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Dev blog: Longer Queues Expected: Skill Training Above and Beyond 24 h

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#61 - 2014-10-28 19:42:28 UTC
Something that will come up (if it hasn't already) will be requests to be able to drag and drop to be able to reorder in what sequence the skills are trained.

Lets face it, over several weeks (month/years) people WILL change their minds about what they want prioritize training for. It would be very nice to be able to just drag the skills around to reorder them (invalid order would of course be not allowed) instead of removing and starting from scratch.

Of course, as others have mentioned, the ability to inject a skill in advance needs to be reworked from it's current state. To be able to inject anything, but not train until the prerequisites are met would be ideal. I realize the mechanics under the hood would have to change, so making it a later iteration is completely understandable... but it really would be ideal if that could happen.

I can't think of anything other than these two components that need be considered.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dunkle Lars
Viziam
Amarr Empire
#62 - 2014-10-28 19:43:51 UTC
So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?

I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff
Schmata Bastanold
In Boobiez We Trust
#63 - 2014-10-28 19:45:07 UTC  |  Edited by: Schmata Bastanold
Goddammit, Eve supposed to be all about pain and suffering not fancy shmancy quality of life improvements.

Stop making me enjoying myself!

Also: thank you for not making me log in more than every few months.

Invalid signature format

stoicfaux
#64 - 2014-10-28 20:01:12 UTC
Grismar wrote:
Ah, great,

And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?

No? That's a shame...

Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.

You are that person, aren't you?

I know there must always be one, but seriously...

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#65 - 2014-10-28 20:08:09 UTC
Dunkle Lars wrote:
So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?

I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff


On fanfest we were told the average EVE player logs in more as 340 days a year, I dont think its a real problem then, is it?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Rammix
TheMurk
#66 - 2014-10-28 20:16:28 UTC
Vireck wrote:
Vincent Athena wrote:
Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled.


This please for the next iteration of work on this topic Big smile

In the case where the pre-reqs are not already trained, allow the skill to be inserted in a position after the pre-req skills in the queue

Yes to this.
/me is nodding.

Lady Rift wrote:
if its injected you can train it even if you are missing the prerequisite for it, that is how it works now.

Needs to be fixed.
It can be done by putting strong distinction between lvl 0 and lvl 1-5 skills:

  1. If after some skill requirement changes you have a skill trained to lvl >0 with some prerequesites missing - you can continue training it;
  2. If you have a skill at lvl 0 then you can't train it until you train the missing skills.


This would solve the problem.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Bones Outten
Council of Economic Advisors
Bitter Vets n Noobs
#67 - 2014-10-28 20:24:27 UTC
I see some sensible suggestions for injecting skills; that would affect skill book marketing & sec game play mechanics, but I am not here to suggest.

I remember before the queue & have let accounts go stale because of the effort in RL to update so many of them.

I am just here to pay compliment & raise a glass to whomever managed to get this into active development, for us long term subscribes it makes a big difference & eases the constraints put on our RL's

*cheers*
Tau Cabalander
Retirement Retreat
Working Stiffs
#68 - 2014-10-28 20:30:35 UTC  |  Edited by: Tau Cabalander
Axena Vulvar wrote:
Nice job ...

what i still miss is the capability to rearrange the queue by drag and drop.

You still have to remove all skills > put the one in you want > readd all removed ones.

And now imagine you have to do it with 50 skills Shocked

Erm... huh?

You can drag-and-drop to re-arrange the queue right now. Always have been.

CCP Punkturis - Skill queue improved wrote:
No worries, you can still drag skills around in the skill queue to reorder them.


Original queue devblog:
CCP Eris Discordia - More Queue Queue

also:
Patch Notes for Crucible 1.0 wrote:
Skills

* You can now drag locally in the skill queue while holding shift down, so adding multiple levels of the same skill becomes easier.
Ranger 1
Ranger Corp
Vae. Victis.
#69 - 2014-10-28 20:47:09 UTC
Tau Cabalander wrote:
Axena Vulvar wrote:
Nice job ...

what i still miss is the capability to rearrange the queue by drag and drop.

You still have to remove all skills > put the one in you want > readd all removed ones.

And now imagine you have to do it with 50 skills Shocked

Erm... huh?

You can drag-and-drop to re-arrange the queue right now. Always have been.

CCP Punkturis - Skill queue improved wrote:
No worries, you can still drag skills around in the skill queue to reorder them.


Original queue devblog:
CCP Eris Discordia - More Queue Queue

also:
Patch Notes for Crucible 1.0 wrote:
Skills

* You can now drag locally in the skill queue while holding shift down, so adding multiple levels of the same skill becomes easier.

Well now I've learned something... I thought you could only drag them over to the skill queue, not inside it. Shame on me. Oops

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dominique Vasilkovsky
#70 - 2014-10-28 22:14:43 UTC
Yuri Thorpe wrote:
I am limited to 10 years, CCP this is not unlimited D:

With a queue limit of only 50 skills I have no idea how you would make the queue last 10 years unless you aim to train everything with the worst attribute combination possible and no implants. And even that may be a push.
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#71 - 2014-10-28 22:28:32 UTC
Queueing.

Only word in the English language with five consecutive vowels.

If only we could fall into a woman's arms

without falling into her hands

Tau Cabalander
Retirement Retreat
Working Stiffs
#72 - 2014-10-28 22:32:48 UTC
Knug LiDi wrote:
Queueing.

Only word in the English language with five consecutive vowels.

Eieio?

Personally, I'd just use "queue" as a verb.
Khem
Khem's Experiential Assemblage
#73 - 2014-10-28 22:48:09 UTC  |  Edited by: Khem
I do not understand who really benefits from this change:

Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.

Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.

CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.

I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.

Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE?
Milla Goodpussy
Garoun Investment Bank
#74 - 2014-10-28 22:57:48 UTC
Khem wrote:
I do not understand who really benefits from this change:

Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.

Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.

CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.

I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.


who benefits from it.. persons that decide to get started and actually play for awhile
why should it even matter to you.. it matters to the person that's paying up money to play this very long game..
stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game..

mind yo business
Khem
Khem's Experiential Assemblage
#75 - 2014-10-28 23:08:10 UTC
Milla Goodpussy wrote:
Khem wrote:
I do not understand who really benefits from this change:

Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.

Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.

CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.

I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.


who benefits from it.. persons that decide to get started and actually play for awhile
why should it even matter to you.. it matters to the person that's paying up money to play this very long game..
stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game..

mind yo business



I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content?
Milla Goodpussy
Garoun Investment Bank
#76 - 2014-10-28 23:16:44 UTC
Khem wrote:
Milla Goodpussy wrote:
Khem wrote:
I do not understand who really benefits from this change:

Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.

Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.

CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.

I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.


who benefits from it.. persons that decide to get started and actually play for awhile
why should it even matter to you.. it matters to the person that's paying up money to play this very long game..
stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game..

mind yo business



I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content?



when this feature becomes usuable as of next week.. you're still going to use it right? then stfu about it.
Khem
Khem's Experiential Assemblage
#77 - 2014-10-28 23:21:42 UTC
Milla Goodpussy wrote:
Khem wrote:
Milla Goodpussy wrote:
Khem wrote:
I do not understand who really benefits from this change:

Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.

Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.

CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.

I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.


who benefits from it.. persons that decide to get started and actually play for awhile
why should it even matter to you.. it matters to the person that's paying up money to play this very long game..
stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game..

mind yo business



I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content?



when this feature becomes usuable as of next week.. you're still going to use it right? then stfu about it.



Sigh.
Rain6637
GoonWaffe
Goonswarm Federation
#78 - 2014-10-28 23:41:31 UTC
TheSmokingHertog wrote:
Dunkle Lars wrote:
So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?

I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff


On fanfest we were told the average EVE player logs in more as 340 days a year, I dont think its a real problem then, is it?

what do you want to bet this year's statistics are even more impressive due to closed sockets
Nosum Hseebnrido
Interregnum.
#79 - 2014-10-29 00:06:31 UTC
CCP Phantom wrote:
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).

Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!

Now all you have to do is to change "inject skill" mechanic so player may inject it always but can not skill it to level 1 without having requirement skills on requirement levels.

http://eveboard.com/pilot/Nosum_Hseebnrido

Nosum Hseebnrido
Interregnum.
#80 - 2014-10-29 00:27:18 UTC
..one more thing..

It have sense to implement "radial widow" to skill sheet now, just right click on skill lvl1 and from radial window choose for with level you want to skill up that skill(instead of 4x "add to skill que").

http://eveboard.com/pilot/Nosum_Hseebnrido