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[Autocannons] A Balance Suggestion

Author
SMT008
Deep Core Mining Inc.
Caldari State
#41 - 2014-10-30 02:10:29 UTC
Sigras wrote:

I think you might be fitting your ship wrong bro... my vagabond does 250 DPS at 23 km before factoring in drones which twice what the proteus can put out at that range with blasters.


Yep, it projects damage better than a Blaster-Proteus, it's already outrageously bad as it is, if blasters were to project damage better than a bonused medium AC boat...

Your Vagabond does 250 DPS at 23km. Yep, that's fantastic.

A Cerberus projects its 475 DPS at 45.6km. Selectable damage, cap-less guns.

A Navy Omen projects its 330 DPS at 41km. Alright, not selectable and not cap-less. Use the capbooster, it will be just fine.

An Ishtar projects its 661 DPS at 83km. Selectable damage, cap-less guns.

And I can keep going. The Vagabond simply doesn't compete at all. It's not even REMOTELY close.

All the ships I've mentioned have a solid 100 DPS (400 DPS for the Ishtar !) more than the Vagabond at twice the range, except maybe for the Navy Omen which is a bit inferior to the other two HACs when it comes to DPS.

The other "advantages" ACs have are moot when you can't actually hurt the target.

Sigras wrote:
The fact of the matter is that speed and range dictation rule the battle... If your vagabond sees something it doesnt like, it leaves... If my deimos sees something it doesnt like, it dies. The fastest ships have to have the worst weapons to compensate for the fact that they usually have the ability to disengage, an ability my deimos almost never has.


When my Deimos sees something it doesn't like, it doesn't engage it and it warps out. I don't know why would you get within scramble-range of something you don't want to engage but alright.

Your Active-tanked Armor Deimos goes 2km/s, 2.7km/s overloaded. Don't act like you're flying a brick-tanked Bhaalgorn in Deklein.
Sigras wrote:
The point is that you get to choose, if you meet a blaster ship, you kite it to death, if you meet a laser ship you brawl it to death. The key to autocannons is their versatility.


When you meet a blaster-ship, you pray to god he isn't active tanked, because if he is, you won't have enough ammo to bring it down with your pathetic DPS.

Also, you better be good at range-control. Because with my 2km/s Deimos, I can without a doubt slingshot you or slingshot and leave your point range. You absolutly don't have room for error. 20km is too close and an OL MWD pulse might get you within tackle range. 24km is your upper limit.

If you meet a laser ship, you brawl it to death if it's a kiting laser ship. Because if it's not a kiting ship, it's a brawling ship. And it will kill you unless you're in a Vagabond maybe. Or the brawling ship doesn't have a web for some dumb reason.

Sigras wrote:
The only thing that says to me is that you're a fool if you get within 15 km of a thorax. That's too close to overheated web range anyway, kiting range is more like 18-20 km.


Yep, kiting range is more like 18-20km. Which is a very small gap from 15km. A very small gap from blaster territory.

When your medium-ranged weapon system is inches away from the super-short-ranged weapon system, you know something is wrong.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#42 - 2014-10-30 02:15:01 UTC
A tiny tinker needed not a raw dps buff or un-nerf to the tracking. But it's a little thing. Pretty sure there's bigger fish to rebalance in the CCP pond.
Nevyn Auscent
Broke Sauce
#43 - 2014-10-30 08:17:06 UTC
LoL, Using an Ishtar is not a comparison for anything. They are so OP it's not funny.
Daichi Yamato
Jabbersnarks and Wonderglass
#44 - 2014-10-30 16:32:47 UTC  |  Edited by: Daichi Yamato
SMT008 wrote:


Dude, you can fumble around with words all you want, but it's pretty clear everything takes a dump on AC boats at pretty much every purposes.

If it wasn't the case, you'd regularly see AC-based doctrines all around nullsec and lowsec. But it doesn't happen.

It would happen more if ACs weren't bad.



Why? it doesnt surprise me at all that there arent that many AC doctrines when most fleets are like yours where they try to specialise, but when they get countered they disengage and go home without a fight. Thats the nature of most fights.

its much less common to be committed to a fight before it starts. And when you are (like alliance tournies) you do see more AC's.

edit- specialisation has always been favourable to generalisation when you can dictate the terms of the fight. But you cant always dictate the terms of the fight.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

SMT008
Deep Core Mining Inc.
Caldari State
#45 - 2014-10-30 20:10:00 UTC
Daichi Yamato wrote:
And when you are (like alliance tournies) you do see more AC's.


What AC ships are you talking about ?

Except Sleipnirs (which are very much used as high-tank brawling ships), I haven't seen many AC ships.
Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#46 - 2014-10-30 21:34:51 UTC
only change ac's need is slightly higher optimal and a 5s reload time.
X Gallentius
Black Eagle1
#47 - 2014-10-30 22:34:18 UTC
SMT008 wrote:
At short-range, there is simply no reason to use them when blasters are better at everything.
.
except applying dps while neuted, and putting applied damage on T2 Gallente and Caldari hulls.
Harvey James
The Sengoku Legacy
#48 - 2014-10-30 23:22:37 UTC
Vadeim Rizen wrote:
only change ac's need is slightly higher optimal and a 5s reload time.


flexibility should be its main use .. so a shorter reload would be a low impact way of making that emphasized .. perhaps a 4 second reload timer

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Stitch Kaneland
The Tuskers
The Tuskers Co.
#49 - 2014-10-31 01:13:43 UTC  |  Edited by: Stitch Kaneland
Vadeim Rizen wrote:
only change ac's need is slightly higher optimal and a 5s reload time.


no, they don't need an optimal increase, i like to see blasters having more optimal, since they're the specialized brawling weapon, and operate at close range. I'd just like to see base a/c fall-off increased, to actually make them a medium range weapon.

Can they shoot at medium ranges? Yes. Will the dps they apply [with a bonused hull] enough to kill anything other than frigates and buffer fits? no.

We're not asking for a 100% paper dps application at 25km, but just a 2-3km base fall-off increase. This shifts the dps curve higher at the desired point range where most fall-off ships operate at (medium range).


As an alternative, if some see this as heavy-handed, then i propose giving minmatar ships larger fall-off bonuses on the hulls that have them.

So, as an example, the fall-off bonus on the stabber/vagabond goes from 10% to 15%, giving a 25% increase over what they are now at lvl 5. So, if you were getting 25km with your vaga, now you get roughly 30km with 2 TE's.

This gives the bonused matar hulls more specialization and makes them more capable of engaging similar sized targets. But doesn't boost all AC's. The plus to this, is it makes the fall-off bonus on obscure ships like the broadsword viable, since it could provide anti-tackle support much more effectively (since its slow as ****). Not that big null-sec groups would use it in that way, but for small gangs, maybe.

A 15% bonused tornado could be pretty ridiculous. So maybe leaving large bonused hulls out of it.

Edit: Or setup the bonuses based on ship size

Small sized: 20% bonus to fall-off per level
Medium sized: 15% bonus to fall-off per level
Large sized: 10% bonus to fall-off per level

Just a thought anyway. Kinda makes it look like a band-aid though.
Viribus
Dark Enlightenment
New Eden Alliance 99013733
#50 - 2014-10-31 01:32:15 UTC
First and foremost medium ACs lack very good platforms. ACs are just fine on Sleipnirs, because sleips are one of the few AC boats that are actually good. Stabbers are basically just heavy tackle that do pathetic damage, Ruptures are mostly inferior Thoraxes, and Vagabonds perpetually live in the shadow of the sickeningly overpowered Deimos. Hurricanes and Cynabals were basically removed from the game.
Gawain Edmond
Khanid Bureau of Industry
#51 - 2014-10-31 01:56:05 UTC
ok i think anyone who's quoting numbers and dps from now on should also include the fit for the omen navy to hit to 41km it needs 2 tracking computers, you can go tracking enhancers but you need 4 heat sinks to get 330 dps and with a 6km fall off you gotta have the tracking computers. Do we count ships that don't have tanks prop mods or tackle in these arguments? because my eft'ed pest gets 1100+ dps without drones and applies damage out to 47km!!

If you increase the range of ac's to compeate with pulse lasers then no one will ever use pulse lasers because the cap could be better spent on other things if another gun will do the job at the same range so I'd like to give pulse lasers a win button so that when they shoot everything dies. You know since we're asking for silly things and making stuff up!

Ok so that last part got a bit silly.
Viribus
Dark Enlightenment
New Eden Alliance 99013733
#52 - 2014-10-31 02:05:20 UTC
Gawain Edmond wrote:
ok i think anyone who's quoting numbers and dps from now on should also include the fit for the omen navy to hit to 41km it needs 2 tracking computers, you can go tracking enhancers but you need 4 heat sinks to get 330 dps and with a 6km fall off you gotta have the tracking computers. Do we count ships that don't have tanks prop mods or tackle in these arguments? because my eft'ed pest gets 1100+ dps without drones and applies damage out to 47km!!

If you increase the range of ac's to compeate with pulse lasers then no one will ever use pulse lasers because the cap could be better spent on other things if another gun will do the job at the same range so I'd like to give pulse lasers a win button so that when they shoot everything dies. You know since we're asking for silly things and making stuff up!

Ok so that last part got a bit silly.


An omen navy with 3x heat sinks and 2x locus coordinator IIs will have 329 dps at 48km. Doesn't have much tank but then again it goes 2.5km/s cold so it doesn't really matter.
Lugia3
Federal Navy Academy
Gallente Federation
#53 - 2014-10-31 02:12:34 UTC
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.


Calm down there, 2012.

Anyway, medium projectiles are in the shitter right now. Laser cruisers are better in every way. The stabber is especially pathetic compared to ships like the kiting omen.

"CCP Dolan is full of shit." - CCP Bettik

SMT008
Deep Core Mining Inc.
Caldari State
#54 - 2014-10-31 14:25:55 UTC
X Gallentius wrote:
SMT008 wrote:
At short-range, there is simply no reason to use them when blasters are better at everything.
.
except applying dps while neuted, and putting applied damage on T2 Gallente and Caldari hulls.


Every ship can apply DPS while neuted, some better than others.

Droneboats/Missileboats/ACboats can without a trouble in the world.

Blasterboats can with some help.

Laserboats...do have troubles with that, that's true.

Cap-boosters/NOS are common sights on cap-reliant ships.

As for putting applied damage on T2 Gallente and Caldari hulls, yep, they can indeed apply damage to those hulls' resist holes.

Except that both T2 Gallentes and Caldari hulls can apply more (if not twice in some cases) damage to Minmatar hulls, and they do that at better ranges.

Daichi Yamato
Jabbersnarks and Wonderglass
#55 - 2014-10-31 14:27:29 UTC
SMT008 wrote:
Daichi Yamato wrote:
And when you are (like alliance tournies) you do see more AC's.


What AC ships are you talking about ?

Except Sleipnirs (which are very much used as high-tank brawling ships), I haven't seen many AC ships.


Vargurs, Jaguars, slashers, thrashers, sabres, dramiels, machariels, stilletos, AC Ferox's, huginns, AC Herons, Lokis, stabber fleets, stabbers, rapier, ruptures, canes, rifters, vagas, cynabals etc

but you dont see that many turrets in general, more missiles and drones. Lasers seem to be the least used.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Badman Lasermouse
Run and Gun Mercenary Corps
#56 - 2014-10-31 14:48:04 UTC
Gawain Edmond wrote:
ok i think anyone who's quoting numbers and dps from now on should also include the fit for the omen navy to hit to 41km it needs 2 tracking computers, you can go tracking enhancers but you need 4 heat sinks to get 330 dps and with a 6km fall off you gotta have the tracking computers. Do we count ships that don't have tanks prop mods or tackle in these arguments? because my eft'ed pest gets 1100+ dps without drones and applies damage out to 47km!!

If you increase the range of ac's to compeate with pulse lasers then no one will ever use pulse lasers because the cap could be better spent on other things if another gun will do the job at the same range so I'd like to give pulse lasers a win button so that when they shoot everything dies. You know since we're asking for silly things and making stuff up!

Ok so that last part got a bit silly.



Feel free to post that 1100 Gun DPS Pest fit. Because if it exists (which is doesn't) It will become the only ship I ever fly again.


Badman

-Badman

Daichi Yamato
Jabbersnarks and Wonderglass
#57 - 2014-10-31 14:55:44 UTC
Badman Lasermouse wrote:
Gawain Edmond wrote:
ok i think anyone who's quoting numbers and dps from now on should also include the fit for the omen navy to hit to 41km it needs 2 tracking computers, you can go tracking enhancers but you need 4 heat sinks to get 330 dps and with a 6km fall off you gotta have the tracking computers. Do we count ships that don't have tanks prop mods or tackle in these arguments? because my eft'ed pest gets 1100+ dps without drones and applies damage out to 47km!!

If you increase the range of ac's to compeate with pulse lasers then no one will ever use pulse lasers because the cap could be better spent on other things if another gun will do the job at the same range so I'd like to give pulse lasers a win button so that when they shoot everything dies. You know since we're asking for silly things and making stuff up!

Ok so that last part got a bit silly.



Feel free to post that 1100 Gun DPS Pest fit. Because if it exists (which is doesn't) It will become the only ship I ever fly again.


Badman


shield tempest has over 1100dps with hail and falloff is at ~30km. but at 47km its doing less than 100 gun dps, its probably drones doing most the dps at that range.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kagura Nikon
Native Freshfood
Minmatar Republic
#58 - 2014-10-31 14:58:32 UTC
TheMercenaryKing wrote:
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.



Wrong.. Just check what people fly. When they buffed rails they made them superior to projectiles on EVERYTHING except cap usage ( nearly irrelevant except on a few situations) and alpha strike of arties. AC are strictly inferior to blasters on real combat.

Large Neutrons for example Out damage AC on ALL ranges up to 22 km ( and from that range onward you shoudl be using rails anyway). AND do that while massively outtrackign them.

CCP simply buffed Blaster in a bad way removing any reason to use AC on this game on any ship that do not have flaloff bonuses..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#59 - 2014-10-31 15:00:00 UTC
Daichi Yamato wrote:
Badman Lasermouse wrote:
Gawain Edmond wrote:
ok i think anyone who's quoting numbers and dps from now on should also include the fit for the omen navy to hit to 41km it needs 2 tracking computers, you can go tracking enhancers but you need 4 heat sinks to get 330 dps and with a 6km fall off you gotta have the tracking computers. Do we count ships that don't have tanks prop mods or tackle in these arguments? because my eft'ed pest gets 1100+ dps without drones and applies damage out to 47km!!

If you increase the range of ac's to compeate with pulse lasers then no one will ever use pulse lasers because the cap could be better spent on other things if another gun will do the job at the same range so I'd like to give pulse lasers a win button so that when they shoot everything dies. You know since we're asking for silly things and making stuff up!

Ok so that last part got a bit silly.



Feel free to post that 1100 Gun DPS Pest fit. Because if it exists (which is doesn't) It will become the only ship I ever fly again.


Badman


shield tempest has over 1100dps with hail and falloff is at ~30km. but at 47km its doing less than 100 gun dps, its probably drones doing most the dps at that range.



A mega outdps the tempest with blaster on all ranges. That while armor tanked and the tempest shield tanked!!! Ifyou armor tank the tempest, it becomes a massive joke.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#60 - 2014-10-31 15:03:12 UTC
Daichi Yamato wrote:
SMT008 wrote:
Daichi Yamato wrote:
And when you are (like alliance tournies) you do see more AC's.


What AC ships are you talking about ?

Except Sleipnirs (which are very much used as high-tank brawling ships), I haven't seen many AC ships.


Vargurs, Jaguars, slashers, thrashers, sabres, dramiels, machariels, stilletos, AC Ferox's, huginns, AC Herons, Lokis, stabber fleets, stabbers, rapier, ruptures, canes, rifters, vagas, cynabals etc

but you dont see that many turrets in general, more missiles and drones. Lasers seem to be the least used.



Vargurs, vagas , sleipnirs, Machariels and Cynabals are used. Know why? Falloff bonus. Slashers? Are you serious? They are tacklers 99% of time, have them throw cookies and they would be used same way. It has been YEARS since I saw a huggin, and sicne the tiercide I have not seen a single rupture and almost no canes anymore.


AC basically are only usable on ships that have falloff bonus. On all the others, the blaster ships outdps them isnide tackle range, and outside tackle range both do so little dps that long range weapons should be the choice.

"If brute force does not solve your problem....  then you are  surely not using enough!"