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The end of Corpmate Awoxxing?

First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#341 - 2014-10-30 22:32:35 UTC
Syn Shi wrote:

You can still awox.


Stop lying. All that remains if this is changed is the same suicide ganking we've pretty much always had.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#342 - 2014-10-30 22:33:08 UTC
I keep seeing people thinking that Logi creates aggression which will get you Concorded.

The only time you'll be concorded for Logi, is if you rep someone with a criminal flag, in high sec.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#343 - 2014-10-30 22:34:43 UTC  |  Edited by: Tisiphone Dira
Sion Kumitomo wrote:


There's like 16 pages about how this is a hisec buff. Are you sure it's a nerf? Or are we at the point of the discussion where we're just throwing things out and hoping something resonates?


You know fine well that it is a 'buff'' to safety, and a 'nerf' to aggression, fun and emergent content, depending on your perspective.

If you are a clueless carebear sitting there in your barge, this is a buff to your safety. Not that you'll know about this for another month or so, it's not like those people have corp-mates or are engaged with chatting with people. And if they do have friends, well then they've already managed to overcome this 'issue' and don't need this change then. And for those who don't have friends and sit in the npc corps or a 1 man corp, it's not like the threat of wardecs or theft isn't still there, so the changes do nothing for you. If however you are a rascally scoundrel who is 'being the villain' , or simply somebody who cares about the future of this game and the direction it is heading, then it is yet another nerf in a long series of nerfs. The privateers were killed off, can-flipping is nearly dead and now you are gunning for the awoxers. This change doesn't directly affect me, I've not awoxed anybody, and wasn't planning to for a while. It's still a horrible change, and is quite heavy handed. It will destroy a play-style in a large section of the game, as surely as removing all asteroids from high-sec would.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Syn Shi
School of Applied Knowledge
Caldari State
#344 - 2014-10-30 22:35:28 UTC  |  Edited by: Syn Shi
Cancel Align NOW wrote:
I'm very late to this thread. Obviously I have not been lurking enough on this forum. I have skim read much of the thread and I am a little perturbed by the removal of legitimately shooting corpmates in high sec.

When I first started playing Eve I came into the game with a small group of gamers from another game - A RTCW clan from memory. We set up a little corp in high sec to run missions together to make isk and fund our ventures into low sec.

We tested a range game play styles on each other:

Could a blackbird with multi specs and raven pin down a solo Vagabond.
Could 3 insta locking hurricanes take down inties and coverts ops on gates.
How long can a domi with sentries and a scimitar keep a caracal alive in a level 3 mission when a gank fit thrasher shows up?

Can any of these situations be simulated via the current dueling system?


Can be done in null or low sec.

But that would involve you leaving the safety of hi-sec.

Safety of hi-sec...........really.


You want to be able to practice to shoot someone in safety.

Really.


And the one being called carebear is the one being shot........really people.
Dave Stark
#345 - 2014-10-30 22:36:58 UTC  |  Edited by: Dave Stark
Syn Shi wrote:
Dave Stark wrote:
Sion Kumitomo wrote:
Hey look, it's a slippery slope fallacy.


how many high sec nerfs do there have to be for it to stop being a fallacy?

cos like, i'm not sure there's much left to nerf.

edit: or at least, there won't be if ccp get their way.



You can still awox.

The only change is now you will have to decide are the tears worth the value of my ship.

For you...looks like the answer is you aren't ready to lose your ship.

No tears for you.


that's not awoxing, that's suicide ganking.

Steve Ronuken wrote:
I keep seeing people thinking that Logi creates aggression which will get you Concorded.

The only time you'll be concorded for Logi, is if you rep someone with a criminal flag, in high sec.


repping awoxers incurs nothing, and that's what's so broken about the whole thing.

Sion Kumitomo wrote:

There's like 16 pages about how this is a hisec buff. Are you sure it's a nerf? Or are we at the point of the discussion where we're just throwing things out and hoping something resonates?


depends what side of the fence you're on. i'm personally not on the side of the drooling mouth breathers who can't do basic recruitment checks. *shrug*


anyway, that's all from me tonight. bed is calling.
Treo 'Ssard
Hangar 55
#346 - 2014-10-30 22:48:45 UTC
Mike Azariah wrote:
Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?


Because, in the case of corp mates, you made a decision to associate with them, where as you don't necessarily have
that discretion when coming across strangers. If you make a decision to associate with someone in a formal manner (joining / forming a corp), CONCORD won't interfere when and if corp mates start blasting each other.

Mind you, I have not taken position on this matter; I'm merely suggesting a rationale (flimsy as it may be).

That being said, I find there have been good ideas and suggestions in this thread. Two of them I particularly enjoyed:

1) a prohibitive tax in NPC corps

2) removing the ability to dodge wardecs (having a wardec follow an individual for an amount of time - a week, perhaps -
seems to have some traction)

Something I'd like to see, if this comes to be, is an option for a corporation to set an "unsafe" mode: corp mates can
shoot at each other without outside parties (CONCORD) interfering. Rationale: "fleet training exercices with live ammunition".

Could this be used for vile purposes ?? Obviously. EVE is cold and unforgiving (so says PR). It does give a means for
HIGH-SEC corps' to gain some added security (without being 100% safe, as that must never happen), while allowing
those who choose so to forego this added security.

Just musing out loud here.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#347 - 2014-10-30 22:52:08 UTC
Syn Shi wrote:
Cancel Align NOW wrote:
I'm very late to this thread. Obviously I have not been lurking enough on this forum. I have skim read much of the thread and I am a little perturbed by the removal of legitimately shooting corpmates in high sec.

When I first started playing Eve I came into the game with a small group of gamers from another game - A RTCW clan from memory. We set up a little corp in high sec to run missions together to make isk and fund our ventures into low sec.

We tested a range game play styles on each other:

Could a blackbird with multi specs and raven pin down a solo Vagabond.
Could 3 insta locking hurricanes take down inties and coverts ops on gates.
How long can a domi with sentries and a scimitar keep a caracal alive in a level 3 mission when a gank fit thrasher shows up?

Can any of these situations be simulated via the current dueling system?


Can be done in null or low sec.

But that would involve you leaving the safety of hi-sec.

Safety of hi-sec...........really.


You want to be able to practice to shoot someone in safety.

Really.


And the one being called carebear is the one being shot........really people.


Wow thanks for reply. I am however surprised by the aggression you are venting on me.

The above occurrences are some of the fun moments I had as a new Eve player 8 years ago. My post was querying whether new players who come into the game now will have the option of learning the principles of PVP in a safe environment before venturing out into uncontrolled space.

New pilots who wish to learn are gold in this game. If removing the ability to practise shooting your friends makes learning pvp harder for new players it will make it harder for players to gain the basic skills needed in low or 0.0.

If the dueling system allows a range of possible options 6 vs 2, late arrivals after duel has started etc by all means remove the ability of players to ruin a corp for mere giggles with no consequence.

If the dueling system can not allow a full range of PVP options that a new player will face in low then it needs to be modified hand in hand with awox removing.

Is that ok with you Syn Shi?
Veers Belvar
Swordmasters of New Eden
#348 - 2014-10-30 22:55:02 UTC
Treo 'Ssard wrote:
Mike Azariah wrote:
Can one of the opposition explain to me WHY it makes sense that I can shoot a guy in my corp but not a stranger? Why concord will react to one incident and not the other?


Because, in the case of corp mates, you made a decision to associate with them, where as you don't necessarily have
that discretion when coming across strangers. If you make a decision to associate with someone in a formal manner (joining / forming a corp), CONCORD won't interfere when and if corp mates start blasting each other.

Mind you, I have not taken position on this matter; I'm merely suggesting a rationale (flimsy as it may be).

That being said, I find there have been good ideas and suggestions in this thread. Two of them I particularly enjoyed:

1) a prohibitive tax in NPC corps

2) removing the ability to dodge wardecs (having a wardec follow an individual for an amount of time - a week, perhaps -
seems to have some traction)

Something I'd like to see, if this comes to be, is an option for a corporation to set an "unsafe" mode: corp mates can
shoot at each other without outside parties (CONCORD) interfering. Rationale: "fleet training exercices with live ammunition".

Could this be used for vile purposes ?? Obviously. EVE is cold and unforgiving (so says PR). It does give a means for
HIGH-SEC corps' to gain some added security (without being 100% safe, as that must never happen), while allowing
those who choose so to forego this added security.

Just musing out loud here.


The problem with your ideas can be seen clearly from the CSM notes - mainly that a significant portion of the playerbase plays this game as a soloplayer PvE highsec game. Trying to force them out of NPC Corps and into wars, awoxxes, etc.... just won't work, they will quit the game far before being forced into unwanted social interactions. What CCP would like to do is make people actually WANT to join corps and play the game in multiplayer fashion - not because life is unbearable in NPC corp land, but because life can actually be fun in highsec corp land.

Now I have no idea if this will work, and if the solo PvE players are even amenable to any kind of pressure or incentives to leave NPC corpland without quitting the game, but the idea is at least an interesting one.
Zepher Helen Hawat
Malfurion Mining
#349 - 2014-10-30 22:56:34 UTC
This is getting silly.

You know what... nerf all of hi-sec. Make it as safe as the carebear wants. Issue pillows... but reduce the amount of ISK that can be made there. Simple.

You can play and fly in complete safety, but your gains will be small. Want to be mega rich? Then you need to take some risk and move to null or low... want those other ores? You need to leave hi-sec.. in fact the only mineral you should be able to get in hi-sec is trit.
No ratting in hi-sec... cause hi-sec is safe, there are no rats. All missions can be "delivery boy", or "make me a spoon", or something... for the appropriate reward.

It's a very simple solution that I'm sure will keep everyone happy. The carebear gets to "do his/her thing" in complete safety and silence, since they are not losing ships or pods, they don't need that much in ISK rewards, and those that want the rough and tumble, and go for the big rewards for the risk involved, get the big pay outs and action for leaving Hi-sec.

Make it happen CCP so we can get on with the game and you guys can spend time creating interesting stuff instead of more nerfs.

Syn Shi
School of Applied Knowledge
Caldari State
#350 - 2014-10-30 22:58:01 UTC
Cancel Align NOW wrote:
Syn Shi wrote:
Cancel Align NOW wrote:
I'm very late to this thread. Obviously I have not been lurking enough on this forum. I have skim read much of the thread and I am a little perturbed by the removal of legitimately shooting corpmates in high sec.

When I first started playing Eve I came into the game with a small group of gamers from another game - A RTCW clan from memory. We set up a little corp in high sec to run missions together to make isk and fund our ventures into low sec.

We tested a range game play styles on each other:

Could a blackbird with multi specs and raven pin down a solo Vagabond.
Could 3 insta locking hurricanes take down inties and coverts ops on gates.
How long can a domi with sentries and a scimitar keep a caracal alive in a level 3 mission when a gank fit thrasher shows up?

Can any of these situations be simulated via the current dueling system?


Can be done in null or low sec.

But that would involve you leaving the safety of hi-sec.

Safety of hi-sec...........really.


You want to be able to practice to shoot someone in safety.

Really.


And the one being called carebear is the one being shot........really people.


Wow thanks for reply. I am however surprised by the aggression you are venting on me.

The above occurrences are some of the fun moments I had as a new Eve player 8 years ago. My post was querying whether new players who come into the game now will have the option of learning the principles of PVP in a safe environment before venturing out into uncontrolled space.

New pilots who wish to learn are gold in this game. If removing the ability to practise shooting your friends makes learning pvp harder for new players it will make it harder for players to gain the basic skills needed in low or 0.0.

If the dueling system allows a range of possible options 6 vs 2, late arrivals after duel has started etc by all means remove the ability of players to ruin a corp for mere giggles with no consequence.

If the dueling system can not allow a full range of PVP options that a new player will face in low then it needs to be modified hand in hand with awox removing.

Is that ok with you Syn Shi?



You can still awox. You will just lose a ship if they made the change.

There is nothing more to this topic.

Why are you against losing your ship if you awox?
Kaarous Aldurald
Black Hydra Consortium.
#351 - 2014-10-30 23:00:03 UTC
Syn Shi wrote:

You can still awox.


No, you can't. It would be suicide ganking instead, which already exists.

Enough of your lies. If lies and lore bullshit are all the carebear community can dredge up to justify this, you are even more pathetic than I thought you were.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#352 - 2014-10-30 23:03:54 UTC
Dave Stark wrote:

Steve Ronuken wrote:
I keep seeing people thinking that Logi creates aggression which will get you Concorded.

The only time you'll be concorded for Logi, is if you rep someone with a criminal flag, in high sec.


repping awoxers incurs nothing, and that's what's so broken about the whole thing.



That I know (now. I'd missed that you didn't get an LE for attacking a corp mate)

But I'm seeing people who think that they won't be able to rep corp mates, or structures, without being concorded.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#353 - 2014-10-30 23:05:10 UTC
Syn Shi wrote:
Cancel Align NOW wrote:
Syn Shi wrote:
Cancel Align NOW wrote:
I'm very late to this thread. Obviously I have not been lurking enough on this forum. I have skim read much of the thread and I am a little perturbed by the removal of legitimately shooting corpmates in high sec.

When I first started playing Eve I came into the game with a small group of gamers from another game - A RTCW clan from memory. We set up a little corp in high sec to run missions together to make isk and fund our ventures into low sec.

We tested a range game play styles on each other:

Could a blackbird with multi specs and raven pin down a solo Vagabond.
Could 3 insta locking hurricanes take down inties and coverts ops on gates.
How long can a domi with sentries and a scimitar keep a caracal alive in a level 3 mission when a gank fit thrasher shows up?

Can any of these situations be simulated via the current dueling system?


Can be done in null or low sec.

But that would involve you leaving the safety of hi-sec.

Safety of hi-sec...........really.


You want to be able to practice to shoot someone in safety.

Really.


And the one being called carebear is the one being shot........really people.


Wow thanks for reply. I am however surprised by the aggression you are venting on me.

The above occurrences are some of the fun moments I had as a new Eve player 8 years ago. My post was querying whether new players who come into the game now will have the option of learning the principles of PVP in a safe environment before venturing out into uncontrolled space.

New pilots who wish to learn are gold in this game. If removing the ability to practise shooting your friends makes learning pvp harder for new players it will make it harder for players to gain the basic skills needed in low or 0.0.

If the dueling system allows a range of possible options 6 vs 2, late arrivals after duel has started etc by all means remove the ability of players to ruin a corp for mere giggles with no consequence.

If the dueling system can not allow a full range of PVP options that a new player will face in low then it needs to be modified hand in hand with awox removing.

Is that ok with you Syn Shi?



You can still awox. You will just lose a ship if they made the change.

There is nothing more to this topic.

Why are you against losing your ship if you awox?


New players make mistakes. A 3 month old playing in a falcon for the first time with his corp buddies doesn't need to lose it cause he doesn't know the implications of his actions.

I am not against awoxers receiving equitable consequences with other flagged criminals. I am all for helping new players learn as many aspects of Eve as possible in their own time frame not being forced to play the way everyone else does in a sand box.
Ima Wreckyou
The Conference Elite
The Conference
#354 - 2014-10-30 23:05:56 UTC
Syn Shi wrote:
You can still awox. You will just lose a ship if they made the change.

There is nothing more to this topic.

Why are you against losing your ship if you awox?

I don't see why you think this word games are in any way a good argument or comment. If you have a problem understanding what some people mean with "awoxing" of "safari" in the context of this thread or the CSM minutes then you have a serious issue and should stop posting.
Some Rando
University of Caille
Gallente Federation
#355 - 2014-10-30 23:07:22 UTC
Zepher Helen Hawat wrote:
You know what... nerf all of hi-sec. Make it as safe as the carebear wants. Issue pillows... but reduce the amount of ISK that can be made there. Simple.

This is basically the solution to all of EVE's problems.

CCP has no sense of humour.

Veers Belvar
Swordmasters of New Eden
#356 - 2014-10-30 23:10:16 UTC
Some Rando wrote:
Zepher Helen Hawat wrote:
You know what... nerf all of hi-sec. Make it as safe as the carebear wants. Issue pillows... but reduce the amount of ISK that can be made there. Simple.

This is basically the solution to all of EVE's problems.


Presuming that people who rat or mine in the ultra safe blue donut, Deklein for example, or in renterland, somehow "deserve" higher rewards than people in highsec because they are "exposed" to more risk.
Jawls Rohn
Neon Incorporated
#357 - 2014-10-30 23:13:55 UTC
(Not based in hi sec, never been awoxxed)

This is a good change, it's a dumb mechanic.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#358 - 2014-10-30 23:15:06 UTC
Veers Belvar wrote:
Some Rando wrote:
Zepher Helen Hawat wrote:
You know what... nerf all of hi-sec. Make it as safe as the carebear wants. Issue pillows... but reduce the amount of ISK that can be made there. Simple.

This is basically the solution to all of EVE's problems.


Presuming that people who rat or mine in the ultra safe blue donut, Deklein for example, or in renterland, somehow "deserve" higher rewards than people in highsec because they are "exposed" to more risk.


Thread derailing attempt spotted.

They are though. Anyone can choose to shoot anyone at any time with out interference from game mechanics.
Marsha Mallow
#359 - 2014-10-30 23:15:43 UTC
Sion Kumitomo wrote:
The continued misuse of the word 'awox' in this thread has me in quite a state. Check your history, almost all of you are wrong.

We know where it came from, but it's been adopted more broadly. Check your history. Corp ganking predates the awox term, they've just become interchangable.

Sion Kumitomo wrote:
This change would literally only effect hisec. Seriously. That's it. Want to shoot your mates in low/null/wh? Go nuts. There is otherwise no impact anywhere else with this.

Fair enough, highsec clearly means nothing to you. You pull your recruits directly into null and assimilate them into the scrub-machine. But that's not the only path to a more engaged playstyle. These conflicts in highsec give players with the right attitude the chance to jump in. Where's the emphasis on promoting that attitude of engagement and competition by creating more devices for conflict? The squealers are likely just looking for a reason to unsub anyway rather than admit they just don't get the the game, so what's the point of introducing these frankly stupid illusions of safety? That goddamn ENABLE SAFETY button, lmao. Seriously. Next there'll be a series of popup warnings you have to click through asking if you feel emotionally ready to undock (are you sure? no really? need a hug? it's dark out there....). It's a far cry from Aura sniggering 'Silly Pilot' in your ear isn't it? PARTIAL SAFETY engaged, wtf.

Sion Kumitomo wrote:
That is, unless your entire gameplay style is centered on abusing people who don't understand counterintuitive gameplay mechanics in EVE's 'safest' systems, in which case I'm sure this will impact you, and I'm so very sorry you're unable to take on real challenges and lack the imagination to think of other ways to hurt people. Basically, you're dumb if you think that anyone who knows what real risk means is going to hop on some terrible hyberbolic bandwagon defending your right to beat up the proverbial new kid and take their lunch money.

Or to put it another way, HTFU yourselves you bunch of whiners.

Some of us came here to play with the baddies.
The underlined passage of bullshit above could be applied to wardecs btw. Or recruitment scams :)

This is how my early corp responded to months of continual wardecs in Highsec whilst building up the corp to go to null. We're not all criers. I'm aware it will be modded, but that kill (of a highsec griefer who did nothing but gob off in local and dodge fights) gave our corp the impetus to strike out into null. The only person who awoxed in an earlier corp was removed and blacklisted by everyone we knew, then quit playing that alt. The guy who robbed corp hangars and towers was repaid 2 years later when we dec'd his corp and removed his tower. None of these events affected player retention at a corp level - we helped each other out. That's the point of playing in a group, so the whinging about awoxing seems a bit bizarre in the first place unless everyone in Highsec is playing in corps full of wankers who don't help each other out when needed.

Removing awoxing won't address the root of the problem. The NPE is poor, rookies are clueless, there's too much information for them to take in solo, and - I really don't like saying this, but it's true - far too many of them are introverted drooling nerds who don't want to engage with other players in the first place. Honestly, it's unbelievable that this needs to be spelled out. People with a brain who want to join a corp accept the risks, and if they lose stuff get over it. Wierd navel gazing farmers don't - because they don't have the self awareness, social skills or intellect to do so. Cushioning them won't do anything to improve retention rates and interraction because they are transient players in the first place without the ability to move beyond that level. Although I suppose as per Gevlon's suggestion CCP could start stroking them purely to extract a few extra month of subs.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Syn Shi
School of Applied Knowledge
Caldari State
#360 - 2014-10-30 23:16:13 UTC
Ima Wreckyou wrote:
Syn Shi wrote:
You can still awox. You will just lose a ship if they made the change.

There is nothing more to this topic.

Why are you against losing your ship if you awox?

I don't see why you think this word games are in any way a good argument or comment. If you have a problem understanding what some people mean with "awoxing" of "safari" in the context of this thread or the CSM minutes then you have a serious issue and should stop posting.



Read the first post.

Shoot a corp mate...concord shoot you.

Read title......awox.


Summary.

Some don't want to lose their ship when they.....as the title says...corpmate awoxing.

Conclusion.....you don't want to lose a ship from shooting a corp mate...or pretending to be that corp mate.

Why are you against losing your ship?