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Dev blog: Longer Queues Expected: Skill Training Above and Beyond 24 h

First post First post
Author
Xe'Cara'eos
A Big Enough Lever
#101 - 2014-10-30 12:57:28 UTC
I have a query:

as of now it is possibly (though unlikely and impractical) to queue more than 50 very short skills (eg, get gunnery targeting, ewar, launcher operation, drones, refinery efficiency, science, navigation and other 'root' skills to V, then whack in about 60+ skills at lvl 1 and 2) (and then something else to fill the window - such as a skill at lvl 3)

will we be still able to do this within the 24hr window in phoebe, and then put a 51st skill to fill the window, or will that limit of 50 be however long skills take, even if it's only 21hrs ish?

ta

Xe

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Ranger 1
Ranger Corp
Vae. Victis.
#102 - 2014-10-30 14:52:52 UTC  |  Edited by: Ranger 1
Arcos Vandymion wrote:
PerrinBash wrote:
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves.
Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit.


Seriously? Ctrl+C and Ctrl+V ?

Please consider another option, thanks

At least you were able to make sense of his post.

To me it looked like a bunch of unrelated partial sentences strung together in no particular order, then tied to an even more unrelated full sentence at the end for fun.

It's like an explosion in a Scrabble factory.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ergherhdfgh
Imperial Academy
Amarr Empire
#103 - 2014-10-30 18:11:31 UTC
I doubt you'll have many people not happy with this change.

I realize it does bring the potential of having someone put in a year long skill queue and then paying up front for a year of game time and never even logging in for that year and totally loosing interest in the game but you can loose interest in the game other ways and I think those people would probably be leaving regardless.

However not having to change you queue around to make sure you have several days in queue when an expansion is set to release as well as being able to go on a 2 week vacation without having to do contortions to make your skill work I think will be far more of a benefit. Especially for older players that are esssentially just putting skills in to have something training and rarely gain access to anything new with skills.

Want to talk? Join Cara's channel in game: House Forelli

Alavaria Fera
GoonWaffe
#104 - 2014-10-31 05:23:35 UTC
Primary This Rifter wrote:
Indahmawar Fazmarai wrote:
Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK...

Those people are idiots, those things can be milked for so much more than 500m.

Like disbanding a major nullsec sov holding alliance, you mean?

And then I think that guy quit anyway. But -with this- he could suddenly come back to a perfect subcap alt. I mean 10 years limit, that is amazing.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

stoicfaux
#105 - 2014-10-31 20:39:35 UTC
Khem wrote:
I do not understand who really benefits from this change:

Hypothetically, parents with small children and spouses who decide that 'we' needed to make daddy's office into a play room. Which is fine except that daddy had to move his baby home built PC to the nursery, but the move happened before the baby moved downstairs into the kids' bedroom, so daddy, who goes to work when it is dark and comes home in the dark and whose only playtime is after 10pm, cannot play because the glare from the monitor and tippy-tappy of the keyboard would wake the baby and the wife.


tl;dr- parents of small children cannot guarantee when they can login next, especially if you live in city with a large Ikea store (IKEA apparently stands for 'large store full of OMG-how-cute-is-that kid furniture and kid stuff store.')

Hypothetically, of course.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lando Cenvax
The Nose Picker Clown Group
#106 - 2014-10-31 21:25:13 UTC
Now that we can queue skills almost forever, can we also inject them anytime?

Currently the game checks for prerequisites at injection, which is a stupid game-mechanic.
Instead it should check for pre-reqs when training it to Level1, so especially new players can actually create a longer queue...
(This doesn't change game-play just takes out the need to log on for every skill-injection! Think about it!)
Abrazzar
Vardaugas Family
#107 - 2014-10-31 23:47:34 UTC
I just realized I have no idea what to put in there. I always spontaneously chose once one queue ran out.
Alty McAltypants
Federal Navy Academy
Gallente Federation
#108 - 2014-11-01 16:13:49 UTC
Infinite (or 10 year) skill queue is a great change, thank you.

Question: Might it be possible in the future to que other activities?

For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already.

Could it be, in the future, a possibility of queuing up another set of 10 jobs to start immediately after the original 6 hours of manufacturing jobs had finished?

Lando Cenvax
The Nose Picker Clown Group
#109 - 2014-11-01 17:33:53 UTC
Alty McAltypants wrote:
For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already.
Before that, there should be a queue option for onlining modules... Because onlining modules is really pain in the arse...
Josef Djugashvilis
#110 - 2014-11-01 22:52:11 UTC
Ashlar Maidstone wrote:
While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.

I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature.


Don't like it, don't use it.

This is not a signature.

Rain6637
GoonWaffe
Goonswarm Federation
#111 - 2014-11-02 07:07:43 UTC
Alexis Morphias
Halliburton Heavy Industries
#112 - 2014-11-02 07:19:17 UTC
Can someone please clarify this for me:

Will I now be able to inject and plan out skills that are also dependent on each other?

Example:

If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise...
Mag's
Azn Empire
#113 - 2014-11-02 08:43:49 UTC
Alexis Morphias wrote:
Can someone please clarify this for me:

Will I now be able to inject and plan out skills that are also dependent on each other?

Example:

If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise...
No you couldn't. At present there is no mechanic in place that allows you to inject a skill, unless you already have all the prerequisites trained. They are however, talking about changing that.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nathan Shavit
Shavit Risk Management
#114 - 2014-11-02 11:24:10 UTC
CCP Phantom wrote:
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).

Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!

YES! Your timing could not be better! My schedule is too busy to log in every ~24 hours and I had considered to simply quit EVE Online entirely. Glad I don't have to Big smile

There is no problem an air strike cannot solve.

Lady Rift
His Majesty's Privateers
#115 - 2014-11-03 20:35:37 UTC
Alexis Morphias wrote:
Can someone please clarify this for me:

Will I now be able to inject and plan out skills that are also dependent on each other?

Example:

If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise...



it allows you to train all BS to V and when you come back inject marauders then you would be able to fly them all and not only just one.
Rain6637
GoonWaffe
Goonswarm Federation
#116 - 2014-11-04 17:36:03 UTC  |  Edited by: Rain6637
at marauders I

hey so i'm a little concerned about setting long skill queues and then missing an upcoming empty skillqueue.
Lady Rift
His Majesty's Privateers
#117 - 2014-11-04 19:13:57 UTC
Rain6637 wrote:
at marauders I

hey so i'm a little concerned about setting long skill queues and then missing an upcoming empty skillqueue.




set 10 years for a queue. you wont miss it even if you do for a couple days you will have 10 years of unstopped skilling.
Rain6637
GoonWaffe
Goonswarm Federation
#118 - 2014-11-04 19:23:13 UTC  |  Edited by: Rain6637
I don't think the 10 years can be reached with 50 skills. even if each skill was a 2 month train, that's 100 months.

OH I see what you're saying. I don't think I'll use this feature. Main reason being the cost of med clones, and the skillqueue login being an enjoyable thing. If this was five years ago, yeah I would have input everything I could--I had the evemon skill plans made up way back then. But if I stay away from skillqueues too long, I'll lose the habit of monitoring skillqueue, and potentially miss something.

maybe I more or less have all the skills I want, and this boat sailed too late for me to need it. Other players seem to lurve it.
Lady Rift
His Majesty's Privateers
#119 - 2014-11-04 19:25:13 UTC
oh no the blasphemy of the 50 skill limit, how shall we ever survive
Rain6637
GoonWaffe
Goonswarm Federation
#120 - 2014-11-04 19:28:25 UTC
yeah sorry i misunderstood what you were saying, I edited a proper response. my bad.