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Player Features and Ideas Discussion

 
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Add ice belts to w-space

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Author
elitatwo
Zansha Expansion
#101 - 2014-11-14 10:15:15 UTC
Ceawlin Cobon-Han wrote:
...
Impossible to teach yourself to read, as there is no natural connection between script and sounds; someone needed to show you the connection, so your attempt to establish credibility has failed..


And since you are almost polite with everything you say, I'll respond as politely as I can.

Humans have an incredible gift of pattern recognition. So without fully understanding what it meant I was able to tell how that clock on the wall needed to look like when I wanted to watch a cherrypicked part of Sesame Street.

That show for children, where they teach you stuff with puppets, letters and numbers.

But I also have a condition that is called perfect recall memory and I can remember back to approximately 12 weeks after my birth.

So any further attempt on your part to try to sound "clever" will be futile.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#102 - 2014-11-14 16:15:41 UTC
Ceawlin Cobon-Han wrote:
Having ice in no way promotes PvP, as the outsiders would have no idea it had spawned until they were in the cave itself. As they are already there, they will attempt PvP regardless of the ice. Therefore the ice has not promoted PvP.

While I understand you cave-dwellers want a life entirely on your terms, the fact is the requirement to leave your hole to get fuel is the only way to guarantee risk. Spawning ice in there is a backwards step.

-1 to the idea.


You don't seem to understand how things work in wormholes. Currently we have to leave to get fuel or ice products to make fuel. These new holes don't change that, there will be no ice in our home holes. We will have to leave our homes to mine ice and we will have to do so in a system with no POS's. That means these systems will be part highway, part resource wonderland, and part PvP wasteland.

In addition to that it changes our choices for mining. Up until now you wouldn't catch me mining in anything but a Venture or maybe a Prospect. Now I have to make the call, do I bring in a Mining Barge for this or continue to buy ice/fuel in kspace? If I choose to bring in the Mining Barge then I'm going to be risking a more expensive ship in an area where everybody else will be bearing or shooting bears. The risk level seems fairly high, and it will be. While these new WH's are going to make our home holes a bit safer, they balance out by being more dangerous themselves.

And just to be clear, us having to leave for fuel isn't the only way we face risk. I don't know what kind of space you live in, but where I am if I'm outside a POS uncloaked and I haven't clicked "Scan" in the last 20 seconds I'm probably starting to twitch uncontrollably.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#103 - 2014-11-14 20:10:04 UTC
elitatwo wrote:
Ceawlin Cobon-Han wrote:
...
Impossible to teach yourself to read, as there is no natural connection between script and sounds; someone needed to show you the connection, so your attempt to establish credibility has failed..


And since you are almost polite with everything you say, I'll respond as politely as I can.

Humans have an incredible gift of pattern recognition. So without fully understanding what it meant I was able to tell how that clock on the wall needed to look like when I wanted to watch a cherrypicked part of Sesame Street.

That show for children, where they teach you stuff with puppets, letters and numbers.

But I also have a condition that is called perfect recall memory and I can remember back to approximately 12 weeks after my birth.

So any further attempt on your part to try to sound "clever" will be futile.

Someone showed you letters and sounds, meaning you were taught to read. Whether it's one-to-one with a parent, or you get it off a screen, you are not teaching yourself; someone is showing you the connections.
elitatwo
Zansha Expansion
#104 - 2014-11-15 02:17:21 UTC
Ceawlin Cobon-Han wrote:
Someone showed you letters and sounds, meaning you were taught to read. Whether it's one-to-one with a parent, or you get it off a screen, you are not teaching yourself; someone is showing you the connections.


Stop posting, noob.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Catherine Laartii
Doomheim
#105 - 2014-11-15 05:24:39 UTC
Ceawlin Cobon-Han wrote:
elitatwo wrote:
Ceawlin Cobon-Han wrote:
...
Impossible to teach yourself to read, as there is no natural connection between script and sounds; someone needed to show you the connection, so your attempt to establish credibility has failed..


And since you are almost polite with everything you say, I'll respond as politely as I can.

Humans have an incredible gift of pattern recognition. So without fully understanding what it meant I was able to tell how that clock on the wall needed to look like when I wanted to watch a cherrypicked part of Sesame Street.

That show for children, where they teach you stuff with puppets, letters and numbers.

But I also have a condition that is called perfect recall memory and I can remember back to approximately 12 weeks after my birth.

So any further attempt on your part to try to sound "clever" will be futile.

Someone showed you letters and sounds, meaning you were taught to read. Whether it's one-to-one with a parent, or you get it off a screen, you are not teaching yourself; someone is showing you the connections.

While I can appreciate dissenting opinions on my forum topic, I do not appreciate what you're doing here. Please stay on topic or refrain from getting in a pissing match, since nobody wins and nothing useful is learned in a personal argument.
Munseventy
Hedion University
Amarr Empire
#106 - 2014-11-15 07:51:28 UTC
here a fix to everything, Prospect have a 10k Ore Hold just let them be able to use Ice strip miner.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#107 - 2014-11-15 09:08:58 UTC
elitatwo wrote:
Ceawlin Cobon-Han wrote:
Someone showed you letters and sounds, meaning you were taught to read. Whether it's one-to-one with a parent, or you get it off a screen, you are not teaching yourself; someone is showing you the connections.


Stop posting, noob.

The death of credibility. Yours.

Anyway, back on topic. It's a bit rich for the cave-dwellers to choose to live in a hole and then bleat about the restrictions that choice imposes on them. Now they want W-space to morph itself, to make easier their choice of habitat. I was led to believe that W-space was meant to be harsh with great rewards. The troglodytes want the great rewards without the harsh, and being forced out of their pits into the sunlight is one of the components of 'harsh'.

Unfortunately, this topic will never be resolved. The cave-dwellers will continue to contrive ever more ridiculous reasons for why it's a good idea, regardless of any logic applied to the subject.
Catherine Laartii
Doomheim
#108 - 2014-11-16 04:46:49 UTC
Ceawlin Cobon-Han wrote:
elitatwo wrote:
Ceawlin Cobon-Han wrote:
Someone showed you letters and sounds, meaning you were taught to read. Whether it's one-to-one with a parent, or you get it off a screen, you are not teaching yourself; someone is showing you the connections.


Stop posting, noob.

The death of credibility. Yours.

Anyway, back on topic. It's a bit rich for the cave-dwellers to choose to live in a hole and then bleat about the restrictions that choice imposes on them. Now they want W-space to morph itself, to make easier their choice of habitat. I was led to believe that W-space was meant to be harsh with great rewards. The troglodytes want the great rewards without the harsh, and being forced out of their pits into the sunlight is one of the components of 'harsh'.

Unfortunately, this topic will never be resolved. The cave-dwellers will continue to contrive ever more ridiculous reasons for why it's a good idea, regardless of any logic applied to the subject.

Despite your poor choice of words with the term 'cave dwellers' you do make a very good point. The original mechanics did not intend to cater to permanent living, and logically it would make sense not to chanchange based on emergent behavior, even if it's unexpected. That said, w-space is the only space without ice materials; if we can say that having such things as an absent local, no gates and shifting exits, what's to say that introducing new content in the form of valuable resources makes things easier in any way?

It is not only likely, but expected that this will add more potential for combat to happen. If a w-space dweller doesn't have a static to empire space and they DO have access to an ice belt you can bet they'll be mining in it. And you can also bet that it's likely at some point there's someone else in the hole hunting for them.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#109 - 2014-11-16 16:36:34 UTC  |  Edited by: Ceawlin Cobon-Han
Catherine Laartii wrote:
It is not only likely, but expected that this will add more potential for combat to happen. If a w-space dweller doesn't have a static to empire space and they DO have access to an ice belt you can bet they'll be mining in it. And you can also bet that it's likely at some point there's someone else in the hole hunting for them.

Now THIS is - finally! - a decent argument for it. While I still believe ice in W-space isn't a good thing, at least someone is thinking with her brain.

The counter is that the cave-dwellers will make sure the WH are guarded well while mining the ice and, as I said before, no-one will know the ice field has spawned unless they're already in the hole; it won't increase the rate of incursions into the hole. Roids spawn already in there, so the fact that mining ships are out in the open applies already. Still no evidence that ice in the cave improves the frequency of PvP with the denizens of the hole.
Catherine Laartii
Doomheim
#110 - 2014-11-16 20:41:07 UTC  |  Edited by: Catherine Laartii
Ceawlin Cobon-Han wrote:
Still no evidence that ice in the cave improves the frequency of PvP with the denizens of the hole.


The evidence is that unlike roid mining, ice mining for fuel for starbase would be necessary by default if they wanted to build fuel locally in a system that can build blocks (plasma planets would be a good bet since they can already build robotics from just the plenet materials there). There is greater incentive for mining ice, and in settings like that, the planet disposition for MAKING said blocks is clearly visible, and if there's an ice belt, a pirate and his buddies after find it's occupied can say, "Hey, this place looks like a good area to get some kills; they can build blocks from the planets here and they have a belt up. Who's up for some exhumer ganking?"

Ceawlin Cobon-Han wrote:

The counter is that the cave-dwellers will make sure the WH are guarded well while mining the ice and, as I said before, no-one will know the ice field has spawned unless they're already in the hole; it won't increase the rate of incursions into the hole.

That's exactly WHY it would be a good opportunity for pvp; the belts are visibile on the ship scanner, so if the hole looks like it can support block production and is occupied, the forces there KNOW that the best place to look for a fight is either in their k-space exit hole or in the belt.
If it's a big group like No Holes Barred or Rooks and Kings, they can scout out the area first, and if it's a decent sized group sitting on the belt (no doubt there will be others in the hole running sites, ready to warp in at a moment's notice), they can plan out a devastating attack beforehand since they have scouted out the enemy fleet already. The ability to scout and and set up beforehand under cover is ideal for any attack force anyway:

"If i determine the disposition of enemy forces while I have no perceptable form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless; If it is formless, the deepest spy cannot discern it, nor the wise make plans against it." -Sun Tzu

TLDR: If you mine it, they will come. Smile
Catherine Laartii
Doomheim
#111 - 2014-11-18 19:55:46 UTC
Do we have any thoughts form the devs on this for the possibility of ice or ice products being added in some fashion to the current w-space belts, instead of just the upcoming shattered wormholes?
Jenshae Chiroptera
#112 - 2014-11-19 03:35:54 UTC  |  Edited by: Jenshae Chiroptera
Ceawlin Cobon-Han wrote:
Still no evidence that ice in the cave improves the frequency of PvP with the denizens of the hole.

It wouldn't be PVP, just a few more served up lame ganks.

The ice would take the head ache out of getting and moving it. Not really a problem though, you can make some huge stock piles of fuel blocks and only pick them up when you are linked to particular low population systems. Then you bring in another big stock pile quickly and pop the worm hole.

Just keep a small fleet on standby, a bubbler, combat scanner and two different sized ships ready to pop the hole. I still have a typhoon that I used exclusively for popping worm holes. I knew exactly what to fit to take down each hole and I could do it quickly. Anything fast enough to try sneak in gets snared in the bubble or can't cloak.

Catherine Laartii wrote:
Nullsec shouldn't have to depend on hisec for its goods and neither should w-space.


Especially if you want null to be self serving with their own trade hubs.

I would love to see destroyable gates being made between worm holes and null sec to worm holes. Say, one per alliance. (Possible chains but then you talk about weak links and reaction / flight times and have no cynos working)
Destroyable null sec gates would also be interesting. Re-route and close off your space. Have people making gates into your system, have to get into theirs to blow it up.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.