endless gatecamps, etc... but not going to derail this awoxxing thread into that.

I mean in relation to new player retention and highsec, as per the topic.


Well I laid out the three issues that dissuade me from joining a highsec PvE corp, and why I suggest that others avoid doing so as well.

1. Awoxxing
2. Wardeccs
3. Theft

And also the fact that these corps add no value to the game because all of their PvE activities can be done solo or with non-corp fleets.

So nerfing awoxxing is one step in the process, but obviously a lot more needs to be done before highsec PvE corps have any value and are even worth considering joining.


If awox is a reason not to join a high sec PVE corp, then why is suicide ganking not a larger deterant?

If CCP wants to make high sec PVE corps more attractive, then they should make the game's PVE experience more interesting and group based. Again, incursions are a great example of this. Making such activities safer is a terrible way to go about things.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#909 - 2014-11-02 02:29:06 UTC
Thread locked. I need stronger binoculars to still see the dust it left behind when rolling downhill. Yes, that low. Sadly.

ISD Ezwal Community Communication Liaisons (CCLs)