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The end of Corpmate Awoxxing?

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#661 - 2014-10-31 21:01:52 UTC
Ima Wreckyou wrote:
Lucas Kell wrote:
Ima Wreckyou wrote:
Lucas Kell wrote:
No, easy to kill solo players get ganked.

You sound more and more like a butthurt miner, was there a resent antimatter accident? Maybe you should just buy a permit next time.
And you would be wrong. Trying your luck with standard CODE response number 17, the "you must be a victim" response. Thanks for playing, now off you go, back to helping botters and multiboxers by ganking all those pesky solo miners - or you know, incompetence, whichever it is you've decided you are doing.

Or you can just tell us the real reason why you insist in discussing CODE. business with "Veers Belvar"-level "arguments" rather than the actual topic at hand?
Code weighed in, I weighed back, you guys are incapable of letting criticism lie and I'm more than happy to continue to point out the flaws in your claims and strategies. Besides, I'm also discussing the topic at hand.

The Indecisive Noob - EVE fan blog.

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Jonah Gravenstein
Machiavellian Space Bastards
#662 - 2014-10-31 21:03:51 UTC
@ Lucas and Ima

Get a room P

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#663 - 2014-10-31 21:04:04 UTC
Ima Wreckyou wrote:
Lucas Kell wrote:
Ima Wreckyou wrote:
Lucas Kell wrote:
No, easy to kill solo players get ganked.

You sound more and more like a butthurt miner, was there a resent antimatter accident? Maybe you should just buy a permit next time.
And you would be wrong. Trying your luck with standard CODE response number 17, the "you must be a victim" response. Thanks for playing, now off you go, back to helping botters and multiboxers by ganking all those pesky solo miners - or you know, incompetence, whichever it is you've decided you are doing.

Or you can just tell us the real reason why you insist in discussing CODE. business with "Veers Belvar"-level "arguments" rather than the actual topic at hand?

Because if someone criticizes or dsagrees with you, they have to be on par with veers or dinsdale. Roll
Ima Wreckyou
The Conference Elite
The Conference
#664 - 2014-10-31 21:10:31 UTC
PotatoOverdose wrote:
Because if someone criticizes or dsagrees with you, they have to be on par with veers or dinsdale. Roll
There is criticism and there is delusional rambling about made up facts and fantasies. It's fun when it starts, usually because the level of stupid is so surprisingly high. But it gets old very fast.
Marsha Mallow
#665 - 2014-10-31 21:15:17 UTC
Lucas Kell wrote:
Besides, I'm also discussing the topic at hand.

No, you're not. Shut the **** up Lucas. At least Dinsdale is funny. #unleashthebeast #freedinsdale

If Code is supporting botters either accidentally or deliberately, we could argue you are too. You're part of a scrub empire that funds its SRP from renters. Don't even try to pretend some of those renter corps aren't overflowing with bots, or that anyone is unaware of it. That dirty bot ISK flows through pretty much every nullsec alliance wallet to every blobmoney in null with an SRP policy, making everyone involved participants. You're a filthy botlord Lucas, and everyone knows it.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Veers Belvar
Swordmasters of New Eden
#666 - 2014-10-31 21:21:56 UTC
Ima Wreckyou wrote:
PotatoOverdose wrote:
Because if someone criticizes or dsagrees with you, they have to be on par with veers or dinsdale. Roll
There is criticism and there is delusional rambling about made up facts and fantasies. It's fun when it starts, usually because the level of stupid is so surprisingly high. But it gets old very fast.


Chill - not every argument needs to be met with threats of retaliation or assumptions that the person lost a ship. Some of us oppose CODE not because they can hurt us, but because we think their organization is fundamentally bad for the game and drives a lot of decent people out of it.

But anyhow, let's stick to the topic here - awoxx changes, not the moral worth of CODE.
Jonah Gravenstein
Machiavellian Space Bastards
#667 - 2014-10-31 21:23:52 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
Chill - not every argument needs to be met with threats of retaliation or assumptions that the person lost a ship. Some of us oppose CODE not because they can hurt us, but because we think their organization is fundamentally bad for the game and drives a lot of decent people out of it.
If you're an example of "decent" people, then Eve is doomed.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Veers Belvar
Swordmasters of New Eden
#668 - 2014-10-31 21:25:15 UTC
Jonah Gravenstein wrote:
Veers Belvar wrote:
Chill - not every argument needs to be met with threats of retaliation or assumptions that the person lost a ship. Some of us oppose CODE not because they can hurt us, but because we think their organization is fundamentally bad for the game and drives a lot of decent people out of it.
If you're an example of "decent" people, then Eve is doomed.


Confirming that I have never suicide ganked, scammed, or awoxxed anyone while playing. I suppose Eve is most certainly doomed unless it has more of those activities. Roll
Mr Epeen
It's All About Me
#669 - 2014-10-31 21:26:28 UTC  |  Edited by: Mr Epeen
Veers Belvar wrote:


But anyhow, let's stick to the topic here - awoxx changes, not the moral worth of CODE.


To be honest, until Kaarous logs back on with his threats to quit and various other amusingly angry posts, I prefer the CODE meltdown over the awoxing drama.

Mr Epeen Cool
Syn Shi
School of Applied Knowledge
Caldari State
#670 - 2014-10-31 21:27:15 UTC
Anthar Peva wrote:
Persifonne wrote:
When will hisec become pvp free (except for duels and wardecs). Anyone activating weapons on player ship that you arent wardecced to, isnt flashy red or in a duel with will get concorded. Only pvp in lowsec null and wh. This day is coming. It is closer than we think.
Well, once this change is in, it is that day, is it not? Although you forgot kill rights. Once that change is in, awoxing will now be pure thievery. (and S.E. to get them to duel you, but that's terrible)

Veers Belvar wrote:
Personally I think awoxxing never made much sense. How does it really benefit the game?
How does running missions for no reason other than getting isk to upgrade your missions ship benefit the game? (not referring to all mission runners, but a lot do this afaik)



They are in a nice blingy ship out there taking the risk that you can awox, gank, or think of any other way to blow up their ship, the change would only mean you now take the risk of losing your ship during the awox.

We have established that the self proclaimed content creating awoxxers do not want to lose their ship.

And its really really bad for Eve when the self proclaimed content creating awwoxers are risk averse.
Jonah Gravenstein
Machiavellian Space Bastards
#671 - 2014-10-31 21:29:03 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
Jonah Gravenstein wrote:
Veers Belvar wrote:
Chill - not every argument needs to be met with threats of retaliation or assumptions that the person lost a ship. Some of us oppose CODE not because they can hurt us, but because we think their organization is fundamentally bad for the game and drives a lot of decent people out of it.
If you're an example of "decent" people, then Eve is doomed.


Confirming that I have never suicide ganked, scammed, or awoxxed anyone while playing.I suppose Eve is most certainly doomed unless it has more of those activities. Roll
That's not what I meant and you know it. I was referring to your constant borderline trolling, your insistence that you are an expert on various facets of the game despite all the evidence to the contrary, your uninformed opinions on how game mechanics should be changed and above all your self-righteousness.

TL;DR IMHO you're an ignorant, arrogant clown with an inflated opinion of himself.

In the beginning there was nothing, which exploded.

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Amyclas Amatin
SUNDERING
Goonswarm Federation
#672 - 2014-10-31 21:32:07 UTC
Veers, can I direct you to my other thread for a more formal discussion, away from the GD rabble?

https://forums.eveonline.com/default.aspx?g=posts&m=5168350#post5168350

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Black Pedro
Mine.
#673 - 2014-10-31 21:35:33 UTC
Ssoraszh Tzarszh wrote:

Every sandbox has walls to contain the sand, even the Sahara ends somewhere. And in this case CCP sees a need to contain the 5 year old's hitting each other with a tiny shovel to allow a few more toddlers in the sandbox.

More people, less alts is a good thing and if this helps even a small bit to retain new players and actually _understand_ what this game is fundamantaly about and what it has to offer you just might see that person not hiding in High Sec anymore and joining us in w-space, Lowsec or even Nullbore.

I have seen people who were dropping corp every wardec, and it took some mentoring to get them to hang around the next time it happened, but when you can make that difference that is an impact on the game. Even if only you and the little pack of newbies knows about it.

Throwing sandbox around like everyone needs to play only one way is sadly not what sandbox means, Eve is not only a hard and cold awox scam but it is also the great experience with your buddies achieving something against all odds. This has for me created friendships for the last ten years with people i have never met in real life and would never have met if we did not have some common grounds.

If you are upset you now have one less option to grief people, try and learn the game better. There are plenty mechanics left to grief and gank to your hearts content you only need to dig a little deeper in the sand to see them.

So in stead of just awoxing some newbie or that once in two years purple raven (was also a newbie with plex btw) you can try and mentoring them to broaden their horizons give them some fire in their belly in stead of their face. Who knows, it might just get better results and help CCP to subs and yourself to some more targets(who actually would shoot back this time). Longterm vs short term thinking just killing noobs and laughing at them is not a very good strategy as people have pointed out.


I have no special love for awoxing - although it has produced some memorable player-driven stories - but it is an interesting mechanic which provides risk in all-too-safe highsec. Sandbox means we the players have the tools to create content and experiences beyond those scripted by CCP. Removing such a tool, for a purpose that everyone here seems to acknowledge is unlikely to result in many more players sticking around is wrong. CCP should be adding more tools like awoxing to allow us to build and destroy things in new and interesting ways.

But my primary objection is that at its heart, Sandbox means the actions of all of us - the players - influence each other. As Mike Azariah just seems to be realizing, that means practically everything we do, from mining to mission running to market trading to direct combat is PvP. My ore devalues your ore. My ISK devalues your ISK. Therefore, this additional reduction of risk in highsec is creating even further imbalance in the risk vs. reward, making other security spaces other than highsec even less competitive place to live.

Year after year highsec gets safer and safer, and we are now at the point where it is impossible to die unless you do something incredibly stupid. The economy is showing the stress of this problem, and the player-base is moving back , or never leaving highsec because it is too lucrative for the miniscule level of risk left. Anything that further reduces the risk in highsec is detrimental for the game.

More practically though, this nerf - no not nerf - complete removal of a time-honoured mechanic will not help new players. No new player stayed out of a corp because of awoxing (maybe because of wardecs but those are still there), so really this change only benefits highsec corps by reducing their risk. Why do highsec corps need yet another reduction in risk?

Eve is about conflict. Eve is not about creating a space utopia where no-one ever dies.

We should not remove game mechanics that drive conflict.
Ralph King-Griffin
New Eden Tech Support
#674 - 2014-10-31 21:41:37 UTC  |  Edited by: Ralph King-Griffin
mike and/or any csm or dev monitoring this thread,

given that we will now be able to cue people to kick,
the longest period one would need to put up with a belligerent undesirable in corp is about 23ish hours (assuming there is a director/ceo online)

is this necessary?
you wouldn't have people wearing nubie corps as a fashionable hat for weeks on end anymore so why the extra step?

ill further the question actually, will an individual still be allowed to financially gut a corp and run off into the sunset in say six months or is this strictly an aggression/crimewatch thing?
Syn Shi
School of Applied Knowledge
Caldari State
#675 - 2014-10-31 21:42:08 UTC
Black Pedro wrote:
Ssoraszh Tzarszh wrote:

Every sandbox has walls to contain the sand, even the Sahara ends somewhere. And in this case CCP sees a need to contain the 5 year old's hitting each other with a tiny shovel to allow a few more toddlers in the sandbox.

More people, less alts is a good thing and if this helps even a small bit to retain new players and actually _understand_ what this game is fundamantaly about and what it has to offer you just might see that person not hiding in High Sec anymore and joining us in w-space, Lowsec or even Nullbore.

I have seen people who were dropping corp every wardec, and it took some mentoring to get them to hang around the next time it happened, but when you can make that difference that is an impact on the game. Even if only you and the little pack of newbies knows about it.

Throwing sandbox around like everyone needs to play only one way is sadly not what sandbox means, Eve is not only a hard and cold awox scam but it is also the great experience with your buddies achieving something against all odds. This has for me created friendships for the last ten years with people i have never met in real life and would never have met if we did not have some common grounds.

If you are upset you now have one less option to grief people, try and learn the game better. There are plenty mechanics left to grief and gank to your hearts content you only need to dig a little deeper in the sand to see them.

So in stead of just awoxing some newbie or that once in two years purple raven (was also a newbie with plex btw) you can try and mentoring them to broaden their horizons give them some fire in their belly in stead of their face. Who knows, it might just get better results and help CCP to subs and yourself to some more targets(who actually would shoot back this time). Longterm vs short term thinking just killing noobs and laughing at them is not a very good strategy as people have pointed out.


I have no special love for awoxing - although it has produced some memorable player-driven stories - but it is an interesting mechanic which provides risk in all-too-safe highsec. Sandbox means we the players have the tools to create content and experiences beyond those scripted by CCP. Removing such a tool, for a purpose that everyone here seems to acknowledge is unlikely to result in many more players sticking around is wrong. CCP should be adding more tools like awoxing to allow us to build and destroy things in new and interesting ways.

But my primary objection is that at its heart, Sandbox means the actions of all of us - the players - influence each other. As Mike Azariah just seems to be realizing, that means practically everything we do, from mining to mission running to market trading to direct combat is PvP. My ore devalues your ore. My ISK devalues your ISK. Therefore, this additional reduction of risk in highsec is creating even further imbalance in the risk vs. reward, making other security spaces other than highsec even less competitive place to live.

Year after year highsec gets safer and safer, and we are now at the point where it is impossible to die unless you do something incredibly stupid. The economy is showing the stress of this problem, and the player-base is moving back , or never leaving highsec because it is too lucrative for the miniscule level of risk left. Anything that further reduces the risk in highsec is detrimental for the game.

More practically though, this nerf - no not nerf - complete removal of a time-honoured mechanic will not help new players. No new player stayed out of a corp because of awoxing (maybe because of wardecs but those are still there), so really this change only benefits highsec corps by reducing their risk. Why do highsec corps need yet another reduction in risk?

Eve is about conflict. Eve is not about creating a space utopia where no-one ever dies.

We should not remove game mechanics that drive conflict.



Its not being removed. You will just have to deal with concord now.

Its your choice to remove the activity from your play list.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#676 - 2014-10-31 21:43:30 UTC
From some really skimmy skimming I'm gathering that:

TL;DR awoxers mad that their "content creation tools" (lol) are being removed. Is that what this thread is about? Did I miss anything?
La Nariz
Aliastra
Gallente Federation
#677 - 2014-10-31 21:50:44 UTC
CSM dude when is highsec reward going to be nerfed?

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Syn Shi
School of Applied Knowledge
Caldari State
#678 - 2014-10-31 21:50:46 UTC
Carmen Electra wrote:
From some really skimmy skimming I'm gathering that:

TL;DR awoxers mad that their "content creation tools" (lol) are being removed. Is that what this thread is about? Did I miss anything?



Yes, you missed the fact that its not being removed. They can still carry on but if the change was made they would lose their ship.


The only ones choosing to remove awox are the ones carrying out the awox.
Jonah Gravenstein
Machiavellian Space Bastards
#679 - 2014-10-31 21:55:24 UTC  |  Edited by: Jonah Gravenstein
Syn Shi wrote:
Yes, you missed the fact that its not being removed. They can still carry on but if the change was made they would lose their ship.
As you've been repeatedly told, that turns it into a suicide gank, so for all intents and purposes awoxing is being removed.

Offtopic ~ Would you care to purchase a bridge to live under? I'll even throw in a couple of goats to make sure you feel at home.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#680 - 2014-10-31 22:02:21 UTC  |  Edited by: PotatoOverdose
Jonah Gravenstein wrote:
Syn Shi wrote:
Yes, you missed the fact that its not being removed. They can still carry on but if the change was made they would lose their ship.
As you've been repeatedly told, that turns it into a suicide gank, so for all intents and purposes awoxing is being removed.

So you're saying:

Suicide Gank - Ship Loss = Awox


Interesting......interesting.....But what if we assume that the target is a new player-corp in hisec, can we replace some equivalent expressions?

Suicide Gank - Risk = Awox


Fascinating stuff! No one would ever target new players, ignorant of game mechanics on purpose though...