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[Autocannons] A Balance Suggestion

Author
Harvey James
The Sengoku Legacy
#541 - 2015-03-06 20:03:36 UTC  |  Edited by: Harvey James
Stitch Kaneland wrote:
Harvey James wrote:
Stitch Kaneland wrote:
Havent flown an ac ship in a few months. Buff helped a smidge, but still not enough to dust off my vagabond. I can spend 200-300m on a lot of other things to can do the same job better, cheaper. Hell.. i could buy a worm and have better speed and about the same applied dmg as the vagabond, for half the cost.

For minny, i use arty nowadays. At least i can get decent dmg on target. And with the fits ive used, can still brawl frigs under 10km with 720s. Im actually cross training to other factions now. Minny are just outclassed at the moment. Mainly in short range engagements.

Having lots of fun in drakes atm. Bringing drakes back.

Oh, and whats wrong with HAM range harvey?


HAMS have the same range as torps do


Well if we compare missile classes

Rockets are 10-20km (depending on ammo)
LML are 42km

HAMS are 20-28km (ammo)
HML are 60km

Torps are 20-30km
cruise is 130km (IIRC)

It appears at best the LR missile is double the shortrange. There is a big disparity between torps/cruise compared to the other sizes. Maybe because of bombers?

If anything torps should have alittle more range (10km at least). Can just nerf bomber bonus to keep their range the same. HAMS are the best medium size missile at the moment. No need to make em useless by having rocket ranges.

Anyway, suppose its offtopic.. so ill leave it at that.

Autocannons are still lame in most cases.


you don't think that rockets having the same sort of range as cruisers isn't bizzare?
besides torps the range on all of them is too high and then if they finally add more missile mods they would have too reduce them even more.

rockets 5-10km (8-15km current) new
LM's 35km new
HAMs 8-15km new
HM's 55km new
Cruises (148km current) 90km new
torps 20-30km

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using