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Wormholes

 
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Limiting massive t3 blobs

Author
Punching Meg Zoidberg
Center for Advanced Studies
Gallente Federation
#1 - 2014-10-28 13:50:38 UTC
Something I always liked about wormholes is the need to choose carefully about what you bring, due to mass limitations you can't just bring whatever you want. However tech 3 cruiser fleets can move through by the hundreds, I feel this negates the best part of wormhole space. So wouldn't a limiter that causes hole collapse after x number of ships jumping through, or becomes unstable due to repeated use, create a better and more strategic enviroment again? Just an idea I wanted to grab some feedback on, as I feel tech 3 cruiser blobs have become the epidemic of wormhole space.
350125GO
Sebiestor Tribe
Minmatar Republic
#2 - 2014-10-28 13:59:05 UTC
Punching Meg Zoidberg wrote:
So wouldn't a limiter that causes hole collapse after x number of ships jumping through, or becomes unstable due to repeated use, create a better and more strategic enviroment again? .


You mean like wormhole mass restrictions?

seriously, the problem isn't the wormholes, it's the corps. If you get blobbed, either run, hide, or change your tactics.

You're young, you'll adjust. I'm old, I'll get used to it.

MooMooDachshundCow
University of Caille
Gallente Federation
#3 - 2014-10-28 14:06:33 UTC
Punching Meg Zoidberg wrote:
I feel.


See, there's your problem, right there.

Tech 3 blobs are what keep WH space exciting in some ways. Keep in mind that they're so fabulously popular because they're the premiere platform that allows you to attack an enemyl fleet, and because like you mentioned they have low mass. Without the tech 3 option, capitals at home would be just that much more invincible.

If you'd seek to restrict that, you might see more BS gangs, but ultimately what you're asking for is a major limiter for WH apex forces. That's not going to happen.

Sorry about your feels.

Yeah, well, it's just like my opinion, man.

Lloyd Roses
Artificial Memories
#4 - 2014-10-28 18:16:44 UTC  |  Edited by: Lloyd Roses
350125GO wrote:
Punching Meg Zoidberg wrote:
[...]or becomes unstable due to repeated use[...]

You mean like wormhole mass restrictions?
seriously, the problem isn't the wormholes, it's the corps. If you get blobbed, either run, hide, or change your tactics.


T3s really aren't the issue. It's just that until they are properly put down, they will be known as OP - and once they're gone and all the scrubs got their CS V, they'll notice how an astarte does roughly the same as a prot with 15% more dps, minus the pointrange and premium buffer. Blasterfit Astartes are even plain superior to a prot in pretty much any regard, but don't tell anyone.

It's usually the number disparity or the massive difference in organization that secures a win.
Allna
Aim High
#5 - 2014-10-28 18:54:37 UTC
Aren't we "post-T3 blobs" now-a-days anyways? We rarely encounter T3 + guardians anymore, more times than not we bump into HAC's and BC's lately. I just assumed the trend was already waning. :)
O'nira
Science and Trade Institute
Caldari State
#6 - 2014-10-28 19:43:20 UTC
just pos up if you are getting blobbed


save the few retards that think you should whelp into them whenever they connect or they invade most people understand having to pos up.
mechform
#7 - 2014-10-28 20:08:12 UTC  |  Edited by: mechform
When that blob of 5 ships come, pos up right away. This is a fight you cannot win.

Although t3's are pretty powerful, Im sure the community will be more the happy to share some setup's, ways to break T3 gangs in your home system.

Black Power - Brotha's in space unite!

Mister Tuggles
Heretic Army
Sedition.
#8 - 2014-10-28 20:36:35 UTC
MooMooDachshundCow wrote:
Punching Meg Zoidberg wrote:
I feel.




...but ultimately what you're asking for is a major limiter for WH apex forces. That's not going to happen.




Never say never. CCP has been known to do some pretty ******* stupid things.... repeatedly and on a regular basis.
Faren Shalni
Ministry of War
Amarr Empire
#9 - 2014-10-28 21:04:14 UTC
Mister Tuggles wrote:
MooMooDachshundCow wrote:
Punching Meg Zoidberg wrote:
I feel.




...but ultimately what you're asking for is a major limiter for WH apex forces. That's not going to happen.




Never say never. CCP has been known to do some pretty ******* stupid things.... repeatedly and on a regular basis.


Then stay quiet and hope we forget. (like a dog hiding behind the lamppost after crapping on your floor, we know your there and yes we can see you)

So Much Space

unimatrix0030
University of Caille
Gallente Federation
#10 - 2014-10-28 22:01:45 UTC
So you want to remove the main income of w-space ?
If you remove the apex force of t3's, then geuss what it will be replaced by an other apex force(command ships).
The only thing you will be doing by nerfing t3 's is killing all isk making potential in w-space.

No local in null sec would fix everything!

Nox Arnoux
Black Omega Security
Minmatar Fleet Alliance
#11 - 2014-10-28 22:12:13 UTC
Lloyd Roses wrote:
350125GO wrote:
Punching Meg Zoidberg wrote:
[...]or becomes unstable due to repeated use[...]

You mean like wormhole mass restrictions?
seriously, the problem isn't the wormholes, it's the corps. If you get blobbed, either run, hide, or change your tactics.


Blasterfit Astartes are even plain superior to a prot in pretty much any regard, but don't tell anyone.



Astarte Sig Radius: 300m
Proteus Sig Radius: 168m

Astarte EHP: 96K
Proteus EHP: 150K

You really would give up 33% of your buffer and almost double your sig radius for a 15% increase in DPS?
Saera Ezliha
Honestly We didnt know
#12 - 2014-10-28 23:12:04 UTC
Nox Arnoux wrote:
Lloyd Roses wrote:
350125GO wrote:
Punching Meg Zoidberg wrote:
[...]or becomes unstable due to repeated use[...]

You mean like wormhole mass restrictions?
seriously, the problem isn't the wormholes, it's the corps. If you get blobbed, either run, hide, or change your tactics.


Blasterfit Astartes are even plain superior to a prot in pretty much any regard, but don't tell anyone.



Astarte Sig Radius: 300m
Proteus Sig Radius: 168m

Astarte EHP: 96K
Proteus EHP: 150K

You really would give up 33% of your buffer and almost double your sig radius for a 15% increase in DPS?


When blapping dreads arent involved in the fight its a valid choice. But since they cost the same and T3 is less skill intensive ..
Trinkets friend
Sudden Buggery
Sending Thots And Players
#13 - 2014-10-28 23:31:16 UTC
Sig-tanking Drams are the future. You heard it here first.
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2014-10-28 23:33:45 UTC  |  Edited by: Jack Miton
Lloyd Roses wrote:
Blasterfit Astartes are even plain superior to a prot in pretty much any regard, but don't tell anyone.

this is... HIGHLY inaccurate. To say the least.
the only advantage it has over a prot is that it can fit dual neuts.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2014-10-28 23:57:31 UTC
Jack Miton wrote:
Lloyd Roses wrote:
Blasterfit Astartes are even plain superior to a prot in pretty much any regard, but don't tell anyone.

this is... HIGHLY inaccurate. To say the least.
the only advantage it has over a prot is that it can fit dual neuts.


Pffft. it also doesn't look like a ski doo or crazy space dolphin.
Winthorp
#16 - 2014-10-29 00:44:48 UTC
If only people would blob in Battle cruisers, the poor overlooked ranga half sister of the T3 cruiser.
350125GO
Sebiestor Tribe
Minmatar Republic
#17 - 2014-10-29 13:09:55 UTC
Winthorp wrote:
If only people would blob in Battle cruisers, the poor overlooked ranga half sister of the T3 cruiser.


I'm pushing for a hull-tanked BC doctrine, but am hitting a lot of resistance within our corp. Festival launchers in the highs, natch.

You're young, you'll adjust. I'm old, I'll get used to it.

Lloyd Roses
Artificial Memories
#18 - 2014-10-29 13:48:12 UTC
Jack Miton wrote:
Lloyd Roses wrote:
Blasterfit Astartes are even plain superior to a prot in pretty much any regard, but don't tell anyone.

this is... HIGHLY inaccurate. To say the least.
the only advantage it has over a prot is that it can fit dual neuts.


So what was the last time you had a non-strategic level engagement where your bufferprot was dropping below 30% armor without your logi being ****, what was the last time a dread actually targeted your ship and was close enough to blap you it would've gotten you if you sat in an astarte, and what was the last time you cried because your prot gets jammed by a set of EC-300s?
Doubleneuts on each dps-boat is pretty awesome. One could say it makes them good the same way welpcanes with doubleneuts have been amazing. And Astartes don't even run dry.