These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

GFX updates, especially… DOMINIX

First post First post
Author
Just Another Toon
Pator Tech School
Minmatar Republic
#21 - 2014-10-30 12:00:21 UTC
CCP Vertex wrote:
It's still coming in a future update, don't worry!

We have a few graphic updates in the coming releases that will more than make up for the wait!

Why do you punish us so?

We saw the updated version of this hull at Fanfest, yet still nothing :(
Others are shown, then updated next release.. this one we get shown 6 months ago, and not even an ETA yet :(
JoveBishop
Center for Advanced Studies
Gallente Federation
#22 - 2014-10-30 12:13:58 UTC
Hicksimus wrote:
JoveBishop wrote:

Each time I'm warping.
Not joking.
Almost like I'm loosing frames. I posted it in the tech forum as well.
FPS 60 to 30 in an instant.



In before he tells us he's rocking a socket 775 Celeron.


And then I saw you are a goon pet and everything became clear.

JoveBishop
Center for Advanced Studies
Gallente Federation
#23 - 2014-10-30 12:17:29 UTC
CCP Vertex wrote:
JoveBishop wrote:
CCP Vertex wrote:
JoveBishop wrote:
CCP Vertex wrote:
It's still coming in a future update, don't worry!

We have a few graphic updates in the coming releases that will more than make up for the wait!


Fix current lags before you add more graphics because my GTX 770 is struggling while not having any problems when playing BF4 on ultra...


If you could file a bug report from in-game that details the type of scene (preferably with screenshots) where you experience performance issues we'd be more than happy to investigate.


Each time I'm warping.
Not joking.
Almost like I'm loosing frames. I posted it in the tech forum as well.
FPS 60 to 30 in an instant.


If you could file a bug report in-game it would really help us out as we automatically gather your graphic settings, driver info etc. which aids in our debug process.

Just out of interest, if you set your interval to immediate in the settings menu, do you still see the same FPS drop?


With interval immediate it gets much better but GPU temp goes from 48-50 celcius to 70-73 which I do not like.
Spartan King
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#24 - 2014-10-30 13:34:29 UTC  |  Edited by: Spartan King
CCP Vertex wrote:
It's still coming in a future update, don't worry!

We have a few graphic updates in the coming releases that will more than make up for the wait!


Oh yes, the great graphics change in phebe that makes eve use 150-200mb of ram per client more, but your ships dont look like potatos anymore from 2km, but from 5k!
Kamahl Daikun
State War Academy
Caldari State
#25 - 2014-10-30 13:42:53 UTC
JoveBishop wrote:
CCP Vertex wrote:
It's still coming in a future update, don't worry!

We have a few graphic updates in the coming releases that will more than make up for the wait!


Fix current lags before you add more graphics because my GTX 770 is struggling while not having any problems when playing BF4 on ultra...


That's weird, my 660 runs Eve just fine.
Probably not a hardware issue.

On topic - I want an update for the SNI.
Space Scorpions r srs biznis.
Capsups
Atomic Mangocorp
#26 - 2014-10-30 13:47:49 UTC
JoveBishop wrote:


With interval immediate it gets much better but GPU temp goes from 48-50 celcius to 70-73 which I do not like.


You're aware that your GPU's temperature range goes all the way up to 98 degrees, so increasing it from 50 to 73 isn't a problem. (http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-770/specifications)
Grauth Thorner
Vicious Trading Company
#27 - 2014-10-30 13:53:01 UTC
DingieSan wrote:
one of the more popular ships deserves your proposed graphics updates a long time ago.

We don't want it to become too popular...

View real-time damage statistics in-game

>EVE Live DPS Graph application forum thread

>iciclesoft.com

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#28 - 2014-10-30 14:02:47 UTC
They are going to release it with something big and it is going to look awesome. I think they want to surprise the player base.

It will look beautiful and 5% of the people are going to ***** and make forum posts demanding the old one back.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

ugh zug
Aliastra
Gallente Federation
#29 - 2014-10-30 14:04:13 UTC
odds are pretty good it will still look like a shoe.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Mitsurugii
StarField Explorations
#30 - 2014-10-30 15:02:16 UTC
I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?
CCP BunnyVirus
C C P
C C P Alliance
#31 - 2014-10-30 15:56:22 UTC
Mitsurugii wrote:
I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?



and it would be a performance nightmare if we would do that

3D Artist

William Andersen
Andersen and Phelps Inc
#32 - 2014-10-30 16:20:43 UTC
CCP BunnyVirus wrote:
Mitsurugii wrote:
I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?



and it would be a performance nightmare if we would do that


It would be a nightmare, but it would somehow also make the world a better place. Well for OCD people like me I guess ;)

| | corp:andph | |

Notorious Fellon
#33 - 2014-10-30 17:03:38 UTC
CCP BunnyVirus wrote:
Mitsurugii wrote:
I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?



and it would be a performance nightmare if we would do that



I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work.

Your scene polygon count can't possibly be very high. Textures? No.

Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue.

Crime, it is not a "career", it is a lifestyle.

JoveBishop
Center for Advanced Studies
Gallente Federation
#34 - 2014-10-30 17:10:49 UTC
Notorious Fellon wrote:
CCP BunnyVirus wrote:
Mitsurugii wrote:
I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?



and it would be a performance nightmare if we would do that



I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work.

Your scene polygon count can't possibly be very high. Textures? No.

Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue.


Polycount isn't a issue these days.
Drawcalls are and textures are a ***** in this matter.
CCP BunnyVirus
C C P
C C P Alliance
#35 - 2014-10-30 17:21:08 UTC
JoveBishop wrote:
Notorious Fellon wrote:
CCP BunnyVirus wrote:
Mitsurugii wrote:
I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?



and it would be a performance nightmare if we would do that



I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work.

Your scene polygon count can't possibly be very high. Textures? No.

Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue.


Polycount isn't a issue these days.
Drawcalls are and textures are a ***** in this matter.


ping pong we have a winner but its not only that, it`s maintaining every asset what would eat our time too

3D Artist

Trii Seo
Goonswarm Federation
#36 - 2014-10-30 20:01:07 UTC
Bullshit, bullshit I call! Draw calls shmaw calls, we want our pretty spaceships! And lights everywhere!

In fact, we demand lasers light up the firing ship. And have lens flares. Because everything is better with lens flares, and you may just top J. J. Abrams in terms of lens flares per second during a blob battle.

Jokes about lens flares and lighting (...I'm a big sucker for lighting) - what held the Domi model? From the EVE Vegas presentation we've seen that there's more new models coming up soon (like the Blackbird, T3 dessies which are in early concept stage). Were you guys waiting for the new object factory to be implemented so that you don't make matters worse?

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Xeluc Zorleck
Caldari Provisions
Caldari State
#37 - 2014-10-30 20:08:47 UTC
JoveBishop wrote:
CCP Vertex wrote:
It's still coming in a future update, don't worry!

We have a few graphic updates in the coming releases that will more than make up for the wait!


Fix current lags before you add more graphics because my GTX 770 is struggling while not having any problems when playing BF4 on ultra...


I have the 780 and had issues also until I turned vsync on for the GFX. You should be able to run Eve fine full spec.
Rain6637
GoonWaffe
Goonswarm Federation
#38 - 2014-10-30 23:13:25 UTC  |  Edited by: Rain6637
Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry?
JoveBishop
Center for Advanced Studies
Gallente Federation
#39 - 2014-10-30 23:15:13 UTC
Xeluc Zorleck wrote:
JoveBishop wrote:
CCP Vertex wrote:
It's still coming in a future update, don't worry!

We have a few graphic updates in the coming releases that will more than make up for the wait!


Fix current lags before you add more graphics because my GTX 770 is struggling while not having any problems when playing BF4 on ultra...


I have the 780 and had issues also until I turned vsync on for the GFX. You should be able to run Eve fine full spec.


I downlaoded new drivers today and it helped a bit. Gonna keep testimg more before I turn vsync on for good.
JoveBishop
Center for Advanced Studies
Gallente Federation
#40 - 2014-10-30 23:22:09 UTC
Rain6637 wrote:
Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry?


Take a look at Aeon and ask that question again...