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Dev blog: Longer Queues Expected: Skill Training Above and Beyond 24 h

First post First post
Author
Arronicus
State War Academy
Caldari State
#21 - 2014-10-28 15:28:11 UTC
yessss. finally I can que 48 hour of skill
Arronicus
State War Academy
Caldari State
#22 - 2014-10-28 15:31:01 UTC
Mike Azariah wrote:
I am happy for people whose careers deploy them a distance from the net. Now they can still at least train without having to risk censure from acct sharing or loss due to training time not used.

m



Thankyou =P

I'm overseas in Japan till hopefully next August, and without knowing if I will have access for a few days or even a week sometimes, this means that I wont have to save long skills for uncertain times.
Scarlet Bear
Garoun Investment Bank
Gallente Federation
#23 - 2014-10-28 15:31:55 UTC
CCP Phantom wrote:
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).

Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!



Will this long queue even still run if you run out of sub and have a 300day queue
as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this
or would the queue just stop dead till you resub game time
Vincent Athena
Photosynth
#24 - 2014-10-28 15:33:36 UTC
Scarlet Bear wrote:
CCP Phantom wrote:
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).

Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!



Will this long queue even still run if you run out of sub and have a 300day queue
as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this
or would the queue just stop dead till you resub game time

Right now training stops when your sub expires. I expect that rule will continue to be true.

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CCP Turtlepower
C C P
C C P Alliance
#25 - 2014-10-28 15:40:07 UTC
Vincent Athena wrote:
Scarlet Bear wrote:
CCP Phantom wrote:
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).

Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!



Will this long queue even still run if you run out of sub and have a 300day queue
as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this
or would the queue just stop dead till you resub game time

Right now training stops when your sub expires. I expect that rule will continue to be true.


That is correct.
Maruk Ihnati
Coreli Corporation
Pandemic Legion
#26 - 2014-10-28 15:45:39 UTC
Now we need to link the queues of two Characters on the same account, so we don't have to log out / log in / log out / log in. That 40 seconds it takes to log in the other Character is crucial.

Kossaw
Body Count Inc.
Mercenary Coalition
#27 - 2014-10-28 15:47:39 UTC
For such a "little thing" this change speaks volumes about the new development strategy at CCP. Thankyou CCP Seagul.

WTB : An image in my signature

Cor'len
Doomheim
#28 - 2014-10-28 15:57:41 UTC
Bestest change in Phoebe.
BAJRAN BALI
Republic Military School
Minmatar Republic
#29 - 2014-10-28 15:58:30 UTC
DARN! Now there is no reason to update skills at work... Beyond that I'm happy to see this change.

YouTube: kds119 Twitter: @realkds119 Blog: derptw.blogspot.com

ugh zug
Aliastra
Gallente Federation
#30 - 2014-10-28 16:08:08 UTC
Excellent, now I'll have something to play with while waiting for my month long jump fatigue timer~!

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Ab'del Abu
Atlantis Ascendant
#31 - 2014-10-28 16:11:22 UTC
I like it. Though I would like to be able to inject skills for which I still lack other required skills.
Sir Livingston
Doomheim
#32 - 2014-10-28 16:12:13 UTC
i'm looking forward to it

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Bienator II
madmen of the skies
#33 - 2014-10-28 16:17:16 UTC
extended downtimes - we no longer fear you!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Axena Vulvar
I.D.I.O.T.
Sev3rance
#34 - 2014-10-28 16:28:44 UTC
Nice job ...

what i still miss is the capability to rearrange the queue by drag and drop.

You still have to remove all skills > put the one in you want > readd all removed ones.

And now imagine you have to do it with 50 skills Shocked
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#35 - 2014-10-28 16:34:25 UTC
While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.

I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature.
stoicfaux
#36 - 2014-10-28 16:39:51 UTC
Bah, we need ~1,000 entries in the queue so I won't have to login for 12 years (at which point I will need to login to buy more skill books.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Daedra Blue
The Scope
Gallente Federation
#37 - 2014-10-28 16:41:51 UTC
im mrmessy wrote:
I'd much rather the removal of skill clones or attribute implants.

Remove skill clones cost, so i can PvP again.
Chichax
Thor's Hammer Incorporated
#38 - 2014-10-28 16:41:52 UTC
This is certantly a move to the right direction. I do fear that in practice the skill que system is still limited by not being able to inject skills that you do not currently have the requirements.

This is kind of weird since the Drag&Dropping (that is currently in the game btw) does the required checks already.
Indahmawar Fazmarai
#39 - 2014-10-28 16:42:21 UTC
Very nice QOL improvement. I recall the pre-queue times as I started playing with Dominion and back then the queue was a godsend. This improvement is a very nice one as the queue was unfortunately inadequate to dealing with skills that run over a day (like, every skill to 4), but probably back in the days it made sense to force people to log in and play each now and then.

Now, we can just pay, queue and forget, with only the minor hindrance of prerrequisites. Isn't CCP spoiling us? Lol
Ereshgikal
Wharf Crusaders
#40 - 2014-10-28 16:50:05 UTC
im mrmessy wrote:
I'd much rather the removal of skill clones or attribute implants.


Rain6637 wrote:
med clone costs...


..and I like some chocolate ice-cream, since we are obviously not talking about the changes presented in the devblog.


On-topic:
I like the new queue a lot, but come on, 10 years? I am planning my retirement gank character here! ;)