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Player Features and Ideas Discussion

 
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Add ice belts to w-space

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Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#41 - 2014-10-29 16:02:55 UTC
Edward Olmops wrote:
CCP Fozzie wrote:
As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space.

That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though. Blink


Now I am curious...
What is coming up?
Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D

Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?


Dark matter fuel blocks that explode disastrously if Michael Bey so much as points a camera at them?
Catherine Laartii
Doomheim
#42 - 2014-10-29 16:05:40 UTC
Edward Olmops wrote:
CCP Fozzie wrote:
As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space.

That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though. Blink


Now I am curious...
What is coming up?
Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D

Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?


Solar cell arrays sound like a damn good idea actually...
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#43 - 2014-10-29 16:29:34 UTC  |  Edited by: scorchlikeshiswhiskey
Catherine Laartii wrote:
Edward Olmops wrote:
CCP Fozzie wrote:
As some people have already mentioned in this thread, we do intentionally set up resources to encourage trade and movement, leaving surpluses and deficits of certain things in different areas of space.

That being said, I think we may be able to make some changes in this particular area in the near future. It probably won't be in the way you expect though. Blink


Now I am curious...
What is coming up?
Alternative Polarized Fuel Blocks that are made of Tritanium, but set your POS shield resistances to 0%? :-D

Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?


Solar cell arrays sound like a damn good idea actually...

Possibly constructed in a secret Minmatar lab using previously scrap Sleeper loot to increase efficiency? Will it also be modeled to look like an aborted Maelstrom mating with my tower?
Or, possibly it will be capable of multiple fuel types, allowing it to give C-70 a useful purpose. (I think I used the right gas, but I could be mistaken and C-70 is worth the Venture to harvest it.) This would encourage wormhole to wormhole content as, to free themselves from the reins of dreadful k-space with its *shudder* local chat, wormhole ninjas go forth in search of gas-fuel in other wormholes. Possibly even combining Sleeper loot/PI with lesser used gases.
Frostys Virpio
State War Academy
Caldari State
#44 - 2014-10-29 19:37:52 UTC
Major Issue wrote:
Catherine Laartii wrote:
Rivr Luzade wrote:
Catherine Laartii wrote:

Null sec depends on cheap goods from high sec and npc seeded items from there to function, to say nothing of the fact that Null needs the low end minerals from high sec to do any useful manufacturing. Why should Wormholes be any different in needing another area of space to function?

Nullsec shouldn't have to depend on hisec for its goods and neither should w-space.



Null sec does not depend on High sec. At all. All the low end minerals are available in the regular belts. They just need to be mined. Null sec has all the Moon minerals necessary for any production. Null sec has the money generating capabilities as well. What's missing? Well, the change in attitude and perspective towards the game in the player base. That's all.


Nullsec should be self sufficient if one takes the challenge. Not every region needs to have everything in the same abundance though to set incentives for trade.

However, while this in theory holds true even now, Ice TYPES are a major showstopper now. In some regions (*cough* Amarr Space *cough*) you cannot set up proper industry, because you either have to import the right isotopes or you spend twice as many fuel blocks because your towers don't have enough CPU.


With all the archon we see everywhere, I guess you could trade amarr ice for caldari ice if they want to use their cap. Well not so much soon but you had the option I guess.
Soldarius
Dreddit
Test Alliance Please Ignore
#45 - 2014-10-29 20:54:40 UTC
Edward Olmops wrote:

Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?


I, too, think Solar Cel Arrays sounds both interesting and viable. Anchor enough of them and you could reduce your fuel usage to 0. But they cost a lot of CPU and/or PG. So they reduce your POS's functionality.

http://youtu.be/YVkUvmDQ3HY

James Baboli
Warp to Pharmacy
#46 - 2014-10-29 23:29:38 UTC
Soldarius wrote:
Edward Olmops wrote:

Or how about Solar Cell Arrays that reduce POS fuel need but cost PI stuff to maintain?


I, too, think Solar Cel Arrays sounds both interesting and viable. Anchor enough of them and you could reduce your fuel usage to 0. But they cost a lot of CPU and/or PG. So they reduce your POS's functionality.


I would like to see this sort of thing balanced such that a standard large tower is able to run a hangar, a standard SMA and these if they are going to be introduced. This means balancing ongoing cost vs. unattended defense.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

corbexx
Sebiestor Tribe
Minmatar Republic
#47 - 2014-10-29 23:47:08 UTC
Ceawlin Cobon-Han wrote:
WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.

-1


On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?
Ix Method
Doomheim
#48 - 2014-10-29 23:50:31 UTC
If his head explodes you have a vote for next year.

Travelling at the speed of love.

Catherine Laartii
Doomheim
#49 - 2014-10-30 01:21:07 UTC
corbexx wrote:
Ceawlin Cobon-Han wrote:
WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.

-1


On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?

*fist bump*
Laura Agathon
Nothing on Dscan
#50 - 2014-10-30 01:26:20 UTC
corbexx wrote:
Ceawlin Cobon-Han wrote:
WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.

-1


On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?


Go corbexx!
FT Diomedes
The Graduates
#51 - 2014-10-30 01:30:27 UTC
corbexx wrote:
Ceawlin Cobon-Han wrote:
WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements.

-1


On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?



Why just WH's?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ben Ishikela
#52 - 2014-10-30 05:15:38 UTC  |  Edited by: Ben Ishikela
+1 for solar cells. (fuel cost vs defence)

i had the idea to make a new type of wormhole that connects Wormhole/Null/low/high and is only source of ice. it should encourage competition about this precious ressource and remove self-sufficiency for all parts of space (in terms of ice).
"TL;DR a Comet-System has 5 statics. each in a different random region. system only exists 24h, after that everything in it explodes in a superNova. it has plenty of and is the only place to find ICE. "
this is from my thread i made because the idea is too big to be a reply. find it here.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

elitatwo
Zansha Expansion
#53 - 2014-10-30 07:55:42 UTC
Ben Ishikela wrote:
+1 for solar cells. (fuel cost vs defence)

i had the idea to make a new type of wormhole that connects Wormhole/Null/low/high and is only source of ice. it should encourage competition about this precious ressource and remove self-sufficiency for all parts of space (in terms of ice).
"TL;DR a Comet-System has 5 statics. each in a different random region. system only exists 24h, after that everything in it explodes in a superNova. it has plenty of and is the only place to find ICE. "
this is from my thread i made because the idea is too big to be a reply. find it here.


Hmm.. call me a pessimist but how would you get CCP to create all the new solar systems without gates every now and then?

If you "get" my science(y) drift here, a star takes a few days to form and plantes are not creates by magic, they also take a few days to form.

A supernova (class 1) will end everything in a 100 lightyear radius - ouch.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nevyn Auscent
Broke Sauce
#54 - 2014-10-30 08:01:01 UTC
Tonai Kion wrote:
Catherine Laartii wrote:

Nullsec shouldn't have to depend on hisec for its goods and neither should w-space.




Oh cool, I guess null sec and high sec shouldn't be dependent on Wormholes for Tech 3 supplies then. Glad to see you support the inclusion of sleeper spawns in Null sec. :)

And High Sec. And ABC ores in High Sec. And moon minerals in high sec also :)
And Pirate faction BPC drops in high sec also....
Hey, it's almost like High Sec is the only space that is utterly dependant on other area's of space for anything higher than T1.
WH's can at least do everything but Ice.
Sephira Galamore
Inner Beard Society
Kvitravn.
#55 - 2014-10-30 09:43:24 UTC  |  Edited by: Sephira Galamore
corbexx wrote:
On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?

Why are you pushing for this?
Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics).

// Edit: I guess I'd give it a 4 on the mad scale - not really mad but a bit confused...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#56 - 2014-10-30 10:29:14 UTC
Sephira Galamore wrote:
corbexx wrote:
On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?

Why are you pushing for this?
Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics).

// Edit: I guess I'd give it a 4 on the mad scale - not really mad but a bit confused...


But it must become easier to live in this area of space in order to lure more people there. Or so goes the mantra of CCP and CSM.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#57 - 2014-10-30 13:34:18 UTC
Sephira Galamore wrote:
corbexx wrote:
On a scale of 1 to 10 (you can use 11 if your super mad i guess) how mad would you be if i said i'm pushing hard to get this added to wormholes?

Why are you pushing for this?
Beeing a wormholer myself, I always thought it made sense not to have ice in Anoikis. If I'm living on the rim, I would expect some reliance on known space, and the effort/risk involved with that (logistics).

// Edit: I guess I'd give it a 4 on the mad scale - not really mad but a bit confused...

Well, I would imagine that having small, random spawns of ice would encourage people to get out do non-okaysneaky things more often. Which would provide gank targets for those people who despise anything related to *gasp* bearing, and would give bear defense fleets the opportunity to kill some gankers, etc..... This is known as "content"
I think corbexx knows better than to start suggesting massive ice spawns all over Jspace, but I think it makes sense for ice to randomly appear in WH ore anoms.
Petre en Thielles
Doomheim
#58 - 2014-10-30 14:01:42 UTC
Corraidhin Farsaidh wrote:


Dark matter fuel blocks that explode disastrously if Michael Bey so much as points a camera at them?


"Quick, take down the POS and destroy the fuel, Michael Bey just spawned in the hole!"
Janeway84
Insane's Asylum
#59 - 2014-10-30 14:08:45 UTC
I got a crazy idea! Lol

We got faction ammo and faction/pirate ships.
What about faction/pirate fuels?
Like maybe add some special bpc's that allow you to mix different fuel types to increase the effects of the fuel etc?
could have side effects like combat boosters?

Ben Ishikela
#60 - 2014-10-30 14:55:46 UTC  |  Edited by: Ben Ishikela
elitatwo wrote:
Ben Ishikela wrote:
+1 for solar cells. (fuel cost vs defence)

i had the idea to make a new type of wormhole that connects Wormhole/Null/low/high and is only source of ice. it should encourage competition about this precious ressource and remove self-sufficiency for all parts of space (in terms of ice).
"TL;DR a Comet-System has 5 statics. each in a different random region. system only exists 24h, after that everything in it explodes in a superNova. it has plenty of and is the only place to find ICE. "
this is from my thread i made because the idea is too big to be a reply. find it here.


Hmm.. call me a pessimist but how would you get CCP to create all the new solar systems without gates every now and then?

If you "get" my science(y) drift here, a star takes a few days to form and plantes are not creates by magic, they also take a few days to form.

A supernova (class 1) will end everything in a 100 lightyear radius - ouch.


the most precious thing about computers is that things can be automated. So these systems can respawn automatically.
The science side of this Sand .... errr .... BathTub - Box is no argument for or against a feature. its all about lore/balance/social/economy/pvp... . But science? you see it somewhere?

it does not have to be a superNova, but destroying the system and let it respawn after a while, has to be somehow.
Alternative would be a non-exploding system that has 5 "statics" and ice-belts. but no moons or planets. and after all ice is mined, it will not respawn in this system and every static will close without reopening after a while. letting ppl get stuck there if they are not careful. no gates btw.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.