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Missing alignment for fleets

Author
Lugh Crow-Slave
#21 - 2014-10-26 21:09:45 UTC
because human error makes for a more interesting game -1
Tappits
Sniggerdly
Pandemic Legion
#22 - 2014-10-26 23:03:06 UTC
Zion Sax wrote:
NOPE - no jump fleet command - that's just lame. You have to make your own thread if you wanna advocate that option.


I was posting something that was just as lame as your suggestion to point out how stupid it is.

Zion Sax wrote:
[
Fights sometimes happen because ppl miss a fleetwarp..... oh wait.....
Aligning ain't as bad as a fleetwarp because it will only propel you in a certain direction at your ships max speed. It won't get you out of immediate danger as a fleetwarp would.

Yes it does… how do you expect to catch late warpers if 100% of the fleet was auto aligned by the FC 15secs before he fleet warps.. at the moment the FC might brordcast an aline for people to follow…
PEOPLE then have to do things to make shore there allied.
People could click the wrong broadcast… people could totally just ignore it. People might be manually piloting there ships. People might stop dead. People could do a lot of things.
If they do anything other than align to the correct broadcast when the FC warps the fleet out there is a chance they might not warp out in time before getting bubbled,bombed,pointed,killed,whatever.
Zion Sax wrote:

And since there's a Regroup option for fc's anyway what's the harm of allowing a somewhat similar option avaiable for wing and squad commanders?

And don't come back with "taking away responsibility" bs - you still have to warp off yourself. activate guns and other mods.

The regroup does not align you to a warp out spot.
The regroup has just as much chance of aligning you in completely the wrong direction compared to were you might be wanted to align to depending were you are on grid in relation to everything elce.

There is a Fleet warp command because without it would be almost impossible to have a fleet of ships land on a grid at the same time. This is bad because if you warp a fleet of mixed ships without the fleet command warp your fleet could land into a setup gang of hostiles almost one at a time and get completely wiped out. The disadvantage of the fleet warp is the whole fleet warps at the speed of the slowest warping ship which in the case of a big fleet with a mix of caps and subcaps takes along time.
Zion Sax
Absolute Order
Absolute Honor
#23 - 2014-10-27 06:02:14 UTC  |  Edited by: Zion Sax
Tappits wrote:
There is a Fleet warp command because without it would be almost impossible to have a fleet of ships land on a grid at the same time. This is bad because if you warp a fleet of mixed ships without the fleet command warp your fleet could land into a setup gang of hostiles almost one at a time and get completely wiped out. The disadvantage of the fleet warp is the whole fleet warps at the speed of the slowest warping ship which in the case of a big fleet with a mix of caps and subcaps takes along time.


And yet your reasoning is flawed - the fleet warp is just as much an automated command as a fleet alignment would be - you're controlling other pilots ships........

As you discribe the pro's of the fleet warp vs the con's ..... consider this - if you truely believe more fights occur because of ppl messing up then why have the fleepwarp? There would be even more fights without it. And yet you advocate there's a need for a fleetwarp..... hmmm doesn't add up.

Cut to the bone - fleet warp = automated command for other players. Correct? you just happen like the outcome of that command.

What you don't like is the possibility of combining a fleet alignment and a fleet warp command!

So in fact you're just a hypocrite that likes to advocate the randomness of ppl messing up an alignment or fleet warp to get fights BUT still like the advantages and comfort of an automated command like a fleetwarp.

You've been weighed measured and found wanting
Mark Hadden
Imperial Academy
Amarr Empire
#24 - 2014-10-27 06:26:55 UTC
no.
fleet warps should be removed as well.
A fleet of players who are able to listen to FC and align/warp on their own should have advantage over fleet of monkeys who are not and need such features.
Zion Sax
Absolute Order
Absolute Honor
#25 - 2014-10-27 11:37:12 UTC
Mark Hadden wrote:
no.
fleet warps should be removed as well.
A fleet of players who are able to listen to FC and align/warp on their own should have advantage over fleet of monkeys who are not and need such features.



So since you feel so strongly about the old ways of fleet operations then I take it you never fleetwarp when on ops - riiiiiight? Oh wait that would make you a monkey and a hypocrite Shocked

rsantos
The Scope
Gallente Federation
#26 - 2014-10-27 15:05:36 UTC
How about "Undock Fleet", "Press F1 for Fleet" ... No thanks
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#27 - 2014-10-27 19:08:26 UTC
Too much easy mode already, not supported.

On a long enough timeline, the life expectancy of everyone drops to zero.

Phaade
LowKey Ops
Snuffed Out
#28 - 2014-10-27 19:24:25 UTC  |  Edited by: Phaade
Makes perfect sense.

If an FC can warp people, or regroup people, he certainly should be able to align people.

I understand the counter-arguments, they just don't make a whole lot of sense given what we can already do.

+1

EDIT: "Undock for people, f1 for people" - Slippery slope fallacy, try again.
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